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How do F1RS and MGP2 differ ?

11 posts by 8 people · 15 Jun 1999 - 21 Jun 1999

How exactly do F1RS and MGP2 differ, and how are they the same ? I have F1RS and I was wonderring if it worth getting MGP2 ? John
Driver 15 Jun 1999#474156
MGPRS2 has better Force Feedback effects, the cars look better, there is two new tracks (although the Portugal Track is not included in MGPRS2), it has much better looking wheels, the driving model has been modified somewhat, there is a new view to race with, you can run it at higher resolutions if you have the proper video card, and it is easier now to edit the tracks and cars thanks to the included editor (although you can not modify the tracks, just the textures). It also has the game service that lets you race on-line. If you enjoy F1RS, you'll enjoy MGPRS2. But MGPRS2 is just an evolution of F1RS.
Not to mention the greatly improved AI and the much more realistic effect that setup changes have. Iain
Mr Meaner 15 Jun 1999#474158
They've also got rid of the really annoying dead spot in the steering (amongst many other things) MM
Quoted text (13 lines)> Not to mention the greatly improved AI and the much more realistic effect > that setup changes have. > Iain > > >How exactly do F1RS and MGP2 differ, and how are they the > > >same ? I have F1RS and I was wonderring if it worth > > >getting MGP2 ? > > MGPRS2 has better Force Feedback effects, the cars look better, there is > two > > new tracks (although the Portugal Track is not included in MGPRS2), it
has > > much better looking wheels, the driving model has been modified somewhat, > > there is a new view to race with, you can run it at higher resolutions if
Quoted text (8 lines)> > you have the proper video card, and it is easier now to edit the tracks > and > > cars thanks to the included editor (although you can not modify the > tracks, > > just the textures). It also has the game service that lets you race > on-line. > > If you enjoy F1RS, you'll enjoy MGPRS2. But MGPRS2 is just an evolution
of > > F1RS.
Doug Olsen 15 Jun 1999#474159
It may have just been my crummy driving and/or setups, but the driving model in F1RS seems to induce a huge amount of understeer on slow-speed turns -- at Monaco, the right-hander before Portier gives me conniptions -- no matter how slowly I take it, the front end always washes out, and I skid my way round the corner. Was this indeed a known problem with F1RS, and if so, has it been addressed in MGPRS2? Doug :)
DjFIL 15 Jun 1999#474160
F1RS has FIA Rights, teams, tracks and drivers MGPS2 didn't get them. All they got is the real tracks. But MGRPS2 does have the old cars. But probably dont drive as nice as the GPL ones do. DjFIL
Quoted text (14 lines)> >How exactly do F1RS and MGP2 differ, and how are they the > >same ? I have F1RS and I was wonderring if it worth > >getting MGP2 ? > MGPRS2 has better Force Feedback effects, the cars look better, there is two > new tracks (although the Portugal Track is not included in MGPRS2), it has > much better looking wheels, the driving model has been modified somewhat, > there is a new view to race with, you can run it at higher resolutions if > you have the proper video card, and it is easier now to edit the tracks and > cars thanks to the included editor (although you can not modify the tracks, > just the textures). It also has the game service that lets you race on-line. > If you enjoy F1RS, you'll enjoy MGPRS2. But MGPRS2 is just an evolution of > F1RS.
Driver 16 Jun 1999#474395
>F1RS has FIA Rights, teams, tracks and drivers >MGPS2 didn't get them. All they got is the real tracks. But MGRPS2 does have >the old cars. But probably dont drive as nice as the GPL ones do. Oh yeah, I forgot all about the old cars. Don't buy MGPRS2 for the throw back racing, buy GPL.
ymenard 16 Jun 1999#474396
Yes and no. There is still the unrealistic tyre slip angle that creates what you say at most of the corners in MGPRS2, but at least you can have a better feeling of such action now. I guess they just exaggerated and stretched a little the canned physics :) Best example to see this is to do like Formula Ones do before each race : Go left and right to build up heat during the pre-race laps. Try this with MGPRS2/F1RS. You will probably easily spin after those hard understeer/instant oversteer maneuvers. Now load Gp2 and see how accurate your able to do so. Im taking about those real F1 left and rights. Sharp angles, throttle blip between each, hard throw of the wheel on each side. Can't be done with the Ubisoft game engine or you'll spin. Of course, take all my bashing at Ubisoft with a grain of salt (download the demo to make yourself an opinion). -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- SimRacing Online http://www.simracing.com/ -- Official mentally retarded guy of r.a.s. -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
J 21 Jun 1999#475372
Uncheck the steering limitation. Jens On Tue, 15 Jun 1999 14:25:04 -0700, "Doug Olsen" <snip> --------------------------------------------- Remove "NOSPAM" before using my email-address
J 21 Jun 1999#475373
There are tons of patches and addons out there to get the right thing. Jens >F1RS has FIA Rights, teams, tracks and drivers >MGPS2 didn't get them. All they got is the real tracks. But MGRPS2 does have <snip> --------------------------------------------- Remove "NOSPAM" before using my email-address

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