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Rec.Autos.Simulators Archive

SCGT - Multiplayer LAN lag!

3 posts by 3 people · 03 May 1999 - 04 May 1999

Zoot 03 May 1999#465209
Set up a 3 player lan over the weekend with SCGT. We had nothing but major latency issues. We tried both IPX and TCP, and varied the data rate everywhere from 4Hz to 32Hz. The other players on the track were hopping all over the place and even sinking below the track on some occasions! It was nuts! And when you drove into another player, you passed right threw him! Other games play fine (Halflife, GPL, Quake2), so there is something wrong with SCGT. Anybody know how to fix it? SCGT has great potential, but this multiplayer wackiness needs to be addressed. Jason
ra.. 04 May 1999#465382
I had the same problem, I have a 3 Cpu network (K6-400, K6-300, P166, all with Voodoo cards) and when the game was created on the 400, I experienced the exact problems you described. If I host from the K6-300 all is ok???? Same IPX and data rate set to 32. The 400 & 300 are Win98 the 166 is Win95. RAH
Quoted text (14 lines)>Set up a 3 player lan over the weekend with SCGT. We had nothing but >major latency issues. We tried both IPX and TCP, and varied the data >rate everywhere from 4Hz to 32Hz. The other players on the track >were hopping all over the place and even sinking below the track on >some occasions! It was nuts! And when you drove into another >player, you passed right threw him! >Other games play fine (Halflife, GPL, Quake2), so there is something >wrong with SCGT. Anybody know how to fix it? >SCGT has great potential, but this multiplayer wackiness needs to be >addressed. >Jason
Hi , I played in a 2 computers lan using ipx and 32hz and it was simply perfect.Don't know with more computers(will try this saturday with 8) . Rafael Medeiros
Quoted text (14 lines)> Set up a 3 player lan over the weekend with SCGT. We had nothing but > major latency issues. We tried both IPX and TCP, and varied the data > rate everywhere from 4Hz to 32Hz. The other players on the track > were hopping all over the place and even sinking below the track on > some occasions! It was nuts! And when you drove into another > player, you passed right threw him! > Other games play fine (Halflife, GPL, Quake2), so there is something > wrong with SCGT. Anybody know how to fix it? > SCGT has great potential, but this multiplayer wackiness needs to be > addressed. > Jason

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