About a couple responses . Is is like GPL or more down the scale to
Need for Speed. Thanks
Between Viper Racing and NFS3 but closer to Viper than NFS3. Its not GPL or
close to it.
On Tue, 18 May 1999 15:47:09 -0500, "Chris Schletter"
Was I the only one who didn't like the demo at all?
I like the television angle, and the BMW, and the headlights, but not
much else. :)
Griffin, the Slayer
Quoted text (8 lines)
>Between Viper Racing and NFS3 but closer to Viper than NFS3. Its not GPL or >close to it. >> About a couple responses . Is is like GPL or more down the scale to >> Need for Speed. ThanksWell I really like the game because its alot more competitive than GPL. I can
run a race and not know wether Im going to win or come in last. GPL ive
reached a plateau where (without a good start) i cant finish above maybe
8th-11th. It has gotten very frustrating (though Dave Noonans converter was
godsend for me since i can win at the ovals....sometimes). But back to
SCGT...its AI are more door-to-door type of racing with them. Ive had some
great battles already and ive only owned the game about a month (got it the 2nd
day it was out).
In summary if your looking for GPLs complexity you wont find it here.....if
your looking for a fun game that doesnt take 110% concentration to drive this
is just what you want.
Chris
I would say that as shipped in box, SCGT physics are between TOCA and Viper,
but with the "Advanced Options" editor in "Pure Simulation" mode, it's actually
more like in between Viper and GPL. (though, admittedly, much closer to Viper
:) I've been having a blast with this game, and the recent outburst of new
cars/dashes and even some track modifications has made it even more fun.


































