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There's a planned Can-Am game!

44 posts by 21 people · 02 Jun 1999 - 07 Jun 1999

Notable threadMotorsims announces a Can-Am sports-prototype sim

Philster spotted that Motorsims, maker of AMA Superbike, planned a Can-Am racing game. Motorsims's Bob McCarthy and Mark S. Miller explained it would model the current SCCA Can-Am and sports-prototype classes with real tracks and licensed manufacturers such as Ferrari, possibly with historic cars as a later free upgrade, and Miller hoped to have it running online by the next Rolex 24. Fans reminisced about the 1960s-70s Can-Am, Chaparrals and McLarens.

With Mark S. Miller and Bob McCarthy (Motorsims)

release/newsreal motorsport

Automated summary.

Philster 02 Jun 1999#471512
I went to the following web site www.motorsims.com. The makers of AMA Superbikes will be making a Can-Am game after their first title is released. This is very interesting! Philster
Kai Fuller 02 Jun 1999#471513
Motorsims will be bringing Can-Am racing straight to your computer for intense online adrenaline pumping racing action! Intense on-line... well It's nice to see games other than Nascar2 coming out that are claiming to have big-time on-line support. Perhaps this is the game Marc was hinting at in a repsonse to my earlier post. >I went to the following web site www.motorsims.com. The makers of AMA >Superbikes will be making a Can-Am game after their first title is >released. This is very interesting! >Philster
>Then again. maybe some of the excellent hackers out there can come up with some >McLarens, Chaparrals and Porsches from the real Can-Am. >Can-Am Legends anyone? This would be the ultimate! Dave Ewing
>Motorsims will be bringing Can-Am racing straight to your computer for >intense online adrenaline pumping racing action! >Intense on-line... well It's nice to see games other than Nascar2 coming out >that are claiming to have big-time on-line support. Perhaps this is the game
Quoted text (9 lines)>Marc was hinting at in a repsonse to my earlier post. >>I went to the following web site www.motorsims.com. The makers of AMA >>Superbikes will be making a Can-Am game after their first title is >>released. This is very interesting! >>Philster
Where can I get more information on Can-Am racing? What era is it? Joel Willstein
ddjhenri 02 Jun 1999#471516
I think we will find the old Can Am cars were probably just as much of a handful as the 67 F1 cars. Sure they had some wings and downforce but man...those huge Chevy big Blocks then later followed by the monster Porche Turbos...whew... Unfortunately we may never get to see that era...The WSC Can Am cars seem to be the target for the sim... But ...just in case... I WANT McCLARENS...I WANT CHAPARRALS!!! LOLAS ETC. dave henrie
DPHI 03 Jun 1999#471660
Hmmm...let's see, if it's a modern day sim we'll have the choice of a Riley and Scott chassis with a Ford V-8 and a Riley and Scott chassis with a Chevy V-8. Lot's of options there, could be about as exciting as Viper Racing<g>. Let's hope they can license the Ferrari 333SP. Then again. maybe some of the excellent hackers out there can come up with some McLarens, Chaparrals and Porsches from the real Can-Am. Can-Am Legends anyone? -don
Bill Mette 03 Jun 1999#471661
>I went to the following web site www.motorsims.com. The makers of AMA >Superbikes will be making a Can-Am game after their first title is >released. This is very interesting! Whoo hoooo! The gods have finally smiled! These were some of, if not THE, greatest race cars in history. Here's to hoping that Motorsims products will be decent. -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our
Bob Thurman 03 Jun 1999#471662
It is the current CanAm (World Sports Cars). Not the "real" CanAm series from the late 60's and early 70's! buzard
Quoted text (20 lines)> >Motorsims will be bringing Can-Am racing straight to your computer for > >intense online adrenaline pumping racing action! > >Intense on-line... well It's nice to see games other than Nascar2 coming > out > >that are claiming to have big-time on-line support. Perhaps this is the > game > >Marc was hinting at in a repsonse to my earlier post. > >>I went to the following web site www.motorsims.com. The makers of AMA > >>Superbikes will be making a Can-Am game after their first title is > >>released. This is very interesting! > >>Philster > Where can I get more information on Can-Am racing? What era is it? > Joel Willstein
Zonky 03 Jun 1999#471663
tatus: N
Quoted text (7 lines)>>I went to the following web site www.motorsims.com. The makers of AMA >>Superbikes will be making a Can-Am game after their first title is >>released. This is very interesting! > Whoo hoooo! The gods have finally smiled! These were some of, if >not THE, greatest race cars in history. Here's to hoping that >Motorsims products will be decent.
I'd love a group C sportscar sim from europe, myself. Z. Please remove NOSPAM from my email address when replying.
Bill Mette 03 Jun 1999#471664
>It is the current CanAm (World Sports Cars). Not the "real" CanAm series >from the late 60's and early 70's! Where did you get this information from? I'm looking at the page for the game right now and it doesn't say one way or the other. There is a picture of a modern WSC car on the page but I wouldn't take that to necessarily mean the game itself is this era. -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our
Bob McCarth 03 Jun 1999#471665
The answer is, yes there will be a CanAm game but will include much more than CanAm cars. Think of it as a "prototype" style of sim with Spec Racer at the bottom, C Sports in the middle, and CanAm at the top. We will do historical is the rights are available as an upgrade. Prob free upgrade I should add. jokker
Dunno, but I'd love to see both the classic CanAM cars and the WSC cars along with their respect tracks to be available. :) That, besides a modern CART sim :?, would be ideal for me. :)
Quoted text (11 lines)> >It is the current CanAm (World Sports Cars). Not the "real" CanAm series > >from the late 60's and early 70's! > Where did you get this information from? I'm looking at the page for the > game right now and it doesn't say one way or the other. There is a > picture of a modern WSC car on the page but I wouldn't take that to > necessarily mean the game itself is this era. > -- > | "Instead of letting the moon be the > Bill Mette | gateway to our future, we have let > Enteract, Chicago | it become a brief chapter in our
ddjhenri 03 Jun 1999#471667
Go Bob...Go! I haven't been paying too much attention to AMA superbike but now I'm interested big time...get the online and controllers nailed and we may have 3 great sims to mess with... Now about the Chaparrals...:) dave henrie
Quoted text (7 lines)>The answer is, yes there will be a CanAm game but will include much more >than CanAm cars. Think of it as a "prototype" style of sim with Spec Racer >at the bottom, C Sports in the middle, and CanAm at the top. We will do >historical is the rights are available as an upgrade. Prob free upgrade I >should add. >jokker
> Where can I get more information on Can-Am racing? What era is it? Don't know of any websites dedicated to the glory days of Can-Am, but there are some excellent books: "Can-Am" by Pete Lyons (Motorbooks International) is essential to your racing library. And there are a couple of very good books dedicated to Jim Hall and his Chaparral cars - "Chaparral" by Richard Falconer with Doug Nye (and foreward by Denny Hulme) (Motorbooks International) "Chaparral - Can-Am & Prototype Race Cars" by Dave Friedman (foreward by Jim Hall) (Motorbooks International) In brief, the Can-Am was a very popular series that ran from 1966 to 1974. The spirit of the series was, at first, anything goes, leading to some very innovative designs. The greatest innovator was Jim Hall and his Chaparral cars - the wing, the ground effects "sucker", etc. The cars were sports cars, at least in name (fenders, passenger seats) that raced on road courses in the USA and Canada - Riverside, Mosport, Watkins Glen, Laguna Seca, Bridgehampton, St. Jovite, Elkhart Lake .... Most of the great drivers of the era competed - McLaren, Hulme, Surtees, Donahue, Hall, Phil Hill, Amon, Jackie Stewart .... Denny Hulme even called it the greatest road racing series ever. Dave Ewing
Quoted text (7 lines)> The answer is, yes there will be a CanAm game but will include much more > than CanAm cars. Think of it as a "prototype" style of sim with Spec Racer > at the bottom, C Sports in the middle, and CanAm at the top. We will do > historical is the rights are available as an upgrade. Prob free upgrade I > should add. > jokker
Great News!! Please let me have a car editor, so I can test my real ISRS SR2-class prototype before we roll it out of the workshop! <vbg> Any more info, and I'll just have to set up a fan site...... Matt -- Matthew Birger Knutsen Cheek Racing Cars [link lost in import] the Art of Legends http://www.cheekracing.electra.no/GPL
The R&S and Ferrari are the top competitors now, but there's also the Kudzu and Lola. Mazda engines are doing OK too. Ferrari is an obvious licensing hurdle. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]
----- Original Message ----- Newsgroups: rec.autos.simulators Sent: Wednesday, June 02, 1999 8:44 PM Subject: Re: There's a planned Can-Am game! > >Then again. maybe some of the excellent hackers out there can come up with > some > >McLarens, Chaparrals and Porsches from the real Can-Am. > >Can-Am Legends anyone? > This would be the ultimate! The first incarnation will be current day Can-Am. We're sending someone out to the Mid-Ohio race this weekend, in fact. The official press release and some early screens should be on the web site in the coming weeks. At the lower end of the game will be the Spec Racer Ford, and there'll likely be a middle class of something like CSR or S2000. This is not only to add depth, but also to make it a more progressive learning experience. And, yes, we will support endurance races - online and offline - including all the darkness and crappy weather that can go with them. Also on the slates is a "retro-pack" to "the Real Can-Am." This is the game I'm dying to play as well. These are the cars I grew up watching as a kid - I still remember building plastic models of Chaparrals. So, the bottom line is, there won't be any hacking needed. Since we're doing all these bizarre controller setups for Superbike, it'll be snap to map a spare joystick or throttle axis to control the rear wing. And, I'm sure our physics guys will get a kick out of modeling the Shadow. -MSM __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]
Bob Thurman 04 Jun 1999#471770
I WANT McCLARENS...I WANT CHAPARRALS!!! LOLAS ETC. dave henrie Me too. I want to win one for the flipper! buzard
Quoted text (26 lines)> >Hmmm...let's see, if it's a modern day sim we'll have the choice of a Riley > and > >Scott chassis with a Ford V-8 and a Riley and Scott chassis with a Chevy > V-8. > >Lot's of options there, could be about as exciting as Viper Racing<g>. > Let's > >hope they can license the Ferrari 333SP. > >Then again. maybe some of the excellent hackers out there can come up with > some > >McLarens, Chaparrals and Porsches from the real Can-Am. > >Can-Am Legends anyone? > >-don > I think we will find the old Can Am cars were probably just as much of a > handful as the > 67 F1 cars. Sure they had some wings and downforce but man...those huge > Chevy > big Blocks then later followed by the monster Porche Turbos...whew... > Unfortunately we may never get to see that era...The WSC Can Am cars seem > to be > the target for the sim... > But ...just in case... > I WANT McCLARENS...I WANT CHAPARRALS!!! LOLAS ETC. > dave henrie
Bob Thurman 04 Jun 1999#471771
If you can get both a working flipper on a Chaparral and Riverside Raceway, I'll buy 2 copies direct from the company! buzard
Quoted text (42 lines)> ----- Original Message ----- > Newsgroups: rec.autos.simulators > Sent: Wednesday, June 02, 1999 8:44 PM > Subject: Re: There's a planned Can-Am game! > > >Then again. maybe some of the excellent hackers out there can come up > with > > some > > >McLarens, Chaparrals and Porsches from the real Can-Am. > > >Can-Am Legends anyone? > > This would be the ultimate! > The first incarnation will be current day Can-Am. We're sending someone out > to the Mid-Ohio race this weekend, in fact. The official press release and > some early screens should be on the web site in the coming weeks. At the > lower end of the game will be the Spec Racer Ford, and there'll likely be a > middle class of something like CSR or S2000. This is not only to add depth, > but also to make it a more progressive learning experience. And, yes, we > will support endurance races - online and offline - including all the > darkness and crappy weather that can go with them. > Also on the slates is a "retro-pack" to "the Real Can-Am." This is the game > I'm dying to play as well. These are the cars I grew up watching as a kid - > I still remember building plastic models of Chaparrals. So, the bottom line > is, there won't be any hacking needed. Since we're doing all these bizarre > controller setups for Superbike, it'll be snap to map a spare joystick or > throttle axis to control the rear wing. And, I'm sure our physics guys will > get a kick out of modeling the Shadow. > -MSM > __________________________________________________________________________ > Mark S. Miller "Be regular and orderly in your life, > Director of Design that you may be *** and original > Motorsport Simulations in your work." > [link lost in import]
DPHI 04 Jun 1999#471772
Yeah, I should have included the Lola<g>, it really is a beautiful chassis, they just need to get more teams running the car to get the bugs worked out. Sounds like their situation in Cart as well. As far as the Kudzu though, how much longer can Jim Downing go on slogging around with those Mazda engines without any results? He must have sunk millions into the program with very little to show for it. I do admire his determination, but it seems the rulesmakers are never going to let him build a winner. Mark, thanks for the information. This sounds like an excellent product, and if it does come to fruition, sign me up for multiple copies. I can't wait to crest the hill at turn 7 at Riverside in a Sunoco Blue 917/30K I also like the idea of including a couple of training classes. Spec-Fords and Sports 2000 cars would be loads of fun<g>. don
DAVID 04 Jun 1999#471773
I also like the idea Well if the do Spec Racers right everyone will stop complaining about the AI in SCGT being aggressive and somtimes stupid. I think in the Spec Racer GCR there must be a rule that you have to hit anohter driver at least once each session, since they lean on eachother so much. Dave
John Bodin 04 Jun 1999#471774
On Fri, 04 Jun 1999 00:11:05 GMT, "Mark S. Miller"
Quoted text (11 lines)>> Hmmm...let's see, if it's a modern day sim we'll have the choice of a >Riley and >> Scott chassis with a Ford V-8 and a Riley and Scott chassis with a Chevy >V-8. >> Lot's of options there, could be about as exciting as Viper Racing<g>. >Let's >> hope they can license the Ferrari 333SP. >The R&S and Ferrari are the top competitors now, but there's also the Kudzu >and Lola. Mazda engines are doing OK too. Ferrari is an obvious licensing >hurdle.
Licensing hurdle? How about this -- just use a generic car called a "Stallion" if Ferrari won't play. This is what Papy/Sierra did with the Coventry and the Masurama when they couldn't get the rights to the Cooper and the Honda, right? <G> -- JB
Quoted text (10 lines)> -MSM >-- >__________________________________________________________________________ >Mark S. Miller "Be regular and orderly in your life, >Director of Design that you may be *** and original >Motorsport Simulations in your work." >[link lost in import]
> The first incarnation will be current day Can-Am. I take it you mean World Sports Cars and ISRS prototypes (my knees are shivering at the moment) I'm in heaven!!!:-) Way to go!
Quoted text (8 lines)> -MSM > __________________________________________________________________________ > Mark S. Miller "Be regular and orderly in your life, > Director of Design that you may be *** and original > Motorsport Simulations in your work." > [link lost in import]
Let me know if you come to Norway, I'll let you have a run in our camel lights car or whatever if this happens! :)) Matt -- Matthew Birger Knutsen Cheek Racing Cars [link lost in import]
-Pau 04 Jun 1999#471777
Quoted text (9 lines)>Also on the slates is a "retro-pack" to "the Real Can-Am." This is the game >I'm dying to play as well. These are the cars I grew up watching as a kid - >I still remember building plastic models of Chaparrals. So, the bottom line >is, there won't be any hacking needed. Since we're doing all these bizarre >controller setups for Superbike, it'll be snap to map a spare joystick or >throttle axis to control the rear wing. And, I'm sure our physics guys will >get a kick out of modeling the Shadow. > -MSM
There are three brand new plastic models now available of three versions of the McLaren from the early days. Check your local hobby shop. -Paul
ddjhenri 04 Jun 1999#471778
Quoted text (7 lines)>The REAL Can-Am finished in the late 1970s. >Anything that followed was (and is) but a pale imitation. >-- >Best regards, >Bruce. >======
Can Am Died the moment the twin Turbo Porsche took to the track...Nobody had anything for that car.. :( My memories of Can Am are the White Chaparrals, the Orange Mclarens and those dang funny nosed cars....I think they were Lola but I can't for the life of me remeber. White with L&M sponsorship(I think!) they had a wing mounted to the front of the car 2 or 3 feet extended in front of the nose....I "seem" to remember they were faster in a straight line but the Mclarens would gobble them up in the turns...Why wasn't speedvision around inthe 60's & 70's..I'd love to see those old races again.... dave henrie ps...judging from the # of posts in this thread, it sounds like MSM may have a hit here....
This is not our approach to things. I can't really discuss our business model, but we do a lot more than simply license the manufacturer's and track's names. We want to represent the SCCA and USRRC properly, and we want to represent Ferrari properly. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]
Ahhh ... the "w" word ... I obviously can't quote dates at this point. I sure would like to have the game running online by next year's Rolex24 though. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]
m.seery 04 Jun 1999#471782
Absolutely Can-Am died with the Maclaren M20 - the year that the Porsche turbos came to the fore. This was 1972-3. With turbos on the horizon, the days of the big bangers were numbered. Mark
Quoted text (16 lines)> The REAL Can-Am finished in the late 1970s. > Anything that followed was (and is) but a pale imitation. > -- > Best regards, > Bruce. > ====== > The Stunned Mullet........seriously satirical stuff! > http://welcome.to/the_stunned_mullet > =============================================== > >> In brief, the Can-Am was a very popular series that ran from 1966 to > 1974. > >Please don't forget 1977-89 5-litre era. European equivalent was
Interserie > >(1970-99 but real can-amish to 1985) > >btw http://www.angelfire.com/me/krejcimar/index.html& > >prototype results after 1953 > >> Dave Ewing > >Tapani Kaijanmaki
Its all well and good to want to do that and makes the sim even better, hopefully, but remember that the end user must be pleased. Granted the Coventry and Masurama aren't perhaps a Lotii, but GPL wouldn't be the same game w/o their inclusion just because Papyrus/Sierra/whomever and those parties could not come to licensing agreements. Dont forget the end-user..:) If the current WSC makes an appearance in the game, people WILL want to drive those Ferraris and I dare say a many unhappy bunch of people will rant and rave if a Ferrari or Ferrariesque (applies to other manufacturers too) cars are unavailable. :)
John Bodin 04 Jun 1999#471785
On Fri, 04 Jun 1999 15:40:27 GMT, "Mark S. Miller"
Quoted text (13 lines)>> > Ferrari is an obvious licensing >> >hurdle. >> Licensing hurdle? How about this -- just use a generic car called a >> "Stallion" if Ferrari won't play. This is what Papy/Sierra did with >> the Coventry and the Masurama when they couldn't get the rights to the >> Cooper and the Honda, right? <G> >This is not our approach to things. >I can't really discuss our business model, but we do a lot more than simply >license the manufacturer's and track's names. We want to represent the SCCA >and USRRC properly, and we want to represent Ferrari properly.
I admire your approach, and I hope Ferrari (and ALL the manufacturers and sponsors) will cooperate fully. If not, though, I think Chris is right -- it's a crime to forget your end-users. Integrity must come first, I understand, but if you can't get agreements with everybody, you probably should consider generic substitites at least for the sake of additional variety. -- JB
Quoted text (8 lines)>-- >__________________________________________________________________________ >Mark S. Miller "Be regular and orderly in your life, >Director of Design that you may be *** and original >Motorsport Simulations in your work." >[link lost in import]
Dino 04 Jun 1999#471786
Do you have a track lineup yet? I will assume they are of the *real* variety. DN
Quoted text (18 lines)> ----- Original Message ----- > Newsgroups: rec.autos.simulators > Sent: Wednesday, June 02, 1999 8:44 PM > Subject: Re: There's a planned Can-Am game! > > >Then again. maybe some of the excellent hackers out there can come up > with > > some > > >McLarens, Chaparrals and Porsches from the real Can-Am. > > >Can-Am Legends anyone? > > This would be the ultimate! > The first incarnation will be current day Can-Am. We're sending someone
out > to the Mid-Ohio race this weekend, in fact. The official press release and > some early screens should be on the web site in the coming weeks. At the > lower end of the game will be the Spec Racer Ford, and there'll likely be a > middle class of something like CSR or S2000. This is not only to add depth, > but also to make it a more progressive learning experience. And, yes, we > will support endurance races - online and offline - including all the > darkness and crappy weather that can go with them. > Also on the slates is a "retro-pack" to "the Real Can-Am." This is the game > I'm dying to play as well. These are the cars I grew up watching as a kid - > I still remember building plastic models of Chaparrals. So, the bottom line > is, there won't be any hacking needed. Since we're doing all these bizarre > controller setups for Superbike, it'll be snap to map a spare joystick or > throttle axis to control the rear wing. And, I'm sure our physics guys will
Quoted text (10 lines)> get a kick out of modeling the Shadow. > -MSM > __________________________________________________________________________ > Mark S. Miller "Be regular and orderly in your life, > Director of Design that you may be *** and original > Motorsport Simulations in your work." > [link lost in import]
Very real - same tracks as in the schedule. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]
I guess my comment wasn't taken in the way I intended. We don't feel we need to have ersatz manufacturer names thanks to our relationships within the racing world. Having a current day Can-Am game with the Ferrari would be like ... well ... having any other road racing game without the Ferrari. It just wouldn't be Right. Again, keep in mind what our press releases have said. We have *partnerships* with the AMA and SCCA. Not just name licensing. To properly represent the organizations which run the series, we need to have access to the manufacturers and teams who do the racing. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]
DPHI 04 Jun 1999#471789
>> Do you have a track lineup yet? I will assume they are of the *real* >> variety. >Very real - same tracks as in the schedule. > -MSM Even the original configuration of Laguna Seca? Turn two here I come! -don
The REAL Can-Am finished in the late 1970s. Anything that followed was (and is) but a pale imitation. -- Best regards, Bruce. ====== The Stunned Mullet........seriously satirical stuff! http://welcome.to/the_stunned_mullet =============================================== >> In brief, the Can-Am was a very popular series that ran from 1966 to 1974. >Please don't forget 1977-89 5-litre era. European equivalent was Interserie >(1970-99 but real can-amish to 1985) >btw http://www.angelfire.com/me/krejcimar/index.html shows most sportscar & >prototype results after 1953 >> Dave Ewing >Tapani Kaijanmaki
Bozo 06 Jun 1999#472084
Quoted text (11 lines)>>> Hmmm...let's see, if it's a modern day sim we'll have the choice of a >>Riley and >>> Scott chassis with a Ford V-8 and a Riley and Scott chassis with a Chevy >>V-8. >>> Lot's of options there, could be about as exciting as Viper Racing<g>. >>Let's >>> hope they can license the Ferrari 333SP. >>The R&S and Ferrari are the top competitors now, but there's also the Kudzu >>and Lola. Mazda engines are doing OK too. Ferrari is an obvious licensing >>hurdle
But, will you have the new BMW??? Ben
Bozo 06 Jun 1999#472085
Hmm....I know it would have been ridiculously unfeasible, but can you imagine an 8 liter v-12 with twin turbos? Holy.... Coulda been fun. Ben
Quoted text (13 lines)> >>> Hmmm...let's see, if it's a modern day sim we'll have the choice of a > >>Riley and > >>> Scott chassis with a Ford V-8 and a Riley and Scott chassis with a Chevy > >>V-8. > >>> Lot's of options there, could be about as exciting as Viper Racing<g>. > >>Let's > >>> hope they can license the Ferrari 333SP. > >>The R&S and Ferrari are the top competitors now, but there's also the Kudzu > >>and Lola. Mazda engines are doing OK too. Ferrari is an obvious licensing > >>hurdle > But, will you have the new BMW???
My guess is yes, since the car is available to private teams.... Matt -- Matthew Birger Knutsen Cheek Racing Cars http://www.cheekracing.electra.no
Depends on if we model this year or next year's season. And on licensing, of course. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]

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