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Rec.Autos.Simulators Archive

GPL ForceFeeback

15 posts by 11 people · 22 Jun 1999 - 25 Jun 1999

Hi ! I've lost, lot of discussion here since 4 months , so i don't know if my question have already be aswered. here is the question : Do you know if Papyrus plan to release a force feedback patch for GPL ? i've read that somme people has poor fps so here 'is my config if you want to compare : Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode 640x480, MS FF Wheel, SBLive. 20-23 fps in start of monza, at last grid position. 36 fps during the game. thanks. Bonnes courses ! -- ==================================== Sbastien Tixier - Game Developper
Mike West 22 Jun 1999#475626
GPL 1.1 patch (which should be out soon) contains FF support, based around the MS wheel. If you wanna know full details of the patch, go to pretty much any of the 'enthusiasts' GPL sites and you'll see a link to the 1.1 readme. Mike West 3DNow! UK: www.3dnow.freeserve.co.uk
Quoted text (10 lines)> Hi ! > I've lost, lot of discussion here since 4 months , so i don't know if my > question have already be aswered. > here is the question : > Do you know if Papyrus plan to release a force feedback patch for GPL ? > i've read that somme people has poor fps so here 'is my config if you want
to > compare : > Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode
Quoted text (14 lines)> 640x480, > MS FF Wheel, SBLive. > 20-23 fps in start of monza, at last grid position. > 36 fps during the game. > thanks. > Bonnes courses ! > -- > ==================================== > Sbastien Tixier - Game Developper
FF in 1.1 for sure! Can't wait! Iain
Quoted text (10 lines)> Hi ! > I've lost, lot of discussion here since 4 months , so i don't know if my > question have already be aswered. > here is the question : > Do you know if Papyrus plan to release a force feedback patch for GPL ? > i've read that somme people has poor fps so here 'is my config if you want
to > compare : > Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode
Quoted text (14 lines)> 640x480, > MS FF Wheel, SBLive. > 20-23 fps in start of monza, at last grid position. > 36 fps during the game. > thanks. > Bonnes courses ! > -- > ==================================== > Sbastien Tixier - Game Developper
Joe McGinn 22 Jun 1999#475628
>GPL 1.1 patch (which should be out soon) Please stop saying that (i.e., the fiction about it being out soon). ;-) Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
On Tue, 22 Jun 1999 13:44:43 +0100, "Mike West"
Quoted text (7 lines)>GPL 1.1 patch (which should be out soon) contains FF support, based around >the MS wheel. >If you wanna know full details of the patch, go to pretty much any of the >'enthusiasts' GPL sites and you'll see a link to the 1.1 readme. >Mike West >3DNow! UK: www.3dnow.freeserve.co.uk
"based around the MS wheel." How you figured that one out? /peter
Mike West 22 Jun 1999#475630
Sorry, I was being relative. Compared to say, continental drift merging the Western US with Eastern Europe, the patch will be here 'relatively' soon..... Mike West 3DNow! UK: www.3dnow.freeserve.co.uk
Quoted text (10 lines)> >GPL 1.1 patch (which should be out soon) > Please stop saying that (i.e., the fiction about it being out soon). > ;-) > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================
Mike West 22 Jun 1999#475631
To quote straight from the FF section of the 1.1 readme: "If you swerve back and forth at speed, you might notice that the force does not seem to match what the car is doing--it is a little out of phase. The default value seems to work best with the Microsoft wheel, other wheels may require some tweaking." 'nuff said? Mike West 3DNow! UK: www.3dnow.freeserve.co.uk > On Tue, 22 Jun 1999 13:44:43 +0100, "Mike West" > >GPL 1.1 patch (which should be out soon) contains FF support, based around
Quoted text (11 lines)> >the MS wheel. > >If you wanna know full details of the patch, go to pretty much any of the > >'enthusiasts' GPL sites and you'll see a link to the 1.1 readme. > >Mike West > >3DNow! UK: www.3dnow.freeserve.co.uk > "based around the MS wheel." > How you figured that one out? > /peter
There is a 1.1 patch due out anywhere between tomorrow 'til march 2010. Extensive testing is being carried out as we speak. Oh, and it will include FF.
Quoted text (27 lines)> Hi ! > I've lost, lot of discussion here since 4 months , so i don't know if my > question have already be aswered. > here is the question : > Do you know if Papyrus plan to release a force feedback patch for GPL ? > i've read that somme people has poor fps so here 'is my config if you want to > compare : > Celeron 300 overclocked at 450- 3DFX banshee - 128mo - running in 3DFX mode > 640x480, > MS FF Wheel, SBLive. > 20-23 fps in start of monza, at last grid position. > 36 fps during the game. > thanks. > Bonnes courses ! > -- > ==================================== > Sbastien Tixier - Game Developper
Grant Reeve 23 Jun 1999#475848
> Sorry, I was being relative. Compared to say, continental drift merging the > Western US with Eastern Europe, the patch will be here 'relatively' > soon..... uh... the US and Europe are drifting away from each other! So they'd have to drift right the way around the planet to merge again. So on a relative time scale to that event, "soon" would imply something along the lines of "within the next few million years". Most of us are highly likely to be dead by this point however. But using this same relative scale then we can all expect the patch "very nearly instantly!" :) On the other hand, this is highly irrelevent to anything and I think I'm supposed to be working...
Grant Reeve 23 Jun 1999#475849
Quoted text (8 lines)> To quote straight from the FF section of the 1.1 readme: > "If you swerve back and forth at speed, you might notice that the force does > not seem to match what the car is doing--it is a little out of phase. The > default value seems to work best with the Microsoft wheel, other wheels may > require some tweaking." > 'nuff said?
That's an interesting version of logic you use :) The FF in GPL is written to work with DirectX FF, and it just happens to be the case that of the FF wheels we tested, the MS one seemed to feel best. That's not saying it felt particularly great, however - I'm one of those people who think FF is still quite a few years short of being useful. Maybe I'm just picky.
:> :> Sorry, I was being relative. Compared to say, continental drift merging the :> Western US with Eastern Europe, the patch will be here 'relatively' :> soon..... :> : uh... the US and Europe are drifting away from each other! Well, the Eastern US and Western Europe are anyway.... The Western US and Eastern Europe however... -- Richard G. Clegg Only the mind is waving Dept. of Mathematics (Network Control group) Uni. of York. www: http://manor.york.ac.uk/top.html
Remco Moedt 23 Jun 1999#475851
>uh... the US and Europe are drifting away from each other! Ahhaaaah! So that's why my pings to the US hosts are higher! Remco
Hi ! It seems that i've started a thread non-intentionally. Well let's start another one :o) Were can i found a readme about all the features in this Patch ? Is there any support for SBLive or DirectSound ? thanks ! Bonnes Courses ! -- ==================================== Sbastien Tixier - Game Developper
Todd Hecke 25 Jun 1999#476162
Hi Grant! Haven't heard from you in a while. How's the job going? Did you make it through the winter okay? And did you ever get online? I've been away from VROC myself for a while but I just got a Logitech WFF so I'm getting back into it. See you around! Todd >> To quote straight from the FF section of the 1.1 readme: >> "If you swerve back and forth at speed, you might notice that the force does >> not seem to match what the car is doing--it is a little out of phase. The >> default value seems to work best with the Microsoft wheel, other wheels may
Quoted text (12 lines)>> require some tweaking." >> 'nuff said? >That's an interesting version of logic you use :) >The FF in GPL is written to work with DirectX FF, and it just >happens to be the case that of the FF wheels we tested, the MS >one seemed to feel best. >That's not saying it felt particularly great, however - I'm one >of those people who think FF is still quite a few years short >of being useful. Maybe I'm just picky.

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