Each time a new racing sim is released I wonder why
they didn't release a track editor with it. I mean in the
golf sim world we have the Jack Nicklaus line of games,
all with a built-in course editor. So why aren't there ever
any in a racing sim?
I have heard suggestions that game makers would be
sued if they gave us track editors, tho the logic here
escapes me-nobody is suing Accolade because some
users have created really good fascimiles of Augusta &
Pebble Beach. (?)
Anyone have any (good) answers? I have tons of really
cool track designs in my mind and wish I could turn them
into (virtual) reality. I know some of you hacker wizards
are capable of getting into the guts of a game and creating
a new track (via any number of dirty little tricks), but I
sure would like to see an officially-sanctioned way of doing
same.
TIA.
John DiFool
Oooooh man, I just want to make this one track I've designed for ICR2 and GPL.
It'd be in the spirit of the Nburgring, but a hell of a lot scarier and
hill-covered. About 6 to 7 miles long. Sharp turns, long straightaways,
everything you can think of. :)
Dan Belcher
Team Racing Unlimited
But at the same time, the best golf game on the market (LinksLS99) doesn't
have one. So it's just a matter of philosophy and how the company thinks.
Same applies for racing simulators
There is no real reason to release such a thing. It would eliminate a big
potential market for expansion packs, since it's the people who download
tracks who are the same that would buy an expansion pack. Of course, for
JN6, the user-made course aren't as good as the track packs, so it helps.
Of course everybody would be happy with Papyrus releasing their TRK and 3DO
programs to create tracks. I would, I know :) (I would create the Gilles
Villeneuve (3different eras) for the old and new Papyrus game engine)
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
There is a really cool track editor available that work for every racing
game around..... read on
it costs about $8000, it comprises of SoftImage 3D, a fast PC and a Fire
GL4000 card, you just need to learn to code a bit as well.
(sorry!!, Tracks are pretty damn complicated is all)
Please, don't mention track editors again, there are producers around, it
gives them Ideas.... they don't have to make them work.... nooooooooo!
--
RussellM
>> Each time a new racing sim is released I wonder why
>> they didn't release a track editor with it. I mean in the
>> golf sim world we have the Jack Nicklaus line of games,
>> all with a built-in course editor. So why aren't there ever
>> any in a racing sim?
>But at the same time, the best golf game on the market (LinksLS99) doesn't
>have one. So it's just a matter of philosophy and how the company thinks.
>Same applies for racing simulators
>There is no real reason to release such a thing. It would eliminate a big
>potential market for expansion packs, since it's the people who download
>tracks who are the same that would buy an expansion pack. Of course, for
>JN6, the user-made course aren't as good as the track packs, so it helps.
>Of course everybody would be happy with Papyrus releasing their TRK and 3DO
>programs to create tracks. I would, I know :) (I would create the Gilles
>Villeneuve (3different eras) for the old and new Papyrus game engine)
>--
>-- Fran?ois Mnard <ymenard/Nas-Frank>
>-- NROS Nascar sanctioned Guide http://www.nros.com/
>-- SimRacing Online http://www.simracing.com/
>-- Official mentally retarded guy of r.a.s.
>-- May the Downforce be with you...
>"People think it must be fun to be a super genius, but they don't realise
>how hard it is to put up with all the idiots in the world."
> Anyone have any (good) answers? I have tons of really
>cool track designs in my mind and wish I could turn them
>into (virtual) reality.
I'd also like to see a decent, user friendly track editor. There was a
great freeware (3rd party) editor for NFS1 which was a riot.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
>There is no real reason to release such a thing. It would eliminate a big
>potential market for expansion packs, since it's the people who download
>tracks who are the same that would buy an expansion pack.
I agree this is their philosophy, but I find it very short-sighted. iD
didn't become the premiere FPS company with such closed-minded
closed-architecture thinking.
With the increased replayability an editor implies you will make far
more money from your orginial release than you'd ever make from an
expansion track. And if you're smart and provide an upgrade path for
3rd-party tracks to your new versions you'd be laughing all the way to
the bank. How many extra copies of Nascar 99 do you think Papyrus
would sell if there were 500 tracks available for it, free to download
from the net?
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
Quoted text (15 lines)
> >There is no real reason to release such a thing. It would eliminate a big > >potential market for expansion packs, since it's the people who download > >tracks who are the same that would buy an expansion pack. > I agree this is their philosophy, but I find it very short-sighted. iD > didn't become the premiere FPS company with such closed-minded > closed-architecture thinking. > With the increased replayability an editor implies you will make far > more money from your orginial release than you'd ever make from an > expansion track. And if you're smart and provide an upgrade path for > 3rd-party tracks to your new versions you'd be laughing all the way to > the bank. How many extra copies of Nascar 99 do you think Papyrus > would sell if there were 500 tracks available for it, free to download > from the net?>Don't know, but ask Microsoft, seems as though their Flight Simulator
>has done pretty well over the years, and there's a ton of add-on's for
>that one
That's true, but I do think creating modern flight-sim data is more
complicated than making a race track. A track is just curves, bends,
banks and hills (and a bit of scenery). Modelling a real track
accurately is no small task of course, but there's no reason ordinary
end-users couldn't create unlimited numbers of fictional tracks.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
I remember that :)
I would love to create a track I have in my mind...approx. 14 miles long - 7
miles of it is a single, downhill straightaway (hehe...save 5th gear just
for that) and the other 7 is the twistiest, scariest 7 miles of
hill-climbing you've ever seen.
--
Kirk Lane
Tempe, AZ
ICQ: 28171652
RMRL #119
>> Anyone have any (good) answers? I have tons of really
>>cool track designs in my mind and wish I could turn them
>>into (virtual) reality.
>I'd also like to see a decent, user friendly track editor. There was a
>great freeware (3rd party) editor for NFS1 which was a riot.
>Joe McGinn
>==========================================
>Staff Writer for the Sports *** Network
>[link lost in import: /***.com/]
>==========================================
I think you are going to need M.C. Escher to help you design this track.
If you have a 7 mile long straightaway and the whole track is only 14 miles
long, the other 7 miles are going to be just as straight as the first 7 if you
want it to be a circuit....
~daxe
Quoted text (9 lines)
> >Don't know, but ask Microsoft, seems as though their Flight Simulator > >has done pretty well over the years, and there's a ton of add-on's for > >that one > That's true, but I do think creating modern flight-sim data is more > complicated than making a race track. A track is just curves, bends, > banks and hills (and a bit of scenery). Modelling a real track > accurately is no small task of course, but there's no reason ordinary > end-users couldn't create unlimited numbers of fictional tracks.>I would love to create a track I have in my mind...approx. 14 miles long - 7
>miles of it is a single, downhill straightaway (hehe...save 5th gear just
>for that) and the other 7 is the twistiest, scariest 7 miles of
>hill-climbing you've ever seen.
Yeah, I have a track in mind too - there's a 7-8 mile stretch of the
#1 highway here that would make for fantastic racing.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
What expansion packs???????
BGN is the only expansion ever released in the last 3 years!!!!!
What they do is sell us an updated version of the game! With
new graphics and slightly improved physics. Anyone see a
F1RS expansion? TOCA expansion? GPL expansion? There ain't
no such animal any more, extinct!
buzard


































