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GPL 1.1 readme11.txt over at PAPY.com

8 posts by 8 people · 07 Jun 1999 - 07 Jun 1999

Jo 07 Jun 1999#472287
"Scottie Smith" <[email hidden]> wrote: >Here is address: http://www.sierra.com/sierrasports/forums/motor/ And here's the text: Subject: From: Host: Date: GPL 1.1.0.3 readme11.txt Eric T. Busch papy193.papy.com Mon Jun 7 09:14:09 For those that are curious, here's the readme11.txt from the upcoming GPL 1.1.0.3 patch. Eric/Papyrus Grand Prix Legends PATCH README Version 1.1 5/5/99 [ To read this file, select Edit/Word Wrap from the menu above ] TABLE OF CONTENTS 1. NOTES 2. GENERAL 3. MULTIPLAYER - GENERAL 4. MULTIPLAYER - MODEM-TO-MODEM 5. MULTIPLAYER - FIREWALLS 6. NEW .INI FILE OPTIONS 7. NEW .INI FILE 8. NEW DEFAULT CAR SETUPS 9. FORCE FEEDBACK SUPPORT 1. NOTES -------- Some of the multiplayer-specific changes included in this patch make GPL version 1.1.0.3 clients and servers incompatible with version 1.0.0.0 clients and servers. 2. GENERAL ----------- The minimum ride height has been increased from 1 inch (2.54cm) to 2.5 inches (6.34cm). Any car setup you load that has a lower ride height will automatically have the ride height increased to this value. The order in which drivers are dropped when you choose less than a full field of AI has been changed so that you still get some slow AI drivers even with small fields. Joystick axes may now be assigned to shift up/shift down. There was a bug in our DirectInput joystick code that caused problems when a device reported more than 8 axes (the Gravis Xterminator (at least on Win95), and Thrustmaster Force GT, for example). This has been fixed. A new 3Dfx rasterizer (rast3dfx.dll) is included. The only difference is a change that allows Voodoo 3 users to change screen resolutions without corrupting the texture maps. When calibrating your joystick, the on-screen instructions say to return your joystick to center before pressing OK. The intent is to reset the joystick center position when you hit OK. GPL 1.0 only set the center position when you pressed the "Calibrate Joysticks" button to begin the calibration, and did not reset it when you hit the OK button. This has been fixed. When loading a saved race, the qualifying setup would be applied to the car, even if the race was the current session. This has been fixed. The pit board at the Nurburgring has been moved to the other side of Sudkehre so that you now see your most recent lap time. GPL would sometimes crash the system when saving a large replay. This has been fixed. GPL would sometimes shut down improperly, causing some files to not be saved, and some system settings to not be restored. This seemed to happen more often on slower systems. This has been fixed. These changes also improved game performance by one or two percent. Activating the Player Info screen would sometimes change the state of the automatic shifting, braking and traction driving aids. This has been fixed. The Race Setup dropdown list on the car setup screen would extend off the bottom of the screen, instead of scrolling as the Practice Setup dropdown list does. This has been fixed. GPL will now run on Windows NT with DirectX installed (I believe NT4 with service pack 3, and NT 5 Beta 2). The Generic joystick driver is not avaliable on Windows NT. GPL will also run on dual-processor NT systems, and take advantage of both processors. Don't expect any miracles, though. GPL is quite memory intensive, and a dual-processor machine has two processors fighting for memory bandwidth instead of just one. Because of GPL's architecture, it is unlikely that a machine with more than two processors would provide any benefit. You are no longer allowed to get into your car while the checkered flag is out during a qualifying session. Also, Race Control will reduce the amount of time the checkered flag is displayed in qualifying once scoring has been completed for all cars. If all cars drop out of a race during the race session, Race Control will throw the checkered flag and end the race. Exported race results now contain the race type (novice, intermediate-short, etc.), as well as the amount of time it took to run the race, and the number of laps in the race. It was possible that driving controls (throttle, brake, shifting, etc.) would not be enabled when you got into your car, even though all controls were properly calibrated and assigned. The problem was most likely to occur while the chat pad was open, but could occur at any time This has been fixed. By default, GPL uses a speed-sensitive steering ratio. At and above 60MPH, the steering ratio specified by your car setup is used. Below that speed, your the steering ratio will be set to somewhere between 7:1 and the ratio defined by your car setup. GPL does this to make it possible to exit your pit stall when pit road is crowded, and to make navigating hairpin turns easier. You can disable this feature by adding the following two lines to core.ini [ Hack ] steer_ratio = 0 ; You can now override any of GPL's .ini file options on the command line. The command line overrides are not saved to the .ini file, so there is no need to backup the .ini file. This facility will generally be used by programs that launch GPL (VROC, for example (see http://gpl.gamestats.com/vroc)). The format of a command line override is... -ko"numeric_id:section_name:key_name:value" ...where... numeric_id is the ID of the .ini file that contains the value to be overridden. The mapping is: 0 = core.ini, 10 = app.ini 20 = player.ini 40 = track.ini 50 = address.ini 65 = server.ini section_name is the name of the section within the .ini file in which the key exists. [Communications], for example. The brackets ([, and ]) should not be specified. key_name is the name of the key. net_mdm_client_send_every, for example. For example, to use a value of 3 for net_mdm_client_send_every from the Communications section of core.ini, you would use... gpl -ko"0:communications:net_mdm_client_send_every:3" 3. MULTIPLAYER - GENERAL -------------------------- When the host of a multiplayer race started the race weekend, sometimes a client would not be given the green button that allowed them to get into their car. This has been fixed. Sometimes a client in a multiplayer race would not see their own lap times, or would see incorrect information on their pit board during the race. For the most part, this has been fixed. If a client has an exceptionally poor connection to the server, it is still possible that Race Control will be unable to correctly score this client. Race control would sometimes disqualify a client for driving the track in the wrong direction, even when they did not do so. This has been fixed. Race control would sometimes register an impossibly short lap time for a client if the client "winked out" near the start/finish line. We believe this is fixed. Sometimes the keyboard shortcuts for the replay and camera systems would be active while typing a message into the chat pad. These controls are supposed to be deactivated while chatting. This has been fixed. There was no way to restrict access to a GPL server based on the communications latency to a client. When setting up a server, you may now specify a maximum allowable latency of up to 1 second (though latencies above 0.5 second are generally undesirable). A client's latency is only checked once as they connect to the server. If their latency increases while they are connected, the server will not automatically kick them off. There was no way to limit the number of clients that could connect to a server on a particular network connection. If too many players connected, the device would become overloaded causing poor performance for everyone. There is now a "maximum number of players" selection for each network connection. After many people had connected to and then disconnected from a race server, newly connecting drivers would see a long stream of "X.Y:Connected"..."X.Y:Disconnected" messages for drivers that were no longer connected to the server. This has been fixed. After many people had connected to and then disconnected from a race server, a newly connecting driver would be assigned car number 0, and would drive around in a car with no car number painted on it. This has been fixed. The rules shown to a client of a multiplayer Grand Prix race indicated that there were two practice sessions, when there is really only one. This has been fixed. A GPL race server will now broadcast its status, and respond to ping requests, while a race session is in progress. Previously, it would only do this during qualifying sessions, and when it was on the race setup screen. A GPL client tries to keep itself synchronized to the server to which it is connected. Due to varying communications latencies that are typical on the Internet, this is an imprecise task. The method that GPL 1.0 used to try and stay in synch with its server could cause two different anomalies that have become known as "frame stuttering" and "clock smashing." You could try to trade off one for the other by changing the value of the "clock_adj_delay" setting in the [Communications] section of core.ini. Lower values would generally cause more frame stuttering and fewer clock smashes, and higher values would generally cause the opposite. The default value for this setting was 12 in GPL 1.0, but has been changed to 4 in GPL 1.1 GPL 1.1 introduces a second method by which a client can try to stay in synch with its server. The new method ignores the clock_adj_delay setting, since it is not meaningful to the way this new method operates. With the new method it is still possible to have clock smashes, though they should occur less often. The new method also replaces ... read more »
Arto Wikla 07 Jun 1999#472290
After having read the readme I am not so sure I'll really need this patch; I only drive against AI, and I've already learned how to change the .ini to choose a field suitable to me. (Actually my control of the cars is still very far from taking part to net races; I just would be one of those, who by accident spoil other's online races... And I do not want to join that club...) But GPaL really is something I wait for... I hope it will work also with non-patched GPL! Arto
Jack Rambo 07 Jun 1999#472291
Arto... GPaL will work with both GPL 1.0 and 1.1. One of the things that I think you and everybody who races the AI will enjoy is, of course, the point-and-click adjustment of both the AI speed and the speed *diversity* within the field. As you have discovered, you can manually adjust the AI speed through an INI file setting change. But, if you limit your adjustments to that one setting, I'm sure you've discovered that the guys at the front (Clark, Hill, Brabham, etc.) continue to go like the wind, while some of the rest of the field slows to accommodate your developing sim racing skills. Wouldn't it be nice if you could bring the whole field back (or up) to your speed with point-and-click ease? GPaL makes it a piece of cake. Another frustrating thing about manual AI adjustments, apart from the complexity and the nuisance of editing INI files, is the fact that once you get them right for one track, they're all wrong when you move to another track, car, car type, or level (Novice, Intermediate, or Pro). GPaL, in addition to making it easy to make AI adjustments, remembers your AI settings for every combination of driver, track, car, level, mode (Single Race, World Championship, or Multiplayer), and car type (Novice Trainer, Advanced Trainer, or Grand Prix). So, with GPaL, every time you change anything, the AI adjust automatically to the settings you prefer. Jack Rambo www.RaceLive.com/GPaL

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