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Rec.Autos.Simulators Archive

Nascar Revolution producer apologies....duh

6 posts by 6 people · 05 May 1999 - 09 May 1999

Laf 08 May 1999#466379
Ya know... It really sucks that everytime you by a game... you end up logging into the web to download a patch for your $40-50 piece of software. These boneheads producing the games can create them, but they can never figure out that it isn't quite finished before they put in on the market. Duh! I read all the reviews on this one... I was leary about buying it... Now that I know it needs a patch you can bet I won't! Just think of all the people who are not on the web who buy this ***and are not even aware that thier software is unfinished garbage and it needs a patch. What a ripoff! On Wed, 5 May 1999 17:19:32 -0500, "Chris Schletter" >[link lost in import]
Caste 09 May 1999#466559
Yeh but the latest patch really helped the game speed on Nascar Revelation,especially the front bumper view, it screams now on a fast computer... I kinda enjoyed racing it now. Its not on my top 3 racing games but its on my top 10..... PassedYa
Quoted text (14 lines)> Ya know... It really sucks that everytime you by a game... you end up > logging into the web to download a patch for your $40-50 piece of > software. These boneheads producing the games can create them, but > they can never figure out that it isn't quite finished before they put > in on the market. Duh! I read all the reviews on this one... I was > leary about buying it... Now that I know it needs a patch you can bet > I won't! Just think of all the people who are not on the web who buy > this ***and are not even aware that thier software is unfinished > garbage and it needs a patch. What a ripoff! > On Wed, 5 May 1999 17:19:32 -0500, "Chris Schletter" > >[link lost in import]
It could also be that EA simply said: "You've wasted enough money, now publish it or s***it." If the game really was as buggy and unplayable I doubt any dev team would voluntarily have it shipped.
GypsyMet 09 May 1999#466561
I agree - I think in nearly all cases - the exceptions being ID software and Ion Storm - the publisher dictates when a game is released. The developer has a contract that says "have it done by Christmas", and the publisher then ships it at Christmas, unless there is something monumentally wrong with it, such as making your computer implode. In nearly all cases, it seems these decisions are never game design related. The mentality of "we ship it when it's done" is only a reality for a select few - everyone else has to bow down under the tyranny of the bottom line.
Ken Beard 09 May 1999#466562
Well...... I remember Quake2 being rushed out the door with broken multiplayer for Christmas by Activision, so scratch iD of that list.... -- Ken's Sig 2.01 "Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony." Go #43 and #44! volksy (at) geocities (dot) com volksy (at) yahoo (dot) com >I agree - I think in nearly all cases - the exceptions being ID software and >Ion Storm - the publisher dictates when a game is released. The developer has a >contract that says "have it done by Christmas", and the publisher then ships it >at Christmas, unless there is something monumentally wrong with it, such as >making your computer implode. In nearly all cases, it seems these decisions are >never game design related. The mentality of "we ship it when it's done" is only >a reality for a select few - everyone else has to bow down under the tyranny of >the bottom line.

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