Race Sim Central
Rec.Autos.Simulators Archive

Voodoo3 and Banshee Fix for GPL

4 posts by 3 people · 03 May 1999 - 03 May 1999

Jack Rambo 03 May 1999#465219
I'm joining this discussion a little late, but having just gotten a Voodoo3 I did a DejaNews search and read everybody's posts on the texture corruption problems. I found that using setting FX_GLIDE_TMU_MEMSIZE to 8 alone did not eliminate all the graphic problems in GPL. For example, in one replay, I noticed that all the drivers appeared to be wearing clear visors. Ha! Amusing, but not what we're looking for! To fix this, I had to use the Banshee fix/Glide2x.DLL wrapper, but then found it unnecessary to limit texture memory in any way. From what I gathered, the consensus seems to be that a limit on texture memory is necessary. Did I miss something, or has it just not blown up on me yet? Thanks! Jack Rambo
You are correct, if you are using the Banshee fix on your V3 you do not need to limit texture memory. Kyle corruption problems.
AlanR 03 May 1999#465221
where'd you get this fix? thanks, Alan

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy