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Rec.Autos.Simulators Archive

GP3, when?

5 posts by 5 people · 03 May 1999 - 07 May 1999

ymenard 03 May 1999#465215
Wait until after E3 and we will hopefully know more. -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- SimRacing Online http://www.simracing.com/ -- Official mentally retarded guy of r.a.s. -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Geoff Cramond has a long history of not sticking to release dates. Before GP2 came out Microprose apparently tried to guess when Geoff would be finished and missed by something like 10 months (if memory serves.) You're going to have to learn to live with "when it's done." Mighty says...
From gp2.com we can read that the rumour is, that it will be out November, and there will be an announcement at E3, and possibly a video.
holysmok.. 07 May 1999#466089
>Geoff Cramond has a long history of not sticking to release dates. >Before GP2 came out Microprose apparently tried to guess when Geoff would >be finished and missed by something like 10 months (if memory serves.) >You're going to have to learn to live with "when it's done." You're right about the GP2 delay. If -my- memory serves (hmm<g>), there were some small "scraps" of info that seemed to indicate that GP2 was indeed completed at the time expected. But, MPS (or whoever it was that controlled game releases) was not happy with the performance of the finished product, and Crammond was forced to basically "gut" GP2 until it ran faster on mid-range computer systems. Hints of the above are in GP2 files (so many of them are disabled). Also the GP2 manual, which displays many features (including in-game photos) that were never seen in the final release). I really don't think Crammond blew it. The game has a single minor patch (basically caught before final release). The guy does know how to code. Either way, I guess it's good the way it all turned out, as GP2 -still- need heavy-duty equipment to run at full-detail. Matt -Teehole Quote: "Many games create the ultimate technological experience, but falter when it comes to creating a compelling story to keep gamers interested".<< Author:Tim Royal,Computer Games Strategy Plus.

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