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Viper Racing - Logitech Wingman FF Wheel Questions

4 posts by 2 people · 16 May 1999 - 18 May 1999

Bill Mas 16 May 1999#467876
Hi, Some questions for anyone using this wheel in Viper Racing: 1). Unless I set the wheel to non-linear, I get a pronounced side-to-side "lurch" of the wheel when on a straight stretch of track, and there seems to be a "dead zone" between the extremes of this motion, making the car unstable at speed. BTW, this does NOT happen at all in other sims, i.e., SportsCar GT, F1RS, MGPRS2, etc. If I turn down the Overall Effects Strength in Windows Control Panel settings to considerably less than 100%, the "lurch" diminishes, but, alas, so does the strength of ALL effects......sigh. 2) Speaking of linear vs non-linear, with the wheel having only a 180 degree range of travel, does this make the wheel linear or non-linear? What do most of you set this up as? 3) What do most of you set the Dead spot and Range settings to for brake, gas, and steering? Thanks , Bill
I'm not using the Logitech Wheel, but my Saitek too acted the same way. So I use non-linear steering and it works great for me. BTW, I guess, you already installed the 1.1 Patch, which increases Logitech-FF... As mentioned above, I use non-linear steering and my wheel has a range of 270 degrees. Dead spot brake and gas: 0; steering 5 out of 1024 Range settings as sensitive as possible, with ABS enabled, I know, that ain't cool, there's no ABS in race vipers, but in the game, even turned to high, it is possible to slide through corners. CU Zolli
Bill Mas 17 May 1999#468135
Hi, Zolli, Sure sounds like something particular to Viper, doesn't it? Yes By "sensitive as possible", I take it you mean the red thermometer bars filled all the way? Regards, Bill

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