I know NFSIII is a bit off topic here but...
Does anyone know if a patch exists that allows the headlights
to actually work? If so, can you tell me where I can find it please?
I'm fed up with getting a pure blank screen when going through
a tunnel
Thank you
Steven
Why use a patch when you can merely tap the letter "L" on the keyboard? This
enables the lights.
Between the K and the colon : keys.
Yeah, makes it kinda hard to READ PAGE 1 OF THE MANUAL!!!!!!
Perhaps because hitting L doesn't put any light *onto the road* whatsoever,
(And before you get smart, pressing it twice for main beam makes no
difference - nor does changing from vertex to projected headlights. This
is why I'm curious - why provide lots of options for something with no perceived
benefit?)
How depressing.
Quoted text (14 lines)
> >Does anyone know if a patch exists that allows the headlights > >to actually work? > Why use a patch when you can merely tap the letter "L" on the keyboard? This > enables the lights. > >can you tell me where I can find it please? > Between the K and the colon : keys. > >I'm fed up with getting a pure blank screen when going through > >a tunnel > Yeah, makes it kinda hard to READ PAGE 1 OF THE MANUAL!!!!!!I have this problem too, it seems as though they won't work unless you
select "night" in the track menu.
Even when it's dusk and things look very dark, it's not considered night
therefore the lights dont' work, which is a real pain. I've seen them
work quite nicely, but only when I drive at night.
Quoted text (11 lines)
> I know NFSIII is a bit off topic here but... > Does anyone know if a patch exists that allows the headlights > to actually work? If so, can you tell me where I can find it please? > I'm fed up with getting a pure blank screen when going through > a tunnel > Thank you > StevenWhat you need is the LIGHTS DURING DAY HACK!
Look here:
http://camelot.warzone.com/hs3/hacks1.html
> Perhaps because hitting L doesn't put any light *onto the road* whatsoever,
> (And before you get smart, pressing it twice for main beam makes no
> difference - nor does changing from vertex to projected headlights. This
> is why I'm curious - why provide lots of options for something with no perceived
keyboard? This
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