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Rec.Autos.Simulators Archive

GPL arcade mode

9 posts by 6 people · 18 May 1999 - 31 May 1999

Driver 18 May 1999#468374
What do you think Randy? Make it so it is playable with a gamepad, maybe even port it to the PSX? I think most of the die hard sim'ers are going to flame me about this, but you have to admit, if there was an Arcade mode in GPL, it would be the most awesome arcade game out.
>What do you think Randy? >Make it so it is playable with a gamepad, maybe even port it to the PSX? >I think most of the die hard sim'ers are going to flame me about this, but >you have to admit, if there was an Arcade mode in GPL, it would be the most >awesome arcade game out. Personally, I thinkk that a conversion of GPL to the Playstation - not that it's ever going to happen - would be a terrible idea. The Playstation is no where 'near' powerful enough to handle anything resembling GPL. And as for an Arcade mode in GPL, I certainly hope this will never happen. Does anybody ever use the Arcade mode in N2, for example? GPL just wasn't designed for arcade racers, or those people who don't want to spend dedicated hours racing, spinning, and enjoying the most spectacular racing sim around. :) Griffin, the Slayer
Quoted text (10 lines)>>What do you think Randy? >>Make it so it is playable with a gamepad, maybe even port it to the PSX? >>I think most of the die hard sim'ers are going to flame me about this, but >>you have to admit, if there was an Arcade mode in GPL, it would be the most >>awesome arcade game out. >Personally, I thinkk that a conversion of GPL to the Playstation - not >that it's ever going to happen - would be a terrible idea. The >Playstation is no where 'near' powerful enough to handle anything >resembling GPL.
Yep, not enough CPU power. Just that. However, it would be nice anyway. Why not, the more platforms, the merrier. GPL indeed was designed for the die-hard sim ***, but an arcade mode WOULD attract more customers that wouldn't want to invest all that time just to race with the novice mode AI guys. Besides, you can always turn it off, and I'm sure a lot of people sometimes want to 'jump in and race'. A fun thing about Nascar has always been, for example, driving around in the wrong direction, or just causing mayhem. :) No point in doing that if you must train for a couple of days to even keep up with the tailing cars in a novice race. All this just to improve the success of GPL for a wider public. The .ini file juggling isn't there for nothing. Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
Doesn't the AI patch already do that? Then again, I suppose that people would like to have that sort of option out of the box, instead of having to download it from the web. And what about the folks who don't have access to the internet. :-( Griffin, the Slayer
Nope because you still have to be able to stay on the track and even w/o the AI it takes some work to be able to do consistant laps. So yes, an arcadish mode or at least relaxed physics (say, like F2 and F3) option for the F1 cars that was configurable through the GPL interface might have helped sales to some extent.
EldredP 20 May 1999#468963
There's an arcade mode?!? :-) __ Put your message in a modem, and throw it in the ***-sea... remove SPAM-OFF to reply.
No, there isn't. We were debating whether or not GPL would have sold better if there _had_ been an arcade (simple) mode included in the retail version. Griffin, the Slayer
Joe McGinn 21 May 1999#469254
I think it would have sold better if it even had a GPal-like interface for setting all the INI file options. Joe
EldredP 31 May 1999#471221
Well, I was JOKING about the arcade mode in N2... <g> __ Put your message in a modem, and throw it in the ***-sea... remove SPAM-OFF to reply.

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