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Rec.Autos.Simulators Archive

F1rs setups

5 posts by 4 people · 19 Jun 1999 - 22 Jun 1999

Joel 19 Jun 1999#475065
Anybody know where I can get some F1rs race setups? I've found plenty of time attack setups, but none for a full race. Do MGPRS2 setups work for this game? Thanks
Go to http://www.f1racingsim.com/ for everything F1RS related, but why are you not using MGPRS2? It is vastly superior in every way. No the setups are not compatible. iain > Anybody know where I can get some F1rs race setups? I've found plenty of > time attack setups, but none for a full race. Do MGPRS2 setups work for this > game? Thanks
Dan Belcher 20 Jun 1999#475206
How is MGPRS2 superior to F1RS anyway? I've played the MGPRS2 demo and I find no difference between it and the copy of F1RS I bought earlier this year Dan Belcher Team Racing Unlimited
don hodgdon 20 Jun 1999#475207
I bought MGPRS2 yesterday after using F1RS for over 1 1/2 years. I find the following improved in the new game: The editors are built in and make upgrades simple. Different body shapes. Menus work a little better, but are still waaayyyy strange<g>. Free internet gameplay built in, although I haven't tried it yet. Force Feedback feels better, especially at center, the big dead zone is gone. Some say the physics are better in RS2, I haven't worked with my set-ups enough yet to tell. They understeer like pigs out of the box though. Not improved is the sound...it might even be worse than F1RS. And I have to say, I'm having a blast with the retro mode. It's not GPL by any stretch of the imagination, but it's still fun sliding the "Talgot Labot" through the esses in Green Hell<g>. And they sound better too! don motor racing is life condensed around a moment...choose your moment
In addition, AI is vastly superior, as are the graphics as can now run in higher res. Others like the pit menu can be brought up by pressing a function key in a race to tell your pits what you want in advance so no time wasted. It's mainly the AI and the more realistic effect of setup options though. Iain
Quoted text (8 lines)> >How is MGPRS2 superior to F1RS anyway? I've played the MGPRS2 demo and I > find > >no difference between it and the copy of F1RS I bought earlier this year > >Dan Belcher > >Team Racing Unlimited > I bought MGPRS2 yesterday after using F1RS for over 1 1/2 years. I find
the
Quoted text (20 lines)> following improved in the new game: > The editors are built in and make upgrades simple. > Different body shapes. > Menus work a little better, but are still waaayyyy strange<g>. > Free internet gameplay built in, although I haven't tried it yet. > Force Feedback feels better, especially at center, the big dead zone is > gone. > Some say the physics are better in RS2, I haven't worked with my set-ups > enough yet to tell. They understeer like pigs out of the box though. > Not improved is the sound...it might even be worse than F1RS. > And I have to say, I'm having a blast with the retro mode. It's not GPL by > any stretch of the imagination, but it's still fun sliding the "Talgot > Labot" through the esses in Green Hell<g>. And they sound better too! > don > motor racing is life condensed around a moment...choose your moment

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