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Rec.Autos.Simulators Archive

Official F1 Demo impressions

13 posts by 11 people · 12 May 1999 - 14 May 1999

UnserFan 12 May 1999#467086
Well, I downloaded it. I can't believe I did, but I figured "What the hell? It's only like 9 megs and maybe it's got good crashes or something..." Was I ever wrong about this one... this is the worst, most arcadish piece of *** I've ever downloaded (except for Newman/Haas Racing demo by Psygnosis, but that's a different story...) The cars stick almost as good as they do on F1 WGP on the Nintendo 64! Hell, the whole game feels extremely reminescent of F1 WGP except that it sucks more. What's with the cartoonish graphics? The only thing that impressed me was the sound, I loved the sound in this game. Dan Belcher Team Racing Unlimited
Mr. Basebal 12 May 1999#467088
This game does have great sound. No, it does not have the most realistic car physics around, but not all of us here want super-realistic physics. You sim heads already have many realistic titles to choose from. Let us casual race fans have a game without ripping it to shreds. I think some of the cars look pretty good. The only thing that turns me off is the lack of real sponsors on the cars.
Kai Fuller 12 May 1999#467089
normally I'd agree with you, but the adverti***ts do claim to be the most realistic =racing physics... >This game does have great sound. No, it does not have the most realistic >car physics around, but not all of us here want super-realistic physics. >You sim heads already have many realistic titles to choose from. Let us >casual race fans have a game without ripping it to shreds. >I think some of the cars look pretty good. The only thing that turns me off
Quoted text (8 lines)>is the lack of real sponsors on the cars. >>Well, I downloaded it. I can't believe I did, but I figured "What the >hell? >>It's only like 9 megs and maybe it's got good crashes or something..."
Was
Quoted text (14 lines)>I >>ever wrong about this one... this is the worst, most arcadish piece of >*** >>I've ever downloaded (except for Newman/Haas Racing demo by Psygnosis, but >>that's a different story...) The cars stick almost as good as they do on >F1 >>WGP on the Nintendo 64! Hell, the whole game feels extremely reminescent >of F1 >>WGP except that it sucks more. What's with the cartoonish graphics? The >only >>thing that impressed me was the sound, I loved the sound in this game. >>Dan Belcher >>Team Racing Unlimited
Whoa...I'd say its the opposite way around. There are TONS of lightweight F1 games and other racing games yet the pool is very small for truly realistic racing simulations. That and I think games, such as this one, get ripped on so much because they make outrageous and unsupportable claims such as 'the most realistic racing physics', etc. Market the game...but support the claims you make.
john moore 12 May 1999#467091
Don't hold back, speak your mind! JM
Quoted text (11 lines)> Well, I downloaded it. I can't believe I did, but I figured "What the hell? > It's only like 9 megs and maybe it's got good crashes or something..." Was I > ever wrong about this one... this is the worst, most arcadish piece of *** > I've ever downloaded (except for Newman/Haas Racing demo by Psygnosis, but > that's a different story...) The cars stick almost as good as they do on F1 > WGP on the Nintendo 64! Hell, the whole game feels extremely reminescent of F1 > WGP except that it sucks more. What's with the cartoonish graphics? The only > thing that impressed me was the sound, I loved the sound in this game. > Dan Belcher > Team Racing Unlimited
Mr. Basebal 12 May 1999#467092
Well, if they made those claims, then you guys have a right to be mad. I wish game companies would just be honest about their game.
Quoted text (25 lines)>normally I'd agree with you, but the adverti***ts do claim to be the most >realistic =racing physics... >>This game does have great sound. No, it does not have the most realistic >>car physics around, but not all of us here want super-realistic physics. >>You sim heads already have many realistic titles to choose from. Let us >>casual race fans have a game without ripping it to shreds. >>I think some of the cars look pretty good. The only thing that turns me >off >>is the lack of real sponsors on the cars. >>>Well, I downloaded it. I can't believe I did, but I figured "What the >>hell? >>>It's only like 9 megs and maybe it's got good crashes or something..." >Was >>I >>>ever wrong about this one... this is the worst, most arcadish piece of >>*** >>>I've ever downloaded (except for Newman/Haas Racing demo by Psygnosis,
but
Quoted text (10 lines)>>>that's a different story...) The cars stick almost as good as they do on >>F1 >>>WGP on the Nintendo 64! Hell, the whole game feels extremely reminescent >>of F1 >>>WGP except that it sucks more. What's with the cartoonish graphics? The >>only >>>thing that impressed me was the sound, I loved the sound in this game. >>>Dan Belcher >>>Team Racing Unlimited
David Karr 12 May 1999#467093
Me looks at this tiny little text in at the toppermost of my computer glass. I see these little words: rec.autos.simulators. In this bit of ***space, it sounds like the game should be shredded. There are other spaces that will no doubt welcome the game, despite the horrifying lack of sponsorship-accuracy. Perhaps we might see the lack of "realistic" corporate logos as a small bit of resistance to the total sponsorship of just about everydurnthing humans can do or think on this planet. (yeah, right) This message has been brought to you by Nike, Microsoft, and a whole freakin' horde. > This game does have great sound. No, it does not have the most realistic > car physics around, but not all of us here want super-realistic physics. > You sim heads already have many realistic titles to choose from. Let us > casual race fans have a game without ripping it to shreds. > I think some of the cars look pretty good. The only thing that turns me off
Quoted text (8 lines)> is the lack of real sponsors on the cars. > >Well, I downloaded it. I can't believe I did, but I figured "What the > hell? > >It's only like 9 megs and maybe it's got good crashes or something..."
Was > I > >ever wrong about this one... this is the worst, most arcadish piece of > *** > >I've ever downloaded (except for Newman/Haas Racing demo by Psygnosis, but
Quoted text (10 lines)> >that's a different story...) The cars stick almost as good as they do on > F1 > >WGP on the Nintendo 64! Hell, the whole game feels extremely reminescent > of F1 > >WGP except that it sucks more. What's with the cartoonish graphics? The > only > >thing that impressed me was the sound, I loved the sound in this game. > >Dan Belcher > >Team Racing Unlimited
Killer Dill 13 May 1999#467279
>Well, if they made those claims, then you guys have a right to be mad. I >wish game companies would just be honest about their game. Honesty in advertsing, What a novel concept... What planet are you from jerkwater. Just bend over a little bit furhter so the *** software company can stick his big fat chubbie in just a little bit further....
Driver 13 May 1999#467280
>Whoa...I'd say its the opposite way around. There are TONS of lightweight >F1 games and other racing games yet the pool is very small for truly >realistic racing simulations. >That and I think games, such as this one, get ripped on so much because they >make outrageous and unsupportable claims such as 'the most realistic racing >physics', etc. Market the game...but support the claims you make. The nice thing about arcade games is that it lets people who are not into sims be good at them. After a while those people will look for some thing more challenging. Most people don't go into a store, having never played a racing sim, and ask for the hardest sim availible. Thats how I started racing on the PC, my first racer was POD. I move on to F1RS, MGPRS2, and GPL. But if I hadn't played POD, I would have never bought F1RS, MGPRS2, or GPL. So Arcade games are good for the market.
Xracer 13 May 1999#467281
Seems that I am only one of a handfull that actually enjoys this game, and I consider myself a 'sim' fan. The physics put me in the frame of mind of World Circuit Racing and that is still one of the best simulators ever. As far as the sponsorships, who cares? I'm sure that eventually you will be able to paint your own cars, download car sets, etc. Take GP2 for instance. The graphics may not be the best, but I have seen worse. My only real gripes about it is that when turning to the left, the feedback seems to ' go away' after turning past a certain point, and the accelerator seems to be closer to digital (on/off) than it is to analog (gradual).
GypsyMet 14 May 1999#467511
I can't believe this is even a discussion! I've spent a bit of time with the demo, just to make sure I wasn't missing anything - then I double-checked the site I downloaded it from, just to make sure this wasn't a joke! For starters, the graphics are bad, B-A-D. Their are a few nice touches here and there, but everytime I had to turn from the screen and look again, I winced. If they are using more than 256 colors, I honestly cannot tell. So, fine, OK, not the best graphics in the world - as long as everything is in place under the hood, it's acceptable, right? Well, sure, if turning all the options to the most "realistic" possible actually made it feel realistic, we'd be good to go. Unfortunatly, this thing is not only an extremly arcadish simulation, it's a bad arcadish simulation that isn't any fun to drive. Someone mentioned F1 WGP for the Nintendo - that was good arcade F1. The graphics were good, the sounds were nice, the pit chatter was helpful and added to the sense of competition - everything was in place except for a simulation quality driving model - which of course, you'd be mad to expect on a console game. F1 WGP I had fun with, Official F1, I feel sorry for. If they were going to do arcade, they should've at least hired Paradigm again.
Xracer 14 May 1999#467512
Ok, everyone says that this game sucks. They all say that the graphics are bad and fuzzy. The only time that the graphics on my machine are fuzzy, is whenever it is raining, then at times I can barely see the track, but this is because of the rain and not the graphics. As far as turning at the center axis, instead of the wheels, I just can't see it. The only time this seems to happen to me is whenever the feedback 'goes away' and then it feels more like a loose or drift condition, versus turning at the center axis. Someone else said that whenever you loose it that the car goes into an uncontrollable spin with seemingly random behavior, but I have actually managed to 'dirt track' the car on several occasions. Besides that how many times have you ever seen a pro actually save a formula 1 whenever the back end gets away. Since my opinion seems to vary so differently from everyone elses, then could it be due to the hardware I have? I am using an AMD K6-2 with 3D Now, a Voodoo2, ACT labs Force RS steering wheel, and a Yamaha Waveforce XG soundcard. incidentally are you sure that your game is set to Simulation/Realistic mode instead of arcade? I again repeat that I am NOT an arcade racer fan.

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