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Rec.Autos.Simulators Archive

TOCA 2 Slowdown with TNT?

2 posts by 2 people · 07 Jun 1999 - 07 Jun 1999

Meiji 07 Jun 1999#472399
I got a Creative Labs TNT a month or so back and recently started playing TOCA 2 again. Having seen TOCA 2 on my flatmates PC (also using a TNT) I feel I have a slight problem. The main problem is that when the tracks load they take a *long* time (in the region of a minute to 90 seconds), something that doesn't happen on the other PC in my flat. Okay, I have a 333 while he has a 350 and I only have 64Mb RAM where he has 128, but is this the issue or have I got another problem? FYI I'm using the latest detonator drivers ATM but had the same problem with the other drivers from Creative and nVidia. Any clues/fixes? M
iksteh 07 Jun 1999#472400
Not the TNT - I've got an ASUS TNT and I'm running the latest detonator drivers with no problems in TOCA2, Viper Racing or GPL. Additional RAM will always enhance loading speeds as the OS doesn't have to page out as much. Going from 64mb to 128mb has had a big effect with most programs I run. Paging will increase load times exponentially. eg - Your machine must load data from disk, into ram and then push some of that data back out to disk in order to fit more into RAM, then goes and loads some more from disk etc etc... The other machine could probably just suck it all straight into RAM and not page. I would recommend you search altavista for a little freeware proggie called 'freemem' which you can use to force unused dlls etc out to the swapfile and regain more physical RAM. Use it just before launching a game and loading performance as well as game performance should improve a bit. You'll also get let paging during gameplay. Oh, btw - make sure you are defragged and try to defrag your swapfile as well (ie - set no swapfile, defrag and then recreate) Jason [snip] [snip]

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