How exactly do F1RS and MGP2 differ, and how are they the
same ? I have F1RS and I was wonderring if it worth
getting MGP2 ?
John
MGPRS2 has better Force Feedback effects, the cars look better, there is two
new tracks (although the Portugal Track is not included in MGPRS2), it has
much better looking wheels, the driving model has been modified somewhat,
there is a new view to race with, you can run it at higher resolutions if
you have the proper video card, and it is easier now to edit the tracks and
cars thanks to the included editor (although you can not modify the tracks,
just the textures). It also has the game service that lets you race on-line.
If you enjoy F1RS, you'll enjoy MGPRS2. But MGPRS2 is just an evolution of
F1RS.
Not to mention the greatly improved AI and the much more realistic effect
that setup changes have.
Iain
They've also got rid of the really annoying dead spot in the steering
(amongst many other things)
MM
has
> > much better looking wheels, the driving model has been modified somewhat,
> > there is a new view to race with, you can run it at higher resolutions if
of
> > F1RS.
Quoted text (13 lines)
> Not to mention the greatly improved AI and the much more realistic effect > that setup changes have. > Iain > > >How exactly do F1RS and MGP2 differ, and how are they the > > >same ? I have F1RS and I was wonderring if it worth > > >getting MGP2 ? > > MGPRS2 has better Force Feedback effects, the cars look better, there is > two > > new tracks (although the Portugal Track is not included in MGPRS2), itQuoted text (8 lines)
> > you have the proper video card, and it is easier now to edit the tracks > and > > cars thanks to the included editor (although you can not modify the > tracks, > > just the textures). It also has the game service that lets you race > on-line. > > If you enjoy F1RS, you'll enjoy MGPRS2. But MGPRS2 is just an evolutionIt may have just been my crummy driving and/or setups, but the driving model
in F1RS seems to induce a huge amount of understeer on slow-speed turns --
at Monaco, the right-hander before Portier gives me conniptions -- no matter
how slowly I take it, the front end always washes out, and I skid my way
round the corner. Was this indeed a known problem with F1RS, and if so, has
it been addressed in MGPRS2?
Doug :)
F1RS has FIA Rights, teams, tracks and drivers
MGPS2 didn't get them. All they got is the real tracks. But MGRPS2 does have
the old cars. But probably dont drive as nice as the GPL ones do.
DjFIL
Quoted text (14 lines)
> >How exactly do F1RS and MGP2 differ, and how are they the > >same ? I have F1RS and I was wonderring if it worth > >getting MGP2 ? > MGPRS2 has better Force Feedback effects, the cars look better, there is two > new tracks (although the Portugal Track is not included in MGPRS2), it has > much better looking wheels, the driving model has been modified somewhat, > there is a new view to race with, you can run it at higher resolutions if > you have the proper video card, and it is easier now to edit the tracks and > cars thanks to the included editor (although you can not modify the tracks, > just the textures). It also has the game service that lets you race on-line. > If you enjoy F1RS, you'll enjoy MGPRS2. But MGPRS2 is just an evolution of > F1RS.>F1RS has FIA Rights, teams, tracks and drivers
>MGPS2 didn't get them. All they got is the real tracks. But MGRPS2 does have
>the old cars. But probably dont drive as nice as the GPL ones do.
Oh yeah, I forgot all about the old cars. Don't buy MGPRS2 for the throw
back racing, buy GPL.
Yes and no. There is still the unrealistic tyre slip angle that creates
what you say at most of the corners in MGPRS2, but at least you can have a
better feeling of such action now. I guess they just exaggerated and
stretched a little the canned physics :)
Best example to see this is to do like Formula Ones do before each race :
Go left and right to build up heat during the pre-race laps. Try this with
MGPRS2/F1RS. You will probably easily spin after those hard
understeer/instant oversteer maneuvers. Now load Gp2 and see how accurate
your able to do so. Im taking about those real F1 left and rights. Sharp
angles, throttle blip between each, hard throw of the wheel on each side.
Can't be done with the Ubisoft game engine or you'll spin.
Of course, take all my bashing at Ubisoft with a grain of salt (download the
demo to make yourself an opinion).
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
A simple trip to www.mgprs.com resolves all that, and brings MGPRS2 right
bang up to date!
Iain
they got is the real tracks.
Uncheck the steering limitation.
Jens
On Tue, 15 Jun 1999 14:25:04 -0700, "Doug Olsen"
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There are tons of patches and addons out there to get the right thing.
Jens
>F1RS has FIA Rights, teams, tracks and drivers
>MGPS2 didn't get them. All they got is the real tracks. But MGRPS2 does have
<snip>
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