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Brake Lights For Online Racing - GPL

83 posts by 27 people · 12 Jun 1999 - 23 Jun 1999

Should GPL add brake lights for online racing?

Tom Pabst, a former SCCA national champion and instructor, proposed optional brake lights and speed cues for online GPL to compensate for the lack of depth perception and other senses on a monitor. Tim Wheatley and others called it unrealistic and unnecessary for 1967 cars, noting F1 rear lights are for visibility in rain, while John Bodin supported the idea as an option. The thread drifted into arguments about quotation-mark style, HTML posts and old drafting tactics.

physics/realism debateonline racing/leaguesGrand Prix Legends

Automated summary.

Tom Pabst 12 Jun 1999#473562
To the "Tech" guys....GPL "hackers" and such: I have asked this question it seems several hundred times since first learning of GPL......driving the demo in it's first days of release. I know Papyrus has "heard" this......and since the gpl 1.1 makes no mention of it.......they must be either, 1-Not able to put brake lights in the gpl program, 2-Don't understand the "need" for them in online racing with gpl. I'm setting aside completely the "issue" of brake lights.......not "true" to the "era" depicted with gpl, and I understand why Papyrus didn't include them. That's not the point. But, if we had them......online/multiplayer racing with gpl would be incredibly better! To "satisfy" the "purists".......maybe it would be possible to "have" that feature only when in "Multiplayer" mode? Here's my "Challenge" to the gpl community of drivers/tech guys: If anyone can figure out a way to put a small red brake light...probably on the gear box case....just like it is in today's open wheel cars (road course racing in rain/wet requires them in most series...I'm not entirely sure about F1 since I don't follow it closely).......if you do it.....I will purchase any 3D video card of your choice and ship it to you as a gift! That is on my honor and I'm giving my "word"......(Papyrus...you're "out of this deal"......you don't need a video card...lol). I am VERY serious about this (as I am my "next" and similar request....see separate "post"...In-car Speed Indicator). Tom Pabst
um..... the brake lights come on.... you react...... brake later the car infront gets closer quicker than it was...you react..... brake later aren't they the same? If you stagger your position (as in do not go into a corner with your nose tucked into a gearbox) then you'll be fine (go in just to the left or right of the guy infront
Tom Pabst 12 Jun 1999#473564
Tim.... I'm not trying to show "disrespect" for you or your "opinion"....but it's obvious you've never really driven a real race car. Your "points" are not valid, except in a very limited way. The "brake light" will help all of us to regain some of the "sense" we're giving up when simulator racing. We DO NOT get the depth perception sense of sight.....that would make your "statements" more valid. We need a "crutch" to help balance this "missing" sense in online racing....!! A "brake light" does that! Or at least it goes a long way towards doing that. Also....TO EVERYONE ELSE READING THIS POST/STRING ON BRAKE LIGHTS: Please don't engage in a "discussion" of the need/or not for them. That was NOT my intention of the "post" above. If you don't "need or want" them....then don't download the "patch" (if one is ever developed). The rest of us can choose or not choose to race with you in online racing. Thanks, Tom Pabst >um..... the brake lights come on.... you react...... brake later >the car infront gets closer quicker than it was...you react..... brake later >aren't they the same? >If you stagger your position (as in do not go into a corner with your nose >tucked into a gearbox) then you'll be fine (go in just to the left or right >of the guy infront
But then, if I wanted to fool the person behind me into thinking that I'm braking, I could just feather the brake pedal without actually braking. I think thats why they don't have brake lights in F1. But I could be wrong. Just my 2 cents. Robert Hull, Qubec
On Sat, 12 Jun 1999 12:36:44 -0400, "Robert Gravel" >I think thats why they don't have brake lights in F1. But I could be wrong. You'd find Ferrari would instantly have a switch to flick them on whenever Schumi wanted to full the guy behind him... Cheers! John
WOW ease off! Careful mate or your bend my exhaust manifold...... What was that you said? never driven a racecar of any sort...... HMM... Jeee... you know lots about me..... BUD.
Jason Litt 12 Jun 1999#473568
On Sat, 12 Jun 1999 19:46:57 +0100, "Tim Wheatley" >WOW ease off! Careful mate or your bend my exhaust manifold...... >What was that you said? never driven a racecar of any sort...... HMM... >Jeee... you know lots about me..... BUD. Tim dont worry. Tom thinks he knows everything...you cant win. ***the brakelights...that would totally ruin the whole reason why we have a legends game! Toms Vaporware Review [link lost in import] or [link lost in import] Home of the "UNBIASED" review!
The Excelsi 12 Jun 1999#473569
Quoted text (30 lines)>To the "Tech" guys....GPL "hackers" and such: >I have asked this question it seems several hundred times since first >learning of GPL......driving the demo in it's first days of release. I know >Papyrus has "heard" this......and since the gpl 1.1 makes no mention of >it.......they must be either, 1-Not able to put brake lights in the gpl >program, 2-Don't understand the "need" for them in online racing with gpl. >I'm setting aside completely the "issue" of brake lights.......not "true" to >the "era" depicted with gpl, and I understand why Papyrus didn't include >them. That's not the point. >But, if we had them......online/multiplayer racing with gpl would be >incredibly better! To "satisfy" the "purists".......maybe it would be >possible to "have" that feature only when in "Multiplayer" mode? >Here's my "Challenge" to the gpl community of drivers/tech guys: >If anyone can figure out a way to put a small red brake light...probably on >the gear box case....just like it is in today's open wheel cars (road course >racing in rain/wet requires them in most series...I'm not entirely sure >about F1 since I don't follow it closely).......if you do it.....I will >purchase any 3D video card of your choice and ship it to you as a gift! >That is on my honor and I'm giving my "word"......(Papyrus...you're "out of >this deal"......you don't need a video card...lol). >I am VERY serious about this (as I am my "next" and similar request....see >separate "post"...In-car Speed Indicator). >Tom Pabst
No insult intended, but do you have a problem with quoting? Your messages are FILLED with "" and "" in places where they shouldn't be... The Excelsior "ICQ #40620378"
The Excelsi 12 Jun 1999#473570
Quoted text (30 lines)>To the "Tech" guys....GPL "hackers" and such: >I have asked this question it seems several hundred times since first >learning of GPL......driving the demo in it's first days of release. I know >Papyrus has "heard" this......and since the gpl 1.1 makes no mention of >it.......they must be either, 1-Not able to put brake lights in the gpl >program, 2-Don't understand the "need" for them in online racing with gpl. >I'm setting aside completely the "issue" of brake lights.......not "true" to >the "era" depicted with gpl, and I understand why Papyrus didn't include >them. That's not the point. >But, if we had them......online/multiplayer racing with gpl would be >incredibly better! To "satisfy" the "purists".......maybe it would be >possible to "have" that feature only when in "Multiplayer" mode? >Here's my "Challenge" to the gpl community of drivers/tech guys: >If anyone can figure out a way to put a small red brake light...probably on >the gear box case....just like it is in today's open wheel cars (road course >racing in rain/wet requires them in most series...I'm not entirely sure >about F1 since I don't follow it closely).......if you do it.....I will >purchase any 3D video card of your choice and ship it to you as a gift! >That is on my honor and I'm giving my "word"......(Papyrus...you're "out of >this deal"......you don't need a video card...lol). >I am VERY serious about this (as I am my "next" and similar request....see >separate "post"...In-car Speed Indicator). >Tom Pabst
Brake lights might make it more fun, and easier, for the amatures in GPL, but for the serious racers amongst us, it would be cack! You said that we shouldn't download the patch if we don't want this feature, but surely the only reason to have a brake light patch would be for multiplayer racers, and since we would be racing other people on the internet, some people would have brake lights and others wouldn't, thus ruining it for the pure racers among us. If you want brake lights, buy Toca 2! The Excelsior "ICQ #40620378"
It is really nice in SCGT to have brake lights. . . >To the "Tech" guys....GPL "hackers" and such: >I have asked this question it seems several hundred times since first >learning of GPL......driving the demo in it's first days of release. I know >Papyrus has "heard" this......and since the gpl 1.1 makes no mention of >it.......they must be either, 1-Not able to put brake lights in the gpl >program, 2-Don't understand the "need" for them in online racing with gpl. >I'm setting aside completely the "issue" of brake lights.......not "true" to
Quoted text (11 lines)>the "era" depicted with gpl, and I understand why Papyrus didn't include >them. That's not the point. >But, if we had them......online/multiplayer racing with gpl would be >incredibly better! To "satisfy" the "purists".......maybe it would be >possible to "have" that feature only when in "Multiplayer" mode? >Here's my "Challenge" to the gpl community of drivers/tech guys: >If anyone can figure out a way to put a small red brake light...probably on >the gear box case....just like it is in today's open wheel cars (road
course
Quoted text (10 lines)>racing in rain/wet requires them in most series...I'm not entirely sure >about F1 since I don't follow it closely).......if you do it.....I will >purchase any 3D video card of your choice and ship it to you as a gift! >That is on my honor and I'm giving my "word"......(Papyrus...you're "out of >this deal"......you don't need a video card...lol). >I am VERY serious about this (as I am my "next" and similar request....see >separate "post"...In-car Speed Indicator). >Tom Pabst
Mtanker 13 Jun 1999#473731
"Gee" maybe for "all" us that don't "want" brake lights some "***er" out there could code or program or develope or write or smoke up an "alternative"! How about a "big" pillow "tied" onto the gearbox "with" a piece of rope?!!? Or "perhaps" a Wylie Coyote "type" big 'ol rear-end spring! From the "Acme" Spring Co.!!! Boing! Boing! Boing! A Parachute For Braking!!! You'd "see" the chute and "you'd" think ...something... must be going "on" up ahead!!! No, I'm not a "real" "race" "car" hero but guess what I saw today at the Festival Turn at PIR today Tom? Real racers with brake lights running into each other! "Golly", I wonder if that's part of racing? Boing.
Thom j. 13 Jun 1999#473732
This is really funny Mtanker!! ;O) I like it!! ;O) Again.. Boing! Boing! Cheers Thom_j.
Avetikus 13 Jun 1999#473733
I'm pretty sure that F1 only uses them in the wet. At least, that's the only time that I notice them. Mikey the Slowpoke >But then, if I wanted to fool the person behind me into thinking that I'm >braking, I could just feather the brake pedal without actually braking. >I think thats why they don't have brake lights in F1. But I could be wrong. >Just my 2 cents. >Robert >Hull, Qubec
Ian Parker 13 Jun 1999#473734
I don't think they are brake lights, just high intensity lights which the drivers use to see other cars through the spray, they are permanently on in poor visibilty. -- Ian Parker > I'm pretty sure that F1 only uses them in the wet. At least, that's the only > time that I notice them. > Mikey the Slowpoke > >But then, if I wanted to fool the person behind me into thinking that I'm > >braking, I could just feather the brake pedal without actually braking. > >I think thats why they don't have brake lights in F1. But I could be > wrong. > >Just my 2 cents. > >Robert > >Hull, Qubec
m.seery 13 Jun 1999#473735
They use high intensith rear lights in the wet but they are not brake lights. Mark > I'm pretty sure that F1 only uses them in the wet. At least, that's the only
Quoted text (16 lines)> time that I notice them. > Mikey the Slowpoke > >But then, if I wanted to fool the person behind me into thinking that I'm > >braking, I could just feather the brake pedal without actually braking. > >I think thats why they don't have brake lights in F1. But I could be > wrong. > >Just my 2 cents. > >Robert > >Hull, Qubec
John Bodin 13 Jun 1999#473736
You might as well have been making a post about the IRL, Tom -- it seems that everybody missed the point entirely. <G> I agree with you that a "cheat" like brake lights would help immensely in a sim -- in a 2D environment (i.e., our monitors) we're deprived of TRUE 3D vision, which means that perspective, parallax, etc., cannot come into play to help us "read" the relative distance, closing rate, etc., as well as we could in real life. I'm guessing that we could SEE that the car in front was braking with brake lights long before we would NOTICE that the distance was closing, and in a simulation (where you already have limited feedback anyway), things like this could prove to be very helpful. Put me down as one who agrees with you that this would be a great option. Ditto the speed indicator -- I never even use the tach; I go simply on engine note, and I find that in games (sim) that show me a speed indication, I can set up my corner entry speed (and observe my braking effectiveness) much more consistently, which means I'm turning fast laps more quickly. Viper Racing comes to mind here. Something like that which could be toggled off or on depending on your personal preference would be great for GPL. They give us frame rate on the fly -- why not a speed indicator, too??? -- JB
Quoted text (30 lines)>To the "Tech" guys....GPL "hackers" and such: >I have asked this question it seems several hundred times since first >learning of GPL......driving the demo in it's first days of release. I know >Papyrus has "heard" this......and since the gpl 1.1 makes no mention of >it.......they must be either, 1-Not able to put brake lights in the gpl >program, 2-Don't understand the "need" for them in online racing with gpl. >I'm setting aside completely the "issue" of brake lights.......not "true" to >the "era" depicted with gpl, and I understand why Papyrus didn't include >them. That's not the point. >But, if we had them......online/multiplayer racing with gpl would be >incredibly better! To "satisfy" the "purists".......maybe it would be >possible to "have" that feature only when in "Multiplayer" mode? >Here's my "Challenge" to the gpl community of drivers/tech guys: >If anyone can figure out a way to put a small red brake light...probably on >the gear box case....just like it is in today's open wheel cars (road course >racing in rain/wet requires them in most series...I'm not entirely sure >about F1 since I don't follow it closely).......if you do it.....I will >purchase any 3D video card of your choice and ship it to you as a gift! >That is on my honor and I'm giving my "word"......(Papyrus...you're "out of >this deal"......you don't need a video card...lol). >I am VERY serious about this (as I am my "next" and similar request....see >separate "post"...In-car Speed Indicator). >Tom Pabst
John Bodin 13 Jun 1999#473737
Agreed! Makes it very easy when you're fast and in the lead to see when a lapped car is braking WAY too early in order to take proper evasive action. -- JB
Quoted text (33 lines)>>To the "Tech" guys....GPL "hackers" and such: >>I have asked this question it seems several hundred times since first >>learning of GPL......driving the demo in it's first days of release. I >know >>Papyrus has "heard" this......and since the gpl 1.1 makes no mention of >>it.......they must be either, 1-Not able to put brake lights in the gpl >>program, 2-Don't understand the "need" for them in online racing with gpl. >>I'm setting aside completely the "issue" of brake lights.......not "true" >to >>the "era" depicted with gpl, and I understand why Papyrus didn't include >>them. That's not the point. >>But, if we had them......online/multiplayer racing with gpl would be >>incredibly better! To "satisfy" the "purists".......maybe it would be >>possible to "have" that feature only when in "Multiplayer" mode? >>Here's my "Challenge" to the gpl community of drivers/tech guys: >>If anyone can figure out a way to put a small red brake light...probably on >>the gear box case....just like it is in today's open wheel cars (road >course >>racing in rain/wet requires them in most series...I'm not entirely sure >>about F1 since I don't follow it closely).......if you do it.....I will >>purchase any 3D video card of your choice and ship it to you as a gift! >>That is on my honor and I'm giving my "word"......(Papyrus...you're "out of >>this deal"......you don't need a video card...lol). >>I am VERY serious about this (as I am my "next" and similar request....see >>separate "post"...In-car Speed Indicator). >>Tom Pabst
>You might as well have been making a post about the IRL, Tom -- it >seems that everybody missed the point entirely. <G> You shouldn't imagine that because people don't agree with the point that they don't understand it. It's well understood, just not everyone's cup of tea apparently. Cheers! John
Tom Pabst 13 Jun 1999#473739
Thank you John, you put it in a more "succinct" manner than I did.....but you are "exactly" on target with what I had in my mind when I wrote the post above about brake lights and speed indicators. I read with interest the word "cheat"......in the context you used it.....I guess it is a "cheat" to some degree. Whether its a "cheat" or a "driving aid" I guess doesn't matter......it will make online racing with gpl more "fun" and with less "car contact"....so that's my goal. TP
Quoted text (24 lines)>You might as well have been making a post about the IRL, Tom -- it >seems that everybody missed the point entirely. <G> >I agree with you that a "cheat" like brake lights would help immensely >in a sim -- in a 2D environment (i.e., our monitors) we're deprived of >TRUE 3D vision, which means that perspective, parallax, etc., cannot >come into play to help us "read" the relative distance, closing rate, >etc., as well as we could in real life. I'm guessing that we could >SEE that the car in front was braking with brake lights long before we >would NOTICE that the distance was closing, and in a simulation (where >you already have limited feedback anyway), things like this could >prove to be very helpful. >Put me down as one who agrees with you that this would be a great >option. Ditto the speed indicator -- I never even use the tach; I go >simply on engine note, and I find that in games (sim) that show me a >speed indication, I can set up my corner entry speed (and observe my >braking effectiveness) much more consistently, which means I'm turning >fast laps more quickly. Viper Racing comes to mind here. Something >like that which could be toggled off or on depending on your personal >preference would be great for GPL. They give us frame rate on the fly >-- why not a speed indicator, too??? >-- JB
Tom Pabst 13 Jun 1999#473740
Sorry about that.......I tend to use "quotes" more in newsgroup posts where the use of HTML rich text is discouraged......and therefore there's a lack of tools to highlight or emphasize words. When I use a "quotation" around a word it's meant to emphasize the word....or the point. I could use *star* marks as well.....which I've seen done quite often. I agree with you though, the "quotes" tend to be *distracting* for the eyes....I'll try to change that bad habit. Thank you for the feedback. TP
Jack Rambo 13 Jun 1999#473741
Jason... 1. The Tom Pabst that you allege "thinks he knows everything" (Tom's Hardware) is NOT the same Tom Pabst that initiated this thread. 2. As the Tom Pabst that initiated this thread is a two-time SCCA National Champion, former BMW factory team driver, and SCCA competition license instructor, I would certainly argue that he knows a thing or two more about racing then virtually anybody that sets foot in this newsgroup. 3. I would also argue that some of that wealth of racing experience translates nicely to sim racing. 4. Based on the flip, obnoxious way that you and others responded to Tom's posts, I'd be willing to bet that Tom probably turned his first wheel in a race car about the time you and your peers climbed aboard your first tricycles.. Tom is an avid sim racing enthusiast and makes very meaningful contributions to the community by publishing columns, offering his services as a sim racing instructor, and organizing sim racing events and leagues. When you, or any of the others, can match Tom's credentials let us know. Until then, work on disagreeing in a more courteous manner and in a manner that better reflects your expertise relative to Tom's. Jack Rambo www.RaceLive.com/GPaL
Tom Pabst 13 Jun 1999#473742
>WOW ease off! Careful mate or your bend my exhaust manifold...... >What was that you said? never driven a racecar of any sort...... HMM... >Jeee... you know lots about me..... BUD. Tim..... I'm very sorry. I have not "visited" this newsgroup very often over the last few years I've been involved with online sim racing. I'm used to the newsgroups on TEN and a few others where almost everyone is an American....or from the USA. I totally forgot that many of the people who contribute to this newsgroup are NOT Americans.....and have often a different "slant" or meaning to sentences and words than I have. At first reading, I took your "post" to be sarcastic....and upon re-reading it this morning.....I realize that you weren't intending to be "sarcastic" in any way. I apologize to you. And, I apologize to everyone one else.....in advance......if/when when I do this again. Regards, Tom Pabst
Since the first time I played GP2 I was frustrated by the complete lack of sensory feedback, from g force, through the wheel, the lack of depth perception, and sense of speed. ANYTHING that can give me information about what's going on with the car would be welcome, regardless of whether or not it's realistic in terms of the "sim". I would like to go one step further and have a real time bar graph somewhere on the screen to indicate tire traction, so that you could tell when you were approaching the cornering and braking limits of the tires. Don Scurlock Vancouver, B.C.
it's not a problem for me.... but i think we started an argument for others :o(
Alie 13 Jun 1999#473745
Yep, I was reading the posts, and it seemed really strange where he placed the quotes, there are way too many. - Alien
Wosco 13 Jun 1999#473746
They do this in real life. My dad used to race sedans and he would tap the brakes just slightly going down the front stretch to try to get the guy out of the draft. Same in open wheel cars...try throwing up your hand all of a sudden, they will get off your tail in a heart beat and you can normally get him out of your draft. Its all mind games out there. If someone wants to feather the brakes, let him, just pass him and do the same to him. Tom wasn't getting into a discussion of why they are good and bad, he just wants them which is a VERY good idea and would make online racing much more enjoyable. Sorry for running on and on but I would also like to see this made. Jesse >But then, if I wanted to fool the person behind me into thinking that I'm >braking, I could just feather the brake pedal without actually braking. >I think thats why they don't have brake lights in F1. But I could be wrong. >Just my 2 cents. >Robert >Hull, Qubec
Well said jack Ross Jack Rambo a crit dans le message ...
Quoted text (19 lines)>Jason... >1. The Tom Pabst that you allege "thinks he knows everything" (Tom's >Hardware) is NOT the same Tom Pabst that initiated this thread. >2. As the Tom Pabst that initiated this thread is a two-time SCCA National >Champion, former BMW factory team driver, and SCCA competition license >instructor, I would certainly argue that he knows a thing or two more about >racing then virtually anybody that sets foot in this newsgroup. >3. I would also argue that some of that wealth of racing experience >translates nicely to sim racing. >4. Based on the flip, obnoxious way that you and others responded to Tom's >posts, I'd be willing to bet that Tom probably turned his first wheel in a >race car about the time you and your peers climbed aboard your first >tricycles.. >Tom is an avid sim racing enthusiast and makes very meaningful
contributions
Quoted text (10 lines)>to the community by publishing columns, offering his services >as a sim racing instructor, and organizing sim racing events and leagues. >When you, or any of the others, can match Tom's credentials let us know. >Until then, work on disagreeing in a more courteous manner and in a manner >that better reflects your expertise relative to Tom's. >Jack Rambo >www.RaceLive.com/GPaL
Paul Alesi 14 Jun 1999#473938
Yeah,lets put turn signals on the cars too,so that ppl know when we are turning into the pit's.........c'mon seriouslly!!!! > Thank you John, you put it in a more "succinct" manner than I did.....but > you are "exactly" on target with what I had in my mind when I wrote the post > above about brake lights and speed indicators. I read with interest the > word "cheat"......in the context you used it.....I guess it is a "cheat" to
Quoted text (32 lines)> some degree. Whether its a "cheat" or a "driving aid" I guess doesn't > matter......it will make online racing with gpl more "fun" and with less > "car contact"....so that's my goal. > TP > >You might as well have been making a post about the IRL, Tom -- it > >seems that everybody missed the point entirely. <G> > >I agree with you that a "cheat" like brake lights would help immensely > >in a sim -- in a 2D environment (i.e., our monitors) we're deprived of > >TRUE 3D vision, which means that perspective, parallax, etc., cannot > >come into play to help us "read" the relative distance, closing rate, > >etc., as well as we could in real life. I'm guessing that we could > >SEE that the car in front was braking with brake lights long before we > >would NOTICE that the distance was closing, and in a simulation (where > >you already have limited feedback anyway), things like this could > >prove to be very helpful. > >Put me down as one who agrees with you that this would be a great > >option. Ditto the speed indicator -- I never even use the tach; I go > >simply on engine note, and I find that in games (sim) that show me a > >speed indication, I can set up my corner entry speed (and observe my > >braking effectiveness) much more consistently, which means I'm turning > >fast laps more quickly. Viper Racing comes to mind here. Something > >like that which could be toggled off or on depending on your personal > >preference would be great for GPL. They give us frame rate on the fly > >-- why not a speed indicator, too??? > >-- JB
John Bodin 14 Jun 1999#473939
Tom, You're quite welcome -- everything you proposed makes a lot of sense. Even if it wasn't accurate for the era that's being modeled, there's no reason it can't be included as an option. SCGT and Viper Racing include ABS, for example, which isn't always 100% accurate for the cars being modeled. It's a nice option to have available, though, and if you decide not to use those kinds of options in the name of authenticity, then that's all well and good, but it would also be nice to have the choice in the first place. As far as cost and difficulty, you would only be talking about the addition of a few lines of code to display what info is already being calculated/tabulated in the sim's physics model anyway. Your car's speed and the AI's braking inputs are already taken into account in the sim already, so displaying this info is just a matter of adding lines of code to display the pixels or digits on the screen. It is do-able, and it would be a nice option to have brake lights and speed indicators available. Thanks for your input on this -- hopefully it will get people thinking, rather than sniping. -- John Bodin Publisher, The IRL Insider Magazine http://irlinsider.adnetweb.com/
Quoted text (36 lines)>Thank you John, you put it in a more "succinct" manner than I did.....but >you are "exactly" on target with what I had in my mind when I wrote the post >above about brake lights and speed indicators. I read with interest the >word "cheat"......in the context you used it.....I guess it is a "cheat" to >some degree. Whether its a "cheat" or a "driving aid" I guess doesn't >matter......it will make online racing with gpl more "fun" and with less >"car contact"....so that's my goal. >TP >>You might as well have been making a post about the IRL, Tom -- it >>seems that everybody missed the point entirely. <G> >>I agree with you that a "cheat" like brake lights would help immensely >>in a sim -- in a 2D environment (i.e., our monitors) we're deprived of >>TRUE 3D vision, which means that perspective, parallax, etc., cannot >>come into play to help us "read" the relative distance, closing rate, >>etc., as well as we could in real life. I'm guessing that we could >>SEE that the car in front was braking with brake lights long before we >>would NOTICE that the distance was closing, and in a simulation (where >>you already have limited feedback anyway), things like this could >>prove to be very helpful. >>Put me down as one who agrees with you that this would be a great >>option. Ditto the speed indicator -- I never even use the tach; I go >>simply on engine note, and I find that in games (sim) that show me a >>speed indication, I can set up my corner entry speed (and observe my >>braking effectiveness) much more consistently, which means I'm turning >>fast laps more quickly. Viper Racing comes to mind here. Something >>like that which could be toggled off or on depending on your personal >>preference would be great for GPL. They give us frame rate on the fly >>-- why not a speed indicator, too??? >>-- JB
The Excelsi 14 Jun 1999#473940
On Sun, 13 Jun 1999 12:02:24 +0100, "Ian Parker" >I don't think they are brake lights, just high intensity lights which the >drivers use to see other cars through the spray, they are permanently on in >poor visibilty. You're right. It can be incredibly difficult to see cars in front when it's raining in F1. At those speeds, with all that spray, you can often be in zero visibility. Having a bright light at the back of each car can help the drivers behind make out the cars in front, despite all the spray. The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473941
No offence, but he must be ancient if that's true... I didn't see anybody claiming that this was a _bad_ idea of his. I simply don't think it would work, as it would get in the way on multiplayer races. I have explained why this is so in a previous message. The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473942
Quoted text (15 lines)>>No insult intended, but do you have a problem with quoting? Your >>messages are FILLED with "" and "" in places where they shouldn't >>be... >>The Excelsior >>"ICQ #40620378" >Sorry about that.......I tend to use "quotes" more in newsgroup posts where >the use of HTML rich text is discouraged......and therefore there's a lack >of tools to highlight or emphasize words. When I use a "quotation" around a >word it's meant to emphasize the word....or the point. I could use *star* >marks as well.....which I've seen done quite often. I agree with you >though, the "quotes" tend to be *distracting* for the eyes....I'll try to >change that bad habit. Thank you for the feedback.
No problem. I was in no way intending to flame you, I should add. I was simply curious as to why you did it. Thanks for explaining! The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473943
Of course it is. But those cars were 'designed' to have brake light, and so everybody will be expecting them, including multiplayers. The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473944
>This is really funny Mtanker!! ;O) I like it!! ;O) Again.. Boing! Boing! >Cheers Thom_j. TJ is having another one of his funny moods! ;-) Keep em' coming! The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473945
Nascar Racing 1 and 2 are for you then. Constant updates on everything from engine temperate, revs per minute, tyre compound and temperature, etc. The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473946
>Put me down as one who agrees with you that this would be a great >option. Ditto the speed indicator -- I never even use the tach; I go >simply on engine note, and I find that in games (sim) that show me a >speed indication, I can set up my corner entry speed (and observe my >braking effectiveness) much more consistently, which means I'm turning >fast laps more quickly. I agree about a speed indicator. We have one in the external view... Good question. Anybody? The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473947
Quoted text (7 lines)>Thank you John, you put it in a more "succinct" manner than I did.....but >you are "exactly" on target with what I had in my mind when I wrote the post >above about brake lights and speed indicators. I read with interest the >word "cheat"......in the context you used it.....I guess it is a "cheat" to >some degree. Whether its a "cheat" or a "driving aid" I guess doesn't >matter......it will make online racing with gpl more "fun" and with less >"car contact"....so that's my goal.
But what about those people who don't want it? The only way I could see this working is if it _only_ effected your computer, and nobody elses, so that you could see brake lights on other peoples cars, but they wouldn't also be forced to see the lights on anybody elses. I don't see how this could work however without every body having the same patch, otherwise you wouldn't be able to get info on when a driver is braking. The Excelsior "ICQ #40620378"
On Sun, 13 Jun 1999 23:00:57 -0400, "Jesse Black" >They do this in real life. My dad used to race sedans and he would tap the >brakes just slightly going down the front stretch to try to get the guy out >of the draft. Same in open wheel cars...try throwing up your hand all of a >sudden, they will get off your tail in a heart beat and you can normally get >him out of your draft. Anyone who stuck their hand up to get someone out of the draft would likely end up with a sore face in the pits - that is a VERY dangerous thing to do. Brake testing, lifting etc is dangerous but an accepted part of racing, but putting your hand up in the air is a safety warning - "my car is damaged, I'm no longer racing, please don't hit me". Using that as a racing tactic takes the "sport" out of Motorsport. You would, others wouldn't. Personally I think it's an awful idea, but then I don't have any problem with depth perception or knowing how far behind I am or what my closure speed is. If you don't know when the guy in front of you starts braking for the corner and you run up his chuff it's not because of depth perception, it's because you didn't err on the side of caution as drivers IRL have to. Getting a gearbox in the face will tend to be a strong reminder. Adding a brake light will only allow additional information for the guy behind to make the pass, waiting until the person in front brakes before committing (particularly true for those driving in arcade view, where they can see the brake lights while alongside). In any case, think about the issues of latency, differing braking ability & reaction time from seeing brake lights. Do you really think that if you were following me and I jumped on the brakes you would be able to react in time? Not only in time, but under control? Not a chance. If you were far enough back to react you'd be far enough back to avoid me anyway. The problem which causes these shunts is lack of race awareness and lack of respect for other drivers, not a lack of information on what others are doing. There are certain drivers with whom I will happily _race_, brake-testing them, running close, side-by-side through corners etc, because I know they expect and allow for these things. Also if I get it wrong and brake too late I will spin the car rather than slide into them - that's my mistake. OTOH there are drivers, many of them very fast drivers, where as soon as they appear in my mirrors I'm resigned to a trip into the wall. If people want to avoid accidents, avoid contact. Practice braking offline into corners, know the braking points from either side of the track, accept that if you brake too late you should try to avoid an accident first and foremost, even if it does mean your quarry escapes. Brake lights could be possible, may be an idea but in no way will solve the issues put forward here. They'll be another racing tactic and we'll be back to wondering why people always have T1 pile ups. Cheers! John
Vinc 14 Jun 1999#473949
On Sun, 13 Jun 1999 00:12:34 -0700, "Avetikus" >I'm pretty sure that F1 only uses them in the wet. At least, that's the only >time that I notice them. They are not braking lights, they are just to show where the car is when the there is too much water or poor visibility -- --------------------------------------------------------------------- Home-page : http://www.geocities.com/CapeCanaveral/Hangar/7917 Il sito di ISF1mod : http://www.blissett.com/isf1/index.html ---------------------------------------------------------------------
The Excelsi 14 Jun 1999#473950
>Anyone who stuck their hand up to get someone out of the draft would >likely end up with a sore face in the pits - that is a VERY dangerous >thing to do. Brake testing, lifting etc is dangerous but an accepted >part of racing, Didn't one of the McLarens do this about a year ago (possibly a litte longer), in F1, and caused M. Shumacker to smash into the back of him, taking of the Ferrari's right front wheel? Michael got out of his car in the pit line and tried to start a fight in the garage! Typical that my video recorder cut out just minutes before hand... The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473951
On Sun, 13 Jun 1999 23:00:57 -0400, "Jesse Black"
Quoted text (10 lines)>They do this in real life. My dad used to race sedans and he would tap the >brakes just slightly going down the front stretch to try to get the guy out >of the draft. Same in open wheel cars...try throwing up your hand all of a >sudden, they will get off your tail in a heart beat and you can normally get >him out of your draft. Its all mind games out there. If someone wants to >feather the brakes, let him, just pass him and do the same to him. Tom >wasn't getting into a discussion of why they are good and bad, he just wants >them which is a VERY good idea and would make online racing much more >enjoyable. Sorry for running on and on but I would also like to see this >made.
Reminds me of a Nascar race I saw on SKY a while ago. The two lead cars were far away from the rest of the pack, and it seems that for lap after lap the second place car would just stick in the draft of the car infront. Every time the car behind tried to overtake however, the car infront would also increase it's power, and would remain in first position. It had the commentators confused for a while, until they figured that obviously the car in front wasn't flooring it, so that at precisely the right moment he would still have power behind him. It made for an exciting race! Shame we don't get more of Nascar in this country. The Excelsior "ICQ #40620378"
The Excelsi 14 Jun 1999#473952
Quoted text (8 lines)>You're quite welcome -- everything you proposed makes a lot of sense. >Even if it wasn't accurate for the era that's being modeled, there's >no reason it can't be included as an option. SCGT and Viper Racing >include ABS, for example, which isn't always 100% accurate for the >cars being modeled. It's a nice option to have available, though, and >if you decide not to use those kinds of options in the name of >authenticity, then that's all well and good, but it would also be nice >to have the choice in the first place.
True, but these options hardly effect multiplayer races in the same way that brake lights would on GPL cars... The Excelsior "ICQ #40620378"
m.seery 14 Jun 1999#473953
You are refering to Coulthard in Belgium last year. The guy never raised his arm at all. If he had done so it wouldn't have made a blind bit of difference. Schumacher never even saw where the Maclaren was due to the blanket of spray in front of him. Mark
Quoted text (16 lines)> >Anyone who stuck their hand up to get someone out of the draft would > >likely end up with a sore face in the pits - that is a VERY dangerous > >thing to do. Brake testing, lifting etc is dangerous but an accepted > >part of racing, > Didn't one of the McLarens do this about a year ago (possibly a litte > longer), in F1, and caused M. Shumacker to smash into the back of him, > taking of the Ferrari's right front wheel? > Michael got out of his car in the pit line and tried to start a fight > in the garage! Typical that my video recorder cut out just minutes > before hand... > The Excelsior > "ICQ #40620378"
Quoted text (12 lines)>>Tom is an avid sim racing enthusiast and makes very meaningful >contributions >>to the community by publishing columns, offering his services >>as a sim racing instructor, and organizing sim racing events and leagues. >>When you, or any of the others, can match Tom's credentials let us know. >>Until then, work on disagreeing in a more courteous manner and in a manner >>that better reflects your expertise relative to Tom's. >>Jack Rambo >>www.RaceLive.com/GPaL
Jack, Nicely said,and well thought out. Joel Willstein
LOLOLOLOL ...... just been on VROC and got wrecked? thought so...
On Mon, 14 Jun 1999 10:09:17 -0400, Michael Barlow
Quoted text (11 lines)>I ran a race at Kyalomi yesterday on GSB with >a bunch of other online drivers.&nbsp; JV and I ran just inches from each >others nose/tail pipes.&nbsp; we did this for 9 consecutive laps.&nbsp; >Each and every corner we came to it was as if I was racing against my own >mirror image. I swear that at a couple corners while running at top speed >we both braked at the same time and not closing or losing more then a half >inch distance between us. >With that in mind, I'll assume you have never had >such a close race and don't dare to ride that close because you don't have >the reaction time or the confidence needed.&nbsp; That is the only concept >that I can come up with as to why you said what you have.
What?! You managed to run as close as that without brake lights?! How did you manage it? :-) That is _exactly_ the point I was making, and I have had races like that many times - primarily with Mike Laskey, Doug Arnao or other people who have actual racetrack experience. In these races the hallmark was that each driver anticipated the things that were likely to happen and allowed for them. I have many replays saved of racing Mike Laskey, one where I was chasing him around Zandvoort and the other where he was chasing me around Watkins Glen. At Zandvoort I could brake much deeper than him into Tarzan, and on two or three occasions I had to put the car into a slide to avoid hitting him as he slowed more rapidly than I expected. At Watkins Glen he was easily a second a lap faster than me, I jumped him at the start and he was _glued_ to my exhaust for the next 10 laps. I brake-tested him, lifted on straights, varied braking points, switched lines - _everything_ to keep him behind and not once did he hit me. A couple of times he got a bit crossed up trying to avoid me, but the next time around he took a different line and adapted to my tactics. I am sure that with 99% of drivers we would both have been picking ourselves out of the fence within the first lap. The point is that when you're coming up to Tarzan at 180mph you _know_ the guy in front is going to brake. A brake light isn't required to tell you that. The only way to avoid these accidents is to have respect for other people's position on the race track, accept that you have no god-given right to be in front of someone even if you're faster, and WAIT for, WORK for, your opportunity then make it count. I utterly adore those close races where you spend almost the whole race fighting with someone - unfortunately I've become a bit tired of the whole online racing idea because it happens so rarely. There are so many accidents that fields quickly get spread out, and I find myself slowing down to wait for someone to fight with! If racing in real life I'd want 100hp more than anyone else and a boring drive to an easy win - online is pure fun, and I'd far prefer a pitched 20 lap battle for last than cruising round half a lap in the lead. Cheers! John
Quoted text (8 lines)>>Anyone who stuck their hand up to get someone out of the draft would >>likely end up with a sore face in the pits - that is a VERY dangerous >>thing to do. Brake testing, lifting etc is dangerous but an accepted >>part of racing, >Didn't one of the McLarens do this about a year ago (possibly a litte >longer), in F1, and caused M. Shumacker to smash into the back of him, >taking of the Ferrari's right front wheel?
Two incidents spring to mind.. - The Schumi incident you mentioned, but this was in the rain at the back of the Spa circuit. Coulthard controversially slowed to let Michael past, Michael never saw him - crunch. - Berger exited the last turn at Barcelona and swerved off to go into the pits. Patrese thought Berger was trying to shake him out of the slipstream and followed. Berger braked hard to enter the pits and Patrese was launched somersaulting down the track. I don't recall anyone deliberately signalling to enter the pits then not doing so, and indeed F1 is so political that the furore surrounding such an incident would probably render it impossible. Cheers! John
Thom j. 15 Jun 1999#474200
TW? If we have brake lights online for Gpl racing; Will we have turn signals, mudd flaps, FM stereo radio with a fox tail on the antenna too? ;O) Just Funnin' !! Thom_j.
Tom Pabst 15 Jun 1999#474201
Wow.....I didn't expect this much "response" to what I considered an "obvious" benefit. Cable internet connections are great....except when they don't work! And my cable operator has been "down" since Sunday afternoon....it just came back up last night. There's over 70 "replies" in this string alone....guess I have some reading to do? I think I should "respond" when and where needed in a single post......to save time and space. Be back in a couple hours.....lol. Tom Pabst
John Bodin 15 Jun 1999#474202
Quoted text (11 lines)>>You're quite welcome -- everything you proposed makes a lot of sense. >>Even if it wasn't accurate for the era that's being modeled, there's >>no reason it can't be included as an option. SCGT and Viper Racing >>include ABS, for example, which isn't always 100% accurate for the >>cars being modeled. It's a nice option to have available, though, and >>if you decide not to use those kinds of options in the name of >>authenticity, then that's all well and good, but it would also be nice >>to have the choice in the first place. >True, but these options hardly effect multiplayer races in the same >way that brake lights would on GPL cars...
You don't find ABS to be a HUGE help?? Gimme a break. ABS is more of an aid than brake lights would ever be, I think, and yet it's nice to have it for those who prefer it or need it.
McKafre 15 Jun 1999#474203
it was Estoril (Portugal) , not Barcelona (Spain) McKafre De La Rosa
The Excelsi 15 Jun 1999#474204
Quoted text (9 lines)>TW? If we have brake lights online for Gpl racing; Will we >have turn signals, mudd flaps, FM stereo radio with a fox >tail on the antenna too? ;O) Just Funnin' !! >Thom_j. >> LOLOLOLOL ...... just been on VROC and got wrecked? thought so...
TJ, man, where ya' bin? The Excelsior "ICQ #40620378"
The Excelsi 15 Jun 1999#474205
>You don't find ABS to be a HUGE help?? Gimme a break. ABS is more of >an aid than brake lights would ever be, I think, and yet it's nice to >have it for those who prefer it or need it. The closest thing we have to ABS in GPL is the braking help, which TOTALLY sucks. I _never_ use it. Braking distances are far too long, and the car often tends to sway off the racing line when using it. As for _true_ ABS, of course it helps, but why would we want it in GPL? GPL is supposed to be about authenticity. Brake lights and ABS removes that and adds an 'arcade' feel to the game. The Excelsior "ICQ #40620378"
The Excelsi 15 Jun 1999#474206
On Mon, 14 Jun 1999 23:35:06 +0100, "Mark Seery" >You are refering to Coulthard in Belgium last year. The guy never raised his >arm at all. If he had done so it wouldn't have made a blind bit of >difference. Schumacher never even saw where the Maclaren was due to the >blanket of spray in front of him. I didn't say he raised his arm. He lifted his foot off the floor... The Excelsior "ICQ #40620378"
m.seery 15 Jun 1999#474207
Sorry for the confusion but you never stared anything specifically. I made an assumption that you was on about this, following on from the previous post ;-) Mark > On Mon, 14 Jun 1999 23:35:06 +0100, "Mark Seery" > >You are refering to Coulthard in Belgium last year. The guy never raised his
Quoted text (9 lines)> >arm at all. If he had done so it wouldn't have made a blind bit of > >difference. Schumacher never even saw where the Maclaren was due to the > >blanket of spray in front of him. > I didn't say he raised his arm. He lifted his foot off the floor... > The Excelsior > "ICQ #40620378"
John Bodin 16 Jun 1999#474414
Quoted text (11 lines)>>You don't find ABS to be a HUGE help?? Gimme a break. ABS is more of >>an aid than brake lights would ever be, I think, and yet it's nice to >>have it for those who prefer it or need it. >The closest thing we have to ABS in GPL is the braking help, which >TOTALLY sucks. I _never_ use it. Braking distances are far too long, >and the car often tends to sway off the racing line when using it. >As for _true_ ABS, of course it helps, but why would we want it in >GPL? GPL is supposed to be about authenticity. Brake lights and ABS >removes that and adds an 'arcade' feel to the game.
Again, you're missing the point -- try to read more closely and type more slowly. I was referring to ABS with regards to its inclusion in Viper Racing (ABS isn't an option on real Vipers) and SCGT (ABS isn't authentic for all the cars featured in SCGT). Here was what I said: <SNIP> <END SNIP> Again, as I said, there's no reason a braking indicator couldn't be included in GPL as an aid for on-line racing. It's not 100% accurate, but if you think you can achieve that sitting in a desk chair watching a monitor, then more power to you. GPL itself is about simulating racing in a very pure period, just as flight sims like Red Baron simulate air combat in a very pure period. When it comes to on-line racing with GPL agains other human beings, though, we're talking about REAL-LIFE competition in a simulated environment across the Internet, usually via modem. In the era simulated by GPL, the Internet and modems DIDN'T EXIST -- so is the inclusion of Internet play via modem unrealistic for GPL, and should it be deleted? My point here is that you can take the "realism" and "authenticity" arguments too far, and I think using the "realism" and "authenticity" arguments in the debate about whether brake indicators would be helpful for on-line racing is, well, going too far. Braking indicators would be a helpful option for most people in an on-line racing environment, and if it would help avert some of the multi-car pileups and make for better racing, then why not include it? Or better yet, just delete the Internet play and modem options from GPL, because, after all, they're not "authentic" for the GPL era, and GPL is all about "realism," right? And playing head-to-head against other humans while watching the action on a video monitor IS very arcade-like, so I guess it just contributes to making GPL feel more arcade-like, and, therefore, is a detriment to the game. Damn the Papyrus folks for including Internet play as an option at the expense of realism! Geez. Tom puts forth a good idea, and we get mired down in debates about "realism" and "authenticity." Maybe I need to start a thread about the IRL to put an end to this nonsense. <G> -- JB
John Bodin 16 Jun 1999#474415
Quoted text (11 lines)>>You're quite welcome -- everything you proposed makes a lot of sense. >>Even if it wasn't accurate for the era that's being modeled, there's >>no reason it can't be included as an option. SCGT and Viper Racing >>include ABS, for example, which isn't always 100% accurate for the >>cars being modeled. It's a nice option to have available, though, and >>if you decide not to use those kinds of options in the name of >>authenticity, then that's all well and good, but it would also be nice >>to have the choice in the first place. >True, but these options hardly effect multiplayer races in the same >way that brake lights would on GPL cars...
I pretty much guarantee you that a newbie using ABS set to the "high" level in Viper Racing is going to have at least some small advantage over the more seasoned player using no ABS at all. THAT would seem to affect multiplayer races, I would think -- probably moreso than brake lights would, in fact. -- JB
Vinc 16 Jun 1999#474416
>- Berger exited the last turn at Barcelona and swerved off to go into >the pits. Patrese thought Berger was trying to shake him out of the >slipstream and followed. Berger braked hard to enter the pits and >Patrese was launched somersaulting down the track. It was Estoril , 1992 -- --------------------------------------------------------------------- Home-page : http://www.geocities.com/CapeCanaveral/Hangar/7917 Il sito di ISF1mod : http://www.blissett.com/isf1/index.html ---------------------------------------------------------------------
On Tue, 15 Jun 1999 12:38:57 +0200, "McKafre" >it was Estoril (Portugal) , not Barcelona (Spain) You're right - I got the right corner and the right pit entrance then assigned them to the wrong circuit :-) Cheers! John
The Excelsi 16 Jun 1999#474418
On Tue, 15 Jun 1999 23:37:45 +0100, "Mark Seery" >Sorry for the confusion but you never stared anything specifically. I made >an assumption that you was on about this, following on from the previous >post ;-) I apologise. I'll try to be more clear in future... The Excelsior "ICQ #40620378"
The Excelsi 16 Jun 1999#474419
>Again, as I said, there's no reason a braking indicator couldn't be >included in GPL as an aid for on-line racing. It's not 100% accurate, >but if you think you can achieve that sitting in a desk chair watching >a monitor, then more power to you. You're missing the point! First of all, calm down and breath in for a moment. You're saying that since these aids, such as ABS brakes, were included in Viper Racing, there is no reason why GPL couldn't have a braking indicator as an aid too. What I am saying is that it is OK for games like SCGT and Viper Racing to not be _entirely_ realistic with things like these, as they both share arcade and simulator qualities. GPL however is all about pure simulation of the real thing, without diddly squat of an arcade feel, and for this, brake lights should _not_ be included, or built in, as this would take away from the authenticity. Of course not! That's like saying that since computers like the ones we have today weren't around in the 60's, we shouldn't own GPL at all! I don't. I grave realism from a computer! Actually, if you'd care to look over past messages, I never said that brake lights wouldn't be helpful for on-line racing. It's a fact that they would. What I said was that these brake lights would take away the realism, and the enjoyment which most GPLers enjoy. Especially the good ones among us. :-) Perhaps these people should practise a little more in training and single race modes before going on-line? Accidents are _bound_ to happen. There is little we can do to prevent them, even if you added all of the aids mentioned in previous messages, pile-ups would still happen. However, the very best way to prevent them is to know your car well, and the best way to do I'm afraid is to practise. You're talking about two entirely seperate issues! You need to stick to the same conversation and finish it before moving onto something else.. He put forward an excellent idea, not just a good one, but because this idea conflicts with the whole reason for GPL, most of us would say that it should not be implimented. The Excelsior "ICQ #40620378"
The Excelsi 16 Jun 1999#474420
Quoted text (8 lines)>>True, but these options hardly effect multiplayer races in the same >>way that brake lights would on GPL cars... >I pretty much guarantee you that a newbie using ABS set to the "high" >level in Viper Racing is going to have at least some small advantage >over the more seasoned player using no ABS at all. THAT would seem to >affect multiplayer races, I would think -- probably moreso than brake >lights would, in fact.
Of course. However, it would be much easier to overtake somebody when you can see when they are braking because a big red light flashes in front of you, instead of just following the car up behind and hoping that you're at the right speed, distance, and are actually watching the car infront as it begins to brake. This discussion over the pro's and con's doesn't really seem to be _getting_ anywhere. I'm all for brake lights in GPL, AS LONG AS they won't appear on my screen, so that I can stick to what I enjoy most - the true racing! The Excelsior "ICQ #40620378"
John Bodin 17 Jun 1999#474638
Quoted text (46 lines)>>Again, as I said, there's no reason a braking indicator couldn't be >>included in GPL as an aid for on-line racing. It's not 100% accurate, >>but if you think you can achieve that sitting in a desk chair watching >>a monitor, then more power to you. >You're missing the point! >First of all, calm down and breath in for a moment. >You're saying that since these aids, such as ABS brakes, were included >in Viper Racing, there is no reason why GPL couldn't have a braking >indicator as an aid too. >What I am saying is that it is OK for games like SCGT and Viper Racing >to not be _entirely_ realistic with things like these, as they both >share arcade and simulator qualities. GPL however is all about pure >simulation of the real thing, without diddly squat of an arcade feel, >and for this, brake lights should _not_ be included, or built in, as >this would take away from the authenticity. >>GPL itself is about simulating racing in a very pure period, just as >>flight sims like Red Baron simulate air combat in a very pure period. >>When it comes to on-line racing with GPL agains other human beings, >>though, we're talking about REAL-LIFE competition in a simulated >>environment across the Internet, usually via modem. In the era >>simulated by GPL, the Internet and modems DIDN'T EXIST -- so is the >>inclusion of Internet play via modem unrealistic for GPL, and should >>it be deleted? >Of course not! That's like saying that since computers like the ones >we have today weren't around in the 60's, we shouldn't own GPL at all! >>My point here is that you can take the "realism" and "authenticity" >>arguments too far >I don't. I grave realism from a computer! >>and I think using the "realism" and "authenticity" >>arguments in the debate about whether brake indicators would be >>helpful for on-line racing is, well, going too far. >Actually, if you'd care to look over past messages, I never said that >brake lights wouldn't be helpful for on-line racing. It's a fact that >they would. What I said was that these brake lights would take away >the realism, and the enjoyment which most GPLers enjoy. Especially the >good ones among us. :-)
Regarding the "realism" in GPL, consider this: In 1972, my father had his right eye removed due to cancer. He recovered fully, but he found that his lack of depth perception was a real hindrance. He found that simple things like driving nails, driving screws, and even driving a car were suddenly things that he could no longer do well because with only one eye and no real 3-D depth perception, he just couldn't properly judge distances. Try it sometime -- cover one eye and try to do any of these things, and you'll probably find that it's at least a little harder to work in a 2-D environment than it is with full 3-D vision and proper depth perception. THIS is what you're dealing with in a simulation that only gives you 2-D images on a video monitor. So every time you properly judge closing distance in GPL, pat yourself on the back and congratulate yourself, because you'll probably do just fine if you're ever left with only one eye. As for realism, though, GPL falls far short in the visual category, regardless of how gorgeous and "realistic" the cars and scenery look. GPL models a full 3-D environment, but it's presented to us in a 2-D manner (i.e., a two-dimensional video display), and there's nothing you can do on a standard monitor (short of a 3-D device like the Eyescream glasses or such) to make it any more realistic. Which means that in the realm of GPL, we're all effectively one-eyed pirates. Handicapped, if you will, much as my father was all those many years ago. So, given that, it would be nice if Papy had offered those of us who don't do so well with only one eye the option of having some type of braking indicator for the cars in front of us, to better help us judge the distance in GPL's 2-D environment. Maybe my father could have adapted with a little more practice, but he realized that he was not as safe as he should be, and after trying several times to drive after losing his eye, he quit driving for the remainder of his years. Without proper 3-D depth perception, he found that even brake lights weren't enough to make him feel safe behind the wheel. Thank God that we're only risking simulated sheetmetal and skin in GPL's 2-D environment, because there, we don't even have brake lights. My guess is that Graham Hill would have retired from racing if he had ever been unfortunate enough to lose an eye, or to have his 3-D depth perception impaired in any way. And yet, for the majority of us, apparently, GPL's 2-D environment represents the ultimate in "realism," and we don't want any help at all, thank you very much. Brake lights? Bah! We're real men (and women)! Go figure. Sims like GPL run into real problems as they approach ultra-realism on some points, mainly because no matter how "real" things are in the simulated environment, the user is woefully isolated from what's "really" happening in the sim. We have two means of receiving feedback from GPL currently: Aurally (and thankfully, the sound in GPL is stereophonic, just as in real life), and visually (which, as I've pointed out, is only 2-D, definitely NOT as it is in real life for most of us). As a simulation gets more realistic, the senses that CAN'T come into play become more critical, yet there's usually NO way at all to convey most of those sensations to the person at the controls. Therefore, it's even MORE critical to find ways to utilize the EXISTING feedback methods (SIGHT and SOUND) to the fullest. GPL uses sound in a good manner to convey what's happing to the left, right, and also ahead and behind to some degree, but there's nothing at all that can be done about the 2-D vision thing. This is why "aids" like braking indicators are almost a necessity -- you're isolated enough from the "real" action in GPL as it is, and given the level of realism that is incorporated into GPL's physics model, braking indicators would be more of a user interface enhancement than a "cheat" or an affront to game's overall realism. On the other hand, there are those people who enjoy the concept of cutting off their noses to spite their face. Thankfully for the vast majority of GPL users, this is all a moot point, because GPL does not include any braking indicators, and I doubt that anything like this will ever be added, and the sim's inherent "purity" and "realism" will be retained, intact -- in its full 2-D glory -- forever. Amen. --- JB
Hi Mike, I was wondering if wouldn't mind posting in Text instead of HTML? I noticed in the past your posts had that "virtual business card" thing at the end in MIME or something, but the content of your posts were in text and easily readable, but now it looks like your whole post is in MIME or HTML or something which is very hard to read due to all the markup tags. HTML posts come across pretty much as unreadable gobbledygook to those of us who use traditional text USENET newsreaders like 'trn' or 'tin' (as most of us longtime USENET ***s and UNIX users do). Normally I ignore all HTML posts, but you are a good contributor to r.a.s. (and a good racer from my past VROC races with you) so I want to keep reading your contributions and thought you might want to know that your post is pretty much unreadable to some of us and by posting in HTML many of us will ignore your entire post. Not trying to start a huge HTML -vs- Text on USENET flamefest, but there is still a large amount of us old UNIX newsreader users who bypass any HTML posts and your posts are some I would rather not have to ignore. Thanks. Seeyas on the track. --John (Joao) Silva SNIPPED lots more HTML gobbledygook!
Thom j. 17 Jun 1999#474640
My cable works great & I have never had any down time! Maybe you should change providers?? Thom_j. > Wow.....I didn't expect this much "response" to what I considered an "obvious" > benefit. > Cable internet connections are great....except when they don't work! And my > cable operator has been "down" since Sunday afternoon....it just came back up > last night. There's over 70 "replies" in this string alone....guess I have some > reading to do? > I think I should "respond" when and where needed in a single post......to save > time and space. > Be back in a couple hours.....lol. > Tom Pabst
The Excelsi 17 Jun 1999#474641
>Not trying to start a huge HTML -vs- Text on USENET flamefest, but there is >still a large amount of us old UNIX newsreader users who bypass any HTML >posts and your posts are some I would rather not have to ignore. It's not just Unix users who need to worry about HTML. HTML should not be used in Usenet, period! It takes longer to download and takes up more bandwidth, which means that servers will be able to carry far less. Not just that, but I shouldn't be forced to read a message in the font which somebody else chooses. It should appear as _I_ like it - in my case, Courier New is the best font! The Excelsior "Second star to the right, and straight on 'til morning..." Captain James Kirk [William Shatner], The Undiscovered Country
The Excelsi 17 Jun 1999#474642
<THE BIGGEST SNIP YET!> No offence intended, but please try to cut down on the size of your mesages. There was no need for all the quoted text in your last message! I'm sorry to hear that... I'm not denying that with one eye closed it wouldn't be difficult, however a 2D monitor is not quite the same thing. If what you say is accurate, why are some of us able to complete lap after lap without crashing into every barrier? We see the corner approaching, we slow down, we turn, we accelerate out of it. If we weren't able to judge the corner, we wouldn't make it around the first bend. Couldn't agree more! The graphics in GPL are piss-poor! Those cartoon-style buildings at Monaco, for example, look like they have been drawn by my 7-year-old brother. And with those same old 2D trees scattered around the place, there's little _special_ about the graphics. I must admit to being quite pleased with the special effects, such as the smoke which comes up from your wheel when you skid or wheel spin, and even the fire looks pretty stunning! If you want Papyrus to take into account blind/visually impaired people (and I'm not saying they shouldn't...) then perhaps they should also take into account the Dyslexic and use much larger fonts, and the deaf with sharper sounds, and those with muscular disabilities who find it difficult to use analogue controllers... No! There are _many_ ways which GPL could be improved on, and over the years, just as with every other one of its kind, GPL will become obsolete, replaced by something bigger and better. However, for the time being, GPL is the most realistic simulator available to us. That does not mean it is _real_! Just needed to be clear about that point. We can certainly get close, especially with FF, 3D Sound, FF seats, etc. Tell me... do you think that GPL (which is doing its best to _copy_ the real F1 from 1967) would be MORE like the real F1 racing if it had brake lights? What do you think G.Hill would have to say about that? The Excelsior "Second star to the right, and straight on 'til morning..." Captain James Kirk [William Shatner], The Undiscovered Country
I've been told this before many times. My reply? GET A HTML READER!! (just joking) I write monthly reports using HTML. using it, the reports look a whole lot better with useless picture incorporated then they do with just three of four lines of text. Now that these posts are in text form, I wonder how many will even look at the sponsors listed in my tag line, let alone how many will go to these places and make me look good to them ;-) Mike Barlow
Quoted text (43 lines)> Hi Mike, > I was wondering if wouldn't mind posting in Text instead of HTML? > I noticed in the past your posts had that "virtual business card" thing at > the end in MIME or something, but the content of your posts were in text > and easily readable, but now it looks like your whole post is in MIME or HTML > or something which is very hard to read due to all the markup tags. > HTML posts come across pretty much as unreadable gobbledygook to those > of us who use traditional text USENET newsreaders like 'trn' or 'tin' > (as most of us longtime USENET ***s and UNIX users do). > Normally I ignore all HTML posts, but you are a good contributor to r.a.s. > (and a good racer from my past VROC races with you) so I want to keep > reading your contributions and thought you might want to know that your > post is pretty much unreadable to some of us and by posting in HTML many > of us will ignore your entire post. > Not trying to start a huge HTML -vs- Text on USENET flamefest, but there is > still a large amount of us old UNIX newsreader users who bypass any HTML > posts and your posts are some I would rather not have to ignore. > Thanks. > Seeyas on the track. > --John (Joao) Silva > >This is a multi-part message in MIME format. > >--------------6855F6FDF9BCE7AB67D4BEB8 > >Content-Type: text/html; charset=us-ascii > >Content-Transfer-Encoding: 7bit > ><!doctype html public "-//w3c//dtd html 4.0 transitional//en"> > ><html> > ><body text="#000000" bgcolor="#CCCCCC" link="#0000EE" vlink="#551A8B" alink="#FF0000"> > >&nbsp; > SNIPPED lots more HTML gobbledygook!
-- ========================================= Mike Barlow of Barlow Racing? ========================================= Member of R.O.R. 1999 http://w3.ime.net/~marknjess/ror.html ========================================= Racing online with the help of...... Sim Racing Mag http://www.simracingmag.com/ Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here) mikeba.vcf < 1K Download
Quoted text (9 lines)> >Not trying to start a huge HTML -vs- Text on USENET flamefest, but there is > >still a large amount of us old UNIX newsreader users who bypass any HTML > >posts and your posts are some I would rather not have to ignore. > It's not just Unix users who need to worry about HTML. HTML should not > be used in Usenet, period! > It takes longer to download and takes up more bandwidth, which means > that servers will be able to carry far less.
Sorry about that Ex! I got so used to a modem that actually has a fast download as opposed to my old 33.6 I can't stand courier fonts. But, to each, their own ;-) I'm among those idiots that has a very big monitor (21 inch w/19.7 view able) but still uses 800X600. -- ========================================= Mike Barlow of Barlow Racing? ========================================= Member of R.O.R. 1999 http://www.pivot.net/~marknjess/ror.html ========================================= Racing online with the help of...... Sim Racing Mag http://www.simracingmag.com/ Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here) mikeba.vcf < 1K Download
Same here. Please turn off that HTML stuff, Mike! Some years ago, I tried to read *every* potentially interesting contribution on USENET, but my tolerance for ill formatting has gone down considerably in the meantime. These days, it's "hit the 'next' key" when I see a message that's hard to read due to HTML, long lines or lack of whitespace. It's hard to break with this habit even if the info in the message might be vital. I almost dumped a hand-written letter from my girlfriend: five sheets of hotel notes paper, not numbered, unreadable handwriting on both sides of the leaves. If she wants me to read it, she should type it legibly... ;) Well, mabe not the appropriate attitude in this particular case, so I tried to decipher it anyway. But *you* are *not* my girlfriend, Mike Barlow. :) In a nutshell - if you want to be read by a lot of people, try to format your writing in a human-readable manner. -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
The Excelsi 17 Jun 1999#474646
On Thu, 17 Jun 1999 11:21:43 -0400, Michael Barlow > Sorry about that Ex! I got so used to a modem that actually has a fast >download as opposed to my old 33.6 It doesn't matter what speed YOU can download at, it matters what speed other people can. Remember that some people still use 28k modems... And by using 800x600 you are insulting everybody with a 15" or 17" screen I can think of. :-) Why would you want to have such a terrible screen resolution with such a large monitor? The Excelsior "Second star to the right, and straight on 'til morning..." Captain James Kirk [William Shatner], The Undiscovered Country
The Excelsi 17 Jun 1999#474647
On Thu, 17 Jun 1999 10:50:56 -0400, Michael Barlow > I've been told this before many times. My reply? GET A HTML READER!! >(just joking) I realise you were joking, but I would still like to point out that it has very little to do with the news reader you use. HTML can be read just fin by OE, for example, but that still doesn't mean one should be using HTML. HTML is fine (in fact, it's encouraged) for mail-to-mail transfer, but not for Usenet! The Excelsior "Second star to the right, and straight on 'til morning..." Captain James Kirk [William Shatner], The Undiscovered Country
The Excelsi 17 Jun 1999#474648
>Same here. Please turn off that HTML stuff, Mike! Some years ago, I >tried to read *every* potentially interesting contribution on USENET, >but my tolerance for ill formatting has gone down considerably in the >meantime. These days, it's "hit the 'next' key" when I see a message >that's hard to read due to HTML, long lines or lack of whitespace. You are kidding? You were willing to go through thousands upon thousands upon thousands of newsgroups, and millions of messages? Talk about free time! Or was this at a time when Usenet wasn't as common, and as popular, as it is today? I received a letter similar to that recently. It was almost impossible to tell where one page finished and another began! Grrrrrr! The Excelsior "Second star to the right, and straight on 'til morning..." Captain James Kirk [William Shatner], The Undiscovered Country
You guys got video conferencing? > Sorry for the confusion but you never >>>>>stared<<<<<<< anything specifically. I made > an assumption that you was on about this, following on from the previous > post ;-)
John Bodin 18 Jun 1999#474925
><THE BIGGEST SNIP YET!> Whew! Thanks for shortening things -- it WAS getting a bit cumbersome! <G> Thanks. Even before the operation, Dad and I didn't really see eye-to-eye on all issues, and it only got worse afterwards . . . ;-) (Hey, you've gotta laugh about these things or they'll kill you!) I'd say that maybe it's because some people are better able to adapt to the lack of input from the missing senses that usually receive input when actually behind the wheel. Others, though, may be operating on a somewhat-impaired level without those inputs, and the addition of "interface aids" like braking indicators would help level things out for them -- it's not always a case of someone not practicing enough. Some people just can't adapt as well to the sim environment -- I know real racers that I can drive rings around in a sim, no matter how much practice they've had. Obviously, something's missing for them in the sim interface. I know -- I got carried away and nearly fell off my soapbox. Sorry about that. No, but with the OPTION for some sort of braking indicator, it might be a better on-line racing EXPERIENCE for a BROADER AUDIENCE, which just might increase its mass appeal. THAT would be the beauty of braking indicators, and if you could choose NOT to use them, and I could choose TO use them, then we both might be able to compete on a more level playing field given more diverse abilities, and everybody would come out ahead, right? How about this: "***y good thing! Now I can tell more easily when the bloke in front of me is braking too early!" <G>
Quoted text (12 lines)>>Same here. Please turn off that HTML stuff, Mike! Some years ago, I >>tried to read *every* potentially interesting contribution on USENET, >>but my tolerance for ill formatting has gone down considerably in the >>meantime. These days, it's "hit the 'next' key" when I see a message >>that's hard to read due to HTML, long lines or lack of whitespace. >You are kidding? You were willing to go through thousands upon >thousands upon thousands of newsgroups, and millions of messages? Talk >about free time! >Or was this at a time when Usenet wasn't as common, and as popular, as >it is today?
Yes, I'm as old as the sea and the mountains. :) What I meant was of course that I tried to read all contributions to interesting (IMO) threads in newsgroups which I visit regularly (approx. 30 or so.) -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
The Excelsi 18 Jun 1999#474927
>Yes, I'm as old as the sea and the mountains. :) I'm sure that's not true. Ahh, I see what you mean. RAS is my favourite NG, and is where I spend most of my time. Just take a look at Deja to see what I mean. The Excelsior "Second star to the right, and straight on 'til morning..." Captain James Kirk [William Shatner], The Undiscovered Country
The Excelsi 18 Jun 1999#474928
>>I'm sorry to hear that... >Thanks. Even before the operation, Dad and I didn't really see >eye-to-eye on all issues, and it only got worse afterwards . . . ;-) :-) Couldn't agree more! I must be one heck of a highly adaptive human being then! But that would give you an unfair advantage... ROFL! The Excelsior "Second star to the right, and straight on 'til morning..." Captain James Kirk [William Shatner], The Undiscovered Country
John Bodin 18 Jun 1999#474929
Quoted text (16 lines)>>>I'm sorry to hear that... >>Thanks. Even before the operation, Dad and I didn't really see >>eye-to-eye on all issues, and it only got worse afterwards . . . ;-) >:-) >>(Hey, you've gotta laugh about these things or they'll kill you!) >Couldn't agree more! >>I'd say that maybe it's because some people are better able to adapt >>to the lack of input from the missing senses that usually receive >>input when actually behind the wheel. >I must be one heck of a highly adaptive human being then!
Could be, but the rest of us mortals find your kind highly frustrating! <G> Well, yeah -- that's what it's all about, right? Just ask A.J. Foyt or Roger Penske . . . <G>
Actually :-) I do use an HTML reader at home now and then to decode the odd binary attachment, but somehow I just can't give up the much much faster and simpler uncluttered interface of my old UNIX shell account newsreader 'trn' Thanks for the text view by the way. I for one will look at those sponsors now that I can actually see them :-) Seeyas on the track. --John (Joao) Silva
Marty U'Ren 22 Jun 1999#475661
That's what I thought too...they're for visibility in poor visibility conditions, not brake lights. I have to add my 2 cents, brake lights for GPL ranks right up there as the dumbest idea I've heard. Marty
Quoted text (29 lines)> I don't think they are brake lights, just high intensity lights which the > drivers use to see other cars through the spray, they are permanently on in > poor visibilty. > -- > Ian Parker > > I'm pretty sure that F1 only uses them in the wet. At least, that's the > only > > time that I notice them. > > Mikey the Slowpoke > > >But then, if I wanted to fool the person behind me into thinking that I'm > > >braking, I could just feather the brake pedal without actually braking. > > >I think thats why they don't have brake lights in F1. But I could be > > wrong. > > >Just my 2 cents. > > >Robert > > >Hull, Qubec
Marty U'Ren 22 Jun 1999#475662
Absolutely the most right-on response to this brake light idea. Thanks John. Of course, if you are not an 'old timer' with as much real world seat time as the originator of this idea, your opinion is irrelevant. (Hope my sarcasm is obvious here) Like there aren't bozos on real race tracks too. Marty
Quoted text (64 lines)> On Sun, 13 Jun 1999 23:00:57 -0400, "Jesse Black" > >They do this in real life. My dad used to race sedans and he would tap the > >brakes just slightly going down the front stretch to try to get the guy out > >of the draft. Same in open wheel cars...try throwing up your hand all of a > >sudden, they will get off your tail in a heart beat and you can normally get > >him out of your draft. > Anyone who stuck their hand up to get someone out of the draft would > likely end up with a sore face in the pits - that is a VERY dangerous > thing to do. Brake testing, lifting etc is dangerous but an accepted > part of racing, but putting your hand up in the air is a safety > warning - "my car is damaged, I'm no longer racing, please don't hit > me". Using that as a racing tactic takes the "sport" out of > Motorsport. > >Tom > >wasn't getting into a discussion of why they are good and bad, he just wants > >them which is a VERY good idea and would make online racing much more > >enjoyable. Sorry for running on and on but I would also like to see this > >made. > You would, others wouldn't. Personally I think it's an awful idea, but > then I don't have any problem with depth perception or knowing how far > behind I am or what my closure speed is. If you don't know when the > guy in front of you starts braking for the corner and you run up his > chuff it's not because of depth perception, it's because you didn't > err on the side of caution as drivers IRL have to. Getting a gearbox > in the face will tend to be a strong reminder. > Adding a brake light will only allow additional information for the > guy behind to make the pass, waiting until the person in front brakes > before committing (particularly true for those driving in arcade view, > where they can see the brake lights while alongside). > In any case, think about the issues of latency, differing braking > ability & reaction time from seeing brake lights. Do you really think > that if you were following me and I jumped on the brakes you would be > able to react in time? Not only in time, but under control? Not a > chance. If you were far enough back to react you'd be far enough back > to avoid me anyway. > The problem which causes these shunts is lack of race awareness and > lack of respect for other drivers, not a lack of information on what > others are doing. There are certain drivers with whom I will happily > _race_, brake-testing them, running close, side-by-side through > corners etc, because I know they expect and allow for these things. > Also if I get it wrong and brake too late I will spin the car rather > than slide into them - that's my mistake. OTOH there are drivers, many > of them very fast drivers, where as soon as they appear in my mirrors > I'm resigned to a trip into the wall. > If people want to avoid accidents, avoid contact. Practice braking > offline into corners, know the braking points from either side of the > track, accept that if you brake too late you should try to avoid an > accident first and foremost, even if it does mean your quarry escapes. > Brake lights could be possible, may be an idea but in no way will > solve the issues put forward here. They'll be another racing tactic > and we'll be back to wondering why people always have T1 pile ups. > Cheers! > John
Marty U'Ren 23 Jun 1999#475872
Whew, what a dissertation John. The point you make, that the problem with sims is they lack the 3D effect of stereoscopic vision because they are rendered on a 2D monitor, while true, ignores the fact that there are other visual 'clues' to show distance and relative position of objects. If 3D was the only factor, all sims would be unplayable and we know that is not the case. The real difference between those for whom this is problem and those who excel at sim racing is the same as in real world racing,... experience, motivation, talent, and good equipment. While brake lights would seem like a help to some, I think it would actually make things worse. It would encourage the driver to focus on the car in front of him instead of where his primary focus should be...on driving the track. It is well known that you should 'race the track' not the car in front of you. That is why it can be so difficult to follow someone. You tend to miss your braking points, turning points, and apexes more than when running alone. Adding brake lights to GPL would not only be a solution in search of a problem, it would add to a problem that already exist, and would detract from the authenticity of GPL. Marty John Bodin wrote:
Quoted text (167 lines)> On Wed, 16 Jun 1999 13:50:03 GMT, [email hidden] (The > Excelsior) wrote: > >On Wed, 16 Jun 1999 04:38:52 GMT, [email hidden] (John > >Bodin) wrote: > >>Again, as I said, there's no reason a braking indicator couldn't be > >>included in GPL as an aid for on-line racing. It's not 100% accurate, > >>but if you think you can achieve that sitting in a desk chair watching > >>a monitor, then more power to you. > >You're missing the point! > >First of all, calm down and breath in for a moment. > >You're saying that since these aids, such as ABS brakes, were included > >in Viper Racing, there is no reason why GPL couldn't have a braking > >indicator as an aid too. > >What I am saying is that it is OK for games like SCGT and Viper Racing > >to not be _entirely_ realistic with things like these, as they both > >share arcade and simulator qualities. GPL however is all about pure > >simulation of the real thing, without diddly squat of an arcade feel, > >and for this, brake lights should _not_ be included, or built in, as > >this would take away from the authenticity. > >>GPL itself is about simulating racing in a very pure period, just as > >>flight sims like Red Baron simulate air combat in a very pure period. > >>When it comes to on-line racing with GPL agains other human beings, > >>though, we're talking about REAL-LIFE competition in a simulated > >>environment across the Internet, usually via modem. In the era > >>simulated by GPL, the Internet and modems DIDN'T EXIST -- so is the > >>inclusion of Internet play via modem unrealistic for GPL, and should > >>it be deleted? > >Of course not! That's like saying that since computers like the ones > >we have today weren't around in the 60's, we shouldn't own GPL at all! > >>My point here is that you can take the "realism" and "authenticity" > >>arguments too far > >I don't. I grave realism from a computer! > >>and I think using the "realism" and "authenticity" > >>arguments in the debate about whether brake indicators would be > >>helpful for on-line racing is, well, going too far. > >Actually, if you'd care to look over past messages, I never said that > >brake lights wouldn't be helpful for on-line racing. It's a fact that > >they would. What I said was that these brake lights would take away > >the realism, and the enjoyment which most GPLers enjoy. Especially the > >good ones among us. :-) > Regarding the "realism" in GPL, consider this: > In 1972, my father had his right eye removed due to cancer. He > recovered fully, but he found that his lack of depth perception was a > real hindrance. He found that simple things like driving nails, > driving screws, and even driving a car were suddenly things that he > could no longer do well because with only one eye and no real 3-D > depth perception, he just couldn't properly judge distances. Try it > sometime -- cover one eye and try to do any of these things, and > you'll probably find that it's at least a little harder to work in a > 2-D environment than it is with full 3-D vision and proper depth > perception. > THIS is what you're dealing with in a simulation that only gives you > 2-D images on a video monitor. So every time you properly judge > closing distance in GPL, pat yourself on the back and congratulate > yourself, because you'll probably do just fine if you're ever left > with only one eye. As for realism, though, GPL falls far short in the > visual category, regardless of how gorgeous and "realistic" the cars > and scenery look. > GPL models a full 3-D environment, but it's presented to us in a 2-D > manner (i.e., a two-dimensional video display), and there's nothing > you can do on a standard monitor (short of a 3-D device like the > Eyescream glasses or such) to make it any more realistic. Which means > that in the realm of GPL, we're all effectively one-eyed pirates. > Handicapped, if you will, much as my father was all those many years > ago. So, given that, it would be nice if Papy had offered those of us > who don't do so well with only one eye the option of having some type > of braking indicator for the cars in front of us, to better help us > judge the distance in GPL's 2-D environment. > Maybe my father could have adapted with a little more practice, but > he realized that he was not as safe as he should be, and after trying > several times to drive after losing his eye, he quit driving for the > remainder of his years. Without proper 3-D depth perception, he found > that even brake lights weren't enough to make him feel safe behind the > wheel. Thank God that we're only risking simulated sheetmetal and > skin in GPL's 2-D environment, because there, we don't even have brake > lights. My guess is that Graham Hill would have retired from racing > if he had ever been unfortunate enough to lose an eye, or to have his > 3-D depth perception impaired in any way. And yet, for the majority > of us, apparently, GPL's 2-D environment represents the ultimate in > "realism," and we don't want any help at all, thank you very much. > Brake lights? Bah! We're real men (and women)! > Go figure. > Sims like GPL run into real problems as they approach ultra-realism on > some points, mainly because no matter how "real" things are in the > simulated environment, the user is woefully isolated from what's > "really" happening in the sim. We have two means of receiving > feedback from GPL currently: Aurally (and thankfully, the sound in > GPL is stereophonic, just as in real life), and visually (which, as > I've pointed out, is only 2-D, definitely NOT as it is in real life > for most of us). > As a simulation gets more realistic, the senses that CAN'T come into > play become more critical, yet there's usually NO way at all to convey > most of those sensations to the person at the controls. Therefore, > it's even MORE critical to find ways to utilize the EXISTING feedback > methods (SIGHT and SOUND) to the fullest. GPL uses sound in a good > manner to convey what's happing to the left, right, and also ahead and > behind to some degree, but there's nothing at all that can be done > about the 2-D vision thing. This is why "aids" like braking > indicators are almost a necessity -- you're isolated enough from the > "real" action in GPL as it is, and given the level of realism that is > incorporated into GPL's physics model, braking indicators would be > more of a user interface enhancement than a "cheat" or an affront to > game's overall realism. > On the other hand, there are those people who enjoy the concept of > cutting off their noses to spite their face. Thankfully for the vast > majority of GPL users, this is all a moot point, because GPL does not > include any braking indicators, and I doubt that anything like this > will ever be added, and the sim's inherent "purity" and "realism" will > be retained, intact -- in its full 2-D glory -- forever. Amen. > --- JB > >>Braking indicators would be a helpful option for most people in an on-line > >>racing environment, and if it would help avert some of the multi-car > >>pileups and make for better racing, then why not include it? > >Perhaps these people should practise a little more in training and > >single race modes before going on-line? Accidents are _bound_ to > >happen. There is little we can do to prevent them, even if you added > >all of the aids mentioned in previous messages, pile-ups would still > >happen. However, the very best way to prevent them is to know your car > >well, and the best way to do I'm afraid is to practise. > >>Or better yet, just delete the Internet play and modem options from > >>GPL, because, after all, they're not "authentic" for the GPL era, and > >>GPL is all about "realism," right? And playing head-to-head against > >>other humans while watching the action on a video monitor IS very > >>arcade-like, so I guess it just contributes to making GPL feel more > >>arcade-like, and, therefore, is a detriment to the game. Damn the > >>Papyrus folks for including Internet play as an option at the expense > >>of realism! > >You're talking about two entirely seperate issues! You need to stick > >to the same conversation and finish it before moving onto something > >else.. > >>Geez. Tom puts forth a good idea, and we get mired down in debates > >>about "realism" and "authenticity." > >He put forward an excellent idea, not just a good one, but because > >this idea conflicts with the whole reason for GPL, most of us would > >say that it should not be implimented. > >The Excelsior > >"ICQ #40620378"

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