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Nascar Racing 2003 answers needed please

14 posts by 10 people · 15 Dec 2003 09:34 UTC - 17 Dec 2003 03:56 UTC

GuitarMan 15 Dec 2003 09:34 UTC#47245
Hi All, I have just bought N2003 after reading about it here for quite a while now. It is possibly the best simulator I have ever spent money on (Including GPL which is still excellent). It is also a real bargain for just the original game, never mind all the amazing tracks, mods, utils etc available for it, and at �19.99 U.K. (PC World) I am well pleased. Some of the Oval tracks that come with the game are good fun to drive, but like a lot of people, roadcourses are where I prefer to do my racing. I only race the A.I. and have not really ever been too interested in online racing. Anyhow, to the questions which I hope to have some answers to. First of all, addon roadcourses. I don't want to bore you but here is what I have downloaded over the last 2 days (Nearly melted my modem). I was hoping you guy's could tell me if there are more available for download that I have missed. I do mean ONLY roadcourses with preferably good working A.I. Surfers Paradise Basslake Bathurst Bell Hill Birch Raceway Bullrun Chicagoland Cleveland Coca Cola? Falkemberg Gotzenberg Hallsville Hillside Hockenheim Karjarla Kyalami Leipzig Lime Rock (Twist) MCR Arena Mexico Midohio Monaco Monza Mosport Mustek Noisring Nox Nurburg (Original 14 mile GPL) Oring Oulton Park (Wow!!!!) Phillip Island Portland Queensland Redrock (Oval?) Road of Steel Roadone Rockingham (Oval?) Rockingham Cup (Oval?) Rouen Sandown Sebring Silverstone Spa St Jovite Toronto Valley Hill Vancouver Watkins Glen Watkins Glen (With Boot) Winton Zandvoort Phew! Quite a list I know. Here some I already have but don't use for various reasons. Daytona Road Course torn8o_091103 (Figure of 8 type) If I have missed any good ones, I would appreciate some links please. Is there also a website anywhere that monitors the progress of tracks that are being made and due for release? I would love to see the GPLEA's Solitude in N2003 for example! I have also downloaded the excellent TPTCC Mod from the US Pits and this is the one I use all the time. Are there any more fully working standalone mods I have missed, or due out in future? Also, in GPL there would be some websites that helped with suggestions for setting up the game for optimal performance, such as FF settings, Graphics settings etc. Do any exist for N2003? I run the game with *ALL* GFX settings full on @1280x1024 16bit on my AMD Athlon XP 2100+, 512 DDR, and a GeForce 2, and apart form tracks with loads of buildings, it runs smooth and fast with no visible slowdown, and this is with up to 42 cars on track. I have downloaded quite a few Utilities etc too. Is there anything the typical offline roadcourse driver needs for maximum fun and enjoyment out of N2003 that I have missed? If so, can you please suggest them and where I can download them? Is there also a website like GPL where one can upload their laptimes etc for everyone else to see? One which covers a lot of the above roadcourses hopefully. Ok, last few questions if you have got this far (Sorry it's long, but I love this Sim!). The A.I. for Monza (Old GPL version) appear to be much too fast. They are turning 1:14's and passing me with ease, even on the *Outside* of some very fast corners! and this is with them set at 70%. Can they be adjusted slightly until I start getting a bit faster here? There is also a strange problem with the old GPL Nurburgring A.I. They are not very competative, and if they touch the grass verge etc they act all weird and dissapear or crash etc???? Can this be fixed because "The Ring" is an old firm fav from GPL? Last question (for now <G>). On some tracks with the TPTCC Mod, all 6 gears are available and work perfectly. On many others, although you can select all 6 gears, there is no noticeable difference in sound and speed when using 5th and 6th? Any idea why this should be, and can I do anything about it? There are bound to be lot's more questions, but I will leave them for a future post. Many thanks for any help with links to tracks, mods, FAQ's and any advice or suggestions. What a great SIM Papy and all the private track/mod builders have made for us all to enjoy! Andrew.
>I run the game with *ALL* GFX settings >full on @1280x1024 16bit on my AMD Athlon XP 2100+, 512 DDR, and a GeForce >2, and apart form tracks with loads of buildings, it runs smooth and fast >with no visible slowdown, and this is with up to 42 cars on track. Show-off...<g> Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.
<G>). On some tracks with > the TPTCC Mod, all 6 gears are available and work perfectly. On manyothers, > although you can select all 6 gears, there is no noticeable difference in > sound and speed when using 5th and 6th? Any idea why this should be, andcan > I do anything about it? There are bound to be lot's more questions, but I > will leave them for a future post. Many thanks for any help with links to > tracks, mods, FAQ's and any advice or suggestions. What a great SIM Papyand > all the private track/mod builders have made for us all to enjoy! > > Andrew. It's probably the setup of the gears...try going into setup and adjusting the ratio of 5th gear higher and/or 6th lower. I noticed this on some of the touring car setup also.
On Mon, 15 Dec 2003 09:34:40 -0000, "GuitarMan" <[email hidden]> wrote: >Is there anything the typical offline roadcourse driver needs for maximum >fun and enjoyment out of N2003 that I have missed? If so, can you please >suggest them and where I can download them? Is there also a website like GPL >where one can upload their laptimes etc for everyone else to see? One which >covers a lot of the above roadcourses hopefully. NASCAR Rank, which does support the TA/TPTCC mod: http://www.schuerkamp.de/zope/nrank
Quoted text (21 lines)>Ok, last few questions if you have got this far (Sorry it's long, but I love >this Sim!). >The A.I. for Monza (Old GPL version) appear to be much too fast. They are >turning 1:14's and passing me with ease, even on the *Outside* of some very >fast corners! and this is with them set at 70%. Can they be adjusted >slightly until I start getting a bit faster here? >There is also a strange problem with the old GPL Nurburgring A.I. They are >not very competative, and if they touch the grass verge etc they act all >weird and dissapear or crash etc???? Can this be fixed because "The Ring" is >an old firm fav from GPL? Last question (for now <G>). On some tracks with >the TPTCC Mod, all 6 gears are available and work perfectly. On many others, >although you can select all 6 gears, there is no noticeable difference in >sound and speed when using 5th and 6th? Any idea why this should be, and can >I do anything about it? There are bound to be lot's more questions, but I >will leave them for a future post. Many thanks for any help with links to >tracks, mods, FAQ's and any advice or suggestions. What a great SIM Papy and >all the private track/mod builders have made for us all to enjoy! > >Andrew. > >
You really should invest in the official convertor for the GPL tracks, available at http://www.sim-garage.co.uk/ Otherwise you may have an old obsolete (pirated) version. However even then the AI is either much too fast or is still bugged at some tracks (at Spa the often wreck at Eau Rouge, at the Ring they have problems negotiating the esses right before Schwalbeschwantz). I may try my hand at fixing the AI line at Spa soon... John DiFool
"GuitarMan" <[email hidden]> wrote in message news:WcfDb.36$[email hidden]... SNIP > Coca Cola? Oval, included with the retail release of the sim. 2.5-3 Miles in length, no plates. > Hillside Oval, was in the 2003 Season Track Pack from Papy IIRC > Portland Road course from the NR3/CTS days as the CTS still raced roadies back then and this was one of the two. Oddly missing from your list is the other CTS roadie, that being Heartland Park near Topeka Kansas. > Rockingham (Oval?) Maybe? The one CART ran on ? > Rockingham Cup (Oval?) If this is Rockingham NC (aka North Carolina Speedway), it is an oval and has been in the sim since it started and NASCAR since 1967 +/- Also missing is the Papyrus road course, which was included with the 03 Track Pack IIRC and it is a high banked road course. Quite interesting indeed, but is a roadie nonetheless.
"GuitarMan" <[email hidden]> wrote in message news:WcfDb.36$[email hidden]... > missed. I do mean ONLY roadcourses with preferably good working A.I. > Chicagoland Not a road course, but a NASCAR oval. > Coca Cola? Fantasy oval included with game. > Redrock (Oval?) Not an oval. A fantasy road course put out by Papyrus for Nascar2. > Rockingham (Oval?) This is quite likely the oval across the pond in England. > Rockingham Cup (Oval?) And this is likely the NASCAR oval in NC.
Bamboozled 15 Dec 2003 23:07 UTC#531366
Not a road course, but a NASCAR oval. Fantasy oval included with game. Not an oval. A fantasy road course put out by Papyrus for Nascar2. This is quite likely the oval across the pond in England. And this is likely the NASCAR oval in NC.
for AI fixes try here http://www.thegreenflag.com/ -- Steve H GPL Rank -13.90 Can't help about the shape i'm in Can't win,it ain't pretty and my tires are thin.. "Bamboozled" <[email hidden]> wrote in message news:Z8rDb.636$[email hidden]... > > "GuitarMan" <[email hidden]> wrote in message > news:WcfDb.36$[email hidden]... > > > missed. I do mean ONLY roadcourses with preferably good working A.I. > > > Chicagoland > > Not a road course, but a NASCAR oval. > > > Coca Cola? > > Fantasy oval included with game. > > > Redrock (Oval?) > > Not an oval. A fantasy road course put out by Papyrus for Nascar2. > > > Rockingham (Oval?) > > This is quite likely the oval across the pond in England. > > > Rockingham Cup (Oval?) > > And this is likely the NASCAR oval in NC. > > >
Thanks for all the replies guy's. Anyone know of any future mods/tracks being built/planned for N2003? Andrew "GuitarMan" <[email hidden]> wrote in message news:WcfDb.36$[email hidden]... > Hi All, > I have just bought N2003 after reading about it here for quite a whilenow. > It is possibly the best simulator I have ever spent money on (IncludingGPL
Quoted text (9 lines)> which is still excellent). It is also a real bargain for just the original > game, never mind all the amazing tracks, mods, utils etc available for it, > and at �19.99 U.K. (PC World) I am well pleased. Some of the Oval tracks > that come with the game are good fun to drive, but like a lot of people, > roadcourses are where I prefer to do my racing. I only race the A.I. and > have not really ever been too interested in online racing. Anyhow, to the > questions which I hope to have some answers to. > > First of all, addon roadcourses. I don't want to bore you but here is what
I > have downloaded over the last 2 days (Nearly melted my modem). I washoping > you guy's could tell me if there are more available for download that Ihave
Quoted text (62 lines)> missed. I do mean ONLY roadcourses with preferably good working A.I. > > Surfers Paradise > Basslake > Bathurst > Bell Hill > Birch Raceway > Bullrun > Chicagoland > Cleveland > Coca Cola? > Falkemberg > Gotzenberg > Hallsville > Hillside > Hockenheim > Karjarla > Kyalami > Leipzig > Lime Rock (Twist) > MCR Arena > Mexico > Midohio > Monaco > Monza > Mosport > Mustek > Noisring > Nox > Nurburg (Original 14 mile GPL) > Oring > Oulton Park (Wow!!!!) > Phillip Island > Portland > Queensland > Redrock (Oval?) > Road of Steel > Roadone > Rockingham (Oval?) > Rockingham Cup (Oval?) > Rouen > Sandown > Sebring > Silverstone > Spa > St Jovite > Toronto > Valley Hill > Vancouver > Watkins Glen > Watkins Glen (With Boot) > Winton > Zandvoort > > Phew! Quite a list I know. Here some I already have but don't use for > various reasons. > > Daytona Road Course > torn8o_091103 (Figure of 8 type) > > If I have missed any good ones, I would appreciate some links please. Is > there also a website anywhere that monitors the progress of tracks that
are > being made and due for release? I would love to see the GPLEA's Solitudein > N2003 for example! > I have also downloaded the excellent TPTCC Mod from the US Pits and thisis > the one I use all the time. Are there any more fully working standalonemods > I have missed, or due out in future? > Also, in GPL there would be some websites that helped with suggestions for > setting up the game for optimal performance, such as FF settings, Graphics > settings etc. Do any exist for N2003? I run the game with *ALL* GFXsettings
Quoted text (8 lines)> full on @1280x1024 16bit on my AMD Athlon XP 2100+, 512 DDR, and a GeForce > 2, and apart form tracks with loads of buildings, it runs smooth and fast > with no visible slowdown, and this is with up to 42 cars on track. I have > downloaded quite a few Utilities etc too. > > Is there anything the typical offline roadcourse driver needs for maximum > fun and enjoyment out of N2003 that I have missed? If so, can you please > suggest them and where I can download them? Is there also a website like
GPL > where one can upload their laptimes etc for everyone else to see? Onewhich > covers a lot of the above roadcourses hopefully. > > Ok, last few questions if you have got this far (Sorry it's long, but Ilove > this Sim!). > The A.I. for Monza (Old GPL version) appear to be much too fast. They are > turning 1:14's and passing me with ease, even on the *Outside* of somevery > fast corners! and this is with them set at 70%. Can they be adjusted > slightly until I start getting a bit faster here? > There is also a strange problem with the old GPL Nurburgring A.I. They are > not very competative, and if they touch the grass verge etc they act all > weird and dissapear or crash etc???? Can this be fixed because "The Ring"is > an old firm fav from GPL? Last question (for now <G>). On some tracks with > the TPTCC Mod, all 6 gears are available and work perfectly. On manyothers, > although you can select all 6 gears, there is no noticeable difference in > sound and speed when using 5th and 6th? Any idea why this should be, andcan > I do anything about it? There are bound to be lot's more questions, but I > will leave them for a future post. Many thanks for any help with links to > tracks, mods, FAQ's and any advice or suggestions. What a great SIM Papyand > all the private track/mod builders have made for us all to enjoy! > > Andrew. > > >
> > Rockingham (Oval?) > > This is quite likely the oval across the pond in England. It is. It is set up as a plate track to simulate the ASA based ASCAR (to be renamed soon) series that runs there. > > Rockingham Cup (Oval?) > > And this is likely the NASCAR oval in NC. This is the same track as above but with the restrictor plate removed - so for Cup cars rather than ASA cars :) Regards, Mark
On Mon, 15 Dec 2003 23:07:37 GMT, "Bamboozled" <[email hidden]> wrote: >> Redrock (Oval?) > >Not an oval. A fantasy road course put out by Papyrus for Nascar2. > The Madcowie version, not the N2 fantasy track (which for some reason hasn't been converted yet)-MC's is a twisty highbanked road course with a different layout, without the wild elevation changes in the N2 track... John DiFool
On Tue, 16 Dec 2003 10:12:46 -0000, "GuitarMan" <[email hidden]> wrote: >Thanks for all the replies guy's. Anyone know of any future mods/tracks >being built/planned for N2003? > I have seen screenies of Le Mans Sarthe 67, as well as Watkins Glen '48, and there are undoubtedly other GPL conversions in the works (someone is working on a generic converter which gives you the basic layout from GPL-no AI, no TSO's-tho some- one else is working on a TSO converter too!). A guy named Bogar has a 19 mile road course in the works which from what I understand will make the Nurburgring look like a pussycat... John DiFool
"GuitarMan" <[email hidden]> schrieb N2003? I run the game with *ALL* GFX settings > full on @1280x1024 16bit on my AMD Athlon XP 2100+, 512 DDR, and a GeForce 2... If that s not a typo why not get a better graphics card? :-)

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