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Rec.Autos.Simulators Archive

Midtown Madness-Impressions

7 posts by 5 people · 08 May 1999 - 10 May 1999

Big Do 08 May 1999#466229
Just picked up Midtown Madness today and I have a few thoughts and impressions. First let me say I don't regret this purchase, in fact the more a play it, the more I like it. I do however have a few grips. (I'll get to the good stuff a little later) Gripe 1: The controls. I have a MS FF wheel, so naturally I set my controller as "wheel" in the dialog. Well, this was so hard to control I might as well been using the keyboard.. WAY too non-linear. I messed with all the sensitivity settings and nothing seemed to help this. After a while I decided to use "joystick" instead of "wheel". This proved to be MUCH better. So for those of you having the same problem try it out. Maybe its just something with my set-up. Gripe 2: Cops. Why do they only chase me? They never seem to chase anyone else. Maybe I just need to play longer. I also don't think its very nice of them to force me into on-coming traffic either.. but I'll let that slide. Gripe 3: Physics. Now I know this isn't GPL, nor do I ask it to be, but I'm having a hard time getting used to the behavior of the cars. The bug seems to be the easiest to control so far. I messed with the "realism" settings for handling and at full real it hardly feels real to me. I must say about half way seems to be the most fun so far. Again I am not trying to compare this with a sim, I just think maybe it could be better. Gripe 4: Sound. More specifically engine sound. Why does the Cadillac sound like a Semi? I was disappointed with almost all the engine sounds in this game. The rest of the sounds are decent, I especially like the light crush of the parking meters.. kinda like a wine glass shattering under a napkin. Gripe 5: Crazy drivers. When waiting at a stop light (cruise mode) its not unusual to see someone come flying up from behind and slam into someone. I guess this should be a gripe.. maybe just an oddity. It does keep it interesting. OK, now the stuff I do like: Goodie 1: Graphics seem very good to me. Very smooth at 800X600 full detail on my P2 300 Creative voodoo 2. Nice weather effects, visually anyway. (can't tell very much effect on road grip in the rain or snow though) Nighttime headlights look a little goofy, but better than most I have seen. Cars all look pretty good. When cars get dented and widows get cracked they see to use texture maps to show the damage rather than deform the polygons, but it looks good to me. Wheels do go flying when you hit something hard enough. Nice smoke effects when your engine has about had it as well. Goodie 2: Menus. Simple and fast, the way it should be. Goodie 3: Track errrrr City. Lots of short cuts, ever through buildings. Cool jumps too, If you're into that sort of thing. When racing you can take any path to a check point you like.. no invisible walls or any of that crap. Seemed a little smaller than I expected, but I had very high expectations so maybe that's my fault. Goodie 4: Force feedback. After solving, (well lets say "making usable") my controller problems, the force feedback seems to work well. Be warned if you knock a wheel crooked you will be vibrated to death the rest of the ride. You get feedback on track surface as well, cobblestone street for instance. And of course when you wreck you will get a nice jolt. Well, that's all I have for now. Like a said I just picked this up and thought I'd share my $0.02 The gripes I had were pretty minor and if your looking for a little deviation from GPL I recommend it. Don't expect the cars to handle the same though. (I don't think any of us did though did we?) Overall a strong arcader.
Jason Monds 09 May 1999#466409
Hi Big Dog, Have you tried it on the Zone yet? The Cops and Robbers seems like capture the flag and should be pretty fun! MTM had good 'net play. I'm just wondering how many drivers you can get online. Thanks, Jason. > Just picked up Midtown Madness today and I have a few thoughts and > impressions. > First let me say I don't regret this purchase, in fact the more a play it, > the more I like it. I do however have a few grips. (I'll get to the good > stuff a little later) -- Jason Monds theCLAPPER in Kali "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl/ - My combined gas/brake setups (Remove 'no spork' when replying)
r.. 09 May 1999#466410
hey fellas, just wanted to know what the contents of the box are and also where and how much you paid for it. thanks R
Big Do 09 May 1999#466411
Contents of the Box are 1 CD and lots of Cardboard. Thats it. The manual is a small CD insert. I got mine at EB in Raleigh, NC for the amazing low price of $34.99. (I feel like an appliance salesman) >hey fellas, just wanted to know what the contents of the box are and also >where and how much you paid for it. >thanks >R
Big Do 09 May 1999#466412
I don't think they have set it up in the Zone yet. Can't seem to find it.
Quoted text (16 lines)>Hi Big Dog, >Have you tried it on the Zone yet? The Cops and Robbers seems like >capture the flag and should be pretty fun! MTM had good 'net play. I'm >just wondering how many drivers you can get online. >Thanks, >Jason. >> Just picked up Midtown Madness today and I have a few thoughts and >> impressions. >> First let me say I don't regret this purchase, in fact the more a play
it,
Quoted text (9 lines)>> the more I like it. I do however have a few grips. (I'll get to the good >> stuff a little later) >-- >Jason Monds >theCLAPPER in Kali >"My other car is a Ferrari" >http://members.home.net/gpl.mondsj/gpl/ - My combined gas/brake setups >(Remove 'no spork' when replying)
Timbuk 10 May 1999#466609
There is no Zone room yet. It usually takes a couple weeks. I met up with some people in the MTM2 room and we played Cops and Robbers for SIX HOURS!!!! What a blast! I am so burned out right now...up until 2 AM...
Steve 10 May 1999#466610
Quoted text (14 lines)>Just picked up Midtown Madness today and I have a few thoughts and >impressions. >First let me say I don't regret this purchase, in fact the more a play it, >the more I like it. I do however have a few grips. (I'll get to the good >stuff a little later) >Gripe 1: The controls. I have a MS FF wheel, so naturally I set my >controller as "wheel" in the dialog. Well, this was so hard to control I >might as well been using the keyboard.. WAY too non-linear. I messed with >all the sensitivity settings and nothing seemed to help this. After a while >I decided to use "joystick" instead of "wheel". This proved to be MUCH >better. So for those of you having the same problem try it out. Maybe its >just something with my set-up.
Hmmm..this is very strange. I too have the same wheel and find it not only to be extremely easy to use but, soooo much fun. I agree ...they could do better {what ghame couldnt be better} but, it an arcade game and i think that even though you say repeatedly that your not comparing it to a sim.......you are.

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