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Rec.Autos.Simulators Archive

I would kill for this (well, not literally)

7 posts by 7 people · 15 May 1999 - 17 May 1999

I dream of a modular racing simulation system that would be produced by Papyrus, of course. You would buy a simulation game such as GPL or NASCAR from them and you would get a game that was driven by a common physics engine that was used for all of their other racing games as well. The look and feel, the realism of the physics and the internet playability would be consistent across all of the titles. The tracks would be interchangeable across the different games. Individual titles in the series would include the common engine, an appropriate car set, a set of tracks, and a high-level organizing program that would give the game its own individuality. This is what would define the racing rules and options, how the cars are set up, etc. There would be packages for all of the different types of racing and, in addition, new car sets and track sets could be made available. As improvements were made, upgraded versions of the engine could be made available which would upgrade all of the titles at once. Just a thought.
Schlomo4 15 May 1999#467705
Unfortunately this may be an idea thats well ahead of its time. Its a great idea in theory and it seems possible to do but im not sure if its practical right now. I would however totally support development of this and wouldnt mind a 3-4 year development phase in order to have this work and be very user friendly. Chris
GypsyMet 15 May 1999#467706
I think it would be awesome to have a company do something like this, and be able to race a "career" through all of their titles - to truly simulate what it's like to go from racing small-time local circuits all the way up to the big leagues of Nascar, F1, and Cart. This would be impossible to have all of those licenses in one game, but with the idea you are proposing, it could work. The only major technical drawback to this would be how fast technology changes - usually the choice is to either make the older stuff obsolete by going with new tech, or make the new stuff look like a game from two years ago in order to stay compatible.
Bill Mette 15 May 1999#467707
Don't forget the fact that most full body cars have substantially different suspension designs than open wheel cars. This would probably make the physics modeling *VERY* difficult. But alas, I share your dream! >I dream of a modular racing simulation system that would be produced by >Papyrus, of course. You would buy a simulation game such as GPL or NASCAR >from them and you would get a game that was driven by a common physics >engine that was used for all of their other racing games as well. The look >and feel, the realism of the physics and the internet playability would be >consistent across all of the titles. The tracks would be interchangeable -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our
Mtanker 16 May 1999#467913
Yeah, a modular racing system would be great. Look at golf sims for an example! You can buy course sets featuring different golfers. I'm running the Pebble Beach course on my Links LS 1999 game and it looks great! Its a course from the beginning of the LS series and it fits right in with the current tech featured in Links99. Lets skip all the blahblahblah about why some can't imagine how and just leave them behind. Now what I envision is buying a Porsche carset featuring Derek Bell and running them on the LeMans course I bought and blasting down the Mulsanne following Dale Ernhart from the NASCAR edition "rubbing" with Senna and we're all in 917K's!!!! After all, we spend hundreds on hardware upgrades so why not $20 here and there on cars and tracks?
John Bodin 16 May 1999#467914
Remember -- Papyrus' NASCAR and NASCAR2 sims were based on the ICR and ICR2 game engines. It's not *all* that different. -- JB
Quoted text (11 lines)>>I dream of a modular racing simulation system that would be produced by >>Papyrus, of course. You would buy a simulation game such as GPL or NASCAR >>from them and you would get a game that was driven by a common physics >>engine that was used for all of their other racing games as well. The look >>and feel, the realism of the physics and the internet playability would be >>consistent across all of the titles. The tracks would be interchangeable >-- > | "Instead of letting the moon be the >Bill Mette | gateway to our future, we have let >Enteract, Chicago | it become a brief chapter in our
Bob Thurman 17 May 1999#468185
With the ICR2<>N2 converters, The N1, ICR2, N2 and N99 touring we almost have that now! buzard
Quoted text (14 lines)> I dream of a modular racing simulation system that would be produced by > Papyrus, of course. You would buy a simulation game such as GPL or NASCAR > from them and you would get a game that was driven by a common physics > engine that was used for all of their other racing games as well. The look > and feel, the realism of the physics and the internet playability would be > consistent across all of the titles. The tracks would be interchangeable > across the different games. Individual titles in the series would include > the common engine, an appropriate car set, a set of tracks, and a high-level > organizing program that would give the game its own individuality. This is > what would define the racing rules and options, how the cars are set up, > etc. There would be packages for all of the different types of racing and, > in addition, new car sets and track sets could be made available. As > improvements were made, upgraded versions of the engine could be made > available which would upgrade all of the titles at once. Just a thought.

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