The reason I lost interest with GPL is because it was to much like 1967
GPL Racing. There was no feedback like N2. I like to punch F1 or F2 and
S, so I could see how I was running. With GPL I got bored waiting until
the next lap to see what I did the lap before. Hell, I couldn't remember
the last lap.
Leave the GPL Engine alone and modify it to N3. Add the feedback that
were accustomed to and lets Race. Maybe add the Arcade (Nintendo) Mode
that adds stability to the setups for the beginners. Take Nascar 3
(2000) to the next level, I'm sure not buying a revamped Nascar1999
Version again.
Jim
Notable threadWas GPL's realism or its accessibility the sales problem?
A poster said he lost interest in GPL for lack of instant lap-time feedback, prompting defenders to say period accuracy was the point. The debate widened into why GPL undersold: strict realism, the obscure 1967 setting, demanding hardware, poor software rendering, and missing novice options such as an AI difficulty slider. Jack Rambo said his GPaL utility aimed to address accessibility, and a Papyrus interview explaining why NASCAR 2000 would not use the GPL engine was quoted and dismissed by some as marketing.
Automated summary.
the idea of GPL is that it is true to life......
the drivers had no other source of info from the pits other than the pit
board whcih is always a lap behind, it is just like club racing today
if you want digital uptodate dashes buy a modern sim nad if you must know
how you did straight away hit f2 and watch yourself cross the line
the beauty of gpl is that you have to keep pushing, the suspense of not
knowing what your last lap was like keeps you pushing right to the end of
the next lap whih if you new the lap time would probably be your inlap, thje
suspense of not nowing how brilliantly quick your last lap will make you
want to get to the end of the lap quicker and improve your lap times at the
same time.
buy another sim if you dont like it but you will be missing out
jay
Quoted text (11 lines)
>The reason I lost interest with GPL is because it was to much like 1967 >GPL Racing. There was no feedback like N2. I like to punch F1 or F2 and >S, so I could see how I was running. With GPL I got bored waiting until >the next lap to see what I did the lap before. Hell, I couldn't remember >the last lap. > Leave the GPL Engine alone and modify it to N3. Add the feedback that >were accustomed to and lets Race. Maybe add the Arcade (Nintendo) Mode >that adds stability to the setups for the beginners. Take Nascar 3 >(2000) to the next level, I'm sure not buying a revamped Nascar1999 >Version again. >JimUnfortunately, pure 100% realism is part of what kept the sim from meeting
sales expectations, and has had the suits at Sierra wanting to kill the
whole project of using the GPL engine in other software. It is clear that
the majority of users playing driving simulations are more interested in
"games" rather than "sims."
If we, the more *** sim fans, are unable or unwilling to accept that
there should be OPTIONAL concessions to make our sims more driveable for
beginners, and those that simply want the thrill of racing, it will not be
long before we find ourselves without any sims to race. We will also have
to accept that these sims should install with all of those options
defaulting to ON - making it up to us to take the effort to turn them off.
The backlash to demanding ONLY realism will be scores of "Nascar
Revolution"s, endless unimproved "Nascar Racing Series," and "Need for
Speed," type games. There is a place for such games, but we must realize
that if the options making real sims more accessible are not implemented -
and keep responding with "you've bought yourself the wrong simulator"
instead of pushing for such options, "games" is all we will be left with.
For GPL, papyrus listened to the *** simmers, perhaps too much, and the
game IS virtually inaccessible to many racing enthusiasts. I don't see any
changes on the horizon to salvage this title in terms of market saturation.
While a wonderful sim, GPL should also serve as an example to all of us of
how too much of a good thing, without options making it accessible to the
average racer, hurts our desires for more realism in the long run...
Michael
> If you're not interested in pure, 100%, realism, which GPL comes
> pretty close to offering, you've clearly bought yourself the wrong
> simulator. Stick with N2 instead.
> Griffin, the Slayer
I must have missed that 100% realism....or maybe I don't have the new USB
based gravity generator!
And its clear? Where did you get the information? :) I might agree with you
if it'd been say a Nascar sim taht supported the advanced racing engine and
bombed. But while yes the most realistic racing physics seen in a PC racing
title thus far were probably a turn off to some folks, I'd bet more passed
it up before even getting to that point because they had no interest in 1967
grand prix racing.
But I don't believe that folks are demanding ONLY realism. I believe what
they are wanting is the ability to, for themselves, to have the best realism
available. I'm sure they don't mind if Bobby down the street buys the same
title but only runs the junior mode, as long as they are NOT forced to also
run in the junior mode too.
saturation.
Virtually inaccessible? No, I don't think so. Its very accessible, however
it does take some work to begin to understand the concepts and be able to
get to a point where you start to become good. If thats virtually
inaccessible, well then, the world is screwed because if people aren't
willing to put work into something they ENJOY, then what the heck are they
going to do when they go to their jobs? :P
Perhaps, but then again I highly doubt many "average racers" even considered
buying the title because they couldn't run their favorite cars (from
Sportscars to production to stock cars to forumla1 cars, etc) or were
completely unfimiliar with the topic at hand. Stick a babe on the cover,
let lose a bunch of Porsche 959s, Ferrari Tesatorras and F40s, a couple
Lamborghini Countach and Diablos, add in a splash of Callaway Vettes, a
Mustang GT Cobra, Toyota Supra, a Nissan 300ZX TwinTurbo, a Winston Cup car,
a Cuda, perhaps even a Dodge Charger painted up orangee with the rebel flag,
et al and I bet even on the 67 GP road courses provided in GPL it would have
sold like hotcakes.
>Unfortunately, pure 100% realism is part of what kept the sim from meeting
>sales expectations, and has had the suits at Sierra wanting to kill the
>whole project of using the GPL engine in other software. It is clear that
>the majority of users playing driving simulations are more interested in
>"games" rather than "sims."
And they should all be shot for this. I mean, really, who on Earth
would prefer the wall banging effects of Ultimate Race Pro to GPL?
A bit like the Arcade mode in N2 for example?
I'd would say that the settings should Default to the most realistic
setting, and then it would be for amatures to make it easier on
themselves.
But would you really want useful time, money and effort, to go into
these features for those who can't bare good quality _simulators_,
instead of it being directed to a game specifically for one audience
[simulator fans], who could then relish in a wonderful sim? I
certainly wouldn't.
I'm not sure how much I agree with creating game with both Arcade and
Simulator properties. We've seen it happen before, in N2 and SBK, for
example.
When was the last time you used the Arcade modes in either of these
games? I used it once or twice only in N2, and only during the demo of
SBK.
Except for the lack of decent profit which Papy' made, GPL hasn't
suffered.
A life without GPL is no life at all.
:)
Griffin, the Slayer
On Tue, 18 May 1999 16:39:13 -0500, "Chris Schletter"
>And its clear? Where did you get the information? :) I might agree with you
>if it'd been say a Nascar sim taht supported the advanced racing engine and
>bombed. But while yes the most realistic racing physics seen in a PC racing
>title thus far were probably a turn off to some folks, I'd bet more passed
>it up before even getting to that point because they had no interest in 1967
>grand prix racing.
Good point, Chris. The date of GPL probably had something to do with
the lack of interest by some people. I had reservations when I first
saw the previews of GPL too. How wrong I was...
Again, another good point.
You really are full of good comments today! :)
I agree, GPL is _accessible_ to everyboy who wants to put some time
and effort into it. Those who don't can go ahead and cry.
I think you're absolutely right about this!
I can't remember the last time I agreed with anybody more than I have
done with your comments in this message. You've certainly done your
homework and know what you're talking about! :)
Griffin, the Slayer
> The reason I lost interest with GPL is because it was to much like 1967
> GPL Racing. There was no feedback like N2. I like to punch F1 or F2 and
Yepp, like me flying Red Baron 3D for the first time and searching for the
key to switch on that damn radar screen...
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
...
GPL Racing.
I'd worry if it was like horse racing
Mark
>The reason I lost interest with GPL is because it was to much like 1967
>GPL Racing.
A stunning observation indeed!
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
And of course, the question: How did the fellows racing in 1967 already know
they were not just GP-ers, but indeed GPL'ers! Talk about egos . . .
--David
Quoted text (11 lines)
> >The reason I lost interest with GPL is because it was to much like 1967 > >GPL Racing. > A stunning observation indeed! > -- > Best regards, > Bruce. > ====== > The Stunned Mullet........seriously satirical stuff! > http://welcome.to/the_stunned_mullet > ===============================================> The reason I lost interest with GPL is because it was to much like 1967
> GPL Racing.
Sounds like Papy did their job to me. And a damn good one at that! Think
you just bought the wrong sim for your taste.
--
Chuck Kandler #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Unarmed & unafraid!
>Yepp, like me flying Red Baron 3D for the first time and searching for the
>key to switch on that damn radar screen...
;) <lol>
Griffin, the Slayer
>For GPL, papyrus listened to the *** simmers, perhaps too much, and the
>game IS virtually inaccessible to many racing enthusiasts. I don't see any
>changes on the horizon to salvage this title in terms of market saturation.
>While a wonderful sim, GPL should also serve as an example to all of us of
>how too much of a good thing, without options making it accessible to the
>average racer, hurts our desires for more realism in the long run...
Too true. Unfortunately, some here will not get it no matter how hard
you try. They will continue to demand from the developers to create
the most sophisticated simulation for them (and only them) while they
have absolutely no clue how to finance such a project...
--Tel
LOL...oh my, can it get any more ignorant? That's exactly the point
why we won't see any other games of that type in the foreseeable
future... With that attitude you're just going to kill the genre.
--Tel
Ok, Knew I'd catch some flack for those comments, so here goes...
1) To get the information - it is only necessary to check the sales figures
for different genres. It is compliled and available from gamespot, among
others. If you really want the best information - buy stock and read your
quarterly reports - if you request it, the depth of information they can
provide you with includes revenues vs expectations versus title - region -
and packaging. Since revenues for racing "games" over the last two to
three years is considerably higher than racing "sims," saying that the
demand for games is greater than the overall demand for sims is an easy
call. It is not that GPL hasn't made a profit, simply that it didn't meet
minimum projected profit - which is often more damaging in the business
world than abject failure.
2) I agree that the era and type of racing reduced sales on their own.
However, this was expected and taken into account when projections were
made. The expectation of revenues from GPL was much lower than for a NASCAR
or even a CART title. The problem is that GPL has not met even these
reduced expectations - and had a high return rate for Papyrus titles (ask
Sierra about the return rate - the only higher was the FBPro 99 fiasco as a
percentage of original sales). Which leads us to:
3) I never said anything about being forced to run in junior mode. Why do I
think arcade mode should be the default? Simple - it helps to prevent
returns by those people looking for an arcade racer and unwilling to take
the time and effort to toggle on switches. Ideally it would be controlled
by an on/off toggle available when the player first puts in their name. I
think that the default setting should be easy enough that ANY computer racer
can complete a circuit around the track on their first attempt. Difficulty
can then be added in layers. Please realize - most of us on this newsgroup
would never race with this setting, but there are many out there who bought
GPL, and promptly took it back after crashing several times on their first
attempt to race - never completing a full lap. This phenomena is what led
to my "virtually inaccessible" comment.
I know many of us treat computer racing as very serious business, and would
like to see as many as realistic as possible sims available for our perusal.
If you get nothing else from what I say, please understand that we as the
*** simmers must be willing to argue for features we will personally
never use to keep the games playable by less *** gamers, or we are
destroying the chance for future, more realistic sims.
Michael...
Comments by Chris and Griffin:
rrevved, (for the most specific - see #3)
1) Most information out of Sierra available to the general public - even
their PR - mentions that GPL has not been considered a real success. See
even their very recent press releases. They are openly stating such as
justification for altering the specifications of this years NASCAR titles.
That GPL has not met financial expectations is pretty much general
knowledge.
2) As far as returns - it can be as simple as asking local software stores
how many were returned within the first two weeks of release, and how many
times some copies were repackaged before they didn't come back. In most
states, software stores are required to keep such records (legal and piracy
issues). At one local store here (JAX,FL), a single box was repackaged and
resold FIVE times before finding a permanent home. Since repackaged sales
are typically not reported to the publisher, the return rate may be much
higher in local stores than even Sierra's numbers. If the sim would have
been more usable by the purchasers - that could have been six sales
(original plus five return sales) rather than one. You also have to realize
that salespeople usually stop recommending titles that have more than one or
two returns in most locations - which further cuts sales.
3) Ask for information from investor relations if you are a stockholder -
you can get pretty much any information you want if you have enough stock.
Some of their reports are VERY detailed (down to how many boxes are in which
warehouse, how long they have been sitting there, if they have been there
before, how long they are expected to stay, etc.). The best information for
revenues, projections, and returns is in the monthly accounting office
report.
Sierra has a past history of killing entire lines of development when one
title didn't meet their expectations. (The Laura Bow mysteries for example -
and that series lead developer was one of the founders of the company, who
until that point got her way in everything. Like GPL, Laura Bow II was a
success - most companies would have thought it a great success - but it
didn't meet expectations and LBIII was stopped dead in its tracks as a
result). The reports on and changes to upcoming titles (as reported here
and at E3) leads me to believe that Sierra accounting and marketing have
been putting considerable pressure on Papyrus concerning their 1999
releases.
Michael
It's a commercial fact of life, friend Griff, that corporations exist for
one thing, and one thing only: to make money for their shareholders.
If that target is achieved by pleasuring you, well and good. If
not.......tough ***.
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>>Unfortunately, pure 100% realism is part of what kept the sim from meeting
>>sales expectations, and has had the suits at Sierra wanting to kill the
>>whole project of using the GPL engine in other software. It is clear that
>>the majority of users playing driving simulations are more interested in
>>"games" rather than "sims."
>And they should all be shot for this. I mean, really, who on Earth
>would prefer the wall banging effects of Ultimate Race Pro to GPL?
>>If we, the more *** sim fans, are unable or unwilling to accept that
>>there should be OPTIONAL concessions to make our sims more driveable for
>>beginners, and those that simply want the thrill of racing, it will not be
>>long before we find ourselves without any sims to race. We will also have
>>to accept that these sims should install with all of those options
>>defaulting to ON - making it up to us to take the effort to turn them off.
>A bit like the Arcade mode in N2 for example?
>I'd would say that the settings should Default to the most realistic
>setting, and then it would be for amatures to make it easier on
>themselves.
>>The backlash to demanding ONLY realism will be scores of "Nascar
>>Revolution"s, endless unimproved "Nascar Racing Series," and "Need for
>>Speed," type games. There is a place for such games, but we must realize
>>that if the options making real sims more accessible are not implemented -
>>and keep responding with "you've bought yourself the wrong simulator"
>>instead of pushing for such options, "games" is all we will be left with.
>But would you really want useful time, money and effort, to go into
>these features for those who can't bare good quality _simulators_,
>instead of it being directed to a game specifically for one audience
>[simulator fans], who could then relish in a wonderful sim? I
>certainly wouldn't.
>I'm not sure how much I agree with creating game with both Arcade and
>Simulator properties. We've seen it happen before, in N2 and SBK, for
>example.
> When was the last time you used the Arcade modes in either of these
>games? I used it once or twice only in N2, and only during the demo of
>SBK.
>>For GPL, papyrus listened to the *** simmers, perhaps too much, and
the
>>game IS virtually inaccessible to many racing enthusiasts. I don't see
any
>>changes on the horizon to salvage this title in terms of market
saturation.
>>While a wonderful sim, GPL should also serve as an example to all of us of
>>how too much of a good thing, without options making it accessible to the
>>average racer, hurts our desires for more realism in the long run...
>Except for the lack of decent profit which Papy' made, GPL hasn't
>suffered.
>A life without GPL is no life at all.
>:)
>Griffin, the Slayer
Sport, it's not up to consumers to worry about how to finance a product!!
That's the concern of the supplier.....not the buyer!
If the supplier doesn't wish to go down the road of producing a marginal
product, then that's his/her/their decision, but don't blame the poor
consumer for asking. Jeeeezuz!
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>>For GPL, papyrus listened to the *** simmers, perhaps too much, and
the
>>game IS virtually inaccessible to many racing enthusiasts. I don't see
any
>>changes on the horizon to salvage this title in terms of market
saturation.
>>While a wonderful sim, GPL should also serve as an example to all of us of
>>how too much of a good thing, without options making it accessible to the
>>average racer, hurts our desires for more realism in the long run...
>Too true. Unfortunately, some here will not get it no matter how hard
>you try. They will continue to demand from the developers to create
>the most sophisticated simulation for them (and only them) while they
>have absolutely no clue how to finance such a project...
>--Tel
No.....it's not *HIS* attitude that's killing anything.
He is merely expressing *HIS* desires.....something that we can all do.
Again....the call is with the supplier and if they did some decent market
research once in a while instead of simply listening to their own marketing
hype then they *may* just get the picture, eh?
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>>Except for the lack of decent profit which Papy' made, GPL hasn't
>>suffered.
>LOL...oh my, can it get any more ignorant? That's exactly the point
>why we won't see any other games of that type in the foreseeable
>future... With that attitude you're just going to kill the genre.
>--Tel
Get a grip Michael....read what you've written.....here is the snip:-
If the software developers/publishers don't take it upon themselves to
discover what the bulk of the marketplace wants then they should not be in
this business or any other business associated with selling.
This practise is called MARKET RESEARCH. Most successful enterprises who
produce something for mass sale use it.
We as the "***" simmers should argue for what *WE* would like. We are
not here to (a) act as the advocates for those with less lofty desires nor
(b) act as non-paid employees of the company whom we are petitioning.
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
Michael...
Interesting information and perspectives that you offer in your posts. The
accessibility issue is one of the things that GPaL attempts to
address...i.e. scaleable AI in terms of both speed and diversity, novice
trainers that the novice racer can easily use in single race mode, etc.etc.
My view is that the average gamer buys a racing sim to race, not to train. I
think it's unfortunate that when that average gamer tries to do what he
wants to do most and clicks on Single Race mode, he's automatically handed a
F1 car, without even an option for F2 or F3. Sure, if his machismo will
allow it (and I think many times it won't), he has the driving aids, and if
he selects Novice (an acknowledgment that you don't have the "right stuff"
to many) or Intermediate, the AI is scaled back further, but he still
fundamentally has the F1 car to wrestle. And then, assuming he's swallowed
his pride and been patient enough to race in Novice, he's forced to go to a
more advanced level before he can enjoy longer races.
To further frustrate the novice racer, the NPT system virtually insures that
he'll never win or even finish near the front. Sure NPT has it's benefits in
that it insures that the racer will always have some AI competition, but my
bet is that the overwhelming majority of new GPL racers would prefer, after
a few hours of effort, to be contending for the podium rather than avoiding
Surtees in mid-pack of a progressively faster AI field. So GPaL addresses
that situation with it's flexible AI controls.
My feeling: With more flexible gameplay options, and a little more creative,
aggressive marketing, I think GPL could have been and still can be a much
greater commercial success. I continue to be intrigued by the idea of
bundling the movie "Grand Prix" with GPL that someone else purposed here
earlier. I think it would add tremendously to its shelf appeal! Ever seen a
two-cassette movie offered with a video game? And wouldn't it add an element
of intrigue to the younger prospective buyer who otherwise takes a look at
the packaging says, "What!?! 1967? That's when my dad was a kid! Yuck!" And
the movie would certainly add to the appeal and the romance of the game once
the customer got it home.
I don't pretend to understand the economics of the movie biz, but come on,
how much incremental income is MGM, or whoever currently owns the rights,
generating off of "Grand Prix"? It seems to me that you might be able to
pull off a bundle deal without too much incremental expense if you also
threw in some additional collateral...like some coupons for
rentals/purchases at your neighborhood Blockbuster. Can you imagine if at
your local Blockbuster there was a kiosk full of these Grand Prix/GPL
bundles and overhead there was one of those powerful Blockbuster monitors
playing a well-produced, voice-over video that jumped back and forth between
clips from the movies with rugged Jim Garner sawing at the wheel in Monaco,
clips from the game, and clips of guys racing against each other from all
corners of the globe via the Internet? Beats the heck out of languishing on
the shelf amongst all the NASCAR and arcade titles! I think they could sell
truckloads on the basis of curiosity alone! And if GPL was sufficiently
accessible, those curiosity buyers might actually become GPL ***s, like
us!
Jack Rambo
www.RaceLive.com/GPaL
Bruce,
Point taken - it was a little overboard.
Like all companies mass marketing, Sierra does market research. The problem
from the sim players point of view is that market research delivers
information in statistical format - and is most useful in determining the
lowest common denominator (LCD) of the market - where sales will likely be
highest. This is especially true in the land of sequels (i.e. the US
market). Much more than market research, however, most companies use the
success of previous products to estimate the success of current ideas.
It would have been better to say that we the sim players that want more
realism must realize that we are not the LCD of the racing market. If we
wish to see realism remain an issue, particularily for Sierra/Papyrus
products in the wake of GPL, then we must convince them that products, by
providing various options, can meet the demands of both the average (LCD)
racer and the more *** sim driver - thereby selling to both markets.
Since the "average" racer is much more common, we will have to accept that
installation defaults will need to cater to that racer, otherwise viability
of the title is risked. If we are unable to do this, financial dictates
will push to remove increased realism from racing software, and in the end
will leave us only with "games" not "sims" as they have higher potential
sales.
Eventually the market would rebound - probably by some small upstart similar
to the original Papyrus - but we would lose the expertise of those groups
who have developed their art of sim design in the interim.
Michael
% Unfortunately, pure 100% realism is part of what kept the sim from meeting
% sales expectations, and has had the suits at Sierra wanting to kill the
% whole project of using the GPL engine in other software. It is clear that
% the majority of users playing driving simulations are more interested in
% "games" rather than "sims."
Wait a minute! Hold on a second! Things are getting just a little out
of hand here. I am sorry, but Moses has not come down from the mountain
yet. We do NOT know that any of the above is a true fact.
1) I highly doubt that 100% realism is part of what kept the sim from
market expectations....
a) Does anyone outside of Papy/Sierra know what their market
expectations where?
b) Sierra did a piss-poor marketing job in GPL. Almost $0.00 in
fact. Sierra doesn't seem to hot to market any of Papyrus's
products well.
2) We have no way of knowing what the "suits" are saying or doing.
Everything posted here in r.a.s. and other forums is 100% pure
speculation. But if we say it enough times, I am sure it will become
true. Who says that the physics engine in GPL is be tossed out with the
bath water by the suits?
3) It is NOT clear that the majority of users playing driving
simulations are more interested in "games" rather than "sims".
a) I will concede that the majority of users playing driving games
are more insterested in "games" rather then "sims".
b) For many there just isn't the apppeal in a 1967 Grand Prix
simulation. Many users need the "I see it on TV" and I can do
it on my computer crutch to be jived on a racing simulation.
Why else do you think the developers spend so much money on
licensing?
c) The hardware requirements for GPL are almost state of the art
and many folks just can't justify upgrading for a simple
past-time.
<snip>
% For GPL, papyrus listened to the *** simmers, perhaps too much, and the
% game IS virtually inaccessible to many racing enthusiasts. I don't see any
% changes on the horizon to salvage this title in terms of market saturation.
% While a wonderful sim, GPL should also serve as an example to all of us of
% how too much of a good thing, without options making it accessible to the
% average racer, hurts our desires for more realism in the long run...
Nope, for GPL, Papyrus listened to their "hearts" and "souls". And they
listened well and should be applauded for their results. GPL is a
labor of love and dedication to what Papyrus Design Group has always
been since the birth of Indianapolis 500 the Simulation. People are
getting confused between the "profession" and "avocation". Papyrus's
profession is to produce products that will sell well in the
entertainment industry. Their avocation (or calling) is to produce
computer based racing simulations for the home computer. In order for
PDG to keep their avocation alive, they must keep their profession
alive. That's all that is happening... That is why the NASCAR99
dress-up, and now the enhanced NASCAR2000 (which if people had read
between the lines many months ago we were being told about from posts
here in r.a.s. by Papy employees).
GPL was a work of art that was forced on the market before it could be
completed. The starving artist needed to stay alive in order to
continue creating. Have no fear, Papyrus will never stoop as low as to
produce a NASCAR Revolution game to stay alive. But it has no qualms
with taking an early art project and making variations on the theme
available to keep food on the table.
Patience grasshopper....
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Well said Jack,
about 2 months after buying GPL I also bought "Grand Prix". Packaging
them together would be a great idea...they're made for each other.
I'd also suggest that your GPaL should be in that bundle too :)
My enjoyment of GPL went through the roof after I discovered an AI Tweak
package on the web...
Dennis
>It is not that GPL hasn't made a profit, simply that it didn't meet
>minimum projected profit - which is often more damaging in the business
>world than abject failure.
I agreed with you all the way up to the "abject failure" being better
than the "meeting minimum projected profit". How would meeting your
required profit be worse than making a huge loss?
If the product met the minimum projected profit but didn't sell as
well as expected it presumably sold at a higher ASP then predicted?
Fully agree with this, and have argued this for a long time. The
simulation realism must be married with sales (and hence profits),
with an acceptance of whatever that entails.
Cheers!
John
I have to thank Papy/Sierra for getting GPL out when they did. Just think if we
all had to wait 9 months longer for GPL! Ack!
What would I have done in November '98 when I worked 95 hours overtime in the
month and one race of GPL a day kept me sane? ;-D
Jason.
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
Quoted text (8 lines)
> GPL was a work of art that was forced on the market before it could be > completed. The starving artist needed to stay alive in order to > continue creating. > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=> c) The hardware requirements for GPL are almost state of the art
> and many folks just can't justify upgrading for a simple
> past-time.
The hardware requirments for GPL are hardly state of the art.
They are however, narrow-banded.
Z.
Please remove NOSPAM from my email address when replying.
Quoted text (13 lines)
>On Wed, 19 May 1999 08:34:27 GMT, >>The expectation of revenues from GPL was much lower than for a NASCAR >>or even a CART title. The problem is that GPL has not met even these >>reduced expectations >Michael, how do you know? Be specific, please. >> and had a high return rate for Papyrus titles (ask >>Sierra about the return rate - the only higher was the FBPro 99 fiasco as a >>percentage of original sales).On Wed, 19 May 1999 22:31:32 +1000, "Bruce Kennewell"
>Sport, it's not up to consumers to worry about how to finance a product!!
>That's the concern of the supplier.....not the buyer!
>If the supplier doesn't wish to go down the road of producing a marginal
>product, then that's his/her/their decision, but don't blame the poor
>consumer for asking. Jeeeezuz!
Umm...of course. But I think there's a difference between 'asking' or
'suggesting' and 'demanding'...
If certain people are not willing to make compromises (i.e. optional
easier modes etc.), they will have to accept the consequences too -
what means in the end no complex simulations at all.
--Tel
Quoted text (20 lines)
>>On Wed, 19 May 1999 08:34:27 GMT, >>>The expectation of revenues from GPL was much lower than for a NASCAR >>>or even a CART title. The problem is that GPL has not met even these >>>reduced expectations >>Michael, how do you know? Be specific, please. >>> and had a high return rate for Papyrus titles (ask >>>Sierra about the return rate - the only higher was the FBPro 99 fiasco as a >>>percentage of original sales). >Interesting. I assume because of the ***software rendering, and the lack of >Broad 3D card support? >Z. >Please remove NOSPAM from my email address when replying.I think it is very nice that this "not completed" sim could give so much joy
to so much demanding sim racers still, what is it now, 6-7 months after its
release, without a single patch. How many games do that? Is any PC game today
completed when it is released?
/Magnus
Quoted text (8 lines)
>>Except for the lack of decent profit which Papy' made, GPL hasn't >>suffered. >LOL...oh my, can it get any more ignorant? That's exactly the point >why we won't see any other games of that type in the foreseeable >future... With that attitude you're just going to kill the genre. >--TelIt is because of the way investors react. Most expect occasional losses,
especially in ground breaking industries, and continue to invest in that
industry even when they occur. However, when something does generate a
return, but that return is lower than desired, they typically move their
investment to other areas.
Why? Most companies that have a true failure often follow it with a good
success - they learn from the failure and redesign. A marginal success is
usually followed by more marginal successes as the company only tries to
tweak what they have done rather than really stepping back and evaluating
their product.
Michael
----- Original Message -----
Quoted text (7 lines)
> >It is not that GPL hasn't made a profit, simply that it didn't meet > >minimum projected profit - which is often more damaging in the business > >world than abject failure. > I agreed with you all the way up to the "abject failure" being better > than the "meeting minimum projected profit". How would meeting your > required profit be worse than making a huge loss?Michael, that is the silliest generalization about the nature of business I
have ever read here. And there've been some silly ones!
I suggest we all get back to simulated racing and leave all this
"business-related" speculation behind.
Kurt Steinbock
(some clipped)>
>It is because of the way investors react. Most expect occasional losses,
>especially in ground breaking industries, and continue to invest in that
>industry even when they occur. However, when something does generate a
>return, but that return is lower than desired, they typically move their
>investment to other areas.
Hmmm...
Take a look at the modest success of some Japanese semiconductor
companies this year versus the abject failure of some U.S. ones.
Observe the stampede away from those U.S. stocks while the Japanese
ones hit new record highs.
Really don't agree with that at all. It could happen in occasional
cases, but as a generalisation it's way off the mark.
Cheers!
John
On Wed, 19 May 1999 17:25:11 -0400, "Kurt Steinbock"
>I suggest we all get back to simulated racing and leave all this
>"business-related" speculation behind.
Might be wise, as everybody seems to have their own opinions on how a
good business is run.
Griffin, the Slayer
% Well said Jack,
% about 2 months after buying GPL I also bought "Grand Prix". Packaging
% them together would be a great idea...they're made for each other.
% I'd also suggest that your GPaL should be in that bundle too :)
% My enjoyment of GPL went through the roof after I discovered an AI Tweak
% package on the web...
While we are bundling, let's not forget VROC. I know that I would still
be driving GPL without VROC, but I am positive I wouldn't be enjoying it
half as much without VROC!
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Huh?
We *HAVE* to accept any compromise that a software producer feeds us!!
*WE* don't design, program and deliver the product.....*THEY* do!!
And what's this "demanding" got to do with it? We can demand until we are
blue in the face and it won't matter one iota if the developer/publisher
wishes to cater for the mass market...........which just happens to *NOT*
subscribe to this newsgroup!
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>Umm...of course. But I think there's a difference between 'asking' or
>'suggesting' and 'demanding'...
>If certain people are not willing to make compromises (i.e. optional
>easier modes etc.), they will have to accept the consequences too -
>what means in the end no complex simulations at all.
>--Tel
They were certainly "home computer" state-of-the-art when the sim was in
development and when the demo (Watkins Glen) was first made available.
And not everybody plays this game on-line, either.
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>> c) The hardware requirements for GPL are almost state of the art
>> and many folks just can't justify upgrading for a simple
>> past-time.
>The hardware requirments for GPL are hardly state of the art.
>They are however, narrow-banded.
[snip]
From the mouths of Papyrus themselves at
http://www.operationsports.com/reviewvault/articlesfull.asp?featureid=26
[begin quote]
Q. Dan - Why not use the Grand Prix Legends engine for NASCAR? Racing
2000?
A. Papyrus has always been the leader in developing products with the
highest degree of racing simulation realism available, and we intend
to maintain that leadership. Last years release of Grand Prix Legends
is widely regarded as the most stunningly accurate and rigorous
vehicle simulation ever created in a consumer package. However, given
the limited commercial success of Grand Prix Legends, its clear that
we would be doing a disservice to our core NASCAR? Racing fans if we
released NASCAR? Racing 3 with the same degree of difficulty and steep
learning curve. The average customer shouldnt be expected to have
real world racecar driving skills to enjoy the game. In addition, a
NASCAR? simulation based on the same engine at GPL would have even
steeper system requirements. Add to that a higher graphics load and a
system that will run the game smoothly is out of reach to the vast
majority of our customers.
[end quote]
Get that "limited commercial success" part?
I think your source is mistaken.
--
http://www.users.fast.net/~fusion1
(dirt bikes, rat bikes, rental car abuse...)
completed.
Well, Michael, all I can say is thank *GOD* it was delivered before
completion because, as my driving enjoyment is almost ***ic, I shudder to
think what the completed version would have done to me!!! :o)
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
================================================-=-=-=
>Path:
>They were certainly "home computer" state-of-the-art when the sim was in
>development and when the demo (Watkins Glen) was first made available.
>And not everybody plays this game on-line, either.
They certainly were not bruce. All you needed was a mid spec PII and a plain
old Voodoo graphics card for a decent frame rate. I even had it working fine
on a P166 with 32mb and a Voodoo Graphics!.
Even he full release just needs a mid-spec PII and a Voodoo2 or the like.
Software mode is bad, though, and the 3D hardware supported in laughable- i'm
not really counting the poor opengl patch released.
But at the end of the day, next to FPS, or heavy Flight Sim, the hardware
requirements are not that over the top.
Z.
Please remove NOSPAM from my email address when replying.
% From the mouths of Papyrus themselves at
% http://www.operationsports.com/reviewvault/articlesfull.asp?featureid=26
% [begin quote]
% Q. Dan - Why not use the Grand Prix Legends engine for NASCAR? Racing
% 2000?
<answer snipped>
"Marketing Hype" -- "Double Speak" -- "Spokesman" --
Come on folks.... Unless we are really in the head of Dave K. we are
never ever going to know exactly what is going on. I have a feeling
that even those close to him in the biz don't know exactly what is going
on. We are going to be told various stories (spins) by every spokesman,
contact in the Sierra/Papy kingdom. The proof will be in the pudding.
Besides, what is being said now is more than likely something based on a
decision or conversation that took place months ago. Things change in
the business daily and sometimes hourly. As it comes time for the
products to be released we will know more about what is going on, but we
will never ever know exactly why/how they came about.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
% Huh?
% We *HAVE* to accept any compromise that a software producer feeds us!!
% *WE* don't design, program and deliver the product.....*THEY* do!!
Nope, we don't "have" to accept it. We contribute to the design of a
product where it counts the most, with our pocketbook.
% And what's this "demanding" got to do with it? We can demand until we are
% blue in the face and it won't matter one iota if the developer/publisher
% wishes to cater for the mass market...........which just happens to *NOT*
% subscribe to this newsgroup!
True, but again we voice or demands (and they are heard) via our
pocketbooks. As the "driving" game/sim market gets more crowded and
glutted with schlock, the winners will be the ones that find a "niche"
that will reward them. In the past Papyrus has found that niche by
providing some of the most acurate simulations available at the time
they are released. And the succeeded, because we helped with the design
by demanding such degrees of realism with our pocketbooks.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
% >GPL was a work of art that was forced on the market before it could be
% completed.
% Well, Michael, all I can say is thank *GOD* it was delivered before
% completion because, as my driving enjoyment is almost ***ic, I shudder to
% think what the completed version would have done to me!!! :o)
I whole-heartedly agree. I think that is why the big ballyhoo about
N2000/NL not using the sophistication we have tasted with GPL. But,
remember there were things that were meant for GPL that never made it.
I am sure there would have been pit stops had there been time to fine
tune it. Weather I am sure was in the original conceptions for GPL. I
am also sure that the physics model had to be scaled back because their
just wasn't enough CPU horsepower to fully implement the "artist's"
desire.
Even in it's incomplete state, GPL is a work of ART!!!!!! And like the
old saw about, I don't know what art is, but I know what I like....
goes... The same can be said about racing simulations (the old GP2 vs
ICRII see-saw battles). Some see GPL as a masterpiece and others see it
as a overkill piece of artistic self-endulgence.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
But can you be sure that this is because sales weren't very good, or
that they were _expecting_ a lot more from the sales and didn't
receive it, even though a large number of copies were sold?
Griffin, the Slayer
Quoted text (40 lines)
>[snip] >> _The success of Grand Prix Legends_ seems to have sparked an >>explosion of 'classic' car racing games, but Sprit of Racing will push >>the years back further than all others. Whether this will work remains >>to be seen. The cars of the era were not particularly quick, nor easy >>to control. Of Broadsword attempt a strict simulation they could end >>up producing a game that deters more games than it attracts. >From the mouths of Papyrus themselves at >http://www.operationsports.com/reviewvault/articlesfull.asp?featureid=26 >[begin quote] >Q. Dan - Why not use the Grand Prix Legends engine for NASCAR? Racing >2000? >A. Papyrus has always been the leader in developing products with the >highest degree of racing simulation realism available, and we intend >to maintain that leadership. Last years release of Grand Prix Legends >is widely regarded as the most stunningly accurate and rigorous >vehicle simulation ever created in a consumer package. However, given >the limited commercial success of Grand Prix Legends, its clear that >we would be doing a disservice to our core NASCAR? Racing fans if we >released NASCAR? Racing 3 with the same degree of difficulty and steep >learning curve. The average customer shouldnt be expected to have >real world racecar driving skills to enjoy the game. In addition, a >NASCAR? simulation based on the same engine at GPL would have even >steeper system requirements. Add to that a higher graphics load and a >system that will run the game smoothly is out of reach to the vast >majority of our customers. >[end quote] >Get that "limited commercial success" part? >I think your source is mistaken. >-- > http://www.users.fast.net/~fusion1 > (dirt bikes, rat bikes, rental car abuse...)I have the full version working fine on my Pentium 166 with 32MB of
RAM and a 12MB Voodoo2. With all the detail turned on I get around
20-25fps, on virtually all the tracks.
This is with Vsync turned off.
Griffin, the Slayer
On Thu, 20 May 1999 14:54:37 GMT, "Michael E. Carver"
Pit stops would have been perfect for GPL.
The damage modelling is really something, yes, but I would like to
have seen tyres being damaged with visible wearing.
Griffin, the Slayer
Quoted text (27 lines)
>% >GPL was a work of art that was forced on the market before it could be >% completed. >% Well, Michael, all I can say is thank *GOD* it was delivered before >% completion because, as my driving enjoyment is almost ***ic, I shudder to >% think what the completed version would have done to me!!! :o) >I whole-heartedly agree. I think that is why the big ballyhoo about >N2000/NL not using the sophistication we have tasted with GPL. But, >remember there were things that were meant for GPL that never made it. >I am sure there would have been pit stops had there been time to fine >tune it. Weather I am sure was in the original conceptions for GPL. I >am also sure that the physics model had to be scaled back because their >just wasn't enough CPU horsepower to fully implement the "artist's" >desire. >Even in it's incomplete state, GPL is a work of ART!!!!!! And like the >old saw about, I don't know what art is, but I know what I like.... >goes... The same can be said about racing simulations (the old GP2 vs >ICRII see-saw battles). Some see GPL as a masterpiece and others see it >as a overkill piece of artistic self-endulgence. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=True words, indeed. Particularly the last sentence.
The sim provides me with an opportunity to re-live a period in motor-racing
history that I actually witnessed and to be able to do this in an
inter-active way is, for me, sheer enjoyment.
Pit stops and weather modelling would have been the icing on the already
magnificent cake and maybe one day before I lose the use of my facilities
I'll be able to see the sequel to GPL that includes these features.
But with the current version the only tweak that I would like to see is the
ability to select the historically-accurate grids for each race. That is,
the correct drivers and the correct numbers in the correct starting
placements on a race-by-race basis.
A very, very minor wish but one that would add that dollop of whipped cream
to the top of the creation!
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>% >GPL was a work of art that was forced on the market before it could be
>% completed.
>% Well, Michael, all I can say is thank *GOD* it was delivered before
>% completion because, as my driving enjoyment is almost ***ic, I shudder
to
>% think what the completed version would have done to me!!! :o)
>I whole-heartedly agree. I think that is why the big ballyhoo about
>N2000/NL not using the sophistication we have tasted with GPL. But,
>remember there were things that were meant for GPL that never made it.
>I am sure there would have been pit stops had there been time to fine
>tune it. Weather I am sure was in the original conceptions for GPL. I
>am also sure that the physics model had to be scaled back because their
>just wasn't enough CPU horsepower to fully implement the "artist's"
>desire.
>Even in it's incomplete state, GPL is a work of ART!!!!!! And like the
>old saw about, I don't know what art is, but I know what I like....
>goes... The same can be said about racing simulations (the old GP2 vs
>ICRII see-saw battles). Some see GPL as a masterpiece and others see it
>as a overkill piece of artistic self-endulgence.
>--
>**************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Unfortunately, Michael, time has shown that the denizens of
rec.autos.simulators do not represent the majority of the mass-market. In
fact, we are but a rather small fraction of the buying public.
We may be able to advise and submit wish lists and give qualified feedback
but when it comes to boycotting the purchase of anything, we carry very
little weight.
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>% Huh?
>% We *HAVE* to accept any compromise that a software producer feeds us!!
>% *WE* don't design, program and deliver the product.....*THEY* do!!
>Nope, we don't "have" to accept it. We contribute to the design of a
>product where it counts the most, with our pocketbook.
>% And what's this "demanding" got to do with it? We can demand until we
are
>% blue in the face and it won't matter one iota if the developer/publisher
>% wishes to cater for the mass market...........which just happens to *NOT*
>% subscribe to this newsgroup!
>True, but again we voice or demands (and they are heard) via our
>pocketbooks. As the "driving" game/sim market gets more crowded and
>glutted with schlock, the winners will be the ones that find a "niche"
>that will reward them. In the past Papyrus has found that niche by
>providing some of the most acurate simulations available at the time
>they are released. And the succeeded, because we helped with the design
>by demanding such degrees of realism with our pocketbooks.
>--
>**************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
You are overlooking the fact that, at the time the game was in final
development (when the demo was issued) the **AVERAGE HOME COMPUTER** was
**NOT** of the technological level now being experienced.
You have also ignored the vast number of concerns expressed from the release
of the demo to October 1998 about the hardware needed to run the game with
any AI at all and at a reasonable frame-rate.
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>>Path:
>>They were certainly "home computer" state-of-the-art when the sim was in
>>development and when the demo (Watkins Glen) was first made available.
>>And not everybody plays this game on-line, either.
>They certainly were not bruce. All you needed was a mid spec PII and a
plain
>old Voodoo graphics card for a decent frame rate. I even had it working
fine
>on a P166 with 32mb and a Voodoo Graphics!.
>Even he full release just needs a mid-spec PII and a Voodoo2 or the like.
>Software mode is bad, though, and the 3D hardware supported in laughable-
i'm
>not really counting the poor opengl patch released.
>But at the end of the day, next to FPS, or heavy Flight Sim, the hardware
>requirements are not that over the top.
>Z.
>Please remove NOSPAM from my email address when replying.
> Software mode is bad, though, and the 3D hardware supported in laughable- i'm
> not really counting the poor opengl patch released.
No need to put the beta opengl down that much. The mirror feature
doesn't bother me much, and game crashes happen perhaps once every two
days or so.
--
Ari Nieminen
Remove .NOSPAM from my e-mail address when replying.
>You are overlooking the fact that, at the time the game was in final
>development (when the demo was issued) the **AVERAGE HOME COMPUTER** was
>**NOT** of the technological level now being experienced.
>You have also ignored the vast number of concerns expressed from the release
>of the demo to October 1998 about the hardware needed to run the game with
>any AI at all and at a reasonable frame-rate.
I think you'll find the *average* home computer still doesn't have a 3D
Accelerator. But for a gamer, a P166 & a Voodoo Graphics card with 32mb of
ram, in mid October '98, was not a stretch.
Z.
Please remove NOSPAM from my email address when replying.
Quoted text (7 lines)
> Unfortunately, Michael, time has shown that the denizens of > rec.autos.simulators do not represent the majority of the mass-market. In > fact, we are but a rather small fraction of the buying public. > We may be able to advise and submit wish lists and give qualified feedback > but when it comes to boycotting the purchase of anything, we carry very > little weight.Unfortunately, the demo didn't reflect reality in any way (as it
should have) simply due to the fact that there was no AI at all. Try
running the full game on your P166 with only a *few* cc cars on and
you'll notice that this is hardly sufficient... and no, the average
'*** machine' wasn't a P2 450 at that time - and still isn't.
--Tel
GPaL will address both of those issues, Byron.
If you haven't seen it, check out the sneak preview at
www.RaceLive.com/GPaL.
Jack Rambo
www.RaceLive.com/GPaL
2 big mistakes with GPL!
1/ No AI difficulty slider on the menu.
2/ No way to race in F2 and F3 mode against the AI!
This equals no way for rookies to make a smooth transition to F1 and
no way for more casual users to have anything much but the frustration
of having their egos bashed :)
Funny thing is, I suspect it's the suits pushing that is responsible
for this and at the end of the day a significant factor as to why sales
may be down. Why no AI slider amazes me. Even the lack of AI for F2 and
F3 mystified me too! I just can't see how these thing would be such a
big deal to do.
Quoted text (34 lines)
> Unfortunately, pure 100% realism is part of what kept the sim from meeting > sales expectations, and has had the suits at Sierra wanting to kill the > whole project of using the GPL engine in other software. It is clear that > the majority of users playing driving simulations are more interested in > "games" rather than "sims." > If we, the more *** sim fans, are unable or unwilling to accept that > there should be OPTIONAL concessions to make our sims more driveable for > beginners, and those that simply want the thrill of racing, it will not be > long before we find ourselves without any sims to race. We will also have > to accept that these sims should install with all of those options > defaulting to ON - making it up to us to take the effort to turn them off. > The backlash to demanding ONLY realism will be scores of "Nascar > Revolution"s, endless unimproved "Nascar Racing Series," and "Need for > Speed," type games. There is a place for such games, but we must realize > that if the options making real sims more accessible are not implemented - > and keep responding with "you've bought yourself the wrong simulator" > instead of pushing for such options, "games" is all we will be left with. > For GPL, papyrus listened to the *** simmers, perhaps too much, and the > game IS virtually inaccessible to many racing enthusiasts. I don't see any > changes on the horizon to salvage this title in terms of market saturation. > While a wonderful sim, GPL should also serve as an example to all of us of > how too much of a good thing, without options making it accessible to the > average racer, hurts our desires for more realism in the long run... > Michael > > If you're not interested in pure, 100%, realism, which GPL comes > > pretty close to offering, you've clearly bought yourself the wrong > > simulator. Stick with N2 instead. > > Griffin, the SlayerA sim developer should be able to, and trying to, get the WHOLE
market. Much of the racing sim market is now spoiled by GPL. Example -
if SCGT had been released before GPL we may have all raved about it. If
a racing sim company wants good returns they will quite simply need to
cater for the *** simmers as well as everyone else. A modern F1 or
CART sim using the GPL engine plus arcade mode would outsell everything
in the history of racing sims!
Quoted text (13 lines)
> >For GPL, papyrus listened to the *** simmers, perhaps too much, and the > >game IS virtually inaccessible to many racing enthusiasts. I don't see any > >changes on the horizon to salvage this title in terms of market saturation. > >While a wonderful sim, GPL should also serve as an example to all of us of > >how too much of a good thing, without options making it accessible to the > >average racer, hurts our desires for more realism in the long run... > Too true. Unfortunately, some here will not get it no matter how hard > you try. They will continue to demand from the developers to create > the most sophisticated simulation for them (and only them) while they > have absolutely no clue how to finance such a project... > --TelTrue, but then again, I can't see how it would be any far at all. It
wouldn't offer a challenge even to the earliest of beginners.
Griffin, the Slayer
Thanks Jack, and I'm aware of your outstanding work. Point being that
most of what your doing shouldn't have been necessary and those not on
the net or net savvy will never have it either.
Quoted text (8 lines)
> GPaL will address both of those issues, Byron. > If you haven't seen it, check out the sneak preview at > www.RaceLive.com/GPaL. > Jack Rambo > www.RaceLive.com/GPaLI believe that these were the result of Mr. Kaemmers wishes, along with no
"save" function.
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
>2 big mistakes with GPL!
> 1/ No AI difficulty slider on the menu.
> 2/ No way to race in F2 and F3 mode against the AI!
> This equals no way for rookies to make a smooth transition to F1 and
>no way for more casual users to have anything much but the frustration
>of having their egos bashed :)
> Funny thing is, I suspect it's the suits pushing that is responsible
>for this and at the end of the day a significant factor as to why sales
>may be down. Why no AI slider amazes me. Even the lack of AI for F2 and
>F3 mystified me too! I just can't see how these thing would be such a
>big deal to do.
>> Unfortunately, pure 100% realism is part of what kept the sim from
meeting
>> sales expectations, and has had the suits at Sierra wanting to kill the
>> whole project of using the GPL engine in other software. It is clear
that
>> the majority of users playing driving simulations are more interested in
>> "games" rather than "sims."
>> If we, the more *** sim fans, are unable or unwilling to accept that
>> there should be OPTIONAL concessions to make our sims more driveable for
>> beginners, and those that simply want the thrill of racing, it will not
be
>> long before we find ourselves without any sims to race. We will also
have
>> to accept that these sims should install with all of those options
>> defaulting to ON - making it up to us to take the effort to turn them
off.
>> The backlash to demanding ONLY realism will be scores of "Nascar
>> Revolution"s, endless unimproved "Nascar Racing Series," and "Need for
>> Speed," type games. There is a place for such games, but we must realize
>> that if the options making real sims more accessible are not
implemented -
>> and keep responding with "you've bought yourself the wrong simulator"
>> instead of pushing for such options, "games" is all we will be left with.
>> For GPL, papyrus listened to the *** simmers, perhaps too much, and
the
>> game IS virtually inaccessible to many racing enthusiasts. I don't see
any
>> changes on the horizon to salvage this title in terms of market
saturation.
>> While a wonderful sim, GPL should also serve as an example to all of us
of
>> how too much of a good thing, without options making it accessible to the
>> average racer, hurts our desires for more realism in the long run...
>> Michael
>> > If you're not interested in pure, 100%, realism, which GPL comes
>> > pretty close to offering, you've clearly bought yourself the wrong
>> > simulator. Stick with N2 instead.
>> > Griffin, the Slayer
But to their credit, Papyrus did make GPL *very* accessible for enhancement.
I'm convinced that they looked at their budget, resources, and timeline and
decided to focus on what they do best...development of an outstanding
physics engine, and superior sound, graphics, and AI to support that engine.
My bet is that Papy intentionally made the development of alternative
interfaces, like GPaL, easy.
Jack Rambo
www.RaceLive.com/GPaL
>> 2/ No way to race in F2 and F3 mode against the AI!
>True, but then again, I can't see how it would be any far at all. It
>wouldn't offer a challenge even to the earliest of beginners.
>Griffin, the Slayer
Griffin, have you tried an F3 race on VROC? It's some of the most competitive
and fun racing you'll find on the net.
-don
Now Jack, I know it's easy to fall into the Papy worship syndrome
<G>, but I do believe they erred on these points. The general theme here
is the sales appeal of GPL, and the average user wants what they want
and they want to be able to do it quickly and easily. A host of
adjustable settings via ini files is great, but it is really for
advanced users. Having an adjustable AI slider on the main menu is a 2
sec job for Papy. Though the "AI adjusts to you" feature is welcome, I
find the AI is still a little to slow after they adjust. I would like to
be able to simply make a simple adjustment until their qual and race
times are where I want them and then go racing. I realize I can do all
this in the ini's, but frankly, I can't be bothered. And I think the
"can't be bothered" attitude applies to many. Computer *** is
supposed to be fun. Going thru ini's trying to work out what's what or
searching the web for utilities is work (4 letter word!). And work is
the last thing the computer gamer is looking for.
Quoted text (10 lines)
> But to their credit, Papyrus did make GPL *very* accessible for enhancement. > I'm convinced that they looked at their budget, resources, and timeline and > decided to focus on what they do best...development of an outstanding > physics engine, and superior sound, graphics, and AI to support that engine. > My bet is that Papy intentionally made the development of alternative > interfaces, like GPaL, easy. > Jack Rambo > www.RaceLive.com/GPaLByron...
I agree that what you point are deficiencies, which is precisely why GPaL
was created. Your point about "can't be bothered" is precisely right. Even
*you* can't be bothered, and you're a lot more sophisticated than the
average gamer!
My point was simply that perhaps for budgetary reasons or because of project
deadlines, Papy elected to not make the interface as comprehensive as it
could have been. Fortunately, they left GPL accessible, so that third-party
developers could tackle it.
Jack Rambo
www.RaceLive.com/GPaL
Ooops...
Jack Rambo
www.RaceLive.com/GPaL
On Tue, 18 May 1999 19:01:21 +0100, "JAY B"
>the suspense of not
>knowing what your last lap was like keeps you pushing right to the end of
>the next lap whih if you new the lap time would probably be your inlap, thje
>suspense of not nowing how brilliantly quick your last lap will make you
>want to get to the end of the lap quicker and improve your lap times at the
>same time.
How true.
Phoenix
"Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
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