Race Sim Central
Rec.Autos.Simulators Archive

GPL-Painting

4 posts by 4 people · 06 May 1999 - 07 May 1999

dirk 06 May 1999#465883
Hi all, I would like to add some decals on my Eagle. Bit if i try to convert the bmp-file back into a mip-file, I got the message: Sorry, use 16 colours. I know that GPL uses 16 colours, but how can I manage it, to add the decals. I saw some paintings at Turn1-GPL with decals that had other colours then the car. I tried to add the decal with the Paintshop-adjustments from GPL, but the decal I wanted to add, had only the same colour as the car. Did I increase the numbers of colours, I got the above mentioned message. Any help would be great. Cheers Dirk --------------------------------------------- [link lost in import] [link lost in import]
Invest in a better paint package, I have Photoshop 4.01 and it is a dream, I use ANY colours I want, then convert it to 16 colours, and it chooses the nearest one for me, and they always look good! Other than that I really can't help! -- Tim "Calm Down" Wheatley ________________________________________________ Tim Wheatley "Yellow menacing helmet in the mirror" http://start.at/igps_stats IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver http://drive.to/grandprixlegends http://website.lineone.net/~nascar ________________________________________________
HORBRA 07 May 1999#466086
With my GPLBatch program you can convert 24-bit bmps to 16-bit mips (65536 colors). Get it at http:// members.aol.com/winmip Cheers! Klaus H?rbrand
Jo 07 May 1999#466087
PSP works fine. Just save the "converted mip"-palette and apply it to your new decal. choose "nearest color matching". if the decal looks good then, paste it into your "converted mip". Joachim

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