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Detail settings for Midtown Madness?

3 posts by 3 people · 02 Jun 1999 - 02 Jun 1999

Tempor 02 Jun 1999#471556
Great game, but some issue with sort of ***frame rate, like when I make the first turn on the second or third Blitz race (the checkpoint races). Anyone want to suggest any detail settings I could use that works well on their systems? My system spec: Windows 98 with latest IE5 PII 400 on Abit BH6 128MB PC-100 RAM Game installed on Maxtor 8GB drive Viper V550 using Nvidia's MS Certified 1.15 drivers Voodoo2 SLI using the latest non-Q3 compatable 3DFX reference drivers Nothing running in background. The strange thing is, I get equal performance on my Voodoo2 SLI and TNT, except the color saturation is a LOT better on the TNT. Very odd that SLI isn't outdoing the TNT in Direct3D. One Voodoo2 being outperformed by a TNT is plausible, but SLI running equal to a TNT when SLI crushes TNT in Q2? I ran the game on 1024x768 on the TNT and Voodoo2 SLI and they run about the same, smooth but kinda chunky when doing fast swerving back and forth in traffic.
I have a Voodoo2 SLI rig too. Try using latest reference drivers from 3Dfx that are Q3 compatible. Those are what I'm running on two Diamond Voodoo2 12 megs cards with MM with all the graphics options on and at 1024x768 and have no framerate problems. And yes, I totally agree that the color saturation looks a lot better on a TNT....cant wait to try it on a TNT2 Ultra card.
Sinjin 02 Jun 1999#471558
I ALWAYS use my VIPER 550 instead of my M23D SLI combo - it always runs faster and looks better unless the game in question requires OpenGL/Glide. In the case of MTM - I initially setup the game to run at 1024x768 using the Viper 550 and it looked and performed great. Then a friend came over and we setup a new driver and it reset all the settings to defaults which included Monster 2 3Dfx at 640x480 resolution. Not only was it jumpier than hell at a much lower resolutions - it looked like crap. After about 3 minutes we switched it to the Viper and it looks 400% better. Most of it has to do with AGP - the textures are TONS better - you can actually read the words MUSTANG on the back of your GT Coupe when using AGP - the Monster 2 cards only give you a blocky polygon model of a car. AGP also gives you really cool metallic reflection on the cars. The ONLY time the game gets jumpy is at the very beginning of each race where you have 7 cars all smoking their tires and the graphics engine is trying to rendered all that white smoke. Other than that - this game is smooth as glass on an AGP card. My Viper 770 arrives tomorrow and I can only dream how much better it will be with that card and probably at 1600x1200 resolution. On Wed, 2 Jun 1999 08:44:46 -0500, "Chris Schletter"
Quoted text (31 lines)>I have a Voodoo2 SLI rig too. Try using latest reference drivers from 3Dfx >that are Q3 compatible. Those are what I'm running on two Diamond Voodoo2 >12 megs cards with MM with all the graphics options on and at 1024x768 and >have no framerate problems. And yes, I totally agree that the color >saturation looks a lot better on a TNT....cant wait to try it on a TNT2 >Ultra card. >> Great game, but some issue with sort of ***frame rate, like when I make >> the first turn on the second or third Blitz race (the checkpoint races). >> Anyone want to suggest any detail settings I could use that works well on >> their systems? >> My system spec: >> Windows 98 with latest IE5 >> PII 400 on Abit BH6 >> 128MB PC-100 RAM >> Game installed on Maxtor 8GB drive >> Viper V550 using Nvidia's MS Certified 1.15 drivers >> Voodoo2 SLI using the latest non-Q3 compatable 3DFX reference drivers >> Nothing running in background. >> The strange thing is, I get equal performance on my Voodoo2 SLI and TNT, >> except the color saturation is a LOT better on the TNT. Very odd that SLI >> isn't outdoing the TNT in Direct3D. One Voodoo2 being outperformed by a >TNT >> is plausible, but SLI running equal to a TNT when SLI crushes TNT in Q2? I >> ran the game on 1024x768 on the TNT and Voodoo2 SLI and they run about the >> same, smooth but kinda chunky when doing fast swerving back and forth in >> traffic.

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