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Rec.Autos.Simulators Archive

gpl/online disco/long races/fix?

5 posts by 3 people · 23 May 1999 - 25 May 1999

Being a fan of longer races, I wonder if there should have been a way to re-join a race if you disconnected for some reason. After all, is it possible to avoid this happening 100%? Now, I'm no programming wiz, so I don't know how GPL is built (how uncommon), but what if; If you got disco'd, GPL would just pop back to the race screen, write a log file of sorts describing the vital stats; where you were on the track, how many laps, sort of taking a status "screenshot". Then you would have an option to try and rejoin. If you did, GPL would take this as a shift-R, and place you back where you left off, minus the progress at the server's race, by sending the "log" to the server. This could of course be maxed at say 2-3 rejoins A silly idea? Perhaps...but I hate the idea of running a GP, and everything goes bad when there's 5 laps to go! Well, seemed a reasonable idea at time of writing:) Matt
Kai Fuller 23 May 1999#469663
actually you might not want cars poping up in the middle of the track, so restarting from the pits may be better, and it could be simulated that you had a mechanical breakdown, better yet if you do discopnnect the AI could limp it back to the pits for you.
Quoted text (24 lines)>1.1, wherever it may be, will fix this matt. >-- >Tim "Calm Down" Wheatley >________________________________________________ > Tim Wheatley > "Yellow menacing helmet in the mirror" > http://start.at/igps_stats > IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver > http://drive.to/grandprixlegends > http://website.lineone.net/~nascar >________________________________________________ >> Being a fan of longer races, I wonder if there should have been a way to >> re-join a race if you disconnected for some reason. After all, is it >> possible to avoid this happening 100%? >> Now, I'm no programming wiz, so I don't know how GPL is built (how >> uncommon), but what if; >> If you got disco'd, GPL would just pop back to the race screen, write a >log >> file of sorts describing the vital stats; where you were on the track,
how
Quoted text (16 lines)>> many laps, sort of taking a status "screenshot". Then you would have an >> option to try and rejoin. If you did, GPL would take this as a shift-R, >and >> place you back where you left off, minus the progress at the server's >race, >> by sending the "log" to the server. This could of course be maxed at say >2-3 >> rejoins >> A silly idea? Perhaps...but I hate the idea of running a GP, and >everything >> goes bad when there's 5 laps to go! >> Well, seemed a reasonable idea at time of writing:) >> Matt
Quoted text (8 lines)> actually you might not want cars poping up in the middle of the track, so > restarting from the pits may be better, and it could be simulated that you > had a mechanical breakdown, better yet if you do discopnnect the AI could > limp it back to the pits for you. > >1.1, wherever it may be, will fix this matt.
Hope so:) Anyway, I think the "track is not clear" gizmo would allow for this? M
Quoted text (28 lines)> >________________________________________________ > >> Being a fan of longer races, I wonder if there should have been a way to > >> re-join a race if you disconnected for some reason. After all, is it > >> possible to avoid this happening 100%? > >> Now, I'm no programming wiz, so I don't know how GPL is built (how > >> uncommon), but what if; > >> If you got disco'd, GPL would just pop back to the race screen, write a > >log > >> file of sorts describing the vital stats; where you were on the track, > how > >> many laps, sort of taking a status "screenshot". Then you would have an > >> option to try and rejoin. If you did, GPL would take this as a shift-R, > >and > >> place you back where you left off, minus the progress at the server's > >race, > >> by sending the "log" to the server. This could of course be maxed at say > >2-3 > >> rejoins > >> A silly idea? Perhaps...but I hate the idea of running a GP, and > >everything > >> goes bad when there's 5 laps to go! > >> Well, seemed a reasonable idea at time of writing:) > >> Matt
-- Matthew Birger Knutsen Cheek Racing Cars http://www.cheekracing.electra.no
We get that online now... so i don't think it'll matter -- Tim "Calm Down" Wheatley ________________________________________________ Tim Wheatley "Yellow menacing helmet in the mirror" http://start.at/igps_stats IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver http://drive.to/grandprixlegends http://website.lineone.net/~nascar ________________________________________________ > actually you might not want cars poping up in the middle of the track, so > restarting from the pits may be better, and it could be simulated that you > had a mechanical breakdown, better yet if you do discopnnect the AI could > limp it back to the pits for you. > >1.1, wherever it may be, will fix this matt. > >-- > >Tim "Calm Down" Wheatley > >________________________________________________ > > Tim Wheatley > > "Yellow menacing helmet in the mirror" > > http://start.at/igps_stats > > IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver > > http://drive.to/grandprixlegends > > http://website.lineone.net/~nascar > >________________________________________________ > >> Being a fan of longer races, I wonder if there should have been a way to > >> re-join a race if you disconnected for some reason. After all, is it > >> possible to avoid this happening 100%? > >> Now, I'm no programming wiz, so I don't know how GPL is built (how > >> uncommon), but what if; > >> If you got disco'd, GPL would just pop back to the race screen, write a > >log > >> file of sorts describing the vital stats; where you were on the track, > how > >> many laps, sort of taking a status "screenshot". Then you would have an > >> option to try and rejoin. If you did, GPL would take this as a shift-R, > >and > >> place you back where you left off, minus the progress at the server's > >race, > >> by sending the "log" to the server. This could of course be maxed at say > >2-3 > >> rejoins > >> A silly idea? Perhaps...but I hate the idea of running a GP, and > >everything > >> goes bad when there's 5 laps to go! > >> Well, seemed a reasonable idea at time of writing:) > >> Matt

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