[link lost in import]
Ya know... It really sucks that everytime you by a game... you end up
logging into the web to download a patch for your $40-50 piece of
software. These boneheads producing the games can create them, but
they can never figure out that it isn't quite finished before they put
in on the market. Duh! I read all the reviews on this one... I was
leary about buying it... Now that I know it needs a patch you can bet
I won't! Just think of all the people who are not on the web who buy
this ***and are not even aware that thier software is unfinished
garbage and it needs a patch. What a ripoff!
On Wed, 5 May 1999 17:19:32 -0500, "Chris Schletter"
>[link lost in import]
Yeh but the latest patch really helped the game speed on Nascar
Revelation,especially the front bumper view, it screams now on a fast
computer... I kinda enjoyed racing it now. Its not on my top 3 racing games
but its on my top 10.....
PassedYa
Quoted text (14 lines)
> Ya know... It really sucks that everytime you by a game... you end up > logging into the web to download a patch for your $40-50 piece of > software. These boneheads producing the games can create them, but > they can never figure out that it isn't quite finished before they put > in on the market. Duh! I read all the reviews on this one... I was > leary about buying it... Now that I know it needs a patch you can bet > I won't! Just think of all the people who are not on the web who buy > this ***and are not even aware that thier software is unfinished > garbage and it needs a patch. What a ripoff! > On Wed, 5 May 1999 17:19:32 -0500, "Chris Schletter" > >[link lost in import]It could also be that EA simply said: "You've wasted enough money, now
publish it or s***it." If the game really was as buggy and
unplayable I doubt any dev team would voluntarily have it shipped.
I agree - I think in nearly all cases - the exceptions being ID software and
Ion Storm - the publisher dictates when a game is released. The developer has a
contract that says "have it done by Christmas", and the publisher then ships it
at Christmas, unless there is something monumentally wrong with it, such as
making your computer implode. In nearly all cases, it seems these decisions are
never game design related. The mentality of "we ship it when it's done" is only
a reality for a select few - everyone else has to bow down under the tyranny of
the bottom line.
Well......
I remember Quake2 being rushed out the door with broken multiplayer for
Christmas by Activision, so scratch iD of that list....
--
Ken's Sig 2.01
"Strange women lying in ponds distributing swords is no basis for a system
of government.
Supreme executive power derives from a mandate from the masses, not from
some farcical aquatic ceremony."
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>I agree - I think in nearly all cases - the exceptions being ID software
and
>Ion Storm - the publisher dictates when a game is released. The developer
has a
>contract that says "have it done by Christmas", and the publisher then
ships it
>at Christmas, unless there is something monumentally wrong with it, such as
>making your computer implode. In nearly all cases, it seems these decisions
are
>never game design related. The mentality of "we ship it when it's done" is
only
>a reality for a select few - everyone else has to bow down under the
tyranny of
>the bottom line.


































