Apparently there are tools that can check ride height. I guess it
could easily check if a ride height was too low on a hotlap. So I
suggest a hotlap competition where the minimum ride height is 4.0
inches for front and 4.5 for rear. Someone in an earlier post here
claimed the cars of the era ran rear at around 4.5 inches and front
around 4.0 inches, so I suggest minimum 4.0 inches in front and
minimum 4.5 at the rear.
/Christer, got a bit inspired and will from now on always drive
realistic ride heights :o)
Proposal for a GPL hotlap contest with realistic ride heights
Christer Andersson proposed a GPL hotlap competition requiring minimum ride heights of 4.0 inches front and 4.5 rear, closer to 1967 practice. Some reported the higher settings made cars easier to catch, while others noted the same fast drivers would still top the lists, and Ian Lake said he set a Nurburgring record with near-realistic ride heights. A long side argument followed about whether hotlapping has any real-world equivalent.
Automated summary.
To add to this, when you hit rumble strips or run off the track, your bump
stops dont hit and it accepts the jolt better and thus you can hold on to
the car and it makes the car much easier to handle.
>I've been running these heights for a few weeks on the Brabham and the Lotus
>(at Monza and Spa). I'm not as quick as the best but then I wasn't with low
>heights either. What I notice is that I can pull it all back together when
>needed with a lurid oversteering slide where perviously I would be backwards
Quoted text (18 lines)
>thru the hedges. I am hoping that these setups willl come to the fore in >longer races. Now, if I could just stay connected for longer races! >Ben >> Apparently there are tools that can check ride height. I guess it >> could easily check if a ride height was too low on a hotlap. So I >> suggest a hotlap competition where the minimum ride height is 4.0 >> inches for front and 4.5 for rear. Someone in an earlier post here >> claimed the cars of the era ran rear at around 4.5 inches and front >> around 4.0 inches, so I suggest minimum 4.0 inches in front and >> minimum 4.5 at the rear. >> /Christer, got a bit inspired and will from now on always drive >> realistic ride heights :o)I've been running these heights for a few weeks on the Brabham and the Lotus
(at Monza and Spa). I'm not as quick as the best but then I wasn't with low
heights either. What I notice is that I can pull it all back together when
needed with a lurid oversteering slide where perviously I would be backwards
thru the hedges. I am hoping that these setups willl come to the fore in
longer races. Now, if I could just stay connected for longer races!
Ben
Doesn't matter what setup restrictions are set the same 10 people will
still hold the 10 fastest laps
Quoted text (10 lines)
>Apparently there are tools that can check ride height. I guess it >could easily check if a ride height was too low on a hotlap. So I >suggest a hotlap competition where the minimum ride height is 4.0 >inches for front and 4.5 for rear. Someone in an earlier post here >claimed the cars of the era ran rear at around 4.5 inches and front >around 4.0 inches, so I suggest minimum 4.0 inches in front and >minimum 4.5 at the rear. >/Christer, got a bit inspired and will from now on always drive >realistic ride heights :o)> Doesn't matter what setup restrictions are set the same 10 people will
> still hold the 10 fastest laps
I'm sure you're right, but if they did them with more realistic setups,
it would be easier to try to emulate the hotlap by watching the replay
and using their setup, I believe.
At least, I hope so - I tried Wolfgang Woeger's Brands Hatch setup
(1:32.97 in the Lotus) and it was an absolute *nightmare*!
It took me 10 laps before I went round without crashing, and even then I
was 2 seconds over my best time (1:36.87) (which I can get near pretty
consistently in the more "realistic" Ricardo Nunnini setup).
Maybe it's just WW's preferences, but I suspect that the extreme
oversteer had something to do with the low ride height (perhaps it runs
on the bump stops?).
I know that Todd, but the ones who scream about unrealistic setups will be
shut :o). It will also make this hotlap competition more realistic and I bet
most hotlappers are in favour of this.
/Christer
Quoted text (15 lines)
> Doesn't matter what setup restrictions are set the same 10 people will >still hold the 10 fastest laps >>Apparently there are tools that can check ride height. I guess it >>could easily check if a ride height was too low on a hotlap. So I >>suggest a hotlap competition where the minimum ride height is 4.0 >>inches for front and 4.5 for rear. Someone in an earlier post here >>claimed the cars of the era ran rear at around 4.5 inches and front >>around 4.0 inches, so I suggest minimum 4.0 inches in front and >>minimum 4.5 at the rear. >>/Christer, got a bit inspired and will from now on always drive >>realistic ride heights :o)Are you using a wheel? That could be the problem - Wolfie uses a joystick,
so he probably has an easier time catching the oversteer than a wheel-user.
Rick
>> Doesn't matter what setup restrictions are set the same 10 people will
>> still hold the 10 fastest laps snip
>Maybe it's just WW's preferences, but I suspect that the extreme
>oversteer had something to do with the low ride height (perhaps it runs
>on the bump stops?).
the Ring and the setup he used uses ride heights of 3.75 and 4.25 front and
rear respectively. I think this guy is just plain blazing quick. I tried his
setup and have adopted it as the basic(start point) setup for every track.
Of particular interest to me was his use of extreme negative toe-in for the
front. This really helped me with controllability. I'm not even in the same
league time wise though. He smokes.
A note on the extreme toe ins, you can set your toe ins to -5 on front and 5
in back and see VERY little speed difference. Imaging having a 5in. toe out
in the front. It would be huge and wouldnt drive well. It is a big bug in
GPL which I first saw Sasa abuse. His record time at watkins glen was the
first time I saw that sort of toe in. At watkins glen I just put toe in in
front to -5 and back to 5 and I dropped 2 seconds. 1:06s to 1:04s.
Jesse
his
>setup and have adopted it as the basic(start point) setup for every track.
>Of particular interest to me was his use of extreme negative toe-in for the
>front. This really helped me with controllability. I'm not even in the same
>league time wise though. He smokes.
Quoted text (11 lines)
>>> Doesn't matter what setup restrictions are set the same 10 people will >>> still hold the 10 fastest laps >snip >>Maybe it's just WW's preferences, but I suspect that the extreme >>oversteer had something to do with the low ride height (perhaps it runs >>on the bump stops?). >the Ring and the setup he used uses ride heights of 3.75 and 4.25 front and >rear respectively. I think this guy is just plain blazing quick. I triedOn Wed, 30 Jun 1999 19:44:28 -0400, "Jesse Black"
>A note on the extreme toe ins, you can set your toe ins to -5 on front and 5
>in back and see VERY little speed difference. Imaging having a 5in. toe out
>in the front. It would be huge and wouldnt drive well. It is a big bug in
>GPL which I first saw Sasa abuse. His record time at watkins glen was the
>first time I saw that sort of toe in. At watkins glen I just put toe in in
>front to -5 and back to 5 and I dropped 2 seconds. 1:06s to 1:04s.
Hmmm, you must be using a hacked version of gpl, cause my toe-in and
out values have a maximum distance of plus or minus _0.5_ not 5 :)
Ian
> Are you using a wheel? That could be the problem - Wolfie uses a joystick,
> so he probably has an easier time catching the oversteer than a wheel-user.
Yes, I am using a wheel.
Mind you, when I watch his replays he's super-smooth anyway, so doesn't
need to catch much!
More practice required...
Can you explain to me what the equivalent to a hotlapper in RealLife racing is?
;-)
---Asgeir---
Quoted text (23 lines)
> I know that Todd, but the ones who scream about unrealistic setups will be > shut :o). It will also make this hotlap competition more realistic and I bet > most hotlappers are in favour of this. > /Christer > > Doesn't matter what setup restrictions are set the same 10 people will > >still hold the 10 fastest laps > >>Apparently there are tools that can check ride height. I guess it > >>could easily check if a ride height was too low on a hotlap. So I > >>suggest a hotlap competition where the minimum ride height is 4.0 > >>inches for front and 4.5 for rear. Someone in an earlier post here > >>claimed the cars of the era ran rear at around 4.5 inches and front > >>around 4.0 inches, so I suggest minimum 4.0 inches in front and > >>minimum 4.5 at the rear. > >>/Christer, got a bit inspired and will from now on always drive > >>realistic ride heights :o)It's the one that take the pole and the ones who try to take the pole... and
hotllapping is done during qualifying... You're also hotlapping when you're
trying to catch a driver in front of you and you're a couple of seconds down
and think you can catch him before the finish... Really I though you knew
all this ;o).
/Christer
>Can you explain to me what the equivalent to a hotlapper in RealLife racing is?
be
>> shut :o). It will also make this hotlap competition more realistic and I bet
Quoted text (8 lines)
>;-) >---Asgeir--- >> I know that Todd, but the ones who scream about unrealistic setups willQuoted text (8 lines)
>> most hotlappers are in favour of this. >> /Christer >> > Doesn't matter what setup restrictions are set the same 10 people will >> >still hold the 10 fastest lapsQuoted text (7 lines)
> It's the one that take the pole and the ones who try to take the pole... and > hotllapping is done during qualifying... You're also hotlapping when you're > trying to catch a driver in front of you and you're a couple of seconds down > and think you can catch him before the finish... Really I though you knew > all this ;o). > /ChristerQuoted text (36 lines)
> >Can you explain to me what the equivalent to a hotlapper in RealLife racing > is? > >;-) > >---Asgeir--- > >> I know that Todd, but the ones who scream about unrealistic setups will > be > >> shut :o). It will also make this hotlap competition more realistic and I > bet > >> most hotlappers are in favour of this. > >> /Christer > >> > Doesn't matter what setup restrictions are set the same 10 people will > >> >still hold the 10 fastest laps > >> >>Apparently there are tools that can check ride height. I guess it > >> >>could easily check if a ride height was too low on a hotlap. So I > >> >>suggest a hotlap competition where the minimum ride height is 4.0 > >> >>inches for front and 4.5 for rear. Someone in an earlier post here > >> >>claimed the cars of the era ran rear at around 4.5 inches and front > >> >>around 4.0 inches, so I suggest minimum 4.0 inches in front and > >> >>minimum 4.5 at the rear. > >> >>/Christer, got a bit inspired and will from now on always drive > >> >>realistic ride heights :o)On Thu, 1 Jul 1999 14:50:13 GMT, "Christer Andersson"
THAT is not hotlapping. There is no "real life" equivalent to
hotlapping, it is a false comparison.
Cheers!
John
Quoted text (7 lines)
>>Can you explain to me what the equivalent to a hotlapper in RealLife racing >>is? >It's the one that take the pole and the ones who try to take the pole... and >hotllapping is done during qualifying... You're also hotlapping when you're >trying to catch a driver in front of you and you're a couple of seconds down >and think you can catch him before the finish... Really I though you knew >all this ;o).Obviously.
Jan.
------
><Snilp>
>Hmm can't ever remember going so hard into a turn that i crashed and killed
>myself to find the limit in real racing:)
>Matt
This appears to be the Bottom Line for each sim driver!!
"Individual Preferences".. No More.. No Less..
Cheers Thom_j.
>>THAT is not hotlapping. There is no "real life" equivalent to
>>hotlapping, it is a false comparison.
>I've heard the term used in "real life" racing before. It just means
>being on the track by yourself, going as fast as you can.
That falls a long way short of making it equivalent.
Cheers!
John
Isn't hotlapping the thing you do everytime you're on a track, except when
you lead by over 5 seconds :o)?
/Christer
>> It's the one that take the pole and the ones who try to take the pole... and
>> hotllapping is done during qualifying... You're also hotlapping when you're
>> trying to catch a driver in front of you and you're a couple of seconds down
racing
will
>> be
>> >> shut :o). It will also make this hotlap competition more realistic and I
will
Quoted text (13 lines)
>> and think you can catch him before the finish... Really I though you knew >> all this ;o). >> /Christer >Hmm can't ever remember going so hard into a turn that i crashed and killed >myself to find the limit in real racing:) >Matt >> >Can you explain to me what the equivalent to a hotlapper in RealLifeQuoted text (10 lines)
>> is? >> >;-) >> >---Asgeir--- >> >> I know that Todd, but the ones who scream about unrealistic setupsQuoted text (8 lines)
>> bet >> >> most hotlappers are in favour of this. >> >> /Christer >> >> > Doesn't matter what setup restrictions are set the same 10 peopleQuoted text (21 lines)
>> >> >still hold the 10 fastest laps >> >> >>Apparently there are tools that can check ride height. I guess it >> >> >>could easily check if a ride height was too low on a hotlap. So I >> >> >>suggest a hotlap competition where the minimum ride height is 4.0 >> >> >>inches for front and 4.5 for rear. Someone in an earlier post here >> >> >>claimed the cars of the era ran rear at around 4.5 inches and front >> >> >>around 4.0 inches, so I suggest minimum 4.0 inches in front and >> >> >>minimum 4.5 at the rear. >> >> >>/Christer, got a bit inspired and will from now on always drive >> >> >>realistic ride heights :o) >-- >Matthew Birger Knutsen >Cheek Racing Cars >http://www.cheekracing.electra.noI thought hotlapping in sim racing was about going as fast as possible
on one lap, and I thought qualifying in real racing was about going as
fast as possible on one lap? Or do we have to expand the definition
before we see that there are actually differencies :o).
/Christer
"I know single out differencies is about survival, but I thought
everybody knew this was the reason we focus on them and miss that the
similarities are much more frequent" /Christer, mid 1999 :o)
--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Quoted text (17 lines)
> On Thu, 1 Jul 1999 14:50:13 GMT, "Christer Andersson" > >>Can you explain to me what the equivalent to a hotlapper in RealLife racing > >>is? > >It's the one that take the pole and the ones who try to take the pole... and > >hotllapping is done during qualifying... You're also hotlapping when you're > >trying to catch a driver in front of you and you're a couple of seconds down > >and think you can catch him before the finish... Really I though you knew > >all this ;o). > THAT is not hotlapping. There is no "real life" equivalent to > hotlapping, it is a false comparison. > Cheers! > JohnOn Fri, 02 Jul 1999 22:13:46 +0200, Christer Andersson
>I thought hotlapping in sim racing was about going as fast as possible
>on one lap, and I thought qualifying in real racing was about going as
>fast as possible on one lap? Or do we have to expand the definition
>before we see that there are actually differencies :o).
Ballooning involves going up in the air - is it then the same as
flying Concorde or jumping on a ***oline? We don't need to expand
the definition, we just need an appropriate one.
Hotlapping involves the ultimate single fastest lap which you can do,
taking the car to your absolute limit. In sim-racing that limit is
defined by trial and error - you KNOW where it is. You may then run
however many laps necessary until you can take that chicane in fifth
gear, clatter over the kerbs and not bounce into the wall.
In real life qualifying you need to do the fastest lap you can given
the limited number of runs you've had, given that you need that car in
one piece to race the next day, given that you need yourself in one
piece to go home the next day.
Hotlapping is a blend of patience and skill - qualifying blends
caution, courage and skill. The components of caution and courage do
not exist in sim-racing, although they play a huge part in real life.
Cheers!
John
Quoted text (10 lines)
> There are a lot of guys who will at a new track find the edge by over > cooking corners a bit. Its a fast way to find limits, but it can be > expensive if you are not very very good. I remember watching a Formula > Ford Hotshoe at Lake Afton one year doing that to find out how far he could > push it in every corner. The SCCA had a pro race that year paying 25 grand > to the winner, so a lot of guys came that had never seen that little track > before. It was fun to watch therse guys reel the cars back in after really > overcooking some of the corners. At turn 10 I really thought a few of > where gonna end up in the spillway, a few times. I prefer slowly exploring > the limits, but then again I am not that fast.Sorry, I have forgotten why we started this argument in the first
place :o).
/Christer
--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Quoted text (21 lines)
> Ballooning involves going up in the air - is it then the same as > flying Concorde or jumping on a ***oline? We don't need to expand > the definition, we just need an appropriate one. > Hotlapping involves the ultimate single fastest lap which you can do, > taking the car to your absolute limit. In sim-racing that limit is > defined by trial and error - you KNOW where it is. You may then run > however many laps necessary until you can take that chicane in fifth > gear, clatter over the kerbs and not bounce into the wall. > In real life qualifying you need to do the fastest lap you can given > the limited number of runs you've had, given that you need that car in > one piece to race the next day, given that you need yourself in one > piece to go home the next day. > Hotlapping is a blend of patience and skill - qualifying blends > caution, courage and skill. The components of caution and courage do > not exist in sim-racing, although they play a huge part in real life. > Cheers! > Johnwrites:
>the Ring and the setup he used uses ride heights of 3.75 and 4.25 front and
>rear respectively. I think this guy is just plain blazing quick. I tried his
>setup and have adopted it as the basic(start point) setup for every track.
>Of particular interest to me was his use of extreme negative toe-in for the
>front. This really helped me with controllability. I'm not even in the same
>league time wise though. He smokes.
A sub - 8:00?!? Oh MAN, I'll *never* get there. I'm still in the 11's... :)
__
Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.
Some of us change their preferences after some discussions, isn't that
a good thing???
/Christer
--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).


































