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Rec.Autos.Simulators Archive

Anyone get a successful SCGT LAN game going?

4 posts by 4 people · 09 May 1999 - 10 May 1999

Zoot 09 May 1999#466484
We've tried a number of times to get SCGT to work properly over a LAN. It simply does not work. All of the clients become out of sync a few seconds after a race starts. We have tried every possible variation in SCGTs network options to solve this lag issue, but nothing works. We tried a number of other games and they all work fine. Has anyone been successful in setting up SCGT over a LAN? Jason
Ding 09 May 1999#466485
Walk walker and i have successfully run a lan race, we only had three drivers but I don't see why yours didn't work. It is possible That you have routers and several hops between your systems I suppose. we all shared a hub. Dingo
GypsyMet 09 May 1999#466486
I've had it working with as many as eight people on a LAN. It does seem to get out of "synch" sometimes, but it was only very rarely, and usually limited to just one person.
Quoted text (7 lines)> We've tried a number of times to get SCGT to work properly over a LAN. > It simply does not work. All of the clients become out of sync a few > seconds after a race starts. We have tried every possible variation > in SCGTs network options to solve this lag issue, but nothing works. > We tried a number of other games and they all work fine. > Has anyone been successful in setting up SCGT over a LAN?
I've been having the exact same problem. Even with only two of us, the client would drop a few seconds into the race. We were all on the same hub with no other traffic... Any ideas???

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