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Rec.Autos.Simulators Archive

TOCA2 Weakness?

9 posts by 9 people · 04 Jun 1999 - 17 Jun 1999

Maybe I'm the only one experiencing this, but there seems to be a HUGE leap in diffculty between novice and standard settings. Novice is way too, easy in that you can hardly lose. In standard mode the other racers seems almost on tracks. They never seem to***up unless the human player is involved and when they collide with a human player they don't seem to spin out near as easily as the human player. Is this just my perception? BD
Meiji 04 Jun 1999#471753
I think it's you... Novice is way too easy, standard is just too easy and expert is probably slightly easy too. I'd much have preferred a percentage slider for the AI difficulty. M
Ivan Renk 04 Jun 1999#471754
Yes, both novice and standard are too easy. In either mode, you can from from 16th to 1st in a 5 lap race with a lot of room to spare and still have 1 spin out. In expert mode, the AI cars are noticeably faster and more aggressive, but its still possible to be pretty competitive even without too many laps under your belt. I think the patch is going to give us more flexibility regarding the strength of the AI. > I think it's you... Novice is way too easy, standard is just too easy and > expert is probably slightly easy too. I'd much have preferred a percentage
Quoted text (9 lines)> slider for the AI difficulty. > M > >Maybe I'm the only one experiencing this, but there seems to be a
HUGE
Quoted text (8 lines)> >leap in diffculty between novice and standard settings. Novice is way > >too, easy in that you can hardly lose. In standard mode the other > >racers seems almost on tracks. They never seem to***up unless the > >human player is involved and when they collide with a human player > >they don't seem to spin out near as easily as the human player. Is > >this just my perception? > >BD
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Visiona 04 Jun 1999#471755
I disagree with you about the AI. I have often raced in the demo of TOCA 2, where you can only race in Standard, and the AI cars are often colliding with each other, especially at the first corner after the pit wall. If I start at the back of the pack I can drive past several cars on that corner as they each spin and twist into each other. Visionary
Actually, the AI on any difficulty level is way too easy. A good driver can lap the field even in expert mode. This is supposed to be addressed in an upcoming patch which will allow you to custom tailor the ai lap times and car setups.
Mtanker 05 Jun 1999#471898
Easiest way to stay competitve or ahead of Standard and Expert is to make a few setup changes. Taller gears, flatter spoiler and harder suspension on most tracks and a hard, high downforce for tighter courses (Croft for example). Also pratice, practice, practice. It seems true! You can always always always pass on the inside of a corner in this game! Doesn't matter if you're on the pave, rumble curb or grass, it's an automatic move up. Just lean on the other cars and go for it because thats where the AI is gonna be racing too!
Jeroe 05 Jun 1999#471899
Change your setup like this: use no downforce at all (slider completely to the left) and max out the 6th gear (and space the others). Leave the rest the way it is. (On most tracks I max out ALL gear settings!). This way you (well, maybe I should say I... :-) can be number 1 after 1 lap (at the most!), starting from the back of the grid in expert mode. In other words: the AI is VERY weak. The upcoming patch will enable you to change the strenth of the AI. Jeroen Bob Davidson heeft geschreven in bericht
regg 06 Jun 1999#472057
The novice setting is ridiculously easy, but the expert also becomes too easy, if you use zero down force. This will be fixed in the upcoming patch. reg
Andrew 17 Jun 1999#474438
The AI in Toca2 is very weak and there will apparently be a fix in the soon to be released patch (LOL). As an example if you load up Croft in Advanced level and do a qualifying lap a 1min15sec lap will give you pole position! It takes very little practice to achieve a time like this. Come on the patch!! Handy :-))
Quoted text (9 lines)> Maybe I'm the only one experiencing this, but there seems to be a HUGE > leap in diffculty between novice and standard settings. Novice is way > too, easy in that you can hardly lose. In standard mode the other > racers seems almost on tracks. They never seem to***up unless the > human player is involved and when they collide with a human player > they don't seem to spin out near as easily as the human player. Is > this just my perception? > BD

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