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Rec.Autos.Simulators Archive

3D accelerator cards

5 posts by 4 people · 06 May 1999 - 09 May 1999

Bozo 06 May 1999#465894
Which, if any, sims/games support the TnT accelerator???
Mark C Dod 07 May 1999#466092
None directly, nearly all through Direct X. > Which, if any, sims/games support the TnT accelerator???
Bozo 08 May 1999#466285
>None directly, nearly all through Direct X. >> Which, if any, sims/games support the TnT accelerator??? Is that as fast as, say, a voodoo2 or 3?
>>None directly, nearly all through Direct X. >>> Which, if any, sims/games support the TnT accelerator??? >Is that as fast as, say, a voodoo2 or 3? Generally, it tests as fast as the V3. It has more features that *may* be supported in future releases (32 bit color, better agp support). Many say it looks better (some don't like the 3dfx "overfiltering"). But it lacks 3dfx's proprietary Glide API support. This will certainly become less of an issue as time passes. Yet, even though predictions of its demise started more than 6 months back, I still see Glide titles released, demos that support Glide-only (at least at first), and games that run better in Glide than 3dfx (though sometimes the reverse). Basically, I still wouldn't be without a Glide-supporting card. I'll look for a 32-bit, agp4x, multi-texturing (which the V3 does) card when there's a sim released that uses them effectively. For now, those are features I'd pay for and see no benefit from. Glide, I see a daily benefit from.
Ken Beard 09 May 1999#466482
I echo David's sentiments exactly. At this point, Glide is just terribly useful, especially for those of us who have a shelf full of games from over the years. Even more so if your forte is flight and racing sims. Many of the things like AGP 4x and 32-bit support aren't bad to have, but aren't needed for anything out now, and may not be for a while. For most of my games speed is what I'm after and the Voodoo3 has it in spades, and looks very good. When something really utilizes all these buzzword features, then I'll start thinking about getting something else. Probably by then the new nVidia and 3dfx cards will be out so we'll be debating them. My best advice to give on buying any hardware, is look at the games / software you run, and make sure you buy hardware that supports it. Being able to run the software you use is much better than having a lot of features that aren't being used. And this is no slam on TNT2, if someone has no need for Glide support or already has a Voodoo2, it may be a good option for them - but if you're gonna have one card I'd have to give the nod to the V3. -- Ken's Sig 2.01 "Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony." Go #43 and #44! volksy (at) geocities (dot) com volksy (at) yahoo (dot) com >>>None directly, nearly all through Direct X. >>>> Which, if any, sims/games support the TnT accelerator??? >>Is that as fast as, say, a voodoo2 or 3? >Generally, it tests as fast as the V3. It has more features that *may* be >supported in future releases (32 bit color, better agp support). Many say it >looks better (some don't like the 3dfx "overfiltering"). But it lacks >3dfx's proprietary Glide API support. This will certainly become less of an >issue as time passes. Yet, even though predictions of its demise started more >than 6 months back, I still see Glide titles released, demos that support >Glide-only (at least at first), and games that run better in Glide than 3dfx >(though sometimes the reverse). Basically, I still wouldn't be without a >Glide-supporting card. I'll look for a 32-bit, agp4x, multi-texturing (which >the V3 does) card when there's a sim released that uses them effectively. For >now, those are features I'd pay for and see no benefit from. Glide, I see a >daily benefit from.

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