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Rec.Autos.Simulators Archive

SCGT-Pit Stops

5 posts by 5 people · 23 May 1999 - 28 May 1999

Paul Jager 23 May 1999#469672
SCGT is the first game that has fired me up enough to want to race for longer than a few laps. But I am not sure how many pitstops I should make during, for example 1/2hr race on 4x tire/fuel wire. Should the fuel tank be near zero before pit stopping, and how do I know when my tires are low on tread? During 1/2hr race I stop twice - does that sound about right? Any pitstop strategies greatly appreciated. PJ
The "U" button will give you your tire tread info in percentage remaining. I mapped it to a button on my LWFF. -- Remove "spam jammer" to reply Graffiti seen above a urinal in East Grand Forks, MN: "Please don't eat the big white mints!" My Yahoo! pager ID is Galley_SimRacer
Ian Parker 23 May 1999#469674
Press U on the keyboard and wear will be shown. -- Ian Parker ICQ 21772592
Pontiac5 24 May 1999#469865
On Sun, 23 May 1999 15:51:08 +0100, "Paul Jager"
Quoted text (8 lines)>SCGT is the first game that has fired me up enough to want to race for >longer than a few laps. But I am not sure how many pitstops I should make >during, for example 1/2hr race on 4x tire/fuel wire. Should the fuel tank be >near zero before pit stopping, and how do I know when my tires are low on >tread? >During 1/2hr race I stop twice - does that sound about right? >Any pitstop strategies greatly appreciated. >PJ
well the near zero is ok but it depends on course if you can go round another time. in vegas when the low fuel warning comes out you still have 2 rounds or even 3 left (with fuel and tire wear on 3x) but at sebring even one round after the low fuel warning is ***. i had that once sittin there on the final straight with no fuel anymore. considering your tire wear there is an tires worn message like the low fuel warning and there is even a key for regarding the tires worn rate in percent. i think it was U, tough i never use it my tires always hold to the next pitstop.
EldredP 28 May 1999#470688
Quoted text (32 lines)>> SCGT is the first game that has fired me up enough to want to race for >> longer than a few laps. But I am not sure how many pitstops I should make >> during, for example 1/2hr race on 4x tire/fuel wire. Should the fuel tank >be >> near zero before pit stopping, and how do I know when my tires are low on >> tread? >The game tells you when you have a low fuel level and more often than not you >need to stop on the next go-round or you will run out. If you think it is >iffy, >you can always slow down and conserve fuel until you get back to the pits, >you >will lose less ground than running out! >The tires wearing out is conveyed pretty well by the handling 'going away' >while >you are driving....for example, a corner that could be taken at a given speed >on >a previous lap may have you understeering off into the grass if your tires >are >worn. The game also pops up a warning that the tires are worn if they get >low >enough, but the handling is usually bad enough before then to not need the >warning. >> During 1/2hr race I stop twice - does that sound about right? >It depends on your driving style. A person who drives smoothly will use up >the >tires and fuel at a lesser rate than someone who drives 10/10 constantly. >> Any pitstop strategies greatly appreciated.
Hmm, I guess I'm not driving aggressively enough. I always run out of fuel before I run out of tires... I haven't had to pit for 'just' tires yet... __ Put your message in a modem, and throw it in the ***-sea... remove SPAM-OFF to reply.

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