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E3 news about Nascar 2000

5 posts by 5 people · 17 May 1999 - 18 May 1999

GD 17 May 1999#468047
Here some news from E3 and Gamers.com: http://www.gamers.com/industry/e3-1999/nascar.asp Nascar 3/2000 Ok, NASCAR fans, its on its way. I talked to PR from Papyrus about NASCAR 3, and heres the skinny: The title will be NASCAR 2000, not NASCAR 3, and it is slated to go gold September 1 and ship by the end of September. Two annual updates are scheduled thereafter (NASCAR 2001 and 2002. Duh.) N2000 will not, I repeat, NOT, be played exclusively on TEN anymore. Papyrus will be setting up their own free servers, and the game will ship with a built-in feature to help you find servers to race on. I asked if they were going to reserve specific servers for fixed setup racing or for certain skill levels, but it is undetermined at this point. As you may have heard, N2000 will no longer be using the Gran Prix Legends physics engine. Papyrus has decided that theyre going to try to make the game appeal to a more mass audience, not just the 1% who will actually try to adjust all 200 engine and chassis tweaks. The physics engine will be the same as that from NASCAR 1999, which was the same as that from NASCAR 2. Hold on dont get mad yet! Im told that the engine is going to be tweaked extensively to make the handling much more realistic, and the physics model is now 3D so cars can actually go airborne during crashes. In essence, the engine will be much more realistic, but not quite as overkill as GPL (known in some circles as "the hardest game in the world."). The switch away from the computationally intensive GPL engine should also make players with older computers happy. You wont have the insane selection of car settings that were initially listed in the N3 press releases, but there still should be plenty of tweaking options available to keep you busy for a while. Naturally N2000 will support the popular 3D accelerators out of the box, so you N2 guys with Rendition cards may have to go shopping finally. Enjoy Dwayne(NU) Nascar United http://mars.spaceports.com/~nasunite/
john moore 17 May 1999#468048
Your'e a little behind the times pal. That's old news.
Quoted text (45 lines)> Here some news from E3 and Gamers.com: > http://www.gamers.com/industry/e3-1999/nascar.asp > Nascar 3/2000 > Ok, NASCAR fans, its on its way. I talked to PR from Papyrus about > NASCAR 3, and heres the skinny: > The title will be NASCAR 2000, not NASCAR 3, and it is slated to go gold > September 1 and ship by the end of September. Two annual updates are > scheduled thereafter (NASCAR 2001 and 2002. Duh.) > N2000 will not, I repeat, NOT, be played exclusively on TEN anymore. > Papyrus will be setting up their own free servers, and the game will > ship with a built-in feature to help you find servers to race on. I > asked if they were going to reserve specific servers for fixed setup > racing or for certain skill levels, but it is undetermined at this > point. > As you may have heard, N2000 will no longer be using the Gran Prix > Legends physics engine. Papyrus has decided that theyre going to try to > make the game appeal to a more mass audience, not just the 1% who will > actually try to adjust all 200 engine and chassis tweaks. The physics > engine will be the same as that from NASCAR 1999, which was the same as > that from NASCAR 2. > Hold on dont get mad yet! Im told that the engine is going to be > tweaked extensively to make the handling much more realistic, and the > physics model is now 3D so cars can actually go airborne during crashes. > In essence, the engine will be much more realistic, but not quite as > overkill as GPL (known in some circles as "the hardest game in the > world."). The switch away from the computationally intensive GPL engine > should also make players with older computers happy. > You wont have the insane selection of car settings that were initially > listed in the N3 press releases, but there still should be plenty of > tweaking options available to keep you busy for a while. > Naturally N2000 will support the popular 3D accelerators out of the box, > so you N2 guys with Rendition cards may have to go shopping finally. > Enjoy > Dwayne(NU) > Nascar United > http://mars.spaceports.com/~nasunite/
Metro6 18 May 1999#468314
Two items that I plucked from the interview about N2000, not just posted a URL... My question....why would you want a game that is almost unplayable due to it's difficulty of it AND the strain that it would put on a normal PC to get it to run smoothly? Q. What happened? Why is NASCAR? Racing 3 on hold? A. NASCAR? Racing 3 is on hold because the physics model that we want to implement is so complex, the typical home PC can not handle all the processing right now. We need to wait a little while for technology to catch up. The physics and AI engine are that complex! Q. Dan - Why not use the Grand Prix Legends engine for NASCAR? Racing 2000? A. Papyrus has always been the leader in developing products with the highest degree of racing simulation realism available, and we intend to maintain that leadership. Last years release of Grand Prix Legends is widely regarded as the most stunningly accurate and rigorous vehicle simulation ever created in a consumer package. However, given the limited commercial success of Grand Prix Legends, its clear that we would be doing a disservice to our core NASCAR? Racing fans if we released NASCAR? Racing 3 with the same degree of difficulty and steep learning curve. The average customer shouldnt be expected to have real world racecar driving skills to enjoy the game. In addition, a NASCAR? simulation based on the same engine at GPL would have even steeper system requirements. Add to that a higher graphics load and a system that will run the game smoothly is out of reach to the vast majority of our customers.
Depends solely on your definition of a normal PC. If its a P200MMX w 32megs of RAM and w/o 3D card, then hell yeah. If a normal PC means a P3-550 with an Ultra TNT2/Voodoo3500/whatever, 128+megs of RAM, etc, etc then um, no. But I doubt the later is the case and its more towards the former. And no, perhaps the average customer shouldn't have to have a real driver's skill to race, but a realistic degree of difficultly should be available for those of us who want to be able to test our true mettle.

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