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Rec.Autos.Simulators Archive

SCGT patch: lost my split-axis!

9 posts by 5 people · 28 May 1999 - 29 May 1999

I unzipped the ISI patch for SCGT into the main folder, and it installed with no problems. So I started the game, and lo and behold, the options/career submenu now stays on the screen! There wasn't a selection for choosing the dash view as the default, though, as was stated in the read me. Worst of all, I can't use split-axis any longer with my LWFF. Is there a single file I can replace without having to re-install the whole shebang? And what's the deal with being able to assign up to 16 buttons to a joystick/wheel? -- Remove "spam jammer" to reply Graffiti seen above a urinal in East Grand Forks, MN: "Please don't eat the big white mints!" My Yahoo! pager ID is Galley_SimRacer
Thom j. 28 May 1999#470751
Hmmmm? I just downloaded the patch! I think I will wait & see what replies you receive before I install!! Good luck Thom_j.
Dave Ma 28 May 1999#470752
>I unzipped the ISI patch for SCGT into the main folder, and it installed >with no problems. So I started the game, and lo and behold, the >options/career submenu now stays on the screen! >There wasn't a selection for choosing the dash view as the default, though, >as was stated in the read me. I have that option available on my screen...don't know why it'd be missing on yours. Interestingly, I could not get the dual axis on my TSW to be recognized in either the demo with the dual axis patch, or in the retail prior to installing the 1.551 patch. Then, after installing the patch, the dual axis worked. Then, after running a quick race, exiting the sim to use the Adv. Opts. utility to change to "Full Sim" mode, then going back into a quick race, I noticed that I had no brakes. Went back to the Options menu, and my dual axis would no longer work there. Had to switch the TSW back to single axis, and that works ok with the 1.551 patch. Don't know, sorry. Wondered about that myself. Haven't seen any changes to any menus that cover this, or anything in the patch readme that says how to map keys or commands to additional wheel buttons via any sort of config file. ============================ Dave Mack (remove "nospamfor_" for correspondence)
root directory instead of the MAS Problem solved! Thanks to Tim's reply, I found the .mas files that were still in the main folder, and not the MAS folder, so I dragged them into it, along with a scene.xxx file into the DAT folder. Eureka! Also, it's nice to see that ISI heard our pleas and allowed the dash to be a default view, along with making the options bar non-disappearing. -- Remove "spam jammer" to reply Graffiti seen above a urinal in East Grand Forks, MN: "Please don't eat the big white mints!" My Yahoo! pager ID is Galley_SimRacer
I am d/l the patch as we speak, so I can;t say anything for sure, but I am guessing it will allow (for instance) the shift paddles on a MSFF wheel to be natively supported rather than having to be mapped to keyboard keys. On a MSFF wheel, the shift paddles are 'buttons 7 & 8'. SCGT only recognizes up to 4 joystick buttons, so the shift paddles could not be used without creating a custom profile assigning them to something else that was recognized. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Tim O 29 May 1999#470913
>I unzipped the ISI patch for SCGT into the main folder, and it installed >with no problems. So I started the game, and lo and behold, the >options/career submenu now stays on the screen! >There wasn't a selection for choosing the dash view as the default, though, >as was stated in the read me. I bet the new MAS files are in your root directory instead of the MAS directory. I think there are 4 new ones with the patch. Just move them over manually. I'm not sure about this. I installed the patch, moved the MAS files over manually (which made the dash option available), and the split axis on my Formula Force is fine. Tim
Thom j. 29 May 1999#470914
Well I installed the files in the directories that they should be in and all seems ok here!! As the other post stated; All files must go into the correct directories.. Good luck Thom_j.
Dave Ma 29 May 1999#470915
[snip] Must admit, I'm an SCGT newbie, so I'm unfamiliar with what a custom profile would be. Is this the .plr file in the sub-directory under the "Saved" directory? Did you have such a custom profile already set up prior to the patch? So far on my TSW I have the paddle shifters mapped to shift up & down (surprise) and one of the remaining two buttons on the wheel mapped to "look backward" (keyboard default is BACKSPACE), so I have one remaining button on the wheel that could potentially be used for something. Any hints about how to take advantage of this, or what might be a good function (if this can be done) to map (e.g., "display tire tread percentage remaining" or something like that)? TIA ============================ Dave Mack (remove "nospamfor_" for correspondence)
I meant a profile for my MSFF wheel, set up using the wheel's software. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----

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