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Rec.Autos.Simulators Archive

Anti Aliasing in GPL

4 posts by 3 people · 02 Jun 1999 - 03 Jun 1999

Jon Denton 02 Jun 1999#471480
Why is Anti Aliasing greyed out in GPL's options screen? Regards, Jon.
>> Why is Anti Aliasing greyed out in GPL's options screen? > Because it is automatic in 3DFX.... Not quite correct. It is greyed out because Papyrus choose not to support it for 3dfx. It isn't automatic as you suggest though (don't confuse AA lines, triangles, and polygons with mipmap blending and bilinear filtering of textures). - George
I thought older Voodoo-cards didn't even support anti-aliasing? What about V3?
>> Not quite correct. It is greyed out because Papyrus choose >> not to support it for 3dfx. It isn't automatic as you suggest > I thought older Voodoo-cards didn't even support anti-aliasing? The grAA* functions have always been in the Glide2x API, I think you are refering to the full screen AA process which is a nearly completely different and expensive solution to the problem than the one offered by 3dfx and Rendition. - George

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