Over the E3 weekend, there have been many posts about NASCAR Racing 3 and
2000. Well, here at Operation Sports, we want to set the record straight.
NASCAR 3 is a DIFFERENT product than NASCAR 2000. We actually saw NASCAR
Racing 2000 and NASCAR Legends. We went to Papyrus and got the inside
scoop!
Check out our feature article right here:
http://www.operationsports.com/reviewvault/articlesfull.asp?featureid=26
--
Dan Clarke
Managing Editor
Operation Sports
http://www.operationsports.com
Operation Sports interview on NASCAR 2000 and NASCAR Legends
Dan Clarke of Operation Sports linked an interview in which Papyrus explained that NASCAR 2000 would use an overhauled N2 engine with better graphics, sound, force feedback and AI, rather than the harder GPL physics. Some were reassured while others felt insulted that realism was sacrificed. The thread then moved to GPL's blind spot, the look-left/right keys, clutch key mapping, and how packet size limits how many cars a client sees behind.
Automated summary.
Same here! Things do sound better now.
Things I liked about the article:
- overhaul of the N2 engine
- better graphics
-- non cartoon smoke! (that moved in the wind)
- better sound
- 4 wide AI! (please be better at Talladega! everywhere else for that
matter)
- Seperate (and redone) crew cheif/spotter (cool!)
- 43 cars, cool!
Other things that would make this NASCAR fan happy! :)
- Realistic qualifying/provisional system, make qualifying really count!
(not the automatic "provisional" currently in NR1999, it could be
toggeled of course) I think it would be cool if the real pressure that
NASCAR teams/drivers go through to qualify could be simulated.
- Having more than 43 cars trying to qualify. (you see it every week
these days!)
- Pit stalls determined by qualifying order
- If you can't tell I think the qualifying procedure should be revamped!
- A career mode
Later,
John
AGREED!!
So I was right (so far), in thinking that they were just not able to get
GPL-based N3 running at playable speeds for the majority of current
hardware, so are doing the enhanced N99 engine for our benefit, to have a
good, playable, better looking, better driving and smooth NASCAR game this
year.
Nice to see it was the playability issues that caused them to do this as I
suspected, rather than suits at Sierra screwing 'em over. While Sierra
might try to rush this out for a buck, I think they also may be smart enough
to let Papy do their thing, since the NASCAR series has to be a huge golden
goose for them, and some suit may be smart enough to know not to kill it
(amazing as that is).
1024x768 on my V3 should be pretty sweet, and it'll make me REAL glad I got
my SB Live for 4-speakers (while N2K doesn't do EAX it does do Directsound
3D so I should be OK )
--
Ken's Sig 2.01
"Strange women lying in ponds distributing swords is no basis for a system
of government.
Supreme executive power derives from a mandate from the masses, not from
some farcical aquatic ceremony."
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>On Mon, 17 May 1999 18:23:05 -0400,
>>Over the E3 weekend, there have been many posts about NASCAR Racing 3 and
>>2000. Well, here at Operation Sports, we want to set the record straight.
>>NASCAR 3 is a DIFFERENT product than NASCAR 2000. We actually saw NASCAR
>>Racing 2000 and NASCAR Legends. We went to Papyrus and got the inside
>>scoop!
>>Check out our feature article right here:
>>http://www.operationsports.com/reviewvault/articlesfull.asp?featureid=26
>NR2000 sounds good to me!!!
>--
>// rrevved posts from mindspring dot com
Now thats some good news, kind of.
JM
Quoted text (14 lines)
> Over the E3 weekend, there have been many posts about NASCAR Racing 3 and > 2000. Well, here at Operation Sports, we want to set the record straight. > NASCAR 3 is a DIFFERENT product than NASCAR 2000. We actually saw NASCAR > Racing 2000 and NASCAR Legends. We went to Papyrus and got the inside > scoop! > Check out our feature article right here: > http://www.operationsports.com/reviewvault/articlesfull.asp?featureid=26 > -- > Dan Clarke > Managing Editor > Operation Sports > http://www.operationsports.comQuoted text (8 lines)
> Over the E3 weekend, there have been many posts about NASCAR Racing 3 and > 2000. Well, here at Operation Sports, we want to set the record straight. > NASCAR 3 is a DIFFERENT product than NASCAR 2000. We actually saw NASCAR > Racing 2000 and NASCAR Legends. We went to Papyrus and got the inside > scoop! > Check out our feature article right here: > http://www.operationsports.com/reviewvault/articlesfull.asp?featureid=26Would love to see what Dave Matson's description of "typical home PC" is..
:)
> Now thats some good news, kind of.
> JM
>NR2000 sounds good to me!!!
I have to admit it sounds better than I feared. New graphics engine,
better physics, better sound, force-feedback ... yeah I'll pay for
that, I'd be lying if I said otherwise.
Joe
From the article:
Hmmph! Sounds like an insult to the serious gamer to me. Like we're
supposed to be ***SO*** e***d about FF and 3D sound at the expense
of a realistic simulation. No thanks, Papy. You can be certain that
N2K and NL will *not* be on my purchase list.
>From the article:
>>However, given the limited commercial success of Grand Prix Legends, its
clear that we would be doing a disservice to our core NASCAR? Racing fans if
we released NASCAR? Racing 3 with the same degree of difficulty and steep
learning curve.
Very well put! Looks like GPL will be the only sim on my hard drive for a
long time to come ...
Hena
Perhaps they should combine the two engines? Put the Nascar2 upgrade and
the GPL engine in the same game and tag the first as arcade and the second
as realistic. :)
> From the article:
> >However, given the limited commercial success of Grand Prix Legends, it's
clear that we would be doing a disservice to our core NASCAR? Racing fans if
we released NASCAR? Racing 3 with the same degree of difficulty and steep
learning curve.
On Tue, 18 May 1999 08:32:19 -0500, "Chris Schletter"
>Perhaps they should combine the two engines? Put the Nascar2 upgrade and
>the GPL engine in the same game and tag the first as arcade and the second
>as realistic. :)
I'd love it. Then the kiddies could play their games and we could
race our sims...
The thing I'm most glad to see is the 3D sound. I'd really love to
hear <G> that this was in the GPL 1.1 patch because the blind spot (lack
of peripheral vision) in GPL is a real problem and this would go a long
way to easing the pain. Probably outside the scope of a mere patch
though unfortunately :((
Quoted text (7 lines)
> From the article: > >However, given the limited commercial success of Grand Prix Legends, its clear that we would be doing a disservice to our core NASCAR? Racing fans if we released NASCAR? Racing 3 with the same degree of difficulty and steep learning curve. > Hmmph! Sounds like an insult to the serious gamer to me. Like we're > supposed to be ***SO*** e***d about FF and 3D sound at the expense > of a realistic simulation. No thanks, Papy. You can be certain that > N2K and NL will *not* be on my purchase list.I have to say that in my opinion there is no blind spot in GPL, just peoples
inability or reluctance to use the look left / right buttons.
Yeah I have heard all the arguments about how people get disoriented using
them but it is just another skill to be learned, much the same as learning
to drive using manual gears of taking all the helps off one by one. Once the
habbit is formed, it becomes second nature and there really should be no
excuse to drive into the side of cars. I'm not gaving a go at you personally
Byron, just expressing an opinion :-)
Mark
it's clear that we would be doing a disservice to our core NASCAR? Racing
fans if we released NASCAR? Racing 3 with the same degree of difficulty and
steep learning curve.
Quoted text (15 lines)
> The thing I'm most glad to see is the 3D sound. I'd really love to > hear <G> that this was in the GPL 1.1 patch because the blind spot (lack > of peripheral vision) in GPL is a real problem and this would go a long > way to easing the pain. Probably outside the scope of a mere patch > though unfortunately :(( > > From the article: > > >However, given the limited commercial success of Grand Prix Legends,>I have to say that in my opinion there is no blind spot in GPL, just peoples
>inability or reluctance to use the look left / right buttons.
>Yeah I have heard all the arguments about how people get disoriented using
>them but it is just another skill to be learned, much the same as learning
>to drive using manual gears of taking all the helps off one by one. Once the
>habbit is formed, it becomes second nature and there really should be no
>excuse to drive into the side of cars. I'm not gaving a go at you personally
>Byron, just expressing an opinion :-)
I'm sorry Mark, but i have to dissagree with you bud, I am a regular user of
my look left/right buttons on my MS FF wheel,
yet on more than one occasion on the long straight towards Curve Grande, i
have checked my mirrors, looked left, checked again, and then when i'm
*absolutely sure* things are clear ( as i don't want to take myself or the
competition out) i have moved over onto the racing line and bang!! i drove
straight into a car that was sitting in a blind spot.... Honest..... where
maybe.... just maybe....positional audio, or 3D sound would have helped me
realise a car was there. I just feel i had to reply to your statement, even
though i know your reputation as an experienced racer within VROC using GPL,
i feel you are mistaken on this point.
I personally believe, that "positional audio" would be a fantastic addition
to this already near perfect sim.....
What with the upcoming patch giving FF and Jack Rambo's GPaL, if someone
threw in positional audio, I would shit myself with joy!
Regards Davey_Willo
I'm using my "left right look" more and more often. I haven't used it
enough yet to determine if there is a blind spot or not. So, If you're in such
a position again, it might help others if you were to save the replay. and take
a snap shot of just before you move over. That way we could get a good idea of
where that blind spot might be.
Just a though.
Mike Barlow
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Member of R.O.R. 1999
http://www.pivot.net/~marknjess/ror.html
=========================================
Racing online with the help of......
Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering
Mystic Music
mikeba.vcf
< 1K
Download
I really can not agree with this at all. For some of us, the look left
and right buttons aren't always accessible during a race, especially
not at critical times, such as when somebody is trying to overtake
you. For example, my steering wheel has only four programmable
buttons. Two are used up for the gearstick, the third for the clutch
and the fourth one for the 'raise arm' feature.
Even if I had the ability to use Hotkeys and even if I had far more
buttons, there would still be good reason for accidently hitting
somebody from the side. Say, for example, you're going around a long
left hander and somebody behind you tries to overtake you on the
right. Your car begins to drift to the right slightly, but because the
person behind you is attempting to overtake you, you bang into him.
Who's fault is it that an accident happened? On the real roads, it
would be the overtaker, because the person coming from behind is
_always_ in fault, even if it was caused by a mistake of the person in
front.
Also, when using the left and right keys on a big open track, like
Spa, there are many places which are easy to use them. However, using
them at Monaco, for example, is very difficult indeed, in comparison,
of course.
Griffin, the Slayer
On Fri, 21 May 1999 00:06:09 +0100, "Mark Seery"
>Of course one thing you
>might not have considered is that enemy to us all.....Warping. No amout of
>stimulus can account for a car being where it should not be all of a sudden.
I had my fair share of this on Vroc last night.
It really can be quite disconcerning.
Griffin, the Slayer
Ok Davy I'll concede this one. I used a poor selection of words there mate.
There may be a slight blind spot but in my experience this should rarely
cause problems. If you are so close to a car as to be in striking range,
you should be able to hear his engine in very close proximity. Given this, I
personally, would be very cautious about moving over too rapidly. Sure I'll
admit that positional audio would help but in my experience, using the look
left /right function will save the day in 99% of cases. There will always be
accidents but that is just the nature of the beast. Of course one thing you
might not have considered is that enemy to us all.....Warping. No amout of
stimulus can account for a car being where it should not be all of a sudden.
reputation as an experienced racer within VROC using GPL.
I have a reputation. Thanks for the compliment. Did you ever hear the story
about the tortoise and the hare? Guess how I win most of my races <G>.
Regards
Mark
Stick the clutch and raise arm feature on the keys man. The clutch is only
needed on the startline if at all and nobody ever sees arms raised anyway
If you drift into another car, as a result of not being able to control your
line or using excessive amounts of road when someone is along side you it is
your fault......
Cut to M. Schumacher 1997. " Sorry Bernie but that championship should be
mine. Mr Villeneuve must have been wrong because he was trying to overtake
me. Cut to Adelaide 1994 ......
By being able to see where the other car is, you could (should) be driving
in such a manner as to prevent collision. When a guy is alongside you, you
cannot just drive as though you have a god given right to use all the road
even if it means taking someone out. Common sense prevails in such
instances.
Only if he takes you out from behind. Not if you are side by side and you
drive into him. Are you suggesting that you would rather go off the road and
then apportioning blame to someone else for trying to overtake you? If this
is the case (and tell me if I am wrong), You aint going to win too often my
friend.
Agreed. It aint always easy. But then GPL was never meant to be easy. It's
very easy to crash and take half the field out by not learning a very basic
skill like using your eyes to their full advantage.
Regards
Mark
> >, my steering wheel has only four programmable
> >buttons. Two are used up for the gearstick, the third for the clutch
> >and the fourth one for the 'raise arm' feature.
> Stick the clutch and raise arm feature on the keys man. The clutch is only
> needed on the startline if at all and nobody ever sees arms raised anyway
I tried to do this but GPL wouldn't let me assign the clutch to the
keyboard, and it also wouldn't let me leave it unassigned.
I'm therefore stuck with having to use Z and X to look left/right!
However, my TSW analogue clutch kit will be arriving soon, so then I'll
have the jump on you guys!!!
Quoted text (9 lines)
> > >, my steering wheel has only four programmable > > >buttons. Two are used up for the gearstick, the third for the clutch > > >and the fourth one for the 'raise arm' feature. > > Stick the clutch and raise arm feature on the keys man. The clutch is only > > needed on the startline if at all and nobody ever sees arms raised anyway > I tried to do this but GPL wouldn't let me assign the clutch to the > keyboard, and it also wouldn't let me leave it unassigned.Quoted text (11 lines)
> > > >, my steering wheel has only four programmable > > > >buttons. Two are used up for the gearstick, the third for the clutch > > > >and the fourth one for the 'raise arm' feature. > > > Stick the clutch and raise arm feature on the keys man. The clutch is only > > > needed on the startline if at all and nobody ever sees arms raised anyway > > I tried to do this but GPL wouldn't let me assign the clutch to the > > keyboard, and it also wouldn't let me leave it unassigned. > You can assign the clutch to any key on the keypad.Quoted text (13 lines)
> > > > >, my steering wheel has only four programmable > > > > >buttons. Two are used up for the gearstick, the third for the clutch > > > > >and the fourth one for the 'raise arm' feature. > > > > Stick the clutch and raise arm feature on the keys man. The clutch is only > > > > needed on the startline if at all and nobody ever sees arms raised anyway > > > I tried to do this but GPL wouldn't let me assign the clutch to the > > > keyboard, and it also wouldn't let me leave it unassigned. > > You can assign the clutch to any key on the keypad. > By "keypad", do you mean "keyboard"?Quoted text (10 lines)
>On Fri, 21 May 1999 00:06:09 +0100, "Mark Seery" >>Of course one thing you >>might not have considered is that enemy to us all.....Warping. No amout of >>stimulus can account for a car being where it should not be all of a sudden. >I had my fair share of this on Vroc last night. >It really can be quite disconcerning.> >, my steering wheel has only four programmable
> >buttons. Two are used up for the gearstick, the third for the clutch
> >and the fourth one for the 'raise arm' feature.
> Stick the clutch and raise arm feature on the keys man. The clutch is only
> needed on the startline if at all and nobody ever sees arms raised anyway
I have been in situations where using a clutch would have helped. These
situations are few and far between, but still there. I do agree that the clutch
feature should be stuck on the keyboard though, just because of the infrequency
of use. As far as the arms.. I use them quite often when I can for see an
accident, So, I'll raise my arm and let the passing driver pass quickly and
safely. I have also seen many drivers raise there arms too because of the same
situations and/or because I'm faster. In any case, I have turned a couple
graphics off and turned the drivers arms graphics on to help with my safety on
the track. so, I'd have to disagree with you with "nobody ever sees arms raised
anyway" statement.
To further Marks statement... You should have seen that the overtaking
driver was in your mirrors at one time and was a bit faster just before he
disappeared. In such an occasion, I'd lay odds that that driver was considering
to overtake me and is probably someplace near by, Maybe to my right. A quick
"right" look would help determine if he is in fact there. If I still can't see
him, Then he is in my (if there is one) blind spot and I will hold my lower line
and decrease my speed to be able to stay low till I can see where he is.
To add to this, I'm using the "look left and right" feature more often.
Because of this, Places like Mexico are becoming easier and easier to use the
"look left and right". so, It's also my opinion that the "look" feature is
another skill to learn.
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Member of R.O.R. 1999
http://www.pivot.net/~marknjess/ror.html
=========================================
Racing online with the help of......
Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering
Mystic Music
mikeba.vcf
< 1K
Download
Quoted text (27 lines)
> >On Fri, 21 May 1999 00:06:09 +0100, "Mark Seery" > >>Of course one thing you > >>might not have considered is that enemy to us all.....Warping. No amout of > >>stimulus can account for a car being where it should not be all of a sudden. > >I had my fair share of this on Vroc last night. > >It really can be quite disconcerning. > Yeah...another think I dislike is the fact you can see only 1 car > behind. I did a Spa race last night, hosted by Eric Cote, and > qualified (with a stunning 3:39) in the midfield. While the row I > qualified on, 3 cars wide, stormed to Eau Rouge, I looked left. (I was > on the right side) > I had 1 feet advantage to the Lotus on the left of me, and the gap > between us was wide enough to go somewhat to the left. KABOOM. It > appears that there was a car (an Eagle) between us, his nose 2 feet > behind my nose. Since you only can see 1 car behind you, I didn't see > this car at all. > So, not only warping is the enemy here, the only 1 car behind visible, > is as well. > Remco> By "keypad", do you mean "keyboard"?
> If you do, then I'm mystified, as I tried repeatedly to assign the
> clutch to a keyboard key, by clicking on the clutch entry and pressing a
> key on the keyboard, but each time it ignored the keypress and the
> clutch remained unassigned.
Neil, apparently for some functions you have to use the numeric keypad portion of
your keyboard (the keys grouped together on the right on most keyboards). I use the
large "0/Insert" key for the clutch and it works fine. I also use the SPACEBAR
(which I believe is the default) for the arm raise. This frees up the two buttons
on my T2 for "look left" and "look right".
Dave Ewing
> I think it has been mentioned before but not sure... I can see two cars
>behind me. This is when I'm hosting with my cable modem. I haven't been in a
>situation with two cars behind me while as a client, so I can't comment on that.
> As I said, I think it's been mentioned before that you can see more behind you
>with the faster modems such as a cable.
With a packet size of 84, a client can see 1 car behind, 4 cars ahead.
If you're in the lead, you see the second car, and the 4 last cars.
So, the problem only occurs when there are more then 6 drivers. The
host always can see all the cars.
By modifying the packetsize, in the CORE.INI, you can alter the amount
of visible cars. For an explanation of this, see Bart Westra's -
excellent - site.
http://people.a2000.nl/bcwes/gplol.htm
Remco
Quoted text (12 lines)
> > By "keypad", do you mean "keyboard"? > > If you do, then I'm mystified, as I tried repeatedly to assign the > > clutch to a keyboard key, by clicking on the clutch entry and pressing a > > key on the keyboard, but each time it ignored the keypress and the > > clutch remained unassigned. > Neil, apparently for some functions you have to use the numeric keypad portion of > your keyboard (the keys grouped together on the right on most keyboards). I use the > large "0/Insert" key for the clutch and it works fine. I also use the SPACEBAR > (which I believe is the default) for the arm raise. This frees up the two buttons > on my T2 for "look left" and "look right".Neil. You need to assign a key on the number pad. The main keyboard won't
work
Mark
>> >, my steering wheel has only four programmable
>> >buttons. Two are used up for the gearstick, the third for the clutch
>> >and the fourth one for the 'raise arm' feature.
>> Stick the clutch and raise arm feature on the keys man. The clutch is only
Quoted text (9 lines)
>> needed on the startline if at all and nobody ever sees arms raised anyway >I tried to do this but GPL wouldn't let me assign the clutch to the >keyboard, and it also wouldn't let me leave it unassigned. >I'm therefore stuck with having to use Z and X to look left/right! >However, my TSW analogue clutch kit will be arriving soon, so then I'll >have the jump on you guys!!!> A couple of things here. Many, like me, have no extra buttons on the
> wheel to do this and even if I did I wouldn't like it.
That's quite an open mind you have there BF :)
I've just lately started using the L/R buttons,
and it works great! There is nothing wrong with
knowing where the car beside you is really at.
--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
A couple of things here. Many, like me, have no extra buttons on the
wheel to do this and even if I did I wouldn't like it. I also remember a
Papy official stating that the look left/right feature was never really
intended for racing situations, but rather to look up and down the track
when re-entering after an off.
Quoted text (36 lines)
> I have to say that in my opinion there is no blind spot in GPL, just peoples > inability or reluctance to use the look left / right buttons. > Yeah I have heard all the arguments about how people get disoriented using > them but it is just another skill to be learned, much the same as learning > to drive using manual gears of taking all the helps off one by one. Once the > habbit is formed, it becomes second nature and there really should be no > excuse to drive into the side of cars. I'm not gaving a go at you personally > Byron, just expressing an opinion :-) > Mark > > The thing I'm most glad to see is the 3D sound. I'd really love to > > hear <G> that this was in the GPL 1.1 patch because the blind spot (lack > > of peripheral vision) in GPL is a real problem and this would go a long > > way to easing the pain. Probably outside the scope of a mere patch > > though unfortunately :(( > > > From the article: > > > >However, given the limited commercial success of Grand Prix Legends, > it's clear that we would be doing a disservice to our core NASCAR? Racing > fans if we released NASCAR? Racing 3 with the same degree of difficulty and > steep learning curve. > > > Hmmph! Sounds like an insult to the serious gamer to me. Like we're > > > supposed to be ***SO*** e***d about FF and 3D sound at the expense > > > of a realistic simulation. No thanks, Papy. You can be certain that > > > N2K and NL will *not* be on my purchase list.Only one can in the mirrors you mean, or in the look-left/right views?
In the mirrors, I am sure I have seen more than one car at a time.
Griffin, the Slayer
On Fri, 21 May 1999 09:38:34 +0100, "Mark Seery"
>If you drift into another car, as a result of not being able to control your
>line or using excessive amounts of road when someone is along side you it is
>your fault......
No it isn't - at least not with 1967 GPL cars. These days drifting
doesn't happen in F1, as the cars can stick to the track very well.
Old GPL cars however always drift. It's almost impossible to reach a
good speed and follow the racing line on the ground.
Drifting (when controlled properly) can also help shave a few seconds
off your time.
I'd say that it's more important for the driver who is doing the
overtaking to make sure he's doing so in a place which is safe, such
as on a long straight, where there's little chance of a collision due
to drifting.
Now that IS a good idea! I'll do that for my next race. :-)
Griffin, the Slayer
Quoted text (14 lines)
>> >, my steering wheel has only four programmable >> >buttons. Two are used up for the gearstick, the third for the clutch >> >and the fourth one for the 'raise arm' feature. >> Stick the clutch and raise arm feature on the keys man. The clutch is only >> needed on the startline if at all and nobody ever sees arms raised anyway >I tried to do this but GPL wouldn't let me assign the clutch to the >keyboard, and it also wouldn't let me leave it unassigned. >I'm therefore stuck with having to use Z and X to look left/right! >However, my TSW analogue clutch kit will be arriving soon, so then I'll >have the jump on you guys!!!On Fri, 21 May 1999 10:54:48 -0400, Michael Barlow
I too tend to use the clutch quite a bit. For example, if you spin the
car on the track, the best thing to do is to release the accelerator,
pop the clutch in and steer in a counter direction. The car will right
itself in a nice, 'Days of Thunder' style. :)
Griffin, the Slayer
Quoted text (126 lines)
>This is a multi-part message in MIME format. >--------------116504131BA8E5F7DB309F22 >Content-Type: text/plain; charset=iso-8859-1 >Content-Transfer-Encoding: 8bit >> >, my steering wheel has only four programmable >> >buttons. Two are used up for the gearstick, the third for the clutch >> >and the fourth one for the 'raise arm' feature. >> Stick the clutch and raise arm feature on the keys man. The clutch is only >> needed on the startline if at all and nobody ever sees arms raised anyway > I have been in situations where using a clutch would have helped. These >situations are few and far between, but still there. I do agree that the clutch >feature should be stuck on the keyboard though, just because of the infrequency >of use. As far as the arms.. I use them quite often when I can for see an >accident, So, I'll raise my arm and let the passing driver pass quickly and >safely. I have also seen many drivers raise there arms too because of the same >situations and/or because I'm faster. In any case, I have turned a couple >graphics off and turned the drivers arms graphics on to help with my safety on >the track. so, I'd have to disagree with you with "nobody ever sees arms raised >anyway" statement. >> >Even if I had the ability to use Hotkeys and even if I had far more >> >buttons, there would still be good reason for accidently hitting >> >somebody from the side. Say, for example, you're going around a long >> >left hander and somebody behind you tries to overtake you on the >> >right. Your car begins to drift to the right slightly, but because the >> >person behind you is attempting to overtake you, you bang into him. >> >Who's fault is it that an accident happened? >> If you drift into another car, as a result of not being able to control your >> line or using excessive amounts of road when someone is along side you it is >> your fault...... > To further Marks statement... You should have seen that the overtaking >driver was in your mirrors at one time and was a bit faster just before he >disappeared. In such an occasion, I'd lay odds that that driver was considering >to overtake me and is probably someplace near by, Maybe to my right. A quick >"right" look would help determine if he is in fact there. If I still can't see >him, Then he is in my (if there is one) blind spot and I will hold my lower line >and decrease my speed to be able to stay low till I can see where he is. >> Cut to M. Schumacher 1997. " Sorry Bernie but that championship should be >> mine. Mr Villeneuve must have been wrong because he was trying to overtake >> me. Cut to Adelaide 1994 ...... >> By being able to see where the other car is, you could (should) be driving >> in such a manner as to prevent collision. When a guy is alongside you, you >> cannot just drive as though you have a god given right to use all the road >> even if it means taking someone out. Common sense prevails in such >> instances. >> >On the real roads, it would be the overtaker, because the person coming >> from behind is >> >_always_ in fault, even if it was caused by a mistake of the person in >> >front. >> Only if he takes you out from behind. Not if you are side by side and you >> drive into him. Are you suggesting that you would rather go off the road and >> then apportioning blame to someone else for trying to overtake you? If this >> is the case (and tell me if I am wrong), You aint going to win too often my >> friend. >> >Also, when using the left and right keys on a big open track, like >> >Spa, there are many places which are easy to use them. However, using >> >them at Monaco, for example, is very difficult indeed, in comparison, >> >of course. >> Agreed. It aint always easy. But then GPL was never meant to be easy. It's >> very easy to crash and take half the field out by not learning a very basic >> skill like using your eyes to their full advantage. > To add to this, I'm using the "look left and right" feature more often. >Because of this, Places like Mexico are becoming easier and easier to use the >"look left and right". so, It's also my opinion that the "look" feature is >another skill to learn. >> Regards >> Mark >> >Griffin, the Slayer >-- >========================================= >Mike Barlow of Barlow Racing? >========================================= >Member of R.O.R. 1999 >http://www.pivot.net/~marknjess/ror.html >========================================= >Racing online with the help of...... >Race Communications Association >http://members.xoom.com/RCA/toc.html >Holodyne Engineering >Mystic Music >--------------116504131BA8E5F7DB309F22 >Content-Type: text/x-vcard; charset=us-ascii; > name="mikeba.vcf" >Content-Transfer-Encoding: 7bit >Content-Description: Card for Michael Barlow >Content-Disposition: attachment; > filename="mikeba.vcf" >begin:vcard >n:Barlow;Mike >x-mozilla-html:TRUE >url:http://home.eznet.net/~mikeba >org:Barlow Racing >adr:;;;;New York;;USA >version:2.1 >title:CEO >note:Made the top 25% in the points race in the 1998 NROS >fn:MikeBa >end:vcard >--------------116504131BA8E5F7DB309F22--% I think it has been mentioned before but not sure... I can see two cars
% behind me. This is when I'm hosting with my cable modem. I haven't been in a
% situation with two cars behind me while as a client, so I can't comment on that.
% As I said, I think it's been mentioned before that you can see more behind you
% with the faster modems such as a cable.
I think the number of cars is controlled by the packet size (core.ini
3/84). As host you should have all the information and you should be
able to see all the cars in your mirrors. Though the number of cars
seen as host maybe tied to upload/download capacity and therefore tied
to the speed of the connection to the Internet.
For more information on this check out
http://people.A2000.nl/bcwes/gplol.htm
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Just a note re: drifting and modern F1 cars. While watching this years
Monaco race I heard Martin Brundle explaining to Murray Walker about the
importance of balance in a F1 car. He stated that the drivers tried to have
their cars set up so that both ends slide at the same time and that this was
done routinely. Sounds like a drift to me though certainly not to the degree
that the older ones drifted
David Erb
Amen to that --DE
Hi Griffin,
Your debate is quite well reasoned but I will respond to your reply again
mate.
speed and follow the racing line on the ground.
This is tue enough When you are running an optimum lap...IE when you are
running alone with reasonable gaps to to other drivers around you. However,
when you are defending a position or going for one, this all goes out the
window. Sure you have to drive as quick as is safe to do so but when you are
scrapping for position, the prime consideration is staying on the black
stuff. Of course your lap times will be compromised as a result. Take a look
at any real life race. You will find cars running in gaggles to be much
slower than the guy running a few seconds ahead of them for this very same
reason. Defensive lines are always slower but SAFER.
your time.
Quite right but be prepared to sacrifice some speed when in a situation
where deliberate drifting will take yourself and possibly half the field off
the road. When you drift a car you are on the limit of adhesion and you are
totally commited to that one line. It is nigh on impossible to modify that
line quickly and react to the actions of other cars alongside you.
I'd say that it's more important for the driver who is doing the
a long straight, where there's little chance of a collision due to drifting.
The whole racing technique of racing and overtaking is about being better on
the brakes into a corner in 99% of cases. You will rarely see me blowing
away a Lotus from within my Cooper***pit on a long straight with my 4-10
mph speed disadvantage. I don't half scare and suprise a few with my ability
to live with them in the braking zones though. Again I quote real life. It
has been many years since I have seen cars blasting past each other on
straights in GP's. (I talk about competitve cars here, not cars lapping
cars). I think the last time this would have been possible would have been
in the mid 80's when turbo boost buttons were momentarily turned up for the
move..
Nice to have agreed on something hehe :-)
Regards Mark
David Erb skrev i meldingen ...
All race cars drift! Even if you have huge wings! The only place you don't
see it to the same extent is
in oval racing, but they also drift. If you are running without drifting,
you are not on the limit, or going fast...!
And true, as David says, it is not to the same extent as it used to be,
unless you're in a class running road-legal
***:)
All best,
Matt
Griffin, the Slayer kirjoitti viestiss?
Yeah and I don't have a single button in my wheel...
This is why I don't use clutch either, only steering + gears
up-down in gearstick (Nascar Pro with 4 broken buttons). I try
to avoid collision, but sometimes I just _can't_ see others.
I find it easier to turn my head IRL than try to find
my keyboard to see what's in the other side of
the ***...
> I have been in situations where using a clutch would have helped.
These
Yeah, when you spin and look the wrong way...
At least to me arms are useless, because my graphic details are decreased
to get good fps and so I can't even see your arms and I bet that I'm not the
only one.
So some others have those P4 966 machines too...
I assume&agree that "someone" will see them, but:
4 hands and 2 wheels is not very realistic IMO.
SOoooo.......Does only joystick drivers raise arms?
Well me too Pat. But the idea of looking anywhere but straight ahead,
particularly approaching a corner (which is where one most wants to know
exactly where those in close proximity are) just seems insane to me.
What I'd prefer above all is at least an option for ICR2 type mirrors.
Quoted text (13 lines)
> > A couple of things here. Many, like me, have no extra buttons on the > > wheel to do this and even if I did I wouldn't like it. > That's quite an open mind you have there BF :) > I've just lately started using the L/R buttons, > and it works great! There is nothing wrong with > knowing where the car beside you is really at. > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.htmlQuoted text (8 lines)
> Just a note re: drifting and modern F1 cars. While watching this years > Monaco race I heard Martin Brundle explaining to Murray Walker about the > importance of balance in a F1 car. He stated that the drivers tried to have > their cars set up so that both ends slide at the same time and that this was > done routinely. Sounds like a drift to me though certainly not to the degree > that the older ones drifted > David Erb> On Fri, 21 May 1999 11:07:50 -0400 Michael Barlow
> % I think it has been mentioned before but not sure... I can see two cars
> % behind me. This is when I'm hosting with my cable modem. I haven't been in a
> % situation with two cars behind me while as a client, so I can't comment on that.
> % As I said, I think it's been mentioned before that you can see more behind you
The number of cars that a client can see is indeed controlled by the packet
size (84 => 4 ahead and 1 behind).
When the car behind you is passed by another car, there will be 2 cars
visible behind for about one second. The display of the second car behind is
based purely on prediction by the client in that case, as the server stops
sending the second car's data as soon as it is passed.
The server always sees all cars. I'll make that explicit when I have time to
redo the page.
Bart Westra
Quoted text (10 lines)
> % with the faster modems such as a cable. > I think the number of cars is controlled by the packet size (core.ini > 3/84). As host you should have all the information and you should be > able to see all the cars in your mirrors. Though the number of cars > seen as host maybe tied to upload/download capacity and therefore tied > to the speed of the connection to the Internet. > For more information on this check out > [link lost in import]The only time I ever look to the side is mid-way down a
longish straight. I'm still getting used to it, but
so far I like it. Just a quick glance to the side lets
you know where the car is and doesn't interrupet your
control of the car.
> Well me too Pat. But the idea of looking anywhere but straight ahead,
> particularly approaching a corner (which is where one most wants to know
> exactly where those in close proximity are) just seems insane to me.
> What I'd prefer above all is at least an option for ICR2 type mirrors.
OT:
They are still on the air?
This year we have a new moderating team for our Malaysian
F1-broadcasting. Stupid idiots, no knowledge about the subject and
talking s...t the whole time.
PLEASE GIVE US BACK MURRAY WALKER AND MARTIN BRUNDLE!!!
Jens - very frustrated
>Just a note re: drifting and modern F1 cars. While watching this years
>Monaco race I heard Martin Brundle explaining to Murray Walker about the
>importance of balance in a F1 car. He stated that the drivers tried to have
---------------------------------------------
Remove "NOSPAM" before using my email-address
I find it very easy to get disoriented I glance around, and they don't usually give me the
information I want. Whether it's realistic or not I'd much prefer to be able to map the F10
arcade view swap to a button on my wheel. It might be just as confusing for my easily
perplexed senses, but at least it'd give me all the information I want, so the trade-off
would be worthwhile. Reaching out for F10 just isn't an option in the heat of the
moment though, and I don't have any non-standard buttons on my wheel.
Andrew McP


































