[link lost in import]
Monday, June 28, 1999 - 12:10 CDT
Motorsims Announces SCCA CAN-AM PC Racing Simulation
Motorsport Simulations today announced the development of SCCA Can-Am,
an online and retail boxed PC CD-ROM racing simulation. Launching in
early 2000, this title is the first to be developed under Motorsims
long-term partnership with the Sports Car Club of America.
Motorsims goal is to offer racing enthusiasts an exact simulation of
the road-racing endurance challenges that made the sport one of the
most popular series of the early 70s. The game will utilize the
companys proprietary game-engine technology, designed as an online
*** system and dedicated to the specific demands of racing
simulations. In Can-Am, famous chassis and engine manufacturers
combined to create open-air, closed wheel cars. In addition, Motorsims
will include SCCAs popular SpecRacer Ford series racing as a training
mode.
Reported by: David Laprad
--
// rrevved at mindspring dot com
Notable threadMotorsims announces SCCA Can-Am sim with 1970 retro pack plans
Ed Bain posted Motorsims's announcement of SCCA Can-Am, an online and boxed sim due in early 2000. Motorsims's Mark S. Miller clarified that the first release would cover current-era cars with Spec Racer Ford as a trainer, followed by a 1970 Can-Am 'retro pack' he was confident of licensing. He described physics features shared with AMA Superbike, such as dynamic tyre temperature, pressure and wear, independent suspension and full aerodynamics, said it would run on Direct3D, and confirmed all Motorsims titles would be standalone boxed games with online play. Fans reminisced about Chaparrals, McLarens, the Porsche 917 and Mark Donohue.
With Mark S. Miller (Motorsims)
Automated summary.
Thanks your Revness er your Edness...for the news
C'mon Motorsport Simultations...bring on those
Chaparrals and McClarens!
dave henrie
If It has wings I will race it...
Ever seen an F15 with Slicks?
Quoted text (24 lines)
>[link lost in import] >Monday, June 28, 1999 - 12:10 CDT >Motorsims Announces SCCA CAN-AM PC Racing Simulation >Motorsport Simulations today announced the development of SCCA Can-Am, >an online and retail boxed PC CD-ROM racing simulation. Launching in >early 2000, this title is the first to be developed under Motorsims >long-term partnership with the Sports Car Club of America. >Motorsims goal is to offer racing enthusiasts an exact simulation of >the road-racing endurance challenges that made the sport one of the >most popular series of the early 70s. The game will utilize the >companys proprietary game-engine technology, designed as an online >*** system and dedicated to the specific demands of racing >simulations. In Can-Am, famous chassis and engine manufacturers >combined to create open-air, closed wheel cars. In addition, Motorsims >will include SCCAs popular SpecRacer Ford series racing as a training >mode. >Reported by: David Laprad >-- >// rrevved at mindspring dot comActually I think it's based on the current cars, and not the 70's cars. Not
100% sure on that though.
On Mon, 28 Jun 1999 20:13:55 -0700,
Can you say Porsche 9 - 1 - 7 ? I knew you could... :)
--
// rrevved at mindspring dot com
Quoted text (24 lines)
>>[link lost in import] >>Monday, June 28, 1999 - 12:10 CDT >>Motorsims Announces SCCA CAN-AM PC Racing Simulation >>Motorsport Simulations today announced the development of SCCA Can-Am, >>an online and retail boxed PC CD-ROM racing simulation. Launching in >>early 2000, this title is the first to be developed under Motorsims >>long-term partnership with the Sports Car Club of America. >>Motorsims goal is to offer racing enthusiasts an exact simulation of >>the road-racing endurance challenges that made the sport one of the >>most popular series of the early 70s. The game will utilize the >>companys proprietary game-engine technology, designed as an online >>*** system and dedicated to the specific demands of racing >>simulations. In Can-Am, famous chassis and engine manufacturers >>combined to create open-air, closed wheel cars. In addition, Motorsims >>will include SCCAs popular SpecRacer Ford series racing as a training >>mode. >>Reported by: David Laprad >>-- >>// rrevved at mindspring dot comOn 29 Jun 1999 03:39:46 GMT,
I hope not... :)
--
// rrevved at mindspring dot com
I got the impression from reading the article at
http://www.digitalsports.com/
current crop of Can _AM cars, not the monsters of the '70's. The screenshots
are very small but the car modelled in them looks like a modern one. It even
models specracer Ford as a trainer series. If it has physics that even
approach GPL's I'll still buy it in a heartbeat since the "feel" and the
racing are the important things for me.
David Erb
Quoted text (9 lines)
> I got the impression from reading the article at > http://www.digitalsports.com/ site that the cars modelled will be the > current crop of Can _AM cars, not the monsters of the '70's. The screenshots > are very small but the car modelled in them looks like a modern one. It even > models specracer Ford as a trainer series. If it has physics that even > approach GPL's I'll still buy it in a heartbeat since the "feel" and the > racing are the important things for me. > David ErbUnfortunately, the era of the "real" Can-Am had finished by the years that
this sim represents rolled around.
--
Regards,
Bruce.
------------------------------
--------------------------------------------------------------------
I do believe that it will have both. The screenshots at
www.simracingnews.com are of the modern WSC cars.
> On 29 Jun 1999 03:39:46 GMT,
> >Actually I think it's based on the current cars, and not the 70's cars. Not
> >100% sure on that though.
> I hope not... :)
> --
> // rrevved at mindspring dot com
What about GPL! :)
First, a clarification ... the first Can-Am game will be the current era
cars. Next season's cars, most likely (meaning we're watching BMW very
closely). Spec Racer Ford will also be included as a way to learn the tracks
and for online depth.
The current plan is to follow this game immediately with a "retro-pak" to
the glory days of '67-'73. We should even be able to get some of the old
tracks - Riverside, etc.
The car in our screenshots was sort of a concept car - taking bits from
various different designs. Since we'll target V3's (w/V2 support) chances
are very good to allow custom paint jobs. We should have the network
infrastructure in place to handle sharing these too.
Physics will surpass GPL. Really. Wait for the press releases and all will
become clear.
We'll also have night and rain and fog and all that miserable crap. Be
careful what you wish for.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
> > I got the impression from reading the article at
> > http://www.digitalsports.com/
> > current crop of Can _AM cars, not the monsters of the '70's. The
screenshots
> > are very small but the car modelled in them looks like a modern one. It
even
> > models specracer Ford as a trainer series. If it has physics that even
> > approach GPL's I'll still buy it in a heartbeat since the "feel" and the
> > racing are the important things for me.
> True enough, the car in the shots is a rather pooly drawn Riley & Scott
MkIII
> (Probably because it's at an early stage
> of the sim). But what the heck, if we give 'em a hard time, and get a
> paintkit/car editor.....yummy!
> My only "worry" is that we'll only get have the modern tracks. But what
the hey,
> I second David,
> if the physics are there, I'd love to try the R & S, Ferrari 333SP etc!
> Here's to Motorsims!
Man, if these guys will deliver even a "tenth" of what they are set out to
do,
well be a bunch a very happy people in six or seven months....There seams
to be "justice" after all...i feard the simracing community was dying out,
after
hearing the sad news about TAR, and poor sales figuers for GPL.
Luckely thats NOT the case...
Cheers to Motorsims!
Thomas
snap.
Quoted text (15 lines)
>>Physics will surpass GPL. Really. Wait for the press releases and all will >become clear. >We'll also have night and rain and fog and all that miserable crap. Be >careful what you wish for. > -MSM >-- >__________________________________________________________________________ >Mark S. Miller "Be regular and orderly in your life, >Director of Design that you may be *** and original >Motorsport Simulations in your work." >[link lost in import]mark, you're a beautiful man.
i'll go an extra $50 just for the riverside track alone. we here in SoCal
mourn the loss of this baby.
sounds like you guys are doing a good job on the marketing end by building a
solid base through current era racers, and then rewarding the geeks (like
myself) with the glory days pack.
>The current plan is to follow this game immediately with a "retro-pak" to
>the glory days of '67-'73. We should even be able to get some of the old
>tracks - Riverside, etc.
>Physics will surpass GPL. Really. Wait for the press releases and all will
>become clear.
c'mon, now. don't go overboard.
neat-o flying cars with mega-cannons and rocket jets with a compass on the
dash. oh, and a cup holder.
That's very interesting Mark! Can you give us some specific areas on which
you've focused, aside from environmental effects such as rain and night,
that make you comfortable in announcing that the physics will surpass GPL?
Thanks! Sounds intriguing.
Jack Rambo
www.RaceLive.com/GPaL
(snip era clarification)
Excellent news! I eagerly await further information. (but hey take your
time,get it right. At least 2 weeks)
I love miserable ***particularly inconsistant crap! Can I hope for
puddles? Dirt thrown on track by previous racers offs? Hot dog wrapper in a
brake duct?(OK maybe not that :) )
David Erb
Holy shit!
That's the equivalent of standing at home plate and pointing to the
centerfield wall before the first pitch.
You can't believe how bad I want you guys to smash that one out of the
park, either! =8^)
--
http://www.users.fast.net/~fusion1
(dirt bikes, rat bikes, rental car abuse...)
On Tue, 29 Jun 1999 19:16:30 GMT,
Night in a Can-Am race?
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
>The current plan is to follow this game immediately with a "retro-pak" to
>the glory days of '67-'73. We should even be able to get some of the old
>tracks - Riverside, etc.
Yeehaa! Driving a Chaparral around Riverside will make me a happy man.
Can't wait for this one.
Dave Ewing
Thank you Mark, (from another geek!)
> mark, you're a beautiful man.
> i'll go an extra $50 just for the riverside track alone. we here in SoCal
> mourn the loss of this baby.
> sounds like you guys are doing a good job on the marketing end by building a
will
Quoted text (11 lines)
> solid base through current era racers, and then rewarding the geeks (like > myself) with the glory days pack. > >The current plan is to follow this game immediately with a "retro-pak" to > >the glory days of '67-'73. We should even be able to get some of the old > >tracks - Riverside, etc. > >Physics will surpass GPL. Really. Wait for the press releases and allQuoted text (9 lines)
> >become clear. > c'mon, now. don't go overboard. > >We'll also have night and rain and fog and all that miserable crap. Be > >careful what you wish for. > neat-o flying cars with mega-cannons and rocket jets with a compass on the > dash. oh, and a cup holder.The first release will have only the current CanAm (WSC) cars.
The 1970 part will be later!
buzard
Quoted text (24 lines)
> [link lost in import] > Monday, June 28, 1999 - 12:10 CDT > Motorsims Announces SCCA CAN-AM PC Racing Simulation > Motorsport Simulations today announced the development of SCCA Can-Am, > an online and retail boxed PC CD-ROM racing simulation. Launching in > early 2000, this title is the first to be developed under Motorsims > long-term partnership with the Sports Car Club of America. > Motorsims goal is to offer racing enthusiasts an exact simulation of > the road-racing endurance challenges that made the sport one of the > most popular series of the early 70s. The game will utilize the > companys proprietary game-engine technology, designed as an online > *** system and dedicated to the specific demands of racing > simulations. In Can-Am, famous chassis and engine manufacturers > combined to create open-air, closed wheel cars. In addition, Motorsims > will include SCCAs popular SpecRacer Ford series racing as a training > mode. > Reported by: David Laprad > -- > // rrevved at mindspring dot com>>We'll also have night and rain and fog
>Night in a Can-Am race?
The current cars run at Sebring (12 hours) & Daytona (24 hours).
--
" Why bother..." - R. Crumb -
On Wed, 30 Jun 1999 02:01:33 GMT,
>>>We'll also have night and rain and fog
>>Night in a Can-Am race?
>The current cars run at Sebring (12 hours) & Daytona (24 hours).
Is that true? I thought those were WSC cars, or the U.S. equivalent.
The Can-Am cars that I used to watch weren't 'endurance' cars.. :)
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
<snipped>
<snipped>
So will this be a strictly Glide game or will it allow OpenGL or D3D?
I ask because I have a Voodoo2 right now, but ewould much rather buy a TNT2
Ultra over a Voodoo3 and I don't wanna see my system get hung up on graphics
because the Voodoo2 I have won't cut it.
Sounds like a great sim though, with the weather, hopefully dynamic, it'll blow
the doors off of everything out there if it has what you've said...I'm waiting.
:-)
--
Jon Van Ginneken
"I try to do my best every day. If, at the end of the day
I know I did the best job I could do, I am satisfied."
--Alex Zanardi
>>>>We'll also have night and rain and fog
>>>Night in a Can-Am race?
>>The current cars run at Sebring (12 hours) & Daytona (24 hours).
>Is that true? I thought those were WSC cars, or the U.S. equivalent.
Yes, I believe the current cars are called WSC cars. IIRC, they
run in a series called American LeMans, which include endurance
events at Sebring & Daytona. I believe the SCCA sanctioned races
in this class as well. Sports car racing seems to have struggled
a great deal over the past few years...:-(
I assume the night racing will be for the current WSC cars.
Same here. I recall watching Bruce McLaren, Jim Hall & others
flying around Laguna Seca back in the Can-Am days. The additon
of these retro-glory cars is a *great* idea for this sim.
--
" Why bother..." - R. Crumb -
On Wed, 30 Jun 1999 07:25:26 GMT,
Me too, at Road Atlanta, Watkins Glen, etc.. :0
Yep. Think 9-1-7 .. :)
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
Makes you really miss Mark Donahue, huh?
Jack Rambo
www.RaceLive.com/GPaL
>Makes you really miss Mark Donahue, huh?
Indeed.
I recall Mark Donahue roaring about in a Camaro in the original
Trans-Am series. I owned a Shelby Mustang at the time so I
rooted for Parnelli Jones & George Folmmer (sic) in the Fords.
Ah...those were the days. The GT-350 cost me $4,500...:-)
--
" Why bother..." - R. Crumb -
: Ah...those were the days. The GT-350 cost me $4,500...:-)
And the crazy thing was you could rent the GT-350 at select Hertz
locations for only a small premium over other sedans. Imagine going in
today and getting the keys to something like a Saleen Mustang for 50 bucks
a day.
Stephen
Rolex 24.
We run on D3D ... I use VoodooX more as a metric of performance.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
> <snipped>
> > The car in our screenshots was sort of a concept car - taking bits from
> > various different designs. Since we'll target V3's (w/V2 support)
chances
> > are very good to allow custom paint jobs. We should have the network
> > infrastructure in place to handle sharing these too.
> <snipped>
> So will this be a strictly Glide game or will it allow OpenGL or D3D?
> I ask because I have a Voodoo2 right now, but ewould much rather buy a
TNT2
> Ultra over a Voodoo3 and I don't wanna see my system get hung up on
graphics
> because the Voodoo2 I have won't cut it.
> Sounds like a great sim though, with the weather, hopefully dynamic, it'll
blow
> the doors off of everything out there if it has what you've said...I'm
waiting.
> :-)
> --
> Jon Van Ginneken
> "I try to do my best every day. If, at the end of the day
> I know I did the best job I could do, I am satisfied."
> --Alex Zanardi
Well, I can tell you that we'll have all the stuff we're already rolling
into Superbike. This includes tire temp (which changes during a turn, not
just during a lap), tire pressure change as a result of temp, tire wear.
Each wheel and it's suspension back to the chasis is modeled independantly.
Full aerodynamics (incl. the effects of losing ground effects when you start
losing it - so you'll really lose it, plus control over splitters, downforce
fore and aft, etc.). Probably flat-spotting.
"Rain" is a much more complex thing than just drawing it - because the
course wets and dries differently across the width of the track over time.
Doing rain right is going to be ... hard. But if you watched the F1 race in
France last weekend, you can see how important it is to get it right -
because it's a totally different race.
If I commit Matt to more than this, this early, he'll likely kill me. So I
best stop here.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
Ah yes, the Hertz rent-a-cars. Rent them on the weekend to take to the local
track and race them.
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/
Thanks, Mark! You have us all sitting on the edge of our, uh....cockpits in
anxious anticipation.
Jack Rambo
www.RaceLive.com/GPaL
>Physics will surpass GPL. Really. Wait for the press releases and all will
>become clear.
>We'll also have night and rain and fog and all that miserable crap. Be
>careful what you wish for.
Sounds to me like I'll soon be wishing for a more powerful computer
again...
-Ferdinand-
>And the crazy thing was you could rent the GT-350 at select Hertz
>locations for only a small premium over other sedans. Imagine going in
>today and getting the keys to something like a Saleen Mustang for 50 bucks
>a day.
I have a Mustang book that has a section of the GT-350H's.
They used to come back to Hertz with holes in the rear floor.
Guys would rent them for the weekend, and put a roll bar in them to
race. ;-)
Tim
On Wed, 30 Jun 1999 09:53:30 -0000,
>Makes you really miss Mark Donahue, huh?
>Jack Rambo
>www.RaceLive.com/GPaL
Yep, I sure do. Also Peter Revson and Dennis Hulme were
two of my faves!
Dennis Hulme may have been the most precise driver I have
ever personally witnessed, with the possible exception of
Ayrton Senna.
You could stand at the end of the esses at Road Atalanta
and watch a -tiny- 1" grease spot on the track in mid-corner,
and Denny's right front tire would touch the spot -exactly-
the same in each race lap, or hot lap. A friend of mine and I
would just watch in awe, lap after lap as he did this. He was
quick too!
I noticed the same preciseness in Senna, the two times
I saw him.
Incredible..
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
It's based on the 1970 Can-Am season. Unlimited everything. There were
basically no rules other than it had to have 4 tires.
Joel Willstein
Actually, you CAN rent a Saleen from Budget for about $100 a day.
Todd
Quoted text (8 lines)
>: Ah...those were the days. The GT-350 cost me $4,500...:-) >And the crazy thing was you could rent the GT-350 at select Hertz >locations for only a small premium over other sedans. Imagine going in >today and getting the keys to something like a Saleen Mustang for 50 bucks >a day. >Stephen>The first release will have only the current CanAm (WSC) cars.
>The 1970 part will be later!
>buzard
I knew it was too good to be true. 50/50 chance we will never see the
true Can-Am cars of the 1970s.
Joel Willstein
>Makes you really miss Mark Donahue, huh?
>Jack Rambo
>www.RaceLive.com/GPaL
Don't you know it. I was lucky enought to see Mark at Riverside in the
Sunoco 917/30K, the last "real" Can-Am race. He simply waxed the field. The
McLarens put up a fight but could barely keep up with the 917/10 Porsches
from the year before. Andretti was driving this monster of a McLaren with a
HUGE aluminium V8 with twin turbos. He qualified well but it blew up early
in the desert heat. Mark was on another planet. He was the same in the IROC
race also. It was the first year of the series and they were running the
Porsche Carrera "Easter Eggs". Donohue had set up the cars and again, no one
could touch him.
I started working as a turn marshall soon after, and Mark was a big hero of
ours, off racing in F1 as he was. We cried when the news came.
Funny, I've only felt that way about one other person, Stevie Ray Vaughn.
don
[]-(_)-[]
Clark was the same. So was Fangio.
There is a sequence of photographs of Fangio in the **streamlined** Mercedes
GP car (i.e, enclosed wheels) where he comes within millimetres of a
concrete curb (about 150mm high) lap after lap after lap. You or I would
have stuffed the front suspension at the second try!
--
Regards,
Bruce.
------------------------------
--------------------------------------------------------------------
> On Wed, 30 Jun 1999 09:53:30 -0000,
> >Makes you really miss Mark Donahue, huh?
> >Jack Rambo
> >www.RaceLive.com/GPaL
> Yep, I sure do. Also Peter Revson and Dennis Hulme were
> two of my faves!
> Dennis Hulme may have been the most precise driver I have
> ever personally witnessed, with the possible exception of
> Ayrton Senna.
> You could stand at the end of the esses at Road Atalanta
> and watch a -tiny- 1" grease spot on the track in mid-corner,
> and Denny's right front tire would touch the spot -exactly-
> the same in each race lap, or hot lap. A friend of mine and I
> would just watch in awe, lap after lap as he did this. He was
> quick too!
> I noticed the same preciseness in Senna, the two times
> I saw him.
> Incredible..
> --
> * rrevved at mindspring dot com
> * unit.26 - s.p.u.t.u.m.
> * http://www.cabal.net
> * http://www.sputum.com
>: Ah...those were the days. The GT-350 cost me $4,500...:-)
>And the crazy thing was you could rent the GT-350 at select Hertz
>locations for only a small premium over other sedans.
Actually, I owned one of the GT-350 H's. There was a Ford
dealership near me that had 10 of them. Most were beat pretty
well, but I bagged a pretty clean one.
Had it for 2 months. The insurance inspector took me to the
cleaners. Fiberglass hood & pins, extra $. Tach, extra $.
Etc, etc.
Yikes. Today, one would probably have to hire a battery of
attorneys just to drive the thing.
Citizen: "That car is too loud. I'm stressed & I'm going to file
a lawsuit."
--
" Why bother..." - R. Crumb -
On Wed, 30 Jun 1999 23:36:41 -0400,
>>Actually I think it's based on the current cars, and not the 70's cars.
>Not
>>100% sure on that though.
> It's based on the 1970 Can-Am season. Unlimited everything. There were
>basically no rules other than it had to have 4 tires.
The representative of the company said, here in this newsgroup, that
it was based on current cars with a 70's add-on planned.
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
I'll second that. Bet it was flooding in Texas that day :-(
Mark
Funny, I've only felt that way about one other person, Stevie Ray Vaughn.
Amen ! The sky was crying :-(((((
RasMichael - Look over yonder wall, baby
> I'll second that. Bet it was flooding in Texas that day :-(
> Mark
> Funny, I've only felt that way about one other person, Stevie Ray Vaughn.
eddmras.vcf
< 1K
Download
On Wed, 30 Jun 1999 23:55:33 -0400, "Joel Willstein"
> I knew it was too good to be true. 50/50 chance we will never see the
>true Can-Am cars of the 1970s.
Whew - all that positivity was beginning to worry me, at last the old
r.a.s. negativity we know makes an appearance in this thread....
Cheers!
John
Quoted text (17 lines)
>On Wed, 30 Jun 1999 07:25:26 GMT, >>>The Can-Am cars that I used to watch weren't 'endurance' cars.. :) >>Same here. I recall watching Bruce McLaren, Jim Hall & others >>flying around Laguna Seca back in the Can-Am days. >Me too, at Road Atlanta, Watkins Glen, etc.. :0 >>The additon of these retro-glory cars is a *great* idea for this sim. >Yep. Think 9-1-7 .. :) >-- >* rrevved at mindspring dot com>Makes you really miss Mark Donahue, huh?
>Jack Rambo
>www.RaceLive.com/GPaL
I've missed Mark Donahue since he was killed in a F1 accident. Watching
him drive a Sunoco Camaro,then a Javalin in Trans-Am was a treat. And in the
Can-Am he was the only one who gave the Bruce & Denny show any real
competition.
Joel Willstein
news came.<
Wow! I had forgotten, but now I recall that I cried like a baby when I heard
the news. Since we were both mechanical engineers and sports car racers
(cough, cough...albeit at opposite ends of the spectrum...I can't find F1 of
Can-Am anywhere on my resum), I had particular affection for him. A purely
class act and a huge loss! We may not see the likes of him again in out
lifetimes.
Jack Rambo
www.RaceLive.com/GPaL
...*our* lifetimes
You're gonna be eatin' them words a lot sooner than you think.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
Mark...
You're nothing if not bold and confident! LOL!
Gotta love it!
Jack Rambo
www.RaceLive.com/GPaL
On Thu, 01 Jul 1999 15:35:15 GMT,
>> I knew it was too good to be true. 50/50 chance we will never see the
>> true Can-Am cars of the 1970s.
>You're gonna be eatin' them words a lot sooner than you think.
> -MSM
KEWL!!!!!!!
Hey Mark, I am a little confused by your site. I get the impression
that the SCCA Can-Am sim is online-only. If so, that is a tragedy, IMO.
Tell me I'm wrong and I'll slink away, and sit in the corner
with a big grin on my face...
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
Take a peek at the information about their other title and it might clear up
the small blurp they put on SCCA Can-AM sim.
Here is also from the Press Release from High Gear (www.simracingnews.com)
------------------
Motorsims Announces Development of SCCA Can-Am PC Racing Simulation
Online and CD ROM Simulation Based On Legendary Road-Racing Event
Las Colinas, TX (June 12, 1999) - Motorsport Simulations (Motorsims),
creators of racing simulations and the Motorsims Racing Network online
community ([link lost in import] today announced the development of
SCCA Can-Am, an online and stand-alone retail boxed PC CD-ROM racing
simulation.
Launching in early 2000, this title is the first to be developed under
Motorsims' long-term partnership with the Sports Car Club of America (SCCA).
Following on the heels of Motorsims' soon-to-be-launched AMA Superbike
title, SCCA Can-Am will keep Motorsims in pole position by delivering
another exciting, competitive racing experience based on an
exclusively-licensed racing property.
"Can-Am is a true fan's racing format and we're glad to be part of the
resurgence of interest in Can-Am racing," said Bob McCarthy, Motorsims'
chairman and founder. "We are e***d to offer a competitive online product
to racing enthusiasts who have been waiting for this kind of reality-based
experience."
"The Sports Car Club of America recognizes that Motorsims has the same
enthusiasm for racing that all SCCA members share. We look forward to them
bringing Can-Am prototype racing to computer gamers and the Internet," said
Dennis Dean, vice president of the SCCA.
SCCA Can-Am is set to offer racing enthusiasts an exact simulation of the
road-racing endurance challenges that made the sport one of the most popular
racing series of the early 70's (revived in
1998 -- Can-Am is now in its 'modern era'). The game will utilize Motorsims'
proprietary game-engine technology designed as an online *** network and
dedicated to the specific demands of racing simulations. In Can-Am, famous
chassis and engine manufacturers combine to create open-cockpit, closed
wheel cars. In addition, Motorsims will include SCCA's popular SpecRacer
Ford series racing as a 'training mode.'
"Can-Am racing is well suited to racing simulation because it is all about
understanding things like detailed suspension-tuning and tire dynamics,"
said Motorsims Director of Design and Planning, Mark Miller. "We're also
researching night driving as well as the effects weather on tracks, which
are important aspects of endurance racing."
About motorsport simulations
Headquartered in Las Colinas, TX, Motorsport Simulations was founded by Bob
McCarthy. The company offers motorsport enthusiasts the opportunity to
experience authentic competitive motorsport racing through first-class
computer simulations. Motorsport Simulations has alliances with a number of
leading personalities in the racing world. These alliances include Pat
Patterson, publisher of the authoritative facts-and-figures guidebook Pat
Patterson's Guide To Racing; Dave Despain, a noted racing analyst and
Speedvision broadcaster; Chet Burks, Executive Producer of Chet Burks
productions, which produces popular motorsport racing events for a number of
media outlets; David Sadowski, a current racing analyst and former AMA
champion; and Lance Holst, former AMA race team manager and current
Roadracing Editor at Motorcycle Performance magazine and riding instructor
at the STAR Motorcycle School.
More information on Motorsport Simulations can be found on their Web site at
[link lost in import]
Motorsims games will all have online capability built in. They will all be
viable standalone, boxed games as well. You can't put an online-only game on
the shelves and expect it to sell. Starsiege Tribes is one of the few
exceptions to that rule.
Right now the company is almost completely consumed with getting Superbike
out the door. Once that's done (and everyone gets back from much-needed
vacations), we'll update the web site and things will start to get somewhat
less muddy.
You may begin.
But also don't assume that our vision of online racing is as confined as
what you've become used to.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
As I always tell people: "I may be crazy, but I ain't dumb."
-MSM
On Thu, 01 Jul 1999 17:54:18 GMT,
[slinking and grinning]
Thanks!
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
Quoted text (22 lines)
>> Hey Mark, I am a little confused by your site. I get the impression >> that the SCCA Can-Am sim is online-only. If so, that is a tragedy, IMO. >Motorsims games will all have online capability built in. They will all be >viable standalone, boxed games as well. You can't put an online-only game on >the shelves and expect it to sell. Starsiege Tribes is one of the few >exceptions to that rule. >Right now the company is almost completely consumed with getting Superbike >out the door. Once that's done (and everyone gets back from much-needed >vacations), we'll update the web site and things will start to get somewhat >less muddy. >> Tell me I'm wrong and I'll slink away, and sit in the corner >> with a big grin on my face... >You may begin. >But also don't assume that our vision of online racing is as confined as >what you've become used to. > -MSM>> I knew it was too good to be true. 50/50 chance we will never see the
>> true Can-Am cars of the 1970s.
>You're gonna be eatin' them words a lot sooner than you think.
Ok Mark, since you're teasing us, I have to ask. Is Motorsims going to be
placing its efforts into the "retro pack" right after the initial release
of Can-Am is done? Or in plain english: Is the retro pack "next in line"
after the full game? That's the easy question.
The hard question I have is about licensing. Will you be including
"obvious renames" for the cars that Motorsims can't license? Like
what Papy did with "Coventry" and "Murasama" for example. I'm sure
a great many of us here would want to see all of the famous cars of
Can-Am's glory years such as McLaren, Porsche, Lola, Shadow, etc... when
the retro pack comes out. It would be a shame not to include them if the
licensing doesn't work out. I know this is kind of a touchy subject so
whatever you can reveal would be much appreciated.
--
| "Instead of letting the moon be the
Bill Mette | gateway to our future, we have let
Enteract, Chicago | it become a brief chapter in our
<absolutely awesome message snipped>
drool... :D
--
Kirk Lane
Tempe, AZ
ICQ: 28171652
RMRL #119
----
First, a clarification ... the first Can-Am game will be the current era
cars. Next season's cars, most likely (meaning we're watching BMW very
closely). Spec Racer Ford will also be included as a way to learn the tracks
and for online depth.
[
[The current plan is to follow this game immediately with a "retro-pak" to
[the glory days of '67-'73. We should even be able to get some of the old
[tracks - Riverside, etc.
[
The car in our screenshots was sort of a concept car - taking bits from
various different designs. Since we'll target V3's (w/V2 support) chances
are very good to allow custom paint jobs. We should have the network
infrastructure in place to handle sharing these too.
Physics will surpass GPL. Really. Wait for the press releases and all will
become clear.
We'll also have night and rain and fog and all that miserable crap. Be
careful what you wish for.
-MSM
---
So I guess the answer is yes. Check the part prephased by the '['s.
I believe he said something to this effect on High Gear's message forums
about wanting to get all the licensing for the sim.
>> I knew it was too good to be true. 50/50 chance we will never see the
>> true Can-Am cars of the 1970s.
>You're gonna be eatin' them words a lot sooner than you think.
> -MSM
Mark,
I sure hope so!! But 1st they have to finish the AMA bike sim,then do
the 1999-2000 Can-Am sim. That sure sounds like a couple of years to me. And
add to that,they have to be making money with the 1st to sims to produce the
1970 Can-Am.
Joel Willstein
We're finalising a few agreements which will make it very clear that the
1970 Can-Am game can, and will, happen.
Staying in business long enough to do 1970 Can-Am will certainly help. ;>
If we start the clock today, both Can-Am games *should* be done in well
under 2 years hence. This is largely due to the way we're building our
technology. We structured and designed the product families more in keeping
with the mainstream technology sector.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
> Ok Mark, since you're teasing us, I have to ask. Is Motorsims going to be
> placing its efforts into the "retro pack" right after the initial release
> of Can-Am is done? Or in plain english: Is the retro pack "next in line"
> after the full game? That's the easy question.
Yes. The reason I'm so forward about the 70's Can-Am game is because of some
recent developments - some things I wouldn't have thought possible a month
ago. When we announce, you guys will all be going: "No wonder he's been so
sure."
All I can say is we will do whatever we can (and that's financially
feasible) to get the real deal. We have some things working in our favor
which give us a pretty good chance. Even if we can't get the names, I'm
pretty sure we can still get the cars.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
I think the length of this thread indicates a positive
future for the CAN AM sim...but did you catch
Mr. Miller's subtle hint? Buy that dang AMA
bike sim even if you don't like two wheels...keep
this company going so that the glory days of
American Road Racing can be revisited...
now after a speech like that, the sim had better
be good! ;}
dave henrie
--
On May 17, 1999 A Whale was killed off the coast of
Washington State. The Whale was killed in the name of
Tradition.....I say....
%&#& Tradition!
>> I sure hope so!! But 1st they have to finish the AMA bike sim,then
do
>> the 1999-2000 Can-Am sim. That sure sounds like a couple of years to me.
>And
>> add to that,they have to be making money with the 1st to sims to produce
>the
>> 1970 Can-Am.
>We're finalising a few agreements which will make it very clear that the
>1970 Can-Am game can, and will, happen.
>Staying in business long enough to do 1970 Can-Am will certainly help. ;>
>If we start the clock today, both Can-Am games *should* be done in well
>under 2 years hence. This is largely due to the way we're building our
>technology. We structured and designed the product families more in keeping
>with the mainstream technology sector.
> -MSM
>--
>__________________________________________________________________________
>Mark S. Miller "Be regular and orderly in your life,
>Director of Design that you may be *** and original
>Motorsport Simulations in your work."
>[link lost in import]
I wasn't trying to hint at anything.
I've done start-up companies before this and have more or less seen it all.
I'm just being realistic about the technlogy biz.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
...and Bruce McLaren, and Peter Revson, and Jimmy Clark, and.....
Bob


































