Race Sim Central
Rec.Autos.Simulators Archive

Force feedback settings

10 posts by 6 people · 22 Dec 2003 01:16 UTC - 24 Dec 2003 20:32 UTC

Tony Corken 22 Dec 2003 01:16 UTC#46945
Hi, I just bought a Thrustmaster FF GT wheel and wondered if anyone could advise me on what settings they are using in Grand Prix 4 and GPL or maybe provide a link. The ff core.ini settings don't seem to have any effect in GPL, is this correct and should I just use the profiler ? Thanks, Tony
Did you rename "core.ini.sample" to "core.ini"?
Quoted text (10 lines)> Hi, > > I just bought a Thrustmaster FF GT wheel and wondered if anyone could > advise me on what settings they are using in Grand Prix 4 and GPL or > maybe provide a link. > > The ff core.ini settings don't seem to have any effect in GPL, is this > correct and should I just use the profiler ? > > Thanks, Tony
Tony Corken :
Quoted text (8 lines)> Hi, > > I just bought a Thrustmaster FF GT wheel and wondered if anyone could > advise me on what settings they are using in Grand Prix 4 and GPL or > maybe provide a link. > > The ff core.ini settings don't seem to have any effect in GPL, is this > correct and should I just use the profiler ? Thanks, Tony
Firstly, go to GPL folder. Than "Folder Options", "View" tab. Remove mark from "Hide extensions for known file types". What this will do? You won't see a name "core.ini" anymore, but its real name "core.ini.sample". Errase a ".sample" part, and you will see that this file isn't of "SAMPLE type" anymore, but of "Configuration Setting" type. Next, leave "Joystick Driver" on its default "Direct Input" settings. This is in GPL game, Options, Controls. The other one won't allow FF, I think. Next, calibrate wheel in Window's "Game Controllers", as well as in GPL, whenever you start GPL. Setting the wheel (I too have TM FF GT) : First, do yourself a favor, and buy Nascar 2003. This is a beautiful sim. In that sim tires are much better modeled, so you can much better understand what is happening with FF. Good place to set FF is Infineon (Sears Point). Watch what is happening between turns 3 and 3a. So, what are the settings. Put your wheel in "linear". In core.ini don't enable "Low speed ratio override" ( It should be "0"). Let damping be 0.00000 as well. Allow FF ("1") And finaly, latency. This is the most important settings. Default is 85ms ("0,085000"). This was made for MSFF wheel, which is known for high latency. My TM FF GT has 61ms. You have to adjust it at just right "ms". One higher or one lower isn't good enough (at least in Nascar 2003). What is happening with too low. In GPL front wheels are firm, but rear wheels are sliding all around. Can snip without worning. Not good for beginner. Try at 45ms or lower, to better understand. You are getting information too late, and things snip from you without worning. Too high. The car is wobbling (this is how I call it in english, but I am not native english speaker, so I don't know if this describes it rightly). In Nascar 2003 (which has much more elastic tire walls) you feel like somebody put additional springs on your car, but this ones horizontaly, one on left side and one on right side. In GPL you feel like car is floating. Try at 75ms or higher to understand. This is better for beginner. You get information in advance, so nothing can snip from you (if you don't over-do). Only thing, it is not precise enough, and it is floating around. Just at the right setting you are gettng more FF feedback (at least in Nascar 2003, which I play), and the right one. Things still can snip from you, but when they are suppose to snip. And things can even (only slightly) wobble, but when they are suppose to wobble. -- Mario
Mario, Thanks a lot, the latency settings helped a lot. Also discovered I had the wheel set to non-linear which was like being driven around (well, it's been a couple of years since I fired up GPL and couldn't remember the right setting) I have Nascar 2002, which I'm experimenting with. Is the FF much better in 2003 ? Have also been trying to set this wheel up in GP4 with split axis and it won't recognise the third brake axis. According to Geoff Crammond, this wheel should be correctly recognised. Also have F1 2001 (you can see I'm a bit behind on my sims) The ff here really stinks at high speed, it's quite difficult to keep the car straight, any advice ? Tony On Mon, 22 Dec 2003 15:20:08 +0100, "Mario Petrinovich" <[email hidden]> wrote:
Quoted text (53 lines)>Tony Corken : >> Hi, >> >> I just bought a Thrustmaster FF GT wheel and wondered if anyone could >> advise me on what settings they are using in Grand Prix 4 and GPL or >> maybe provide a link. >> >> The ff core.ini settings don't seem to have any effect in GPL, is this >> correct and should I just use the profiler ? Thanks, Tony > > Firstly, go to GPL folder. Than "Folder Options", "View" tab. Remove >mark from "Hide extensions for known file types". What this will do? You >won't see a name "core.ini" anymore, but its real name "core.ini.sample". >Errase a ".sample" part, and you will see that this file isn't of "SAMPLE >type" anymore, but of "Configuration Setting" type. > Next, leave "Joystick Driver" on its default "Direct Input" >settings. This is in GPL game, Options, Controls. The other one won't allow >FF, I think. > Next, calibrate wheel in Window's "Game Controllers", as well as in >GPL, whenever you start GPL. > > Setting the wheel (I too have TM FF GT) : > First, do yourself a favor, and buy Nascar 2003. This is a beautiful >sim. In that sim tires are much better modeled, so you can much better >understand what is happening with FF. Good place to set FF is Infineon >(Sears Point). Watch what is happening between turns 3 and 3a. > So, what are the settings. Put your wheel in "linear". > In core.ini don't enable "Low speed ratio override" ( It should be >"0"). > Let damping be 0.00000 as well. > Allow FF ("1") > And finaly, latency. This is the most important settings. > Default is 85ms ("0,085000"). This was made for MSFF wheel, which is >known for high latency. My TM FF GT has 61ms. You have to adjust it at just >right "ms". One higher or one lower isn't good enough (at least in Nascar >2003). > What is happening with too low. In GPL front wheels are firm, but >rear wheels are sliding all around. Can snip without worning. Not good for >beginner. Try at 45ms or lower, to better understand. You are getting >information too late, and things snip from you without worning. > Too high. The car is wobbling (this is how I call it in english, but >I am not native english speaker, so I don't know if this describes it >rightly). In Nascar 2003 (which has much more elastic tire walls) you feel >like somebody put additional springs on your car, but this ones horizontaly, >one on left side and one on right side. In GPL you feel like car is >floating. Try at 75ms or higher to understand. This is better for beginner. >You get information in advance, so nothing can snip from you (if you don't >over-do). Only thing, it is not precise enough, and it is floating around. > Just at the right setting you are gettng more FF feedback (at least >in Nascar 2003, which I play), and the right one. Things still can snip from >you, but when they are suppose to snip. And things can even (only slightly) >wobble, but when they are suppose to wobble. -- Mario >
Tony Corken :
Quoted text (10 lines)> Mario, > > Thanks a lot, the latency settings helped a lot. > > Also discovered I had the wheel set to non-linear which was like being > driven around (well, it's been a couple of years since I fired up GPL > and couldn't remember the right setting) > > I have Nascar 2002, which I'm experimenting with. Is the FF much > better in 2003 ?
I am in a similar position to yours. I haven't been driving sims for more than year and a half. Just recently I started again. So I wasn't around when there was transition from 2002 to 2003, so I cannot say. I remember one of them introduced a new tire model, and this was big thing, but I don't remember which of those two. Anyway, 2003 is really worth buying. I didn't fiddle much with GPL FF settings, since it is hard to go to core.ini for every change, but in 2003 I can clearly feel the right setting (61ms) and everything else what is happening. I wasn't sure if this setting will work for you as well, since TM probably updates electronics from time to time, and different electronics could mean different latency. BTW, Papy every year introduces new sim. I think in February. But this was when it had a licence for Nascar. Now, it lost the licence. I wonder when there'll be next Papy's sim. I also wonder why they don't simply introduce GPL with new tire model. It would be something, : ).
Quoted text (7 lines)> Have also been trying to set this wheel up in GP4 with split axis and > it won't recognise the third brake axis. According to Geoff Crammond, > this wheel should be correctly recognised. > > Also have F1 2001 (you can see I'm a bit behind on my sims) The ff > here really stinks at high speed, it's quite difficult to keep the car > straight, any advice ? Tony
I don't know much about F1 sims. I have respect only for Papyrus, from previous (a few years back) experience. They say that F1 Challenge is much better than anything else, regarding F1. Regarding GP4 problem, maybe Geoff meant that wheel should be recognised, but not with three axis, : ). You can change to two axis in properties of Windows' "Game Controller". -- Mario
(major snip) > BTW, Papy every year introduces new sim. I think in February. But > this was when it had a licence for Nascar. Now, it lost the licence. I > wonder when there'll be next Papy's sim. I also wonder why they don'tsimply > introduce GPL with new tire model. It would be something, : ). Papy has left the PC model for good...EA is the only hope now.
Rich 23 Dec 2003 23:58 UTC#531375
(major snip) Papy has left the PC model for good...EA is the only hope now.
EldredP 24 Dec 2003 14:00 UTC↳ reply to Rich#46795
In article <RE4Gb.22320$6b2.18406@edtnps84>, "Rich" <[email hidden]> writes: >Papy has left the PC model for good...EA is the only hope now. We're doomed... Just kidding - F1C is actually pretty good.<g> Well, except for the effed up lack of dedicated server options... Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.
With places like project wildfire n2003 will be the sim of choice for the next few years:) "Mario Petrinovich" <[email hidden]> wrote in message news:bscsme$vq9$[email hidden]... > Rich : > > Papy has left the PC model for good...EA is the only hope now. > > Bad news. -- Mario > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy