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Rec.Autos.Simulators Archive

SCGT - hardware hog?

10 posts by 7 people · 24 Jun 1999 - 29 Jun 1999

Mark 24 Jun 1999#476019
Just played SCGT at the local computer store - was running on a PIII450, 128Mb, V3 (don't know 2K or 3K), with act labs FF. Apart from not liking the FF bit, I was horrified by the framerate - at 800x600 and 640x480 - going down the pits straight at Lime Rock. This was a practice session with no other cars visible. I'm sure my P200, V1 doesn't have such a hard time. What the hell gives? Mark Reading, UK Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
=rez 24 Jun 1999#476020
It was probably running in 'Software only' mode. When the game starts up, you can select between 'Software', Direct 3D, or 3DFX mode. If it was running in Software mode, the FF was probably also affected as Software mode will hog most of the CPU cycles. Try it again in 3DFX mode.. =rez=
(unknown) 24 Jun 1999#476021
That or it's a P3 problem/driver problem... ? On my P2 450 it screams under all conditions except night. night is a hog. But the rest rocks ! GReg. PS: I took my 911 to the track and was amazed at how similar this felt to driving a GTQ or GT3 in the game (of course the game's car is faster than mine), but physics are pretty well done for the porsches, I'll tell ya. Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
Lee Wilborg 24 Jun 1999#476022
The framerate drops during practice when the pits are visible but during qualifying and racing this is not a problem unless you qualify poorly.
Mark 25 Jun 1999#476148
OK, cheers. I'll see how it runs -if- the p3 that's supposed to arrive today does turn up... Mark Reading, UK Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
Mark 25 Jun 1999#476149
Unfortunately, it was -definately- 3dfx mode - I shut it down and restarted myself. On the plus side though, it flies at other tracks. Mark Reading, UK Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
(unknown) 25 Jun 1999#476150
Why ? ;-) Pretty much anywhere in the free world, you can buy a used 911 in good shape for $12000 or so. Don't you own a car in that price range ? Then it's just a matter of taste and of putting all your savings in to maintenance ;-) Greg. Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
Mark C Dod 26 Jun 1999#476297
SOme FF implementations take up way too many clock cycles. The Logitech FF is by far the most efficient and SCGT would probably of looked a lot smoother.
Quoted text (13 lines)> Just played SCGT at the local computer store - was running on a PIII450, > 128Mb, V3 (don't know 2K or 3K), with act labs FF. Apart from not liking the > FF bit, I was horrified by the framerate - at 800x600 and 640x480 - going > down the pits straight at Lime Rock. This was a practice session with no > other cars visible. I'm sure my P200, V1 doesn't have such a hard time. > What the hell gives? > Mark > Reading, UK > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.
Sure, anywhere in the "free world" you can buy a 911 for $12K. The problem is, we're married! Bastard...(still!!)
Quoted text (21 lines)> > > GReg. > > > PS: I took my 911 to the track and was amazed at how similar this > felt > > > to driving a GTQ or GT3 in the game (of course the game's car is > faster > > > than mine), but physics are pretty well done for the porsches, I'll > > > tell ya. > > Bastard! > Why ? ;-) Pretty much anywhere in the free world, you can buy a used > 911 in good shape for $12000 or so. Don't you own a car in that price > range ? Then it's just a matter of taste and of putting all your > savings in to maintenance ;-) > Greg. > > Ben > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.

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