Race Sim Central
Rec.Autos.Simulators Archive

SCGT FF Effects

10 posts by 7 people · 22 Jun 1999 - 26 Jun 1999

Are the FF effects really this weak? I have an Actlab Force Rs, and get a lot more effects in some other games. I get only like the curbs, and grass, and the bump from other cars, nothing far as tire contact with the road. Then on some tracks just drop a tire off a little and your jerked off the track. I love the game other than these small things.
Norm L 22 Jun 1999#475551
I agree the effects in the game are pretty weak with almost no actual feedback as far as the car physics themselves. Norm
Magnu 23 Jun 1999#475788
When the tireware starts to kick in I can feel the car starts to get loose. Otherwise I agree, its really week. Magnus
Quoted text (16 lines)> I agree the effects in the game are pretty weak with almost no actual > feedback as far as the car physics themselves. > Norm > > Are the FF effects really this weak? > > I have an Actlab Force Rs, and get a lot more effects in some other > > games. > > I get only like the curbs, and grass, and the bump from other cars, > > nothing far as tire contact with > > the road. Then on some tracks just drop a tire off a little and your > > jerked off the track. > > I love the game other than these small things.
Mark C Dod 23 Jun 1999#475789
Its the only game that gives me a feel for four wheel sliding around fast sweepers. I get very realistic wheel chattering on hard accleration and the dips, especially at the Corkscrew at Sega, produce satisfying degrees of bumps through the wheel and a change from heavy to light steering. I can certainly feel a difference in the road surface of say Donington as compared to the desert speedway. The sandtraps produce sufficiently heavy steering. All in all I think they have done an excellent job with SCGT FF! THe only thing they have missed out on is the wheel wrenching out of your hand when hitting a wall but who needs that?
Quoted text (16 lines)> I agree the effects in the game are pretty weak with almost no actual > feedback as far as the car physics themselves. > Norm > > Are the FF effects really this weak? > > I have an Actlab Force Rs, and get a lot more effects in some other > > games. > > I get only like the curbs, and grass, and the bump from other cars, > > nothing far as tire contact with > > the road. Then on some tracks just drop a tire off a little and your > > jerked off the track. > > I love the game other than these small things.
Greg Cisko 23 Jun 1999#475790
Yeah? What wheel are you using? I only feel sliding type effects about 15% of the time. It seems quite random. I have a logitech FF. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com >Its the only game that gives me a feel for four wheel sliding around fast >sweepers. I get very realistic wheel chattering on hard accleration and >the dips, especially at the Corkscrew at Sega, produce satisfying degrees >of bumps through the wheel and a change from heavy to light steering. I >can certainly feel a difference in the road surface of say Donington as >compared to the desert speedway. The sandtraps produce sufficiently heavy >steering. All in all I think they have done an excellent job with SCGT FF! >THe only thing they have missed out on is the wheel wrenching out of your >hand when hitting a wall but who needs that? >> I agree the effects in the game are pretty weak with almost no actual >> feedback as far as the car physics themselves. >> Norm >> > Are the FF effects really this weak? >> > I have an Actlab Force Rs, and get a lot more effects in some other >> > games. >> > I get only like the curbs, and grass, and the bump from other cars, >> > nothing far as tire contact with >> > the road. Then on some tracks just drop a tire off a little and your >> > jerked off the track. >> > I love the game other than these small things.
I have a logitech FF too. I think there is to little resistance. I have tried the game with a Microsoft FF, it is much better. Maybe the game does not support logitech FF? Could this be true or does every wheel work "the same way" in software? Per
Quoted text (19 lines)> Yeah? What wheel are you using? I only feel sliding type effects > about 15% of the time. It seems quite random. I have a logitech > FF. > -- > Header address intentionally scrambled to ward off the spamming hordes. > cisko [AT] ix [DOT] netcom [DOT] com > >Its the only game that gives me a feel for four wheel sliding around fast > >sweepers. I get very realistic wheel chattering on hard accleration and > >the dips, especially at the Corkscrew at Sega, produce satisfying degrees > >of bumps through the wheel and a change from heavy to light steering. I > >can certainly feel a difference in the road surface of say Donington as > >compared to the desert speedway. The sandtraps produce sufficiently heavy > >steering. All in all I think they have done an excellent job with SCGT
FF!
Quoted text (22 lines)> >THe only thing they have missed out on is the wheel wrenching out of your > >hand when hitting a wall but who needs that? > >> I agree the effects in the game are pretty weak with almost no actual > >> feedback as far as the car physics themselves. > >> Norm > >> > Are the FF effects really this weak? > >> > I have an Actlab Force Rs, and get a lot more effects in some other > >> > games. > >> > I get only like the curbs, and grass, and the bump from other cars, > >> > nothing far as tire contact with > >> > the road. Then on some tracks just drop a tire off a little and your > >> > jerked off the track. > >> > I love the game other than these small things.
Greg Cisko 24 Jun 1999#475989
>I have a logitech FF too. I think there is to little resistance. >I have tried the game with a Microsoft FF, it is much better. This doesn't surprise me at all. While I like the Logitech FF USB wheel and pedals much better than the MS FF (I bought oa MS FF wheel to try for a few days some time ago). I must admit that I found the FF in F1RS to be *WAY* better while using the MS FF wheel. Every corner where your front tires lost grip the wheel loosened up. Then it tightened as the grip was coming back. Unfortunately the paddle shifters were is a poor location and my wrist would snap as I was driving. The paddles are much better on the Logitech, but I don't feel anywhere near the "lost grip" sensation that I felt with the MS FF wheel. Surprisingly the Logitech, ActLabs and the TM FF wheel all use the supposedly better FF technology (Immersion's I-FORCE). The MS FF wheel uses some MS proprietary FF implementation. Surprisingly I found the MS FF much better at modeling the "lost grip" sensation. Very weird. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Mark C Dod 26 Jun 1999#476270
Logitech FF at 100% FF setting.
Quoted text (41 lines)> Yeah? What wheel are you using? I only feel sliding type effects > about 15% of the time. It seems quite random. I have a logitech > FF. > -- > Header address intentionally scrambled to ward off the spamming hordes. > cisko [AT] ix [DOT] netcom [DOT] com > >Its the only game that gives me a feel for four wheel sliding around fast > >sweepers. I get very realistic wheel chattering on hard accleration and > >the dips, especially at the Corkscrew at Sega, produce satisfying degrees > >of bumps through the wheel and a change from heavy to light steering. I > >can certainly feel a difference in the road surface of say Donington as > >compared to the desert speedway. The sandtraps produce sufficiently heavy > >steering. All in all I think they have done an excellent job with SCGT FF! > >THe only thing they have missed out on is the wheel wrenching out of your > >hand when hitting a wall but who needs that? > >> I agree the effects in the game are pretty weak with almost no actual > >> feedback as far as the car physics themselves. > >> Norm > >> > Are the FF effects really this weak? > >> > I have an Actlab Force Rs, and get a lot more effects in some other > >> > games. > >> > I get only like the curbs, and grass, and the bump from other cars, > >> > nothing far as tire contact with > >> > the road. Then on some tracks just drop a tire off a little and your > >> > jerked off the track. > >> > I love the game other than these small things.
Greg Cisko 26 Jun 1999#476271
>Logitech FF at 100% FF setting. Huh. Maybe I need to lower my FF setting? It is set to 130% along with dampening. Spring is set to 100% though. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com >> Yeah? What wheel are you using? I only feel sliding type effects >> about 15% of the time. It seems quite random. I have a logitech >> FF. >> -- >> Header address intentionally scrambled to ward off the spamming hordes. >> cisko [AT] ix [DOT] netcom [DOT] com >> >Its the only game that gives me a feel for four wheel sliding around fast >> >sweepers. I get very realistic wheel chattering on hard accleration and >> >the dips, especially at the Corkscrew at Sega, produce satisfying degrees >> >of bumps through the wheel and a change from heavy to light steering. I >> >can certainly feel a difference in the road surface of say Donington as >> >compared to the desert speedway. The sandtraps produce sufficiently heavy >> >steering. All in all I think they have done an excellent job with SCGT FF! >> >THe only thing they have missed out on is the wheel wrenching out of your >> >hand when hitting a wall but who needs that? >> >> I agree the effects in the game are pretty weak with almost no actual >> >> feedback as far as the car physics themselves. >> >> Norm >> >> > Are the FF effects really this weak? >> >> > I have an Actlab Force Rs, and get a lot more effects in some other >> >> > games. >> >> > I get only like the curbs, and grass, and the bump from other cars, >> >> > nothing far as tire contact with >> >> > the road. Then on some tracks just drop a tire off a little and your >> >> > jerked off the track. >> >> > I love the game other than these small things.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy