Race Sim Central
Rec.Autos.Simulators Archive

Official F1 Racing - First Impressions

4 posts by 4 people · 15 May 1999 - 17 May 1999

Tony Corken 15 May 1999#467680
Just finished some laps of the "Official F1 sim" demo and I must say I'm a little bit dissappointed at this stage. Seems like this is another missed opportunity to produce a good sim. A bit of a shame really as the graphics actually are very impressive. Lots of various***pit and outside views. Some of the***pit views are similar to the driver head view of CPR but, IMO, seem to be much more usable. The***pit views themselves are very good. Speed in the game is also good. Sound is the best I've heard yet in a GP sim however it does need to be adjustable in order to be able to hear your own engine (same prob as SCGT) . I don't want to go into too much detail but the main problem I've noticed is that when you mount a kerb your either on it or off. There's no smooth transition. It's like 2 frames have been used. One for on - one for off. Reminds me of the replay in Nascar when your on the inside of the banking, except this happens when your driving the car in the***pit !! Wheel spin is not at all convincing, can't put my finger on this one but it just does not feel right. There's a big deadzone in the steering department, however I expect that you will be able to adjust this in an options menu. NO support for seperate axis (couldn't get the brake to work on my Thrustmaster F1 Pro) The demo does seem a bit flakey and hopefully Eidos are just giving us an early look, but somehow I don't think so. Anyhow if they can fix these "features" I might take another look and maybe we'll have something to keep us going until GP3 arrives some year. I'd be interested to hear feedback on what the rest of you think of this sim demo, or is it just another arcade racer masquerading as a sim. Regards, Tony
GypsyMet 15 May 1999#467681
I also noticed that graphically, they switch tire textures instantly to reflect whether you are on grass, dirt, etc., as opposed to a build up of texture that wears away once you get going on the track. I don't know if that's how they're modeling the effects of having "grassy" or "dirty" tires, but it's fairly disconcerting visually. Some of their textures, particularly on the trees and hills, seem very poor, 8-bit quality at best. The car models seem a bit sub-par, and the wheels have that bizarre highlighting thing going on that makes them seem like they're covered in Saran Wrap or something. The "effects" of wet spray from the tires and grass being kicked up by the tires look very bad. Their car tires feel nice and solid and heavy in***pit view - almost like off-road tires - which is a good feel, just not for F1 cars. The game also lacks a feeling of "classiness" that F1 carries with it - it feels more like some kind of really bad Formula 1 carnival ride - both in terms of atmosphere and driving physics. The one thing I was impressed by was the lack of slowdown with all of the cars on the track - though it seems severe graphical and physics modeling concessions were made to achieve this. I'd have more hope if it weren't supposed to be out in June, but I'm not sure how much will change by then.
>Just finished some laps of the "Official F1 sim" demo and I must say >I'm a little bit dissappointed at this stage. It seems ot me to be another game of the Johnny Herbert GP level. I guess that is what I expected, so not "dissapointed" though one always hopes that it'll be the next great thing. Yes, perhaps the views are good, but the***pit graphics could be a lot better. Pretty low res. Are the rpm lights really on the wheel, rotating with the driver? The side mirrors are non-functional. Instead, they offer a rearview mirror*** out in space. Usable, but unrealistic. Yes! I love the sound! Why can't Ubisoft copy this! Maybe it is unrealistic for what the driver hears, but it matches my recollection of the sound from the GP I attended (which gave me goosebumps). That's a killer for me. I have CH Pro Pedals which have only the seperate axis operation. I can't brake the car in a controllable manner in the demo.
: Yes, perhaps the views are good, but the***pit graphics could be a lot : better. Pretty low res. Are the rpm lights really on the wheel, rotating : with the driver? I believe that real F1 cars nowadays tend to have the "shift now" lights on the wheel yes. -- Richard G. Clegg Only the mind is waving Dept. of Mathematics (Network Control group) Uni. of York. www: http://manor.york.ac.uk/top.html

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy