The new detonator (1.88 I think) drivers are available at
If you have an AGP card...
ftp://ftp2.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van...
x/win9x188agp.zip
If you have a PCI card
ftp://ftp2.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van...
x/win9x188pci.zip
If those sites are down...
If you have an AGP card...
ftp://ftp1.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van...
x/win9x188agp.zip
If you have a PCI card
ftp://ftp1.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van...
x/win9x188pci.zip
these arre official from Nvidia so they should be good for most systems, no
complaints from my STB card. These are new as of Friday
enjoy...
Kieth, the Detonator drivers are fine, and I found that the 1.88 drivers
really improved performanbce with the NFS4 demo. Being that GPL dosn't even
support Open GL at this point (beta dosn't count as support) Why should
Nvidia make special drivers fro a game that dosn't even support thier
platform and not to mentiobn dosn't have a lot of volume of thier customers
being that it requires Glide or Rendition. It isn't the 1.88 drivers that
arer bad, it is that GPL hasn't implimented OGL at any resprectable level.
The card makers can't baby set reach game and provide drivers for
inidividual games that the programers didn't support themselves.
As for my own experience with the GPL demo (as I don't have a rend or gliude
card I'm not buying the game) with just a couple options off and 16 sounds I
got a respeectable 25fps from a card that isn't even supported by the game.
With all grafics off, it flew at 40 fps on my 450 :)
Point well taken chris, but I wouldn''t say the 1.88 drivgers are worthless
based on how it performs on an unsupported game.
>I tried the new driver with GPL (1.0.0.0 of course).
>Results: pathetic. The latest Detonator drivers may have fixed the frequent
>gpf's of the previous Detonators, but I didn't stick around long enough to find
>out. With 1.88 TNT drivers, GPL on my Celeron 450A (300A overclocked) feels like
>it is running at 10MHz. Every menu click is followed by a 20 second wait until
>the next screen appears. I ran the directx diagnostic tool which passed with no
>problems and at normal speeds, so obviously nvidia did not test the 1.88
>Detonator with GPL in mind.
>Back to the trusty old 0.48 reference drivers for me until nvidia gets its act
>together, or the GPL 1.1 patch is certified to work with 1.88 Detonators. Nvidia
>have great hardware but the drivers upgrades are a joke.
>Keith.
yes, I think the only ones that should be interested are those who play
games other than GPL, like SCGT, F1rs etc etc... there are other sims out
there. :)
and boy would I like to see a good engine like GPL;s in an era I can get
into (with D3D)
to
its
>act
>> together, or the GPL 1.1 patch is certified to work with 1.88 Detonators.
>Nvidia
>> have great hardware but the drivers upgrades are a joke.
>> Keith.
Quoted text (13 lines)
>I would buy a refurbished 12MB V2 from Creative (50.00 US) and end my >frustration If I were in the same position. >DN >> I tried the new driver with GPL (1.0.0.0 of course). >> Results: pathetic. The latest Detonator drivers may have fixed the >frequent >> gpf's of the previous Detonators, but I didn't stick around long enoughQuoted text (11 lines)
>find >> out. With 1.88 TNT drivers, GPL on my Celeron 450A (300A overclocked) >feels like >> it is running at 10MHz. Every menu click is followed by a 20 second wait >until >> the next screen appears. I ran the directx diagnostic tool which passed >with no >> problems and at normal speeds, so obviously nvidia did not test the 1.88 >> Detonator with GPL in mind. >> Back to the trusty old 0.48 reference drivers for me until nvidia getsI tried the new driver with GPL (1.0.0.0 of course).
Results: pathetic. The latest Detonator drivers may have fixed the frequent
gpf's of the previous Detonators, but I didn't stick around long enough to find
out. With 1.88 TNT drivers, GPL on my Celeron 450A (300A overclocked) feels like
it is running at 10MHz. Every menu click is followed by a 20 second wait until
the next screen appears. I ran the directx diagnostic tool which passed with no
problems and at normal speeds, so obviously nvidia did not test the 1.88
Detonator with GPL in mind.
Back to the trusty old 0.48 reference drivers for me until nvidia gets its act
together, or the GPL 1.1 patch is certified to work with 1.88 Detonators. Nvidia
have great hardware but the drivers upgrades are a joke.
Keith.
I would buy a refurbished 12MB V2 from Creative (50.00 US) and end my
frustration If I were in the same position.
DN
I do think they should start supporting Windows 2000 as it now is in public
beta.
TF (obviously running Windows 2000 beta 3)
_____________________________________________
Quoted text (23 lines)
> The new detonator (1.88 I think) drivers are available at > If you have an AGP card... > ftp://ftp2.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van... > x/win9x188agp.zip > If you have a PCI card > ftp://ftp2.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van... > x/win9x188pci.zip > If those sites are down... > If you have an AGP card... > ftp://ftp1.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van... > x/win9x188agp.zip > If you have a PCI card > ftp://ftp1.detonator.nvidia.com/pub/drivers/english/riva-tnt-tnt2-van... > x/win9x188pci.zip > these arre official from Nvidia so they should be good for most systems, no > complaints from my STB card. These are new as of Friday > enjoy...I would have to agree with Keith.
I tried the new drivers with GPL and I'm having really long load times on
the menu screens...........weird!
The game then crashes in the driving screen. Wasn't having that before I
loaded the 1.88 drivers.
Hopefully the 1.1 patch will be out soon, and will have full openGL support.
wait
> >until
> >> the next screen appears. I ran the directx diagnostic tool which passed
> >with no
> >> problems and at normal speeds, so obviously nvidia did not test the 1.88
> >> Detonator with GPL in mind.
> >> Back to the trusty old 0.48 reference drivers for me until nvidia gets
> its
> >act
> >> together, or the GPL 1.1 patch is certified to work with 1.88 Detonators.
> >Nvidia
> >> have great hardware but the drivers upgrades are a joke.
> >> Keith.
Quoted text (27 lines)
> yes, I think the only ones that should be interested are those who play > games other than GPL, like SCGT, F1rs etc etc... there are other sims out > there. :) > and boy would I like to see a good engine like GPL;s in an era I can get > into (with D3D) > >I would buy a refurbished 12MB V2 from Creative (50.00 US) and end my > >frustration If I were in the same position. > >DN > >> I tried the new driver with GPL (1.0.0.0 of course). > >> Results: pathetic. The latest Detonator drivers may have fixed the > >frequent > >> gpf's of the previous Detonators, but I didn't stick around long enough > to > >find > >> out. With 1.88 TNT drivers, GPL on my Celeron 450A (300A overclocked) > >feels like > >> it is running at 10MHz. Every menu click is followed by a 20 second>I do think they should start supporting Windows 2000 as it now is in public
>beta.
>TF (obviously running Windows 2000 beta 3)
>_____________________________________________
I have read in PC Week and elsewhere that Microsoft have given up on the idea of
having Windows 2000 run most older software, and are aiming at about a 60%
success rate.
Is that your experience? I can get the beta3 code but have been put off by the
apparent disregard for backwards compatibility.
Keith.
Quoted text (9 lines)
>Kieth, the Detonator drivers are fine, and I found that the 1.88 drivers >really improved performanbce with the NFS4 demo. Being that GPL dosn't even >support Open GL at this point (beta dosn't count as support) Why should >Nvidia make special drivers fro a game that dosn't even support thier >platform and not to mentiobn dosn't have a lot of volume of thier customers >being that it requires Glide or Rendition. It isn't the 1.88 drivers that >arer bad, it is that GPL hasn't implimented OGL at any resprectable level. >The card makers can't baby set reach game and provide drivers for >inidividual games that the programers didn't support themselves.Quoted text (14 lines)
> >I do think they should start supporting Windows 2000 as it now is in public > >beta. > >TF (obviously running Windows 2000 beta 3) > >_____________________________________________ > I have read in PC Week and elsewhere that Microsoft have given up on the idea of > having Windows 2000 run most older software, and are aiming at about a 60% > success rate. > Is that your experience? I can get the beta3 code but have been put off by the > apparent disregard for backwards compatibility. > Keith.Excellent! I will give 2000 beta3 a whirl. I wonder if it works with vmware
under Linux :)
Thanks,
Keith.
right rthat's why I was saying point well taken, I was just refering to a
small portion of your post about "until nvidia gets its act
together," tyhat in my oppinion Nvidia should care less abouyt GPL at least
untill there if some official support by papyrus themselves.
>>Kieth, the Detonator drivers are fine, and I found that the 1.88 drivers
>>really improved performanbce with the NFS4 demo. Being that GPL dosn't even
>>support Open GL at this point (beta dosn't count as support) Why should
>>Nvidia make special drivers fro a game that dosn't even support thier
>>platform and not to mentiobn dosn't have a lot of volume of thier customers
>>being that it requires Glide or Rendition. It isn't the 1.88 drivers that
>>arer bad, it is that GPL hasn't implimented OGL at any resprectable level.
>>The card makers can't baby set reach game and provide drivers for
>>inidividual games that the programers didn't support themselves.
>It doesn't matter if you choose software rendering or OpenGL, it is the menus
>that are slow. The quality of OpenGL in 1.88 and GPL is irrelevant to my
>argument.
>Keith.
so in your oppinion the problens with NFS 4 not running along with others
would be easilly patchable?
>> >I do think they should start supporting Windows 2000 as it now is in public
>> >beta.
>> >TF (obviously running Windows 2000 beta 3)
>> >_____________________________________________
>> I have read in PC Week and elsewhere that Microsoft have given up on the idea of
>> having Windows 2000 run most older software, and are aiming at about a 60%
>> success rate.
>> Is that your experience? I can get the beta3 code but have been put off by the
>> apparent disregard for backwards compatibility.
>> Keith.
>As long as the game doesn't refuse to run on NT as it thinks there is little DirectX
>support it runs fine. After all, DirectX 7 is included and OpenGL have always been
>there.
>I've run Motocross Madness, Sportscar GT, i688 Hunter/killer, Flight sim 98, Grim
>Fandango, Quake 3 test, Heroes of Might and Magic 3, Heretic 2 and more without any
>problems on Windows 2000. Only problems I've had is with Powerslide and NFS HS that
>refuses to run on NT. Stupid conding. Those games should check for DirectX support,
>not OS type!
>TF
It's a really catch-22 as you can't support the OpenGL rasterizer
without first having a proper OpenGL ICD from the IHV.
Eric
If most other games run flawlessly on Windows 2000, why shouldn't NFS4?
TF
the
NFS
> HS that
> >refuses to run on NT. Stupid conding. Those games should check for DirectX
> support,
> >not OS type!
> >TF
Quoted text (21 lines)
> so in your oppinion the problens with NFS 4 not running along with others > would be easilly patchable? > >> >I do think they should start supporting Windows 2000 as it now is in > public > >> >beta. > >> >TF (obviously running Windows 2000 beta 3) > >> >_____________________________________________ > >> I have read in PC Week and elsewhere that Microsoft have given up onQuoted text (21 lines)
> idea of > >> having Windows 2000 run most older software, and are aiming at about a > 60% > >> success rate. > >> Is that your experience? I can get the beta3 code but have been put off > by the > >> apparent disregard for backwards compatibility. > >> Keith. > >As long as the game doesn't refuse to run on NT as it thinks there is > little DirectX > >support it runs fine. After all, DirectX 7 is included and OpenGL have > always been > >there. > >I've run Motocross Madness, Sportscar GT, i688 Hunter/killer, Flight sim > 98, Grim > >Fandango, Quake 3 test, Heroes of Might and Magic 3, Heretic 2 and more > without any > >problems on Windows 2000. Only problems I've had is with Powerslide and188 drivers/Asus V3800 run fine on my 450 PIII with GPL.
-Larry
> It doesn't matter if you choose software rendering or OpenGL, it is the menus
> that are slow. The quality of OpenGL in 1.88 and GPL is irrelevant to my
> argument.
> Keith.
Do they?
That's an honest question. I'd like to know :)
-Larry
> If most other games run flawlessly on Windows 2000,
If you have a TNT, you are all set. MS has included TNT drivers
(nVidia) as part of the supported hardware in B3.
However, TNT2 users are out of luck for now.
-Larry
> I do think they should start supporting Windows 2000 as it now is in public
> beta.
> TF (obviously running Windows 2000 beta 3)
> _____________________________________________
They work on the Asus V3800 as well, but the other packaged Asus
software ***es that the Asus drivers aren't installed, and won't
function :(
-Larry
> these arre official from Nvidia so they should be good for most systems, no
> complaints from my STB card. These are new as of Friday
> enjoy...


































