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Rec.Autos.Simulators Archive

SCGT multiplayer is Here!!!

12 posts by 11 people · 04 May 1999 - 18 May 1999

Kai Fuller 04 May 1999#465455
btw Roger wilco supposedly works with GPL and Nascar 99, has anyone tried it?
Quoted text (9 lines)>stop by and check out the club.trying to get some members so we can race >online.Its not to bad. >http://clubs.yahoo.com/clubs/sportscargtclub >Also Roger Wilco,a voice program,where you can talk to other racers while >racing.looks like its gonna work in SCGT!!!you can download it from here. >[link lost in import]
I think what was said is that cable modems download fast, but their uploads are not that great. Thus the discrepancy might be cause for those problems with lag. When I played against Don 1 on 1 via the net, we both had modems and it was playable - as long as NO AI cars. But when I played a guy with a cable modem, it went bonkers. As for cable, I think the REAL answer is to get ASL - it will be high speed both directions -and you won't have to share bandwidth with all your neighborhood too (as cable modems do!).
Ma 05 May 1999#465711
SCGT is unplayable over the net. ISI said it at the very start. It's TCP/IP is for in-house LAN based racing. Not internet. Try it and you'll see. The warping is terrible. Even between 2 cable modem users that live in the same neighborhood!
GypsyMet 05 May 1999#465712
that's funny that you say that, since these guys have been racing 1 on 1 online for about a week now. I haven't tried it with them yet, but I've tried it with a friend of mine, and while it had a tendency to be unstable, we were able to get a few good games going. I reeeeelly hope ISI puts out a patch for this soon. Also, I read a post about cable modems awhile back saying that they get great download/upload speed, but that their lag can actually be higher than a standard modem due to the way the information is routed. Do you know anything about this? I've been considering a cable modem, and this has me curious.
Hans 05 May 1999#465713
it depends on what your cable service offers, bidirectional cable has really low latency and ultra fast upload and download speeds. Now some cable co's only offer cable modem download but you have to upload using a isp/analog modem. with bidirectional cable ive seen stable 800kb/s download and to the same server i was going at 750kb/s upload. Racing NROS on TEN i get latencies between .00 and .05 and usually .166 to a decent server in GPL. Im betting what youve heard is either from someone who only has the single direction cable, or a rumor started by someone who doesnt or cant have cable. Hans-
Quoted text (18 lines)>I think what was said is that cable modems download fast, but their uploads >are not that great. Thus the discrepancy might be cause for those problems >with lag. When I played against Don 1 on 1 via the net, we both had modems >and it was playable - as long as NO AI cars. But when I played a guy with a >cable modem, it went bonkers. >As for cable, I think the REAL answer is to get ASL - it will be high speed >both directions -and you won't have to share bandwidth with all your >neighborhood too (as cable modems do!). >> that's funny that you say that, since these guys have been racing 1 on 1 >online >> for about a week now. I haven't tried it with them yet, but I've tried it >with >> a friend of mine, and while it had a tendency to be unstable, we were
able >to >> get a few good games going. I reeeeelly hope ISI puts out a patch for this
Quoted text (8 lines)>> soon. >> Also, I read a post about cable modems awhile back saying that they get >great >> download/upload speed, but that their lag can actually be higher than a >> standard modem due to the way the information is routed. Do you know >anything >> about this? I've been considering a cable modem, and this has me curious.
Joe McGinn 05 May 1999#465714
>I think what was said is that cable modems download fast, but their uploads >are not that great. I think that's a myth, at least it's certainly true with my cable modem. If anything it uploads even faster (I've uploaded files to Internet ftp sites at 500 K/sec). Joe
Yes, it works OK. You will need to do a fair bit of tweeking with the different volume levels to get acceptable performance. Tried it with 2 users in a 4 car race a Monza. Anthony Bulloch
Kai Fuller 05 May 1999#465716
In a article I read in the Seattle Times Sunday, he reported that TCI cable seemed slower than normal ISP, the company said that the system needed time to cache his favorite web-sites and get used to his viewing habits. As the reporter reported (since that's his job :) ) things did speed up dramatically after about a week of use. This doesn't seem to bode well to games where every packet should be different. Also performance of TCI cable seemed to vary per area. While throughput was higher for TCI, actually internet speed was faster for US West's ASDL. He was using midrange ASDL around 1 MBPS I believe. 1\7 of the throughput of the cable, yet it was faster to load... Bottom line is to do research your area's cable services, as your mileage may vary. btw. that does set a personal record for information provided in a r.a.s. post :)
Quoted text (18 lines)>I think what was said is that cable modems download fast, but their uploads >are not that great. Thus the discrepancy might be cause for those problems >with lag. When I played against Don 1 on 1 via the net, we both had modems >and it was playable - as long as NO AI cars. But when I played a guy with a >cable modem, it went bonkers. >As for cable, I think the REAL answer is to get ASL - it will be high speed >both directions -and you won't have to share bandwidth with all your >neighborhood too (as cable modems do!). >> that's funny that you say that, since these guys have been racing 1 on 1 >online >> for about a week now. I haven't tried it with them yet, but I've tried it >with >> a friend of mine, and while it had a tendency to be unstable, we were
able >to >> get a few good games going. I reeeeelly hope ISI puts out a patch for this
Quoted text (8 lines)>> soon. >> Also, I read a post about cable modems awhile back saying that they get >great >> download/upload speed, but that their lag can actually be higher than a >> standard modem due to the way the information is routed. Do you know >anything >> about this? I've been considering a cable modem, and this has me curious.
Ralph Kara 06 May 1999#465936
I have experienced similar issues with Time Warner Cable. IO chose to disable thier Proxy. I would be interested in testing SCGT over cable if anyone wants > In a article I read in the Seattle Times Sunday, he reported that TCI cable > seemed slower than normal ISP, the company said that the system needed time > to cache his favorite web-sites and get used to his viewing habits. As the > reporter reported (since that's his job :) ) things did speed up > dramatically after about a week of use. This doesn't seem to bode well to > games where every packet should be different. Also performance of TCI cable
Quoted text (15 lines)> seemed to vary per area. While throughput was higher for TCI, actually > internet speed was faster for US West's ASDL. He was using midrange ASDL > around 1 MBPS I believe. 1\7 of the throughput of the cable, yet it was > faster to load... > Bottom line is to do research your area's cable services, as your mileage > may vary. > btw. that does set a personal record for information provided in a r.a.s. > post :) > >I think what was said is that cable modems download fast, but their
uploads > >are not that great. Thus the discrepancy might be cause for those problems > >with lag. When I played against Don 1 on 1 via the net, we both had modems > >and it was playable - as long as NO AI cars. But when I played a guy with a > >cable modem, it went bonkers. > >As for cable, I think the REAL answer is to get ASL - it will be high speed
Quoted text (7 lines)> >both directions -and you won't have to share bandwidth with all your > >neighborhood too (as cable modems do!). > >> that's funny that you say that, since these guys have been racing 1 on
1 > >online > >> for about a week now. I haven't tried it with them yet, but I've tried it
Quoted text (14 lines)> >with > >> a friend of mine, and while it had a tendency to be unstable, we were > able > >to > >> get a few good games going. I reeeeelly hope ISI puts out a patch for > this > >> soon. > >> Also, I read a post about cable modems awhile back saying that they get > >great > >> download/upload speed, but that their lag can actually be higher than a > >> standard modem due to the way the information is routed. Do you know > >anything > >> about this? I've been considering a cable modem, and this has me
curious.
t.. 17 May 1999#468232
> btw Roger wilco supposedly works with GPL and Nascar 99, has anyone tried > it? > >stop by and check out the club.trying to get some members so we can race > >online.Its not to bad. > >http://clubs.yahoo.com/clubs/sportscargtclub > >Also Roger Wilco,a voice program,where you can talk to other racers while > >racing.looks like its gonna work in SCGT!!!you can download it from here. > >http://www.resounding.com/ Donluh -- this SCGT sim is a new one to me. Can you provide us a report on how it works with RW, via email? Particularly if it requires that ou add an entry to our games.txt file to make it compatible.. Thanks in advance.. -- tone Resounding Technology, Inc http://www.resounding.com Roger Wilco -- a free voice radio for all your games 32+ people per channel, using 28.8K modems and NO SERVER. --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.---
Don Hancock 18 May 1999#468575
The biggest problem with using "high-speed" access devices that you MUST alter your MaxMTU and other settings to compensate for the higher transfer rate. Most users don't know to do that and that's the BIGGEST reason why they get lousy xfer rates for games. If the changes are made their latency will decrease significantly. Gunner

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