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Rec.Autos.Simulators Archive

SIM HEAVEN!!! <LONG>

6 posts by 5 people · 02 May 1999 - 04 May 1999

FlyinFin 02 May 1999#465105
The title tells how I feel about SCGT Racing! I've been driving SCGT for about four days now and here are my comments so far on it. I have a Voodoo3-card on my machine and at first I used Glide for SCGT. Then I read somewhere that D3D gives a better quality and framerate so I switched and I do agree that D3D works better than Glide. Ok, now to to the point. I didn't want to use the cheat codes to have access to all cars and tracks at once so I decided to start SCGT in career mode. I did select opposition strength as medium so that might be counted as kind of cheating though (the cars are noticeably slower than the human driven car). Anyways it was my first try at it so I didn't know what to expect and choose the middle ground as far as difficulty goes. I bought a Porsche 911 and started plugging away in GTQ-category. From the very first practice runs I felt that this sim really is FUN. When I had driven the first couple of races (race length set to medium so my races took from 20 to 35 minutes) I noticed that the AIs were a lot slower in turns than I was so I was able to beat them but I also noticed how much FUN it was to exit a corner tailing an AI-car and accelerate as hard as my Porsche would go and stay neck and neck with the AI in front of me. Sure enough I was able to brake later and pass the car in a medium to tight turn. I improved my Porsche as I got more funds and continued with the GTQ-car to GT3-category and found it to be very competitive there too after I installed level two turbocharger. So far the drivability felt very neutral to me and I was using the default setup except for some aero changes and changes to gearing. At this point I wasn't real sure whether SCGT was arcadish or just gave very little feedback drivingwise. I did start to notice the effects of tire wear and lighter fuel load on the handling of the car. Since my races were fairly short my tires never really went totally away but when they hit 70% condition the car felt different and after I had pitted for just a few gallons of fuel at the end of the race (and taken new tires) I nearly always improved on my best lap times. This felt very promising. Then it was time to jump to the GT2-class. I noticed the AI-cars had around 400kW (multiply by 1.36 to get horsepower reading) and my trusty ole Porsche 911 GTQ with every available part installed had 326kW. So I was underpowered but then the medium class AI-cars were slow in the corners. I decided to give it a try and see how it goes. The first track was Donington (short), a great track imho, and I got a decent qual run but was only 10th out of 12 cars :-( I started the race and was doing fairly well. I gained on the AI-cars on the corners as expected, my straight line speed was ok too but I really took a hit when exiting corners since I was low on power and torque too. I climbed all the way to 5th but after some driving errors and close call situations I ended up as 9th out of 12. Being the first career drive I decided to sell my trusty old Porsche and bought a BMW M3 GT2-car (a friend of mine <G> said he'd like to drive a BMW in SCGT so I chose it). I had spent most of my money experimenting with the 911 GTQ and didn't have fortunes to spend while improving my new M3 for the Donington track. After I had exhausted my bank account (and the bank manager didn't want to give me a loan for $1M <G>) I hit the track for practice. Wow, was I surprised with the car I had under me now. Fast as a cheetah and PLENTY of excess power and very little grip. Again, the FUN factor kicked in and I was eager to tame this new car. I now went to the garage and tweaked the setup to make the car better suited for my tastes. With this GT2-class beast I now had to use every inch of the track to go fast, control my throttle and brake use in order not to spin the car or hit the dirt. With the limited mods in the car I could easily be exiting a corner, being on 3rd gear and mashing the pedal and instantly lighting up the rears and doing a nice little spin-o-rama. The chassis was rigid enough to make the car bop up and down when going over a bump or in a high-speed corner. Suddenly driving the car in SCGT was on a whole new level for me! And it was even more FUN than when I had started three days ago. It turned out that the M3 was, again, clearly faster than the AI-cars but that's my own fault since I had adjusted the difficulty to medium. This is as far as I've come in my career and I am anxiously waiting to test the GT1 supercars! All in all I would heartily recommend SCGT Racing to anyone who uses his computer for driving simulations. I guarantee you will have FUN with the game. Depending on many factors it may take you awhile to find the optimum settings for the AI-opposition but when you do not only is the driving FUN (I could drive my Bimmer in Donington alone on the track for a week finding spots where to improve my line and lap time) but the competition too! It must be a difficult task for the software company to simulate cars ranging from 200kW to 600kW WITHIN one piece of software. For me some of the cars didn't feel right but others simply clicked and the FUN factor was guaranteed. I am sure there are improvements to be done but even as it is right now I am happy to have spend the money on SCGT that I did. Disclaimer: I am in no way affiliated with EA or any other organization which might benefit form the positive things i've said here about SCGT Racing :-) Pekka Heino Team BHMS www.bhmotorsports.com
FlyinFin 02 May 1999#465106
>On Sun, 2 May 1999 14:06:22 +0300, >>I have a Voodoo3-card on my machine and at first I used Glide for SCGT. Then >>I read somewhere that D3D gives a better quality and framerate so I switched >>and I do agree that D3D works better than Glide. >Pekka, nice review!! How well does the Voodoo3 work w/SCGT? >What system config., etc. I have a PII-333(oc 375) and a VoodooII >and I was just wondering.. :) I have a P2-450 with Voodoo3-3000. I use the D3D-graphics, set to 800*600 and all details set to on. With 12 cars the starting grid after the green light is a tad slow graphicswise but as soon as the cars get lined up it is smooth sailing from there on. Haven't tried with lower graphics settings yet. I'd say SCGT is heavy on hardware but it is not as tough as Falcon 4 is ;-) Pekka Heino Team BHMS www.bhmotorsports.com
GypsyMet 02 May 1999#465107
I think this story just underscores why many people have been dissing this as a sim. I think all the cars in both the demo and the GTQ class of the full version run a "dumbed down" version of the physics. Since this is most peoples first encounter with the game, it's easy for them to dismiss it. I really think this sim has a lot more going on under the hood than most people think - with the right patches and updates, it could easily be a classic.
That is exactly how I felt until I turned on the cheats and installed the physics utility. Now I really enjoy the sim, and play it often. Cannot get away from GPL though. Rick > I think this story just underscores why many people have been dissing this as a > sim. I think all the cars in both the demo and the GTQ class of the full > version run a "dumbed down" version of the physics. Since this is most peoples > first encounter with the game, it's easy for them to dismiss it. I really think > this sim has a lot more going on under the hood than most people think - with > the right patches and updates, it could easily be a classic.
Dino 02 May 1999#465109
#1 priority should be a multiplayer patch. Multiplayer should be implemented in all racing simulators/games out of the box IMO.
> #1 priority should be a multiplayer patch. > Multiplayer should be implemented in all racing simulators/games out of the > box IMO. Got that right!

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