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Rec.Autos.Simulators Archive

SCGT: how good are physics??

13 posts by 9 people · 05 May 1999 - 08 May 1999

john moore 05 May 1999#465675
> No problem with the physics (4). The lack of stable multiplay and the AI > being less than intelligent is what kills this sim for me, fix one or > preferably both and it's a keeper. Agreed. The stupid and slow ai was the nail in the coffin. JM
>SCGT 3.5 >> On a scale from 1 to 5 (5=GPL), how good are car physics? I'll give it a 3.5 too. That's with the advopts editor set to "pure simulation". It isn't bad at all. Feels quite a bit like driving a car hard.
DAVID 06 May 1999#465905
One thing I have noticed with the AI is that they will give up a corner when you are even or slightly ahead of them, but if the have a bumper infront of you forget it. Dave > > No problem with the physics (4). The lack of stable multiplay and the AI > > being less than intelligent is what kills this sim for me, fix one or > > preferably both and it's a keeper. > Agreed. The stupid and slow ai was the nail in the coffin. > JM
UnserFan 06 May 1999#465906
Grand Prix 2 didn't use tire temperatures either, but it's still the most realistic Formula 1 sim I've ever played.... matter of fact, I just got a 1999 car body for it Dan Belcher Team Racing Unlimited
Jason Monds 06 May 1999#465908
Maybe it's just that I suck, but I haven't finished above 14th in my 2 career races so far - ok the spin while in 7th place didn't help :-D I have Pure Simulation mode turned on (and have since I bought it so I don't know what the original was like). Are my problems because I choose the BMW with less HP than the Porsche? Oh well, if they would just get the multiplayer fixed it would be awesome. Jason. > > No problem with the physics (4). The lack of stable multiplay and the AI > > being less than intelligent is what kills this sim for me, fix one or > > preferably both and it's a keeper. > Agreed. The stupid and slow ai was the nail in the coffin. > JM -------- Jason Monds "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups (Please remove 'no extra spork' when replying)
Superbike World Championship. ;) I don't know that the graphics are all that bad. My biggest complaint are the textures which seem to be blurry. But after looking at the mAS editor and looking around some of the bmps, they are rather small and blurry, so that may account for things. However, other that not having real rooster tails or actual rain coming down, etc. I have enjoyed racing at night in the rain. :) Heh, try this one on for size. At Sebring I even took the time to change the default setup (oh my....) and max it out for speed where I reached the peak of 6th on the backstraight, have very little wing, etc all in a 818hp Porsche GT1. Yet still have I have a weenie Callway Corvette (and I do love Vettes btw), who's base hp is fairly low in comparison to many of the other cars, PULL away from me...what?! So I loaded it an old season, maxed out the 'vette and tried it myself. Um, nope, even with every option turned on and almost zero wing, gearing setup decently I can't match the AI vette in raw speed. So, obviously the AI makes up for its horrid performance under braking and through corners by overcompensating on the straight away speed. I don't know..I've seen that happen a couple times. Where I honestly swear that the AI waited til I was around to suddenly swerve across the road and take me out. Had one of those episodes and it damaged my wheel near the start of the lap, limped around on a bad tire (which did effect handling!) but only took 21seconds in the pits to fix (normal 26gallon gas pit is 12 seconds). Man, I bet all the real pit crew wish they could fix things that quick! :) Its a start. I dunno, sometimes I don't think developers go out and research the competition. Personally if I was going to produce a racing game, someday maybe :), I'd make sure that I go find all the racing games that cater to the market I'm targetting and play them all. Find out what they do well, what they don't do well, etc. Troll the newsgroup such as RAS and find out what people did and didn't like about said games...what people were interested in. Then combine that all with what I wanted the racing game to be like.
Jason Monds 07 May 1999#466124
*** News flash *** I don't suck :-D After an hour or so of trying to get my qualification times down, I placed 2nd on the grid at Chatham with my GTQ BMW M3 (no upgrades). Before pitting with 8 mins to go of a 20min race, I was 1st and dropped to 5th after returning to the track. What amazed me is that the AI can go almost the entire race without pitting. The lead car pitted with 58 seconds left and this allowed me to pass for the lead! :) The racing was fun! I actually like how the AI drive like real humans -- they don't want you to pass and fight for the position! Since the AI take turns slower (all difficulties are maxed), they must be saving their tires to produce those long runs without a pit. My setup for a default BMW was as follows and gets me 46.56 in 1 warmup and 2 qual laps: Front Rear Wings: 9.5 8.9 5th gear: 0.940 Tires: 27.6 27.6 Gas: 4.0 gallons soft soft Rollbar: 0.96 1.16 Oh yea, to be on topic.. the physics seem like a 4 out of 5 if GPL is a 5. Now for Sardian (sp). Jason. > Maybe it's just that I suck, but I haven't finished above 14th in my 2 career > races so far - ok the spin while in 7th place didn't help :-D I have Pure > Simulation mode turned on (and have since I bought it so I don't know what the > original was like). > Are my problems because I choose the BMW with less HP than the Porsche? -- Jason Monds theCLAPPER in Kali "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl/ - My combined gas/brake setups (Remove 'no spork' when replying)
Jason Monds 07 May 1999#466125
> <snip> ... one of those episodes and it damaged my wheel near the > start of the lap, limped around on a bad tire (which did effect handling!) Did you notice the skid mark your bent tire leaves? It's kinda neat. -- Jason Monds theCLAPPER in Kali "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl (Remove 'no spork' when replying)
Joe McGinn 07 May 1999#466126
That is one major disappointment, I hope they patch this up. LOL! Still, I was livid when knocked out of first place on the second-last lap yesterday. Maybe it's a good thing I'm not a real race car driver! Joe
> >> Did you notice the skid mark your bent tire leaves? It's kinda neat. > >Yup...and it was cool, until it took 21 seconds to fix that wheel. :) Umm...They probably just *change* the wheel.....21 seconds doesn't seem all that odd. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Mark C Dod 08 May 1999#466298
They do troll this newsgroup. I know that for a fact! As for Superbikes not having a damage model. On bikes the slowest off destroys a lever or a fairing bracket. In the "old" days (1970's) a lot more racers would pick up a bike after a minor shunt and continue riding. Nowadays everything breaks too easy and only loonies like Wayne Gardner or Kevin Schwantz try to ride bent bikes. If EA Supebikes was to be really really realistic (as apposed to only really realistic) then every off would be a DNF. Is suppose it could be fun to race a bike that tries to counter steer even when going straight!
Quoted text (56 lines)> > Rain graphics are not up to scratch but then again I think SCGT's > graphics are > > pretty poor all around. Who has ever heard of a modern Sim without car > damage > > modeling? However, the actual change to the handling in the rain is quite > well > > done. > Superbike World Championship. ;) I don't know that the graphics are all > that bad. My biggest complaint are the textures which seem to be blurry. > But after looking at the mAS editor and looking around some of the bmps, > they are rather small and blurry, so that may account for things. However, > other that not having real rooster tails or actual rain coming down, etc. I > have enjoyed racing at night in the rain. :) > > I have also noticed a lack of slipstreaming. Quite annoying when you have > spent > > the winnings on brakes and the AI winners seem to be a few KMH faster. > Heh, try this one on for size. At Sebring I even took the time to change > the default setup (oh my....) and max it out for speed where I reached the > peak of 6th on the backstraight, have very little wing, etc all in a 818hp > Porsche GT1. Yet still have I have a weenie Callway Corvette (and I do love > Vettes btw), who's base hp is fairly low in comparison to many of the other > cars, PULL away from me...what?! So I loaded it an old season, maxed out > the 'vette and tried it myself. Um, nope, even with every option turned on > and almost zero wing, gearing setup decently I can't match the AI vette in > raw speed. So, obviously the AI makes up for its horrid performance under > braking and through corners by overcompensating on the straight away speed. > > As for aggresive AI. They are a bunch of pussies compared to the loonies > in TOCA > > 2. I swear the TOCA 2 AI drivers have crosshairs on ther windscreens with > you as > > the target. > I don't know..I've seen that happen a couple times. Where I honestly swear > that the AI waited til I was around to suddenly swerve across the road and > take me out. Had one of those episodes and it damaged my wheel near the > start of the lap, limped around on a bad tire (which did effect handling!) > but only took 21seconds in the pits to fix (normal 26gallon gas pit is 12 > seconds). Man, I bet all the real pit crew wish they could fix things that > quick! :) > > The carreer mode is fun. Perhaps other sim developers can learn something > from > > it. > Its a start. I dunno, sometimes I don't think developers go out and > research the competition. Personally if I was going to produce a racing > game, someday maybe :), I'd make sure that I go find all the racing games > that cater to the market I'm targetting and play them all. Find out what > they do well, what they don't do well, etc. Troll the newsgroup such as RAS > and find out what people did and didn't like about said games...what people > were interested in. Then combine that all with what I wanted the racing > game to be like.

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