Race Sim Central
Rec.Autos.Simulators Archive

N2003 Player/AI Damage (Engine) and And breakdowns?

5 posts by 4 people · 16 Dec 2003 10:26 UTC - 18 Dec 2003 06:42 UTC

GuitarMan 16 Dec 2003 10:26 UTC#47214
Hi All, I remember thinking how realistic GPL could be when flying past an engine damaged AI car driving slowly back to the pits off the driving line for repairs or to retire (Used to be regular at Monza for some reason). Also you would have the Player and AI cars catch fire etc, with real looking flames and smoke piling out of the rear of the cars. The wheels could also actually come off in a particular nasty accident. I see no evidence of this at all with N2003! Even driving the cup cars with damage set to realistic, I only ever see bodywork damadge in a crash (which is very good), but no lost wheels, no flames/fire and perhaps worse of all, no AI struggling slowly on their way back to the pits! Am I missing something here, or did papy decide not to include this level of realism in N2003? I must admit though that I have only been running very short races etc so far while I test out all the new tracks/mods/utils/cars etc. I am talking no more than 5-6 laps per race so far. Will longer races/practise sessions include these things I have mentioned? I don't really see how they can though as I was on a trck last night and kept the car in first gear at full revs for ages and not only the enging didn't blow for ages, when it did the spotter simply informed me "You've blown the engine" and the engine stops with no GFX effects at all???? Hope I am missing something here? Thanks for any answers. Andrew.
About all you'll get for blowing up your engine is some black smoke, and crud on the windshield. As for the tires and flames I heard that was left off because NASCAR didn't want to look bad. Don't you just love this PC word we live in? MadDAWG
On Tue, 16 Dec 2003 05:41:48 -0500, "MadDAWG" <[email hidden]> wrote:
Quoted text (7 lines)>About all you'll get for blowing up your engine is some black smoke, and >crud on the windshield. As for the tires and flames I heard that was left >off because NASCAR didn't want to look bad. Don't you just love this PC >word we live in? > >MadDAWG >
Tires came off in previous versions of the game-perhaps they are modeling the tire tethers? I have seen the AI limping back to the pits with their hoods all crumpled, but yeah if you are evil and drive backwards on the track, headon into the lead pack at a combined speed of 400 miles an hour, that car should be shredded into a million pieces, but all you get in the game is some crumpled bodywork and maybe some smoke if your engine is damaged (but still runs)... John DiFool
> Tires came off in previous versions of the game-perhaps they > are modeling the tire tethers? IIRC they stopped doing it with N4. Some people had been killed by tires flying into the stands at a pointy car race. NASCAR didn't want tires flying off or flames for public image reasons. I'm not sure when the hood and tire tethers were mandated, but I think it was actually after the game was released. I remember this being a big deal when N4 was released. MadDAWG
Rich 18 Dec 2003 06:42 UTC↳ reply to MadDAWG#47141
well hey, they don't call it a sim for nothing...politics included. "MadDAWG" <[email hidden]> wrote in message news:3fdf2957$[email hidden]...
Quoted text (7 lines)> > > Tires came off in previous versions of the game-perhaps they > > are modeling the tire tethers? > > > IIRC they stopped doing it with N4. Some people had been killed by tires > flying into the stands at a pointy car race. NASCAR didn't want tires
flying > off or flames for public image reasons. I'm not sure when the hood andtire > tethers were mandated, but I think it was actually after the game was > released. I remember this being a big deal when N4 was released. > > MadDAWG > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy