Now that we know that FF support will be part of GPL 1.1, I have a simple
question.
According to Papy (as recently as an interview on AGN a couple months ago)
the reason that FF wasn't part of GPL was that with the state of the
technology, there was no way to do FF with a level of realism worthy of GPL.
Now that FF will be included, what has changed? Have the FF wheels available
now somehow evolved to a point where an implementation realistic enough to
be worthy of the state of the art in realism that is GPL is now feasible? Or
is this another example of Sierra's forcing Papy to compromise away their
ideals?
I sure hope its the former and that the FF implementation in GPL 1.1 will
present a true enhancement to the realism and not just an attempt to make
GPL more commercially viable.
But its the latter, perhaps as Fran?ois Mnard stated in another thread,
this marks the end of the Papy that we have known in the past. As far as I'm
concerned, the very integrity of Papyrus and their commitment to realism is
at stake.
Quoted text (10 lines)
>On Mon, 17 May 1999 08:51:14 -0700, >>I sure hope its the former and that the FF implementation in GPL 1.1 will >>present a true enhancement to the realism and not just an attempt to make >>GPL more commercially viable. >Whats wrong with 'commercial viability'? If you don't like the FF, >turn it off.I wanted to see how good we could make it with the current technology,
so I implemented the back end, and Dave crunched the physics. It's
better than we thought it would be, but still not what we would like to
see (er, feel). The response we've gotten from our internal and
external testers is that our use of FF is at least as good as, and
generally appreciably better than, other FF enabled products.
Ultimately, of course, y'all will be the judge of that.
Randy
<smacks head on desk repeatedly>
WHEN, WHEN, WHEN?!
<G>
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Graeme Nash
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________________________________________________________________________________
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Quoted text (12 lines)
> >>I sure hope its the former and that the FF implementation in GPL 1.1 will > >>present a true enhancement to the realism and not just an attempt to make > >>GPL more commercially viable. > >Whats wrong with 'commercial viability'? If you don't like the FF, > >turn it off. > heheh, becuase as people here say, rrevved, GPL was made as a sim... and not > as a money making exercise > hehehehehehehehhehe > Charitable folks, those papy boys.snip
If your FF is at least as good as ViperRacing's implementation,
I'm happy. Being better than any other racing sim, or game,
should be easy! Or did I miss the release or preview of any
other "good" or "usefull" FF implementation?
l8er
ronny
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How to get rid of censorship in German game releases
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|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (7 lines)
> I wanted to see how good we could make it with the current technology, > so I implemented the back end, and Dave crunched the physics. It's > better than we thought it would be, but still not what we would like to > see (er, feel). The response we've gotten from our internal and > external testers is that our use of FF is at least as good as, and > generally appreciably better than, other FF enabled products. > Ultimately, of course, y'all will be the judge of that.Hey, any bit of information that helps gives a more realistic picture of
what the car is doing is always welcome. :)
<flamesuit on>
If I get you right: You just bought a wheel for GPL without FF.
Jens
On Mon, 17 May 1999 08:51:14 -0700, "Frank Koenig"
>Now that we know that FF support will be part of GPL 1.1, I have a simple
>question. <snip>
>But its the latter, perhaps as Fran?ois Mnard stated in another thread,
>this marks the end of the Papy that we have known in the past. As far as I'm
>concerned, the very integrity of Papyrus and their commitment to realism is
>at stake.
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