Hi !
I've lost, lot of discussion here since 4 months , so i don't know if my
question have already be aswered.
here is the question :
Do you know if Papyrus plan to release a force feedback patch for GPL ?
i've read that somme people has poor fps so here 'is my config if you want to
compare :
Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode
640x480,
MS FF Wheel, SBLive.
20-23 fps in start of monza, at last grid position.
36 fps during the game.
thanks.
Bonnes courses !
--
====================================
Sbastien Tixier - Game Developper
GPL 1.1 patch (which should be out soon) contains FF support, based around
the MS wheel.
If you wanna know full details of the patch, go to pretty much any of the
'enthusiasts' GPL sites and you'll see a link to the 1.1 readme.
Mike West
3DNow! UK: www.3dnow.freeserve.co.uk
to
> compare :
> Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode
Quoted text (10 lines)
> Hi ! > I've lost, lot of discussion here since 4 months , so i don't know if my > question have already be aswered. > here is the question : > Do you know if Papyrus plan to release a force feedback patch for GPL ? > i've read that somme people has poor fps so here 'is my config if you wantQuoted text (14 lines)
> 640x480, > MS FF Wheel, SBLive. > 20-23 fps in start of monza, at last grid position. > 36 fps during the game. > thanks. > Bonnes courses ! > -- > ==================================== > Sbastien Tixier - Game DevelopperFF in 1.1 for sure! Can't wait!
Iain
to
> compare :
> Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode
Quoted text (10 lines)
> Hi ! > I've lost, lot of discussion here since 4 months , so i don't know if my > question have already be aswered. > here is the question : > Do you know if Papyrus plan to release a force feedback patch for GPL ? > i've read that somme people has poor fps so here 'is my config if you wantQuoted text (14 lines)
> 640x480, > MS FF Wheel, SBLive. > 20-23 fps in start of monza, at last grid position. > 36 fps during the game. > thanks. > Bonnes courses ! > -- > ==================================== > Sbastien Tixier - Game Developper>GPL 1.1 patch (which should be out soon)
Please stop saying that (i.e., the fiction about it being out soon).
;-)
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
On Tue, 22 Jun 1999 13:44:43 +0100, "Mike West"
"based around the MS wheel."
How you figured that one out?
/peter
Quoted text (7 lines)
>GPL 1.1 patch (which should be out soon) contains FF support, based around >the MS wheel. >If you wanna know full details of the patch, go to pretty much any of the >'enthusiasts' GPL sites and you'll see a link to the 1.1 readme. >Mike West >3DNow! UK: www.3dnow.freeserve.co.ukSorry, I was being relative. Compared to say, continental drift merging the
Western US with Eastern Europe, the patch will be here 'relatively'
soon.....
Mike West
3DNow! UK: www.3dnow.freeserve.co.uk
Quoted text (10 lines)
> >GPL 1.1 patch (which should be out soon) > Please stop saying that (i.e., the fiction about it being out soon). > ;-) > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================To quote straight from the FF section of the 1.1 readme:
"If you swerve back and forth at speed, you might notice that the force does
not seem to match what the car is doing--it is a little out of phase. The
default value seems to work best with the Microsoft wheel, other wheels may
require some tweaking."
'nuff said?
Mike West
3DNow! UK: www.3dnow.freeserve.co.uk
> On Tue, 22 Jun 1999 13:44:43 +0100, "Mike West"
> >GPL 1.1 patch (which should be out soon) contains FF support, based around
Quoted text (11 lines)
> >the MS wheel. > >If you wanna know full details of the patch, go to pretty much any of the > >'enthusiasts' GPL sites and you'll see a link to the 1.1 readme. > >Mike West > >3DNow! UK: www.3dnow.freeserve.co.uk > "based around the MS wheel." > How you figured that one out? > /peternot sure ;-)
Coucouz
There is a 1.1 patch due out anywhere between tomorrow 'til march
2010. Extensive testing is being carried out as we speak. Oh, and it
will include FF.
Quoted text (27 lines)
> Hi ! > I've lost, lot of discussion here since 4 months , so i don't know if my > question have already be aswered. > here is the question : > Do you know if Papyrus plan to release a force feedback patch for GPL ? > i've read that somme people has poor fps so here 'is my config if you want to > compare : > Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode > 640x480, > MS FF Wheel, SBLive. > 20-23 fps in start of monza, at last grid position. > 36 fps during the game. > thanks. > Bonnes courses ! > -- > ==================================== > Sbastien Tixier - Game Developper> Sorry, I was being relative. Compared to say, continental drift merging the
> Western US with Eastern Europe, the patch will be here 'relatively'
> soon.....
uh... the US and Europe are drifting away from each other! So they'd
have to drift right the way around the planet to merge again. So
on a relative time scale to that event, "soon" would imply something
along the lines of "within the next few million years". Most of us
are highly likely to be dead by this point however. But using this
same relative scale then we can all expect the patch "very nearly
instantly!" :)
On the other hand, this is highly irrelevent to anything and I
think I'm supposed to be working...
Quoted text (8 lines)
> To quote straight from the FF section of the 1.1 readme: > "If you swerve back and forth at speed, you might notice that the force does > not seem to match what the car is doing--it is a little out of phase. The > default value seems to work best with the Microsoft wheel, other wheels may > require some tweaking." > 'nuff said?:>
:> Sorry, I was being relative. Compared to say, continental drift merging the
:> Western US with Eastern Europe, the patch will be here 'relatively'
:> soon.....
:>
: uh... the US and Europe are drifting away from each other!
Well, the Eastern US and Western Europe are anyway....
The Western US and Eastern Europe however...
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
www: http://manor.york.ac.uk/top.html
>uh... the US and Europe are drifting away from each other!
Ahhaaaah! So that's why my pings to the US hosts are higher!
Remco
Hi !
It seems that i've started a thread non-intentionally.
Well let's start another one :o)
Were can i found a readme about all the features in this Patch ?
Is there any support for SBLive or DirectSound ?
thanks !
Bonnes Courses !
--
====================================
Sbastien Tixier - Game Developper
Hi Grant! Haven't heard from you in a while. How's the job going? Did you
make it through the winter okay? And did you ever get online? I've been
away from VROC myself for a while but I just got a Logitech WFF so I'm
getting back into it. See you around!
Todd
>> To quote straight from the FF section of the 1.1 readme:
>> "If you swerve back and forth at speed, you might notice that the force does
>> not seem to match what the car is doing--it is a little out of phase. The
>> default value seems to work best with the Microsoft wheel, other wheels may


































