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Rec.Autos.Simulators Archive

Midtown Madness - Cornering

4 posts by 4 people · 27 Jun 1999 - 30 Jun 1999

Hi Just read a post stating that this game requires lots of power sliding and handbrake turns. But I find cornering very difficult and have to slow right down for the corners and the car tends to go quite wide - no rear wheel power slides or effective handbrake turns. I`m talking about both FWD & RWD cars. Am I doing something wrong ? I`m using MSFF wheel and tend to use external view. Thanks.
Zolli 28 Jun 1999#476513
Hi, I guess, you have to turn the "physical realism" (in the screen, where you choose your car) to pretty low, to be able to take the corners fast. The physics become "arcade" then, but as the AI always uses these physics, sooner or later you'll have no chance, using high "physical realism" ... CU Zolli
Larry 29 Jun 1999#476712
In other words, Microsoft doesn't even play by the rules in their games, right? :) Sorry, couldn't resist. That one's for you, Greg :) -Larry
Quoted text (8 lines)> Hi, > I guess, you have to turn the "physical realism" (in the screen, where you > choose your car) to pretty low, to be able to take the corners fast. > The physics become "arcade" then, but as the AI always uses these physics, > sooner or later you'll have no chance, using high "physical realism" ... > CU > Zolli
On Sun, 27 Jun 1999 13:11:10 +0100, "Karl Brankin"
Quoted text (8 lines)>Hi >Just read a post stating that this game requires lots of power sliding and >handbrake turns. >But I find cornering very difficult and have to slow right down for the >corners and the car tends to go quite wide - no rear wheel power slides or >effective handbrake turns. I`m talking about both FWD & RWD cars. Am I doing >something wrong ? >I`m using MSFF wheel and tend to use external view.
Just to add to the discussion a bit, my experience with cornering at speed in MTM with the Mustang Cruiser is that the grip will often give out all at once. I use the Wingman FF wheel, and I don't know how I could drive this one without FF... It's crucial to feel the point where the wheels let loose, because it's all over if you con't correct it right away... Another thing-- if you do spin out, why does the engine/power cut out and let you coast backwards for a couple seconds? It's maddening when you're 5 feet away from dropped gold in multiplayer, and you're just rolling along away from it... --mk

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