Race Sim Central
Rec.Autos.Simulators Archive

Midtown Madness; I give up!

3 posts by 2 people · 10 Jun 1999 - 10 Jun 1999

cp2 10 Jun 1999#472999
Ok, here's the deal. Celeron300A pushed to 450, 128 MB pc100 memory, Voodoo 2 12MB, UDMA2 WD hard drive, virtual memory set at 192. Even so, every time I start a new track or change a car, it will stop for up to eight seconds to draw a new screen. After you flog through the track a couple of times, everything is as smooth as it can be. Then we have to go throught the same thing if anything changes. What am I missing? This is driving me nuts! Help!! Thanks, cp2
Tempor 10 Jun 1999#473000
Don't use speed loading and set the Teture Quality to medium, I guess. That should work. The Voodoo2 doesn't have a lot of texture memory to spare as far as this game goes.
cp2 10 Jun 1999#473001
After fiddling around, I finally found an answer in a freeware program called Cacheman 3.6. Evidently my cache size wasn't at it's best setting. I'm running everything on high, and it seems to be working out, even tried maxed out (without agp) and only get a few hiccups. This things a lot of fun when it's running! cp2

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