Ok, I've seen some the low-rider setups some of these really fast guys use
but what's the point? These cars didn't do that. Alison Hines' Ferrari
setups are a lot closer to reality but I question even these settings as
being beyond what the engineers did during that era. 150-180 ARB's? I don't
think so. I don't know though. Does anyone know for sure just what spring
rates are realistic? I believe the 70 to 90 pound range is authentic but
again I'm not positive. What I am positive about is that these cars were
never less than 3.5 to 4 inches off the ground. If you look at the photos or
a movie such as Grand Prix, these cars look more like they were at least 4
inches at rest. I would like to see a replay of a race where everyone used
an authentic setup and _then_ compare the times to what Clark and Hill and
Jack and Dan could do. That would be a valid comparison.
Kent Hosterman
What counts as a historically realistic GPL setup?
Kent Hosterman questioned whether low-rider setups, and even Alison Hine's stiff anti-roll bars, resembled anything 1967 teams ran. Bruce Kennewell cited period spring rates of about 170 lb/in and ride heights rarely below four inches and quoted contemporaries that the cars had more power than their chassis could handle. Others argued any setup that extracts speed is legitimate, explained the Kyalami lap-time discrepancy by the 1967 race using 1966 cars, and suggested low ride heights would have destroyed real half-shafts.
Automated summary.
Only a person who developed and setup the cars in those days would
truely know the proper setup characteristics of a 1967 grand prix car,
and how they affected the car.
And only those ppl could say weather the setup in gpl is truely
accurate.
Some gpl drivers, refer to certain setups has "realistic setups", but
to me all gpl setups are realistic.
It seems all setups will be somewhat "unrealistic" in the eyes of the
purists, unless they are the ones that developed the setup. Of
_course_ using their knowledge of being able to setup real 1967 grand
prix cars <sarcasm>
I've heard alison's ferrari setups refered to as "realistic", but is
it realistic to max out spring rates, or to have arb set so high???
I've got no idea, cause I never setup a real 1967 gp car.
I believe every setup in gpl should be admired for what they are, A
setup for a _simulated_ car, that suits a drivers taste, be it in
speed or drivability etc
Frankly, everyone can keep moaning about what is "realistic" in terms
of a 1967 gp cars til the cows come home, but nobody truely
knows....only the ppl who drove or where around those cars know.
Oh, one last thing for the purists <G> (Essay question ;)
There are purists who believe they "know" what a realistic setup
should look like, and thus believe everyone who does not use their
"realistic" setup is cheating the simulation.
Does this mean that they do not drive or race at kyalami because they
are _unrealistically_ quick compared to 1967 laptimes round kya? And
thus they are cheating the simulation?
i.e. Real 1967 Kyalami Race results
Pole: J.Brabham 1:28.3 Fastest Lap: D.Hulme 1:29.9
Ian
/\ The truth is out there :) /\
Not really since the real drivers would be totally crazy to drive so close
to the kerbs and so close to the limit of the car as the GPL drivers do. The
sim racer will allways be faster in their sims than the real driver at the
real track. The talents are equal for each sport, but the practice these sim
racers put in doesn't compare to the little track time real drivers get. I
think we got too little grip in GPL, compared to what the real cars had back
then...
/Christer
> I would like to see a replay of a race where everyone used
>an authentic setup and _then_ compare the times to what Clark and Hill and
>Jack and Dan could do. That would be a valid comparison.
>Kent Hosterman
Spring rates in the mid to late 1960s (3 litre era) were typically around
the 170 pounds per inch mark.
Ride heights were, as previiously mentioned, rarely below 4 inches fully
laden.
Adjustments during practise sessions were usually limited to coarse
variation of the suspensions and steering settings. Adjustments between
races (unless the car was undergoing a major change) were usually centred on
gear and final-drive ratios.
Setting up a car was "seat of the pants" stuff.....strong feedback from the
driver and, in a lot of cases, the driver also possessed a strong
engineering knowledge.....Jack Brabham, Bruce McLaren and Mike Parkes are
three that immediately come to mind.,
Alisons setups are certainly a lot closer to reality than these low-rider
arrangements that mimic modern F1 setups....NOT those of thiry years ago.
In response to the Kyalami example, Ian, I have deliberately adjusted the
slowest AI performance to be representative of the average lap times (for
each circuit) from the 1967 season.
That means that, for example, if I am going to race Kyalami then I'll load
the appropriate gpl_ai.ini file for that track prior to booting into the
game.
So yes....I AM reaching for a simulation that is as close as I can get to
the realism of the period represented. (Hopefully GPaL will make the
process of so doing a little easier!)
If I could also receate, race-by-race, the correct grid positions than I
would be even happier!
--
Regards,
Bruce.
------------------------------
--------------------------------------------------------------------
Crap.....with respect, Christer!!
Allow me a quote:- "A racing car should always have more power than its
chassis can comfortably handle". (Tony Brooks).
Allow me another quote:- "The GP cars of 1967 - or most of them anyway - had
emphatically more power than their chassis could handle and the complete
absence of downforce made them simply wonderful to watch." (Nigel Roebuck).
--
Regards,
Bruce.
------------------------------
--------------------------------------------------------------------
Errr, why do you setup the car? To get the most of it. They did that
in 1967, we do it in GPL. So, whatever setup you use, it is always
realistic. Only the environment is different...
Remco
Quoted text (12 lines)
>Ok, I've seen some the low-rider setups some of these really fast guys use >but what's the point? These cars didn't do that. Alison Hines' Ferrari >setups are a lot closer to reality but I question even these settings as >being beyond what the engineers did during that era. 150-180 ARB's? I don't >think so. I don't know though. Does anyone know for sure just what spring >rates are realistic? I believe the 70 to 90 pound range is authentic but >again I'm not positive. What I am positive about is that these cars were >never less than 3.5 to 4 inches off the ground. If you look at the photos or >a movie such as Grand Prix, these cars look more like they were at least 4 >inches at rest. I would like to see a replay of a race where everyone used >an authentic setup and _then_ compare the times to what Clark and Hill and >Jack and Dan could do. That would be a valid comparison.: Crap.....with respect, Christer!!
: Allow me a quote:- "A racing car should always have more power than its
: chassis can comfortably handle". (Tony Brooks).
: Allow me another quote:- "The GP cars of 1967 - or most of them anyway - had
: emphatically more power than their chassis could handle and the complete
: absence of downforce made them simply wonderful to watch." (Nigel Roebuck).
Proving what? That tells you nothing about the grip level in GPL and
whether it is too high or too low. Unquestionably the cars of 67 had a
lot of power and lacked grip - but did they lack grip to the extent that
the GPL model does. I don't think so. I believe GPL is modelling the
chassis as rigid which it certainly was not (amongst other
things).
Also Nigel Roebuck isn't the most reliable source on earth - if you
listen to Nigel Roebuck every car should be from the 60s and every driver
should be Alain Prost. :-)
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
www: http://manor.york.ac.uk/top.html
So thumbs up for this Nigel then! :)
(Who is this guy by the way?)
Andre
Roebuck).
I said this Bruce in a thread and you blasted me, so what's the point ? You
disapproved me when I said that the 1967 era's of cars had too much power
for their chassis (the whole myth that the GPL physics for N3 would be too
difficult for the mass), and now approve ? Im lost here sorry ;-P
If the guys at Papyrus give us the tools to make those appropriate setup
tweaking, it because they are realistic of that era. They made research,
and probably know more than any of us on that subject.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Well said Bruce. GPL's reason for existing was its 'authenticity' . They may
have got it wrong by allowing 'low rider' setups etc, and wrong graphics and
history. But they did do a damm fine job otherwise. We who do 'give a damm'
should be keeping up the message that authenticity only can add to the sim.
The new Papy ride height addition to their patch goes somewhere along the
line. But at only 2.5 inch for minimum ride height is way short of the mark.
I have tried some of the 'low-rider' setups and they are quick, but only for
a few laps. Try the higher setups like Alisons, and everything is not only
as quick, but for lap after lap. Measuring the original plans for the '67
Lotus 49, the rear ride height to the end of the monocque chassis was 4.425
inch, and the front of the monocque, 3.835 inch, as near as I could make
out. The Ferrari 312 of the same year was 4.5, and 3.9 inch respectively. So
maybe somebody should come up with a patch that limits ride height to say
3.5inch minimum, and we could start a 'REAL GPL' symposium.
Steve
on
Quoted text (7 lines)
>Spring rates in the mid to late 1960s (3 litre era) were typically around >the 170 pounds per inch mark. >Ride heights were, as previiously mentioned, rarely below 4 inches fully >laden. >Adjustments during practise sessions were usually limited to coarse >variation of the suspensions and steering settings. Adjustments between >races (unless the car was undergoing a major change) were usually centredQuoted text (29 lines)
>gear and final-drive ratios. >Setting up a car was "seat of the pants" stuff.....strong feedback from the >driver and, in a lot of cases, the driver also possessed a strong >engineering knowledge.....Jack Brabham, Bruce McLaren and Mike Parkes are >three that immediately come to mind., >Alisons setups are certainly a lot closer to reality than these low-rider >arrangements that mimic modern F1 setups....NOT those of thiry years ago. >In response to the Kyalami example, Ian, I have deliberately adjusted the >slowest AI performance to be representative of the average lap times (for >each circuit) from the 1967 season. >That means that, for example, if I am going to race Kyalami then I'll load >the appropriate gpl_ai.ini file for that track prior to booting into the >game. >So yes....I AM reaching for a simulation that is as close as I can get to >the realism of the period represented. (Hopefully GPaL will make the >process of so doing a little easier!) >If I could also receate, race-by-race, the correct grid positions than I >would be even happier! >-- >Regards, >Bruce. >------------------------------ >-------------------------------------------------------------------->If the guys at Papyrus give us the tools to make those appropriate setup
>tweaking, it because they are realistic of that era. They made research,
>and probably know more than any of us on that subject.
I think that is an assumption that is not necessarily valid. There is
clearly no evidence whatsoever that these cars ever ran "low-rider" setups.
The fact that Papy allowed the cars to be setup that way was a mistake IMO
and I think they acknowledge this via the fact that they are going to a 2.5"
(still not enough)limit in the patch. I agree with Bruce and others in the
pursuit of the most realistic ie.; authentic sim possible. If one does not
seek realism as a simulator then Grand Prix Legends becomes just another
game and that does not do GPL justice.
Kent Hosterman
...and ^ that should be "I am fast with them only for few laps"...I know
that some other guys can
be fast with them for a manymanymanymany laps...it's _you_ who overheats the
tires, not the setup.
setups.
Well, of course I see your point.
But IMHO it's not because they didn't used those setups back in the days
that it means they couldn't had used those settings. Who knows what maximum
and minimum settings the teams could use for about everything (spring rate,
gearing, etc..). Im sure Papyrus made research on this aspect, I hope they
did not throw random min/max settings. But of course they might have had
for certain settings like the ride-height, since the minimum height was
changed during the beta testing stage.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Isn't the most reliable source for what, Richard? Information gleaned
personally by him from his association with the teams and drivers?
First-hand accounts of what went on at the race meetings both on the track
and in the pits?
Just because he has a penchant (as I do) for the Grands Prix of the 1960s
doesn't mean that he is ill-informed. He is extremely well informed, in
fact.
Sorry, Francois.....my error in interpretation.
I thought that you were saying that Papyrus had incorrectly modelled TOO
MUCH power for the cars. I didn't read it as you have now made
clear....that the real cars back then were actually over-powered.
My apology for the confusion.
--
Regards,
Bruce.
------------------------------
--------------------------------------------------------------------
> > Allow me another quote:- "The GP cars of 1967 - or most of them anyway -
> had
> > emphatically more power than their chassis could handle and the complete
> > absence of downforce made them simply wonderful to watch." (Nigel
> Roebuck).
> I said this Bruce in a thread and you blasted me, so what's the point ?
You
> disapproved me when I said that the 1967 era's of cars had too much power
> for their chassis (the whole myth that the GPL physics for N3 would be too
> difficult for the mass), and now approve ? Im lost here sorry ;-P
> If the guys at Papyrus give us the tools to make those appropriate setup
> tweaking, it because they are realistic of that era. They made research,
> and probably know more than any of us on that subject.
> --
> -- Fran?ois Mnard <ymenard/Nas-Frank>
> -- NROS Nascar sanctioned Guide http://www.nros.com/
> -- SimRacing Online http://www.simracing.com/
> -- Official mentally retarded guy of r.a.s.
> -- May the Downforce be with you...
> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."
Thank you, Stephen.
It is, I realise, a case of "to each, his own" but as I lived and spectated
(from afar....except for the Tasman Cup, which was from very near!) through
that period I just like to have my little GPL world set up to suit
historical accuracy.
Because I only race off-line, I can do what I like in regard to recreating
an accurate simulation and that includes everything from the car setups to
the on-track graphics.
This sim has not ceased to delight me snce I bought it.
--
Regards,
Bruce.
------------------------------
--------------------------------------------------------------------
I'll try them again then. But only once more before scrapping the idea for
ever and going to 3.5 inch minimum. Could you find out from the people you
'know', what sort of times they are doing with low-riders for a full race
distance in Pro mode? I am sure everyone would be interested.
Steve
>...and ^ that should be "I am fast with them only for few laps"...I know
>that some other guys can
>be fast with them for a manymanymanymany laps...it's _you_ who overheats the
>tires, not the setup.
"if it's sitting on the bumpstops, it doesn't matter what springs and
bars and shocks are used. The results will be confusing and frustrating"-Mark
Donohue
The reason the above qoute doesn't hold more importance in regards to GPL is the
fact that there are no high frequency bumps modeled in the sim. Trying to drive a
real car (67 GP car or otherwise) on the bump ***s (i.e. 1.00 ride height in
the sim) would result in a car that would be quite unpredictable and I would
assume very uncomfortable.
Well, if you're referring to the ride height, then Alison's setups are more
realistic (or authentic if you prefer). As far as spring rates etc. that I am
sure would be more a matter of personal taste, although it is certainly possible
that there would have been a popular trend as regards to these settings as there
usually is in any era of motorsport.
It seems that the major advantage to be gained from running a low ride height is
that there is less weight transfer in regards to pitch and roll. Are they
historically accurate? certainly not. Are they a true representation of how a
real car would behave under similar real world circumstances? (i.e. baby's ***
smooth surfaces)...I don't think so, but who can really say?
Since there is no ruling body to arbitrate whether or not this setting or that is
cheating, there will probably continue to be a lot of quibbling back and forth.
On a personal note, I think that the cars are far more interesting at authentic
ride heights and are in fact more of a challenge to get low laptimes in. I think
this should be reflected in future hotlap compettitions as low laptimes with high
ride height should be interesting to see, and more difficult to attain.
TJSB
Quoted text (10 lines)
> There are purists who believe they "know" what a realistic setup > should look like, and thus believe everyone who does not use their > "realistic" setup is cheating the simulation. > Does this mean that they do not drive or race at kyalami because they > are _unrealistically_ quick compared to 1967 laptimes round kya? And > thus they are cheating the simulation? > i.e. Real 1967 Kyalami Race results > Pole: J.Brabham 1:28.3 Fastest Lap: D.Hulme 1:29.9Quoted text (25 lines)
> > There are purists who believe they "know" what a realistic setup > > should look like, and thus believe everyone who does not use their > > "realistic" setup is cheating the simulation. > > Does this mean that they do not drive or race at kyalami because they > > are _unrealistically_ quick compared to 1967 laptimes round kya? And > > thus they are cheating the simulation? > > i.e. Real 1967 Kyalami Race results > > Pole: J.Brabham 1:28.3 Fastest Lap: D.Hulme 1:29.9 > I noticed this as well, but given that the times at all the other tracks > were more in line with the times being done in GPL, perhaps there's > another explanation: > they had wet weather that day > the Kyalami track is badly simulated: > the grip level of the surface is wrong > some of the corners are the wrong shape > Any of these could have a big impact on the times - it doesn't > necessarily mean the cars themselves are badly simulated.Quoted text (28 lines)
>> > There are purists who believe they "know" what a realistic setup >> > should look like, and thus believe everyone who does not use their >> > "realistic" setup is cheating the simulation. >> > Does this mean that they do not drive or race at kyalami because they >> > are _unrealistically_ quick compared to 1967 laptimes round kya? And >> > thus they are cheating the simulation? >> > i.e. Real 1967 Kyalami Race results >> > Pole: J.Brabham 1:28.3 Fastest Lap: D.Hulme 1:29.9 >> I noticed this as well, but given that the times at all the other tracks >> were more in line with the times being done in GPL, perhaps there's >> another explanation: >> they had wet weather that day >> the Kyalami track is badly simulated: >> the grip level of the surface is wrong >> some of the corners are the wrong shape >> Any of these could have a big impact on the times - it doesn't >> necessarily mean the cars themselves are badly simulated. >If I remember correctly, it is because of the elevation. 1 mile above sea >level, the engines were starved for oxygen.> > > Real 1967 Kyalami Race results
> > > Pole: J.Brabham 1:28.3 Fastest Lap: D.Hulme 1:29.9
> If I remember correctly, it is because of the elevation. 1 mile above sea
> level, the engines were starved for oxygen.
Well, Papy really missed a trick there - they'd have had real brownie
points for simulating the effect of reduced atmospheric pressure!
Ironically it's probably quite easy to do, as well!
Quoted text (14 lines)
>> i.e. Real 1967 Kyalami Race results >> Pole: J.Brabham 1:28.3 Fastest Lap: D.Hulme 1:29.9 >I noticed this as well, but given that the times at all the other tracks >were more in line with the times being done in GPL, perhaps there's >another explanation: > they had wet weather that day > the Kyalami track is badly simulated: > the grip level of the surface is wrong > some of the corners are the wrong shapeNo problem ;-)
I was just wondering, since it confused me hehe.
But going into this, I guess when you master the GPL cars, you don't find
them much over-powered in a sense that the same over-power gives you a great
control over a car. It's easy to tell when you make a switch from the GP
cars to per example the trainee car. Sure, they are much different, but you
really try to get the same rage and pure power of those GP cars when driving
the F3. And you can't :)
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
>Allow me a quote:- "A racing car should always have more power than its
>chassis can comfortably handle". (Tony Brooks).
>Allow me another quote:- "The GP cars of 1967 - or most of them anyway - had
>emphatically more power than their chassis could handle and the complete
>absence of downforce made them simply wonderful to watch." (Nigel Roebuck).
I totally agree with those sentiments!
It's what makes ice-racing so much fun. We race inexpensive stock
Chevettes on ice. Take a low-powered vehicle like a Chevette, put
it on a frozen lake with normal *** tires, and you've got
yourself a race car! Under those conditions, even a Chevette has
more than enough power to spin its wheels in any gear.
People always ask, "How fast can you go on ice?" But top speed is
completely irrelevant as long as everyone is racing under the same
conditions. Acceleration and deceleration is all that counts. Top
speed is merely a function of how long the straightaways are.
Typically top speed is about 70 mph (110 km/h), but it takes a while
to get there and then you have to start braking a LONG way before
reaching the next corner!
My only complaint is that ice-racing circuits are usually devoid of
any elevation changes. On the other hand, judging from how often I
crash at the Nurburgring in GPL, maybe that's not such a bad thing.
See <[link lost in import: /~trauttf/Ice/]> for ice-race stories
and in-car videos.
-Ferdinand-
I'm basing my conclusion on the belief that
1. The drivers of the era are as talent in real F1 as the top sim
racers today are in sim racing.
2. The top sim racers cant die in GPL, which results in driving
extremly close to kerbs and track edges, all the time, everywhere.
They can also try out things the real driver wouldn't even think of,
cause of the danger level.
3. The top sim racers practice a lot more and a lot more frequent,
which results in knowing every inch of the tracks. My practice time
alone as sim racer equals almost 1000 real F1 races, or almost 20 real
F1 seasons (50 race like sessions per year), in time that is.
4. The weather is always the same in GPL, which makes the tracks work
exactly the same from race to race, which makes number 3 so much more
significant.
Number 2 alone should result in the top sim racers driving circles
around the pole times of 1967. Number 3 should just add to this. When
looking at the pole times of -67 I find that the top sim racers do not
drive circles around them, thus something must be wrong. The top sim
racers are also using somewhat unrealistic setups (low rider should
give more grip if the physics in GPL is correct) to reach their times
and they are also speed shifting, which they didn't do back in -67.
Taking all this into consideration makes me wonder about the grip
levels in GPL :o).
/Christer, thankful for the respect :o)
--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Quoted text (22 lines)
> Crap.....with respect, Christer!! > Allow me a quote:- "A racing car should always have more power than its > chassis can comfortably handle". (Tony Brooks). > Allow me another quote:- "The GP cars of 1967 - or most of them anyway - had > emphatically more power than their chassis could handle and the complete > absence of downforce made them simply wonderful to watch." (Nigel Roebuck). > -- > Regards, > Bruce. > ------------------------------ > -------------------------------------------------------------------- > > I think we got too little grip in GPL, compared to what the real cars had > back > > then...I've read somewhere that back then they pretty much kept the setup
from one track to the other only changing the gear ratios...
/Christer
--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Quoted text (21 lines)
> Errr, why do you setup the car? To get the most of it. They did that > in 1967, we do it in GPL. So, whatever setup you use, it is always > realistic. Only the environment is different... > Remco > >Ok, I've seen some the low-rider setups some of these really fast guys use > >but what's the point? These cars didn't do that. Alison Hines' Ferrari > >setups are a lot closer to reality but I question even these settings as > >being beyond what the engineers did during that era. 150-180 ARB's? I don't > >think so. I don't know though. Does anyone know for sure just what spring > >rates are realistic? I believe the 70 to 90 pound range is authentic but > >again I'm not positive. What I am positive about is that these cars were > >never less than 3.5 to 4 inches off the ground. If you look at the photos or > >a movie such as Grand Prix, these cars look more like they were at least 4 > >inches at rest. I would like to see a replay of a race where everyone used > >an authentic setup and _then_ compare the times to what Clark and Hill and > >Jack and Dan could do. That would be a valid comparison.It's time to change your sig, Richard. It has been there too long now
and it really isn't very good either ;o).
/Christer
"Imagination is more important than knowledge" /Einstein
Quoted text (18 lines)
> >In response to the Kyalami example, Ian, I have deliberately adjusted the > >slowest AI performance to be representative of the average lap times (for > >each circuit) from the 1967 season. > Aren't you giving yourself an unfair advantage if you are using the 67 cars > whilst the AI are constrained to the speeds set with the 66 ones? > >If I could also receate, race-by-race, the correct grid positions than I > >would be even happier! > But you wouldn't be able to race in that case.... <vbg> > Cheers, > Richard > -- > We all bump into each other every day of our lives, and we render our opinions > whether we know anything or not, and if anybody catches us out we lie...On Mon, 28 Jun 1999 23:39:35 +0100, "Stephen Barnett"
<snip>
One can very fast AND consistant with the low-rider setups in a race
also. Usually the guys who are on top in the hotlaps-pages are the
most consistant and fastest in long online-races even with the
low-rider setups.
Alison's setups are great for those who can't or don't want to drive
with the low-rider setups in longer races and for beginners. But for
example, her new Ferrari setups are just too pushy for me and I can't
go faster than with my old setups. I also tend to crash more with
Alison's setups because they don't suit my driving style and I'm
trying to push the car a bit too much.
I would like GPL as realistic as possible, but in the end it's just a
game and I want to have fun with it. If you want full realism, go
drive real racing cars. ;)
Oh, why didn't Papy set the minimum ride height to 3.5 - 4.0 inch
right from the start? Is there a good reason for this? I would think
that they have done some research.. and why set the minimum ride
height to only 2.5 inch with the patch if it's still way off?
Just a few questions, hopefully someone from Papy can answer these.
--
Greger Huttu
Then it wouldn't surprise you to know that it took me only 21 laps of
practice at the ring to go below 8mins and take the WR(since beaten
twice by wolfi and risto) :)
This is using a setup that has ride height of 3.75 at the front and
4.25 at the rear, and after a break from the ring of many months.
Ian
Not the way I set the car up, Richard....and certainly not the way I
drive!!!
On the grids....yes, you're correct. However, what I attempt to do now is
to set my fields to the same number of 3-litre cars as gridded for each
event and then reduce that number by one. I then become the last person.
What I would like to have the ability to do is to set the grids exactly as
per history and then randomly take the role of one of the drivers on a
race-by-race basis. That way I wouldn't concern myself with setting a
"qualifying" time and would merely slip into the***pit of whatever car the
dice came up with.
Would certainly make for an interesting time! :o)
> >In response to the Kyalami example, Ian, I have deliberately adjusted the
> >slowest AI performance to be representative of the average lap times (for
> >each circuit) from the 1967 season.
> Aren't you giving yourself an unfair advantage if you are using the 67 cars
opinions
> whether we know anything or not, and if anybody catches us out we lie...
Quoted text (12 lines)
> whilst the AI are constrained to the speeds set with the 66 ones? > >If I could also receate, race-by-race, the correct grid positions than I > >would be even happier! > But you wouldn't be able to race in that case.... <vbg> > Cheers, > Richard > -- > We all bump into each other every day of our lives, and we render our> Oh, why didn't Papy set the minimum ride height to 3.5 - 4.0 inch
> right from the start? Is there a good reason for this? I would think
> that they have done some research.. and why set the minimum ride
> height to only 2.5 inch with the patch if it's still way off?
Presumably there is some physical reason why the real race cars didn't
use very low ride heights, and the best way for Papy to get 'realism' is
to ensure that the physics model accurately reflects the real-world pros
and cons of low ride heights.
If that was accurate, then presumably the fastest setups in GPL would
end up pretty similar to the real-world setups of those times.
I mean, they must have missed something in the physics model for such
low ride-heights to work better than realistic ones?
If it's a question of the tracks being artificially smooth and therefore
not truly reflecting the difficulty of driving on the bump stops, surely
it would be possible to put in some random 'noise' that becomes
noticable when the suspension has insufficient travel?
I just think it would be better to tweak the model so we end up at the
'correct' ride height because it works better, not because of an
arbitrary limit.
Quoted text (13 lines)
> >On a personal note, I think that the cars are far more interesting at authentic > >ride heights and are in fact more of a challenge to get low laptimes in. I think > >this should be reflected in future hotlap compettitions as low laptimes with high > >ride height should be interesting to see, and more difficult to attain. > Then it wouldn't surprise you to know that it took me only 21 laps of > practice at the ring to go below 8mins and take the WR(since beaten > twice by wolfi and risto) :) > This is using a setup that has ride height of 3.75 at the front and > 4.25 at the rear, and after a break from the ring of many months. > Ian% But IMHO it's not because they didn't used those setups back in the days
% that it means they couldn't had used those settings. Who knows what maximum
% and minimum settings the teams could use for about everything (spring rate,
% gearing, etc..). Im sure Papyrus made research on this aspect, I hope they
% did not throw random min/max settings. But of course they might have had
% for certain settings like the ride-height, since the minimum height was
% changed during the beta testing stage.
If I remember correctly, I think Dave K. explained this in one of his
interviews. Today's PC's can't run fast enough to simulate the
high-frequency bumps. Physically it was probably possible for a 1967 F1
car to be set to a ride height of 1.00", but due to the poor handling
enduced by high-frequency bumps, no one in their right mind would have
driven their car with such a low ride height. I would hazard to guess
that the actual mechanics of adjusting the ride height is modelled
correctly in GPL. Therefore, they allowed settings below the soon to be
default of 2.5" in GPL. I think the big discussions regarding ride
height in r.a.s. helped contribute to the patch restriction.
[did I say "soon to be default"? --- let me rephrase that, "in a
galaxy far, far away, in a time, far, far in the future to be default".]
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I think that low ride heights not being either possible in 1967, or
authentic in GPL, is down to the simple fact that the half-shafts would have
self-destructed in a very short space of time in a real car, due to being
run at such acute angles. After this, bumps, kerbs, debris etc would have
come a significant second.
Steve


































