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Rec.Autos.Simulators Archive

Did somebody already heard something 'bout GP3 ?

8 posts by 6 people · 16 Jun 1999 - 28 Jun 1999

The Excelsi 16 Jun 1999#474321
On Wed, 16 Jun 1999 16:22:14 +0200, Roel Hobo >See subject / Yes, I've heard a thing or two about it. :-) The Excelsior "ICQ #40620378"
Tim O 16 Jun 1999#474322
>See subject / There are rumors about it coming out this fall/winter. Haven't seen anything definite. Microprose is wise to keep speculation to a minimum. Tim
Mark 16 Jun 1999#474323
I remember reading a good while back an answer to a question about GP3 and I was dismayed... The question was about whether the new game would be based on the GP2 engine and the answer was (something like)... "After the amount of time I've invested in GP2 I'd be mad to s***it and start all over again" I quite enjoyed GP2, but the way time sped (is that a word?) up and slowed down drove me -insane-! If Crammond solves that fixed frames bit then we could have a masterpiece. Then again, if it's a truly accurate representation of the sport(!) then... Sorry, I fell asleep there! Mark Reading, UK Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
The Excelsi 16 Jun 1999#474324
Quoted text (7 lines)>>See subject / >There are rumors about it coming out this fall/winter. >Haven't seen anything definite. Microprose is wise to keep speculation >to a minimum. >Tim
Isn't it wonderful that we have all these companies who are devoted to racing simulators? What would life be like without them, I wonder. The Excelsior "ICQ #40620378"
>Isn't it wonderful that we have all these companies who are devoted to >racing simulators? What would life be like without them, I wonder. Just like it is now, except with a better tan.:-) Steve B. remove "edy" from address for email
Tim O 16 Jun 1999#474326
>I quite enjoyed GP2, but the way time sped (is that a word?) up and slowed >down drove me -insane-! If Crammond solves that fixed frames bit then we >could have a masterpiece. Then again, if it's a truly accurate >representation of the sport(!) then... Sorry, I fell asleep there! I think 3D acceleration will take care of that problem. GP2 is good in software on a current box, so I don't think it's anything to worry about. Running GPL in software vs. hardware illustrates that difference pretty well. Tim
Larry 28 Jun 1999#476618
Personally, I found Crammonds solution fascinating... I'd prefer 'time warps' over dropped frames and less detail. But, that's just me... -Larry
Quoted text (15 lines)> I remember reading a good while back an answer to a question about GP3 and I > was dismayed... The question was about whether the new game would be based on > the GP2 engine and the answer was (something like)... "After the amount of > time I've invested in GP2 I'd be mad to s***it and start all over again" > I quite enjoyed GP2, but the way time sped (is that a word?) up and slowed > down drove me -insane-! If Crammond solves that fixed frames bit then we > could have a masterpiece. Then again, if it's a truly accurate > representation of the sport(!) then... Sorry, I fell asleep there! > Mark > Reading, UK > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.

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