us sim racers want a simulator as close to the real thing as possible. No
matter how difficult it makes the sim. If that makes the sim too hard for
the big audience why not double the prices of your sims. I think I speak for
a big part of us if I say that I would just as well have paid double or
triple the amount I paid for GPL. In that way you get a good revenue and
still do what we know you like doing most: developing sims as realistic as
they can possibly be.
I would be willing to pay twice as much as I did for GPL..
If developers make a SIM that is that good.. I would prob. be willing to pay 3
times as much.. ($160)!!!
I am serious.. how much would you be willing to pay for a GREAT SIM?? (GP3,
Nascar 3). THE WAY YOU WANT IT???
Ask yourself..
James Pickard,
Melbourne,
AUSTRALIA
Quoted text (7 lines)
> us sim racers want a simulator as close to the real thing as possible. No > matter how difficult it makes the sim. If that makes the sim too hard for > the big audience why not double the prices of your sims. I think I speak for > a big part of us if I say that I would just as well have paid double or > triple the amount I paid for GPL. In that way you get a good revenue and > still do what we know you like doing most: developing sims as realistic as > they can possibly be.On Mon, 17 May 1999 03:21:13 +0200, "Harjan Brand"
lol... good revenue? Out of what - 50...100 enthusiastic folks? Sure,
if you can guarantee to come up with a few thousand bucks per copy
they'd probably even give it a try...
--Tel
Quoted text (7 lines)
>us sim racers want a simulator as close to the real thing as possible. No >matter how difficult it makes the sim. If that makes the sim too hard for >the big audience why not double the prices of your sims. I think I speak for >a big part of us if I say that I would just as well have paid double or >triple the amount I paid for GPL. In that way you get a good revenue and >still do what we know you like doing most: developing sims as realistic as >they can possibly be.Double........ yes. Triple..... probably not. I have to bry fight sims
too ;-)
Dolle Dolf
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The cost of the game was nothing compared to the money I spent getting my
system capable of running it. No matter how much it cost I would have got
the money together to buy it.
I dont see why they cant please both markets. Make the sim as realistic as
possible with as many helps that are needed to make it playable and fun for
anyone.
Todd.
>I would be willing to pay twice as much as I did for GPL..
>If developers make a SIM that is that good.. I would prob. be willing to pay 3
>times as much.. ($160)!!!
>I am serious.. how much would you be willing to pay for a GREAT SIM?? (GP3,
Quoted text (7 lines)
>Nascar 3). THE WAY YOU WANT IT??? >Ask yourself.. >James Pickard, >Melbourne, >AUSTRALIAQuoted text (7 lines)
> us sim racers want a simulator as close to the real thing as possible. No > matter how difficult it makes the sim. If that makes the sim too hard for > the big audience why not double the prices of your sims. I think I speak for > a big part of us if I say that I would just as well have paid double or > triple the amount I paid for GPL. In that way you get a good revenue and > still do what we know you like doing most: developing sims as realistic as > they can possibly be.snip
> Double........ yes. Triple..... probably not. I have to bry fight sims
> too ;-)
Hi, Dolle!
"Fight sims", it's a typo, but still correct! ;^)
Gotta start up EAW again, soon!
l8er
ronny
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