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Sierra Forum Question on N2000/N3

2 posts by 2 people · 28 May 1999 - 09 Jun 1999

Just for review... this is what is posted on the Sierra Forum regarding N2000/N3. N3 is NOT dead. It will be released next year. --------- What are the features of the new Papyrus NASCAR Racing sim? As this sim has been formerly known as N2000, NASCAR 2000 was actually only a working title to distinguish it from the development project known as NASCAR 3. We still have not finally decided what this title will be called. The NASCAR title shipping this fall may still be called NASCAR 3, but it will not contain the physics engine based on GPL. At this time, we will refer to this sim as Papyrus NASCAR Racing (PNR). It is scheduled to be released Fall 99' along with NASCAR Legends, which is a sim based on the 1970 NASCAR season. Very little information is available on it right now, expect it to be here at the forum as soon as it is available. Upon release of PNR, the next NASCAR sim, based on the GPL engine, will follow in the coming year. When it comes to new features, PNR is full of them. It will be based on the N99 physics engine, but it has been totally gutted and remodeled. As far as graphics are concerned, this year's "Papyrus NASCAR Racing" (PNR) will support 3dfx(Glide), Direct3D, and software modes. There will be no native Rendition support. A 3D card is not required, but most of the new graphics options won't be supported without one. Graphic resolutions include 1024x768, 800x600, and 640x480. Only adding to the realism, the smoke and dirt effects will be greatly enhanced for 3D hardware. It will have transparency and it will hang in the air for the "wall of smoke" effect with a big wreck. You can see screenshots of the new smoke effects at www.papy.com. The sound engine has also been entirely reworked, and every sound element is new. The sound engine will support DirectSound3D and A3D 2.0. The new car engine samples are extremely impressive. Included is both a spotter and a crew chief communicating with you via your cars radio. Upon popular demand, Papyrus has implemented Force Feedback support in PNR. Also new for PNR, will be the capability of a 43 car field unlike the default 39 in N2/N99. Multiplayer support has also been updated, allowing multiplayer in Windows versions of the game and free internet multiplayer via a matching server, as well as LAN based TCP/IP and IPX will be supported. Included in this PNR will be the Cup series cars and drivers and the Grand National series cars and drivers Scott PA-Scott High Gear Editor - "The View" (June 1) G.T.S. Racing - http://www.GTS-Racing.com -- Scott B. Husted ICQ# 4395450
stp43.. 09 Jun 1999#472915
you know this sucks they could ALEAST GIVE US A TRACK EDITOR On Fri, 28 May 1999 17:50:26 GMT, "Scott B. Husted"
Quoted text (55 lines)>Just for review... this is what is posted on the Sierra Forum regarding >N2000/N3. N3 is NOT dead. It will be released next year. >--------- >What are the features of the new Papyrus NASCAR Racing sim? >As this sim has been formerly known as N2000, NASCAR 2000 was actually >only a working title to distinguish it from the development project >known as NASCAR 3. We still have not finally decided what this title >will be called. The NASCAR title shipping this fall may still be called >NASCAR 3, but it will not contain the physics engine based on GPL. At >this time, we will refer to this sim as Papyrus NASCAR Racing >(PNR). It is scheduled to be released Fall 99' along with NASCAR >Legends, which is a sim based on the 1970 NASCAR season. Very little >information is available on it right now, expect it to be here at the >forum as soon as it is available. Upon release of PNR, the next NASCAR >sim, based on the GPL engine, will follow in the coming year. >When it comes to new features, PNR is full of them. It will be based on >the N99 physics engine, but it has been totally gutted and remodeled. >As far as graphics are concerned, this year's "Papyrus NASCAR Racing" >(PNR) will support 3dfx(Glide), Direct3D, and software modes. There will >be no native Rendition support. A >3D card is not required, but most of the new graphics options won't be >supported without one. Graphic resolutions include 1024x768, 800x600, >and 640x480. Only adding to the realism, the smoke and dirt effects will >be greatly enhanced for 3D hardware. It will have transparency and it >will hang in the air for the "wall of >smoke" effect with a big wreck. You can see screenshots of the new >smoke effects at www.papy.com. >The sound engine has also been entirely reworked, and every sound >element is new. The sound engine will support DirectSound3D and A3D 2.0. >The new car engine samples are extremely impressive. Included is both a >spotter and a crew chief communicating with you via your cars radio. >Upon popular demand, Papyrus has implemented Force Feedback support in >PNR. >Also new for PNR, will be the capability of a 43 car field unlike the >default 39 in N2/N99. Multiplayer support has also been updated, >allowing multiplayer in Windows versions of the game and free internet >multiplayer via a matching server, as well as LAN based TCP/IP and IPX >will be supported. >Included in this PNR will be the Cup series cars and drivers and the >Grand National series cars and drivers >Scott >PA-Scott >High Gear Editor - "The View" (June 1) >G.T.S. Racing - http://www.GTS-Racing.com >-- >Scott B. Husted >ICQ# 4395450

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